/**************************************************************************/ /* embedded_process.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "scene/gui/control.h" class ScriptEditorDebugger; class EmbeddedProcessBase : public Control { GDCLASS(EmbeddedProcessBase, Control); void _draw(); protected: Ref focus_style_box; Size2i window_size; bool keep_aspect = false; Point2i margin_top_left; Point2i margin_bottom_right; Window *window = nullptr; bool transp_enabled = false; Color clear_color; Ref checkerboard; void _project_settings_changed(); static void _bind_methods(); void _notification(int p_what); public: virtual void set_script_debugger(ScriptEditorDebugger *p_debugger) {} virtual bool is_embedding_completed() const = 0; virtual bool is_embedding_in_progress() const = 0; virtual bool is_process_focused() const = 0; virtual void embed_process(OS::ProcessID p_pid) = 0; virtual int get_embedded_pid() const = 0; virtual void reset() = 0; virtual void request_close() = 0; virtual void queue_update_embedded_process() = 0; void set_window_size(const Size2i &p_window_size); void set_keep_aspect(bool p_keep_aspect); virtual Rect2i get_adjusted_embedded_window_rect(const Rect2i &p_rect) const = 0; Rect2i get_screen_embedded_window_rect() const; int get_margin_size(Side p_side) const; Size2 get_margins_size() const; EmbeddedProcessBase(); virtual ~EmbeddedProcessBase(); }; class EmbeddedProcess : public EmbeddedProcessBase { GDCLASS(EmbeddedProcess, EmbeddedProcessBase); bool application_has_focus = true; uint64_t last_application_focus_time = 0; OS::ProcessID focused_process_id = 0; OS::ProcessID current_process_id = 0; bool embedding_grab_focus = false; bool embedding_completed = false; uint64_t start_embedding_time = 0; bool updated_embedded_process_queued = false; bool last_updated_embedded_process_focused = false; Timer *timer_embedding = nullptr; Timer *timer_update_embedded_process = nullptr; const int embedding_timeout = 45000; Rect2i last_global_rect; void _try_embed_process(); void _update_embedded_process(); void _timer_embedding_timeout(); void _timer_update_embedded_process_timeout(); void _check_mouse_over(); void _check_focused_process_id(); bool _is_embedded_process_updatable(); Window *_get_current_modal_window(); protected: void _notification(int p_what); public: bool is_embedding_in_progress() const override; bool is_embedding_completed() const override; bool is_process_focused() const override; void embed_process(OS::ProcessID p_pid) override; int get_embedded_pid() const override; void reset() override; void request_close() override; void queue_update_embedded_process() override; Rect2i get_adjusted_embedded_window_rect(const Rect2i &p_rect) const override; EmbeddedProcess(); ~EmbeddedProcess() override; };