/**************************************************************************/ /* joypad_sdl.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "core/input/input.h" #include "core/os/thread.h" typedef uint32_t SDL_JoystickID; typedef struct HWND__ *HWND; class JoypadSDL { public: JoypadSDL(); ~JoypadSDL(); static JoypadSDL *get_singleton(); Error initialize(); void process_events(); #ifdef WINDOWS_ENABLED void setup_sdl_helper_window(HWND p_hwnd); #endif private: struct Joypad { bool attached = false; StringName guid; SDL_JoystickID sdl_instance_idx; bool supports_force_feedback = false; uint64_t ff_effect_timestamp = 0; }; static JoypadSDL *singleton; Joypad joypads[Input::JOYPADS_MAX]; HashMap sdl_instance_id_to_joypad_id; void close_joypad(int p_pad_idx); };