/**************************************************************************/ /* editor_main_screen.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_main_screen.h" #include "core/io/config_file.h" #include "editor/editor_node.h" #include "editor/editor_string_names.h" #include "editor/plugins/editor_plugin.h" #include "editor/settings/editor_settings.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" void EditorMainScreen::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { if (EDITOR_3D < buttons.size() && buttons[EDITOR_3D]->is_visible()) { // If the 3D editor is enabled, use this as the default. select(EDITOR_3D); return; } // Switch to the first main screen plugin that is enabled. Usually this is // 2D, but may be subsequent ones if 2D is disabled in the feature profile. for (int i = 0; i < buttons.size(); i++) { Button *editor_button = buttons[i]; if (editor_button->is_visible()) { select(i); return; } } select(-1); } break; case NOTIFICATION_THEME_CHANGED: { for (int i = 0; i < buttons.size(); i++) { Button *tb = buttons[i]; EditorPlugin *p_editor = editor_table[i]; Ref icon = p_editor->get_plugin_icon(); if (icon.is_valid()) { tb->set_button_icon(icon); } else if (has_theme_icon(p_editor->get_plugin_name(), EditorStringName(EditorIcons))) { tb->set_button_icon(get_theme_icon(p_editor->get_plugin_name(), EditorStringName(EditorIcons))); } } } break; } } void EditorMainScreen::set_button_container(HBoxContainer *p_button_hb) { button_hb = p_button_hb; } void EditorMainScreen::save_layout_to_config(Ref p_config_file, const String &p_section) const { int selected_main_editor_idx = -1; for (int i = 0; i < buttons.size(); i++) { if (buttons[i]->is_pressed()) { selected_main_editor_idx = i; break; } } if (selected_main_editor_idx != -1) { p_config_file->set_value(p_section, "selected_main_editor_idx", selected_main_editor_idx); } else { p_config_file->set_value(p_section, "selected_main_editor_idx", Variant()); } } void EditorMainScreen::load_layout_from_config(Ref p_config_file, const String &p_section) { int selected_main_editor_idx = p_config_file->get_value(p_section, "selected_main_editor_idx", -1); if (selected_main_editor_idx >= 0 && selected_main_editor_idx < buttons.size()) { callable_mp(this, &EditorMainScreen::select).call_deferred(selected_main_editor_idx); } } void EditorMainScreen::set_button_enabled(int p_index, bool p_enabled) { ERR_FAIL_INDEX(p_index, buttons.size()); buttons[p_index]->set_visible(p_enabled); if (!p_enabled && buttons[p_index]->is_pressed()) { select(EDITOR_2D); } } bool EditorMainScreen::is_button_enabled(int p_index) const { ERR_FAIL_INDEX_V(p_index, buttons.size(), false); return buttons[p_index]->is_visible(); } int EditorMainScreen::_get_current_main_editor() const { for (int i = 0; i < editor_table.size(); i++) { if (editor_table[i] == selected_plugin) { return i; } } return 0; } void EditorMainScreen::select_next() { int editor = _get_current_main_editor(); do { if (editor == editor_table.size() - 1) { editor = 0; } else { editor++; } } while (!buttons[editor]->is_visible()); select(editor); } void EditorMainScreen::select_prev() { int editor = _get_current_main_editor(); do { if (editor == 0) { editor = editor_table.size() - 1; } else { editor--; } } while (!buttons[editor]->is_visible()); select(editor); } void EditorMainScreen::select_by_name(const String &p_name) { ERR_FAIL_COND(p_name.is_empty()); for (int i = 0; i < buttons.size(); i++) { if (buttons[i]->get_text() == p_name) { select(i); return; } } ERR_FAIL_MSG("The editor name '" + p_name + "' was not found."); } void EditorMainScreen::select(int p_index) { if (EditorNode::get_singleton()->is_changing_scene()) { return; } ERR_FAIL_INDEX(p_index, editor_table.size()); if (!buttons[p_index]->is_visible()) { // Button hidden, no editor. return; } for (int i = 0; i < buttons.size(); i++) { buttons[i]->set_pressed_no_signal(i == p_index); } EditorPlugin *new_editor = editor_table[p_index]; ERR_FAIL_NULL(new_editor); if (selected_plugin == new_editor) { return; } if (selected_plugin) { selected_plugin->make_visible(false); } selected_plugin = new_editor; selected_plugin->make_visible(true); selected_plugin->selected_notify(); EditorData &editor_data = EditorNode::get_editor_data(); int plugin_count = editor_data.get_editor_plugin_count(); for (int i = 0; i < plugin_count; i++) { editor_data.get_editor_plugin(i)->notify_main_screen_changed(selected_plugin->get_plugin_name()); } EditorNode::get_singleton()->update_distraction_free_mode(); } int EditorMainScreen::get_selected_index() const { for (int i = 0; i < editor_table.size(); i++) { if (selected_plugin == editor_table[i]) { return i; } } return -1; } int EditorMainScreen::get_plugin_index(EditorPlugin *p_editor) const { int screen = -1; for (int i = 0; i < editor_table.size(); i++) { if (p_editor == editor_table[i]) { screen = i; break; } } return screen; } EditorPlugin *EditorMainScreen::get_selected_plugin() const { return selected_plugin; } EditorPlugin *EditorMainScreen::get_plugin_by_name(const String &p_plugin_name) const { ERR_FAIL_COND_V(!main_editor_plugins.has(p_plugin_name), nullptr); return main_editor_plugins[p_plugin_name]; } bool EditorMainScreen::can_auto_switch_screens() const { if (selected_plugin == nullptr) { return true; } // Only allow auto-switching if the selected button is to the left of the Script button. for (int i = 0; i < button_hb->get_child_count(); i++) { Button *button = Object::cast_to