using Godot; public partial class MixedReadOnlyWriteOnly : GodotObject { public readonly string ReadOnlyField = "foo"; public string ReadOnlyAutoProperty { get; } = "foo"; public string ReadOnlyProperty { get => "foo"; } public string InitOnlyAutoProperty { get; init; } bool _writeOnlyBackingField = false; public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; } }