/**************************************************************************/ /* openxr_render_model.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "openxr_render_model.h" #include "../extensions/openxr_render_model_extension.h" #include "core/config/project_settings.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/xr/xr_nodes.h" #include "scene/resources/3d/primitive_meshes.h" void OpenXRRenderModel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_top_level_path"), &OpenXRRenderModel::get_top_level_path); ClassDB::bind_method(D_METHOD("get_render_model"), &OpenXRRenderModel::get_render_model); ClassDB::bind_method(D_METHOD("set_render_model", "render_model"), &OpenXRRenderModel::set_render_model); ADD_PROPERTY(PropertyInfo(Variant::RID, "render_model"), "set_render_model", "get_render_model"); ADD_SIGNAL(MethodInfo("render_model_top_level_path_changed")); } void OpenXRRenderModel::_load_render_model_scene() { OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton(); ERR_FAIL_NULL(render_model_extension); ERR_FAIL_COND(render_model.is_null()); scene = render_model_extension->render_model_new_scene_instance(render_model); if (scene) { // Get and cache our animatable nodes. animatable_nodes.clear(); uint32_t count = render_model_extension->render_model_get_animatable_node_count(render_model); for (uint32_t i = 0; i < count; i++) { String node_name = render_model_extension->render_model_get_animatable_node_name(render_model, i); if (!node_name.is_empty()) { Node3D *child = Object::cast_to(scene->find_child(node_name)); if (child) { animatable_nodes[node_name] = child; } } } // Now add to scene. add_child(scene); } } void OpenXRRenderModel::_on_render_model_top_level_path_changed(RID p_render_model) { if (render_model == p_render_model) { emit_signal("render_model_top_level_path_changed"); } } void OpenXRRenderModel::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton(); ERR_FAIL_NULL(render_model_extension); if (render_model.is_valid()) { _load_render_model_scene(); } set_process_internal(true); render_model_extension->connect("render_model_top_level_path_changed", callable_mp(this, &OpenXRRenderModel::_on_render_model_top_level_path_changed)); } break; case NOTIFICATION_EXIT_TREE: { set_process_internal(false); if (scene) { animatable_nodes.clear(); remove_child(scene); scene->queue_free(); scene = nullptr; } OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton(); if (render_model_extension) { render_model_extension->disconnect("render_model_top_level_path_changed", callable_mp(this, &OpenXRRenderModel::_on_render_model_top_level_path_changed)); } } break; case NOTIFICATION_INTERNAL_PROCESS: { if (render_model.is_valid()) { OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton(); ERR_FAIL_NULL(render_model_extension); if (render_model_extension->render_model_get_confidence(render_model) != XRPose::TrackingConfidence::XR_TRACKING_CONFIDENCE_NONE) { set_transform(render_model_extension->render_model_get_root_transform(render_model)); if (scene) { uint32_t count = render_model_extension->render_model_get_animatable_node_count(render_model); for (uint32_t i = 0; i < count; i++) { String node_name = render_model_extension->render_model_get_animatable_node_name(render_model, i); if (!node_name.is_empty() && animatable_nodes.has(node_name)) { Node3D *child = animatable_nodes[node_name]; child->set_visible(render_model_extension->render_model_is_animatable_node_visible(render_model, i)); child->set_transform(render_model_extension->render_model_get_animatable_node_transform(render_model, i)); } } } } } } break; } } String OpenXRRenderModel::get_top_level_path() const { String ret; OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton(); if (render_model.is_valid() && render_model_extension) { ret = render_model_extension->render_model_get_top_level_path_as_string(render_model); } return ret; } PackedStringArray OpenXRRenderModel::get_configuration_warnings() const { PackedStringArray warnings; Node *parent = get_parent(); if (!parent->is_class("XROrigin3D") && !parent->is_class("OpenXRRenderModelManager")) { warnings.push_back("This node must be a child of either a XROrigin3D or OpenXRRenderModelManager node!"); } if (!GLOBAL_GET("xr/openxr/extensions/render_model")) { warnings.push_back("The render model extension is not enabled in project settings!"); } return warnings; } RID OpenXRRenderModel::get_render_model() const { return render_model; } void OpenXRRenderModel::set_render_model(RID p_render_model) { render_model = p_render_model; if (is_inside_tree() && render_model.is_valid()) { _load_render_model_scene(); } }