/**************************************************************************/ /* libgodot_linuxbsd.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "core/extension/libgodot.h" #include "core/extension/godot_instance.h" #include "main/main.h" #include "os_linuxbsd.h" static OS_LinuxBSD *os = nullptr; static GodotInstance *instance = nullptr; GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func) { ERR_FAIL_COND_V_MSG(instance != nullptr, nullptr, "Only one Godot Instance may be created."); os = new OS_LinuxBSD(); Error err = Main::setup(p_argv[0], p_argc - 1, &p_argv[1], false); if (err != OK) { return nullptr; } instance = memnew(GodotInstance); if (!instance->initialize(p_init_func)) { memdelete(instance); // Note: When Godot Engine supports reinitialization, clear the instance pointer here. //instance = nullptr; return nullptr; } return (GDExtensionObjectPtr)instance; } void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance) { GodotInstance *godot_instance = (GodotInstance *)p_godot_instance; if (instance == godot_instance) { godot_instance->stop(); memdelete(godot_instance); instance = nullptr; Main::cleanup(); } }