/**************************************************************************/ /* touch_actions_panel.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "touch_actions_panel.h" #include "core/input/input.h" #include "editor/editor_string_names.h" #include "editor/settings/editor_settings.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/color_rect.h" #include "scene/gui/texture_rect.h" #include "scene/resources/style_box_flat.h" void TouchActionsPanel::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { DisplayServer::get_singleton()->set_hardware_keyboard_connection_change_callback(callable_mp(this, &TouchActionsPanel::_hardware_keyboard_connected)); _hardware_keyboard_connected(DisplayServer::get_singleton()->has_hardware_keyboard()); if (!is_floating) { get_parent()->move_child(this, embedded_panel_index); } } break; case NOTIFICATION_VISIBILITY_CHANGED: { set_process_input(is_visible_in_tree()); } break; case NOTIFICATION_THEME_CHANGED: { if (is_floating) { drag_handle->set_texture(get_editor_theme_icon(SNAME("DragHandle"))); layout_toggle_button->set_button_icon(get_editor_theme_icon(SNAME("Orientation"))); lock_panel_button->set_button_icon(get_editor_theme_icon(SNAME("Lock"))); } else { if (embedded_panel_index == 1) { panel_pos_button->set_button_icon(get_editor_theme_icon(SNAME("ControlAlignLeftWide"))); } else { panel_pos_button->set_button_icon(get_editor_theme_icon(SNAME("ControlAlignRightWide"))); } } save_button->set_button_icon(get_editor_theme_icon(SNAME("Save"))); delete_button->set_button_icon(get_editor_theme_icon(SNAME("Remove"))); undo_button->set_button_icon(get_editor_theme_icon(SNAME("UndoRedo"))); redo_button->set_button_icon(get_editor_theme_icon(SNAME("Redo"))); cut_button->set_button_icon(get_editor_theme_icon(SNAME("ActionCut"))); copy_button->set_button_icon(get_editor_theme_icon(SNAME("ActionCopy"))); paste_button->set_button_icon(get_editor_theme_icon(SNAME("ActionPaste"))); } break; } } void TouchActionsPanel::input(const Ref &event) { if (ctrl_btn_pressed) { event->call(SNAME("set_ctrl_pressed"), true); } if (shift_btn_pressed) { event->call(SNAME("set_shift_pressed"), true); } if (alt_btn_pressed) { event->call(SNAME("set_alt_pressed"), true); } } void TouchActionsPanel::_hardware_keyboard_connected(bool p_connected) { set_visible(!p_connected); } void TouchActionsPanel::_simulate_editor_shortcut(const String &p_shortcut_name) { Ref shortcut = ED_GET_SHORTCUT(p_shortcut_name); if (shortcut.is_valid() && !shortcut->get_events().is_empty()) { Ref event = shortcut->get_events()[0]; if (event.is_valid()) { event->set_pressed(true); Input::get_singleton()->parse_input_event(event); } } } void TouchActionsPanel::_simulate_key_press(Key p_keycode) { Ref event; event.instantiate(); event->set_keycode(p_keycode); event->set_pressed(true); Input::get_singleton()->parse_input_event(event); } void TouchActionsPanel::_on_modifier_button_toggled(bool p_pressed, int p_modifier) { switch ((Modifier)p_modifier) { case MODIFIER_CTRL: ctrl_btn_pressed = p_pressed; break; case MODIFIER_SHIFT: shift_btn_pressed = p_pressed; break; case MODIFIER_ALT: alt_btn_pressed = p_pressed; break; } } Button *TouchActionsPanel::_add_new_action_button(const String &p_shortcut, const String &p_name, Key p_keycode) { Button *action_button = memnew(Button); action_button->set_theme_type_variation("FlatMenuButton"); action_button->set_accessibility_name(p_name); action_button->set_focus_mode(FOCUS_ACCESSIBILITY); action_button->set_icon_alignment(HORIZONTAL_ALIGNMENT_CENTER); if (p_keycode == Key::NONE) { action_button->connect(SceneStringName(pressed), callable_mp(this, &TouchActionsPanel::_simulate_editor_shortcut).bind(p_shortcut)); } else { action_button->connect(SceneStringName(pressed), callable_mp(this, &TouchActionsPanel::_simulate_key_press).bind(p_keycode)); } box->add_child(action_button); return action_button; } void TouchActionsPanel::_add_new_modifier_button(Modifier p_modifier) { String text; switch (p_modifier) { case MODIFIER_CTRL: text = "Ctrl"; break; case MODIFIER_SHIFT: text = "Shift"; break; case MODIFIER_ALT: text = "Alt"; break; } Button *toggle_button = memnew(Button); toggle_button->set_text(text); toggle_button->set_toggle_mode(true); toggle_button->set_theme_type_variation("FlatMenuButton"); toggle_button->set_accessibility_name(text); toggle_button->set_focus_mode(FOCUS_ACCESSIBILITY); toggle_button->connect(SceneStringName(toggled), callable_mp(this, &TouchActionsPanel::_on_modifier_button_toggled).bind((int)p_modifier)); box->add_child(toggle_button); } void TouchActionsPanel::_on_drag_handle_gui_input(const Ref &p_event) { if (locked_panel) { return; } Ref mouse_button_event = p_event; if (mouse_button_event.is_valid() && mouse_button_event->get_button_index() == MouseButton::LEFT) { if (mouse_button_event->is_pressed()) { dragging = true; drag_offset = mouse_button_event->get_position(); } else { if (dragging) { dragging = false; EditorSettings::get_singleton()->set("_touch_actions_panel_position", get_position()); EditorSettings::get_singleton()->save(); } } } Ref mouse_motion_event = p_event; if (dragging && mouse_motion_event.is_valid()) { Vector2 new_position = get_position() + mouse_motion_event->get_relative(); const float margin = 25.0; Vector2 parent_size = get_parent_area_size(); Vector2 panel_size = get_size(); new_position = new_position.clamp(Vector2(margin, margin), parent_size - panel_size - Vector2(margin, margin)); set_position(new_position); } } void TouchActionsPanel::_switch_layout() { box->set_vertical(!box->is_vertical()); reset_size(); queue_redraw(); EditorSettings::get_singleton()->set("_touch_actions_panel_vertical_layout", box->is_vertical()); EditorSettings::get_singleton()->save(); } void TouchActionsPanel::_lock_panel_toggled(bool p_pressed) { locked_panel = p_pressed; layout_toggle_button->set_visible(!p_pressed); drag_handle->set_visible(!p_pressed); reset_size(); queue_redraw(); } void TouchActionsPanel::_switch_embedded_panel_side() { if (embedded_panel_index == 0) { embedded_panel_index = 1; panel_pos_button->set_button_icon(get_editor_theme_icon(SNAME("ControlAlignLeftWide"))); } else { embedded_panel_index = 0; panel_pos_button->set_button_icon(get_editor_theme_icon(SNAME("ControlAlignRightWide"))); } get_parent()->move_child(this, embedded_panel_index); // Parent is a hbox with only two children -- TouchActionsPanel and main Editor UI. EditorSettings::get_singleton()->set("_touch_actions_panel_embed_index", embedded_panel_index); EditorSettings::get_singleton()->save(); } TouchActionsPanel::TouchActionsPanel() { int panel_mode = EDITOR_GET("interface/touchscreen/touch_actions_panel"); is_floating = panel_mode == 2; if (is_floating) { Ref panel_style; panel_style.instantiate(); panel_style->set_bg_color(Color(0.1, 0.1, 0.1, 1)); panel_style->set_border_color(Color(0.3, 0.3, 0.3, 1)); panel_style->set_border_width_all(3); panel_style->set_corner_radius_all(10); panel_style->set_content_margin_all(12); add_theme_style_override(SceneStringName(panel), panel_style); set_position(EDITOR_DEF("_touch_actions_panel_position", Point2(480, 480))); // Dropped it here for no good reason — users can move it anyway. } box = memnew(BoxContainer); box->add_theme_constant_override("separation", 20); if (is_floating) { box->set_vertical(EDITOR_DEF("_touch_actions_panel_vertical_layout", false)); } else { box->set_vertical(true); } add_child(box); if (is_floating) { drag_handle = memnew(TextureRect); drag_handle->set_custom_minimum_size(Size2(40, 40)); drag_handle->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); drag_handle->connect(SceneStringName(gui_input), callable_mp(this, &TouchActionsPanel::_on_drag_handle_gui_input)); box->add_child(drag_handle); layout_toggle_button = memnew(Button); layout_toggle_button->set_theme_type_variation("FlatMenuButton"); layout_toggle_button->set_accessibility_name(TTRC("Switch Layout")); layout_toggle_button->set_focus_mode(FOCUS_ACCESSIBILITY); layout_toggle_button->set_icon_alignment(HORIZONTAL_ALIGNMENT_CENTER); layout_toggle_button->connect(SceneStringName(pressed), callable_mp(this, &TouchActionsPanel::_switch_layout)); box->add_child(layout_toggle_button); lock_panel_button = memnew(Button); lock_panel_button->set_toggle_mode(true); lock_panel_button->set_theme_type_variation("FlatMenuButton"); lock_panel_button->set_accessibility_name(TTRC("Lock Panel")); lock_panel_button->set_focus_mode(FOCUS_ACCESSIBILITY); lock_panel_button->set_icon_alignment(HORIZONTAL_ALIGNMENT_CENTER); lock_panel_button->connect(SceneStringName(toggled), callable_mp(this, &TouchActionsPanel::_lock_panel_toggled)); box->add_child(lock_panel_button); } else { panel_pos_button = memnew(Button); panel_pos_button->set_theme_type_variation("FlatMenuButton"); panel_pos_button->set_accessibility_name(TTRC("Switch Embedded Panel Position")); panel_pos_button->set_focus_mode(FOCUS_ACCESSIBILITY); panel_pos_button->set_icon_alignment(HORIZONTAL_ALIGNMENT_CENTER); panel_pos_button->connect(SceneStringName(pressed), callable_mp(this, &TouchActionsPanel::_switch_embedded_panel_side)); box->add_child(panel_pos_button); embedded_panel_index = EDITOR_DEF("_touch_actions_panel_embed_index", 0); } ColorRect *separator = memnew(ColorRect); separator->set_color(Color(0.5, 0.5, 0.5)); separator->set_custom_minimum_size(Size2(2, 2)); box->add_child(separator); // Add action buttons. save_button = _add_new_action_button("editor/save_scene", TTRC("Save")); delete_button = _add_new_action_button("", TTRC("Delete"), Key::KEY_DELETE); undo_button = _add_new_action_button("ui_undo", TTRC("Undo")); redo_button = _add_new_action_button("ui_redo", TTRC("Redo")); cut_button = _add_new_action_button("ui_cut", TTRC("Cut")); copy_button = _add_new_action_button("ui_copy", TTRC("Copy")); paste_button = _add_new_action_button("ui_paste", TTRC("Paste")); _add_new_modifier_button(MODIFIER_CTRL); _add_new_modifier_button(MODIFIER_SHIFT); _add_new_modifier_button(MODIFIER_ALT); }