/**************************************************************************/ /* jolt_physics_direct_space_state_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "jolt_physics_direct_space_state_3d.h" #include "../jolt_physics_server_3d.h" #include "../jolt_project_settings.h" #include "../misc/jolt_math_funcs.h" #include "../misc/jolt_type_conversions.h" #include "../objects/jolt_area_3d.h" #include "../objects/jolt_body_3d.h" #include "../objects/jolt_object_3d.h" #include "../shapes/jolt_custom_motion_shape.h" #include "../shapes/jolt_shape_3d.h" #include "jolt_motion_filter_3d.h" #include "jolt_query_collectors.h" #include "jolt_query_filter_3d.h" #include "jolt_space_3d.h" #include "Jolt/Geometry/GJKClosestPoint.h" #include "Jolt/Physics/Body/Body.h" #include "Jolt/Physics/Body/BodyFilter.h" #include "Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h" #include "Jolt/Physics/Collision/CastResult.h" #include "Jolt/Physics/Collision/CollidePointResult.h" #include "Jolt/Physics/Collision/NarrowPhaseQuery.h" #include "Jolt/Physics/Collision/RayCast.h" #include "Jolt/Physics/Collision/Shape/MeshShape.h" #include "Jolt/Physics/PhysicsSystem.h" bool JoltPhysicsDirectSpaceState3D::_cast_motion_impl(const JPH::Shape &p_jolt_shape, const Transform3D &p_transform_com, const Vector3 &p_scale, const Vector3 &p_motion, bool p_use_edge_removal, bool p_ignore_overlaps, const JPH::CollideShapeSettings &p_settings, const JPH::BroadPhaseLayerFilter &p_broad_phase_layer_filter, const JPH::ObjectLayerFilter &p_object_layer_filter, const JPH::BodyFilter &p_body_filter, const JPH::ShapeFilter &p_shape_filter, real_t &r_closest_safe, real_t &r_closest_unsafe) const { r_closest_safe = 1.0f; r_closest_unsafe = 1.0f; ERR_FAIL_COND_V_MSG(p_jolt_shape.GetType() != JPH::EShapeType::Convex, false, "Shape-casting with non-convex shapes is not supported."); const float motion_length = (float)p_motion.length(); if (p_ignore_overlaps && motion_length == 0.0f) { return false; } const JPH::RMat44 transform_com = to_jolt_r(p_transform_com); const JPH::Vec3 scale = to_jolt(p_scale); const JPH::Vec3 motion = to_jolt(p_motion); const JPH::Vec3 motion_local = transform_com.Multiply3x3Transposed(motion); JPH::AABox aabb = p_jolt_shape.GetWorldSpaceBounds(transform_com, scale); JPH::AABox aabb_translated = aabb; aabb_translated.Translate(motion); aabb.Encapsulate(aabb_translated); JoltQueryCollectorAnyMulti aabb_collector; space->get_broad_phase_query().CollideAABox(aabb, aabb_collector, p_broad_phase_layer_filter, p_object_layer_filter); if (!aabb_collector.had_hit()) { return false; } const JPH::RVec3 base_offset = transform_com.GetTranslation(); JoltCustomMotionShape motion_shape(static_cast(p_jolt_shape)); auto collides = [&](const JPH::Body &p_other_body, float p_fraction) { motion_shape.set_motion(motion_local * p_fraction); const JPH::TransformedShape other_shape = p_other_body.GetTransformedShape(); JoltQueryCollectorAny collector; if (p_use_edge_removal) { JPH::CollideShapeSettings eier_settings = p_settings; eier_settings.mActiveEdgeMode = JPH::EActiveEdgeMode::CollideWithAll; eier_settings.mCollectFacesMode = JPH::ECollectFacesMode::CollectFaces; JPH::InternalEdgeRemovingCollector eier_collector(collector); other_shape.CollideShape(&motion_shape, scale, transform_com, eier_settings, base_offset, eier_collector, p_shape_filter); eier_collector.Flush(); } else { other_shape.CollideShape(&motion_shape, scale, transform_com, p_settings, base_offset, collector, p_shape_filter); } return collector.had_hit(); }; // Figure out the number of steps we need in our binary search in order to achieve millimeter precision, within reason. const int step_count = CLAMP(int(std::log(1000.0f * motion_length) / (float)Math::LN2), 4, 16); bool collided = false; for (int i = 0; i < aabb_collector.get_hit_count(); ++i) { const JPH::BodyID other_jolt_id = aabb_collector.get_hit(i); if (!p_body_filter.ShouldCollide(other_jolt_id)) { continue; } const JPH::Body *other_jolt_body = space->try_get_jolt_body(other_jolt_id); if (!p_body_filter.ShouldCollideLocked(*other_jolt_body)) { continue; } if (!collides(*other_jolt_body, 1.0f)) { continue; } if (p_ignore_overlaps && collides(*other_jolt_body, 0.0f)) { continue; } float lo = 0.0f; float hi = 1.0f; float coeff = 0.5f; for (int j = 0; j < step_count; ++j) { const float fraction = lo + (hi - lo) * coeff; if (collides(*other_jolt_body, fraction)) { collided = true; hi = fraction; if (j == 0 || lo > 0.0f) { coeff = 0.5f; } else { coeff = 0.25f; } } else { lo = fraction; if (j == 0 || hi < 1.0f) { coeff = 0.5f; } else { coeff = 0.75f; } } } if (lo < r_closest_safe) { r_closest_safe = lo; r_closest_unsafe = hi; } } return collided; } bool JoltPhysicsDirectSpaceState3D::_body_motion_recover(const JoltBody3D &p_body, const Transform3D &p_transform, float p_margin, const HashSet &p_excluded_bodies, const HashSet &p_excluded_objects, Vector3 &r_recovery) const { const JPH::Shape *jolt_shape = p_body.get_jolt_shape(); const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass()); Transform3D transform_com = p_transform.translated_local(com_scaled); JPH::CollideShapeSettings settings; settings.mMaxSeparationDistance = p_margin; const Vector3 &base_offset = transform_com.origin; const JoltMotionFilter3D motion_filter(p_body, p_excluded_bodies, p_excluded_objects); JoltQueryCollectorAnyMulti collector; bool recovered = false; for (int i = 0; i < JoltProjectSettings::motion_query_recovery_iterations; ++i) { collector.reset(); _collide_shape_kinematics(jolt_shape, JPH::Vec3::sOne(), to_jolt_r(transform_com), settings, to_jolt_r(base_offset), collector, motion_filter, motion_filter, motion_filter, motion_filter); if (!collector.had_hit()) { break; } const int hit_count = collector.get_hit_count(); float combined_priority = 0.0; for (int j = 0; j < hit_count; j++) { const JPH::CollideShapeResult &hit = collector.get_hit(j); const JoltBody3D *other_body = space->try_get_body(hit.mBodyID2); ERR_CONTINUE(other_body == nullptr); combined_priority += other_body->get_collision_priority(); } const float average_priority = MAX(combined_priority / (float)hit_count, (float)CMP_EPSILON); recovered = true; Vector3 recovery; for (int j = 0; j < hit_count; ++j) { const JPH::CollideShapeResult &hit = collector.get_hit(j); const Vector3 penetration_axis = to_godot(hit.mPenetrationAxis.Normalized()); const Vector3 margin_offset = penetration_axis * p_margin; const Vector3 point_on_1 = base_offset + to_godot(hit.mContactPointOn1) + margin_offset; const Vector3 point_on_2 = base_offset + to_godot(hit.mContactPointOn2); const real_t distance_to_1 = penetration_axis.dot(point_on_1 + recovery); const real_t distance_to_2 = penetration_axis.dot(point_on_2); const float penetration_depth = float(distance_to_1 - distance_to_2); if (penetration_depth <= 0.0f) { continue; } const JoltBody3D *other_body = space->try_get_body(hit.mBodyID2); ERR_CONTINUE(other_body == nullptr); const float recovery_distance = penetration_depth * JoltProjectSettings::motion_query_recovery_amount; const float other_priority = other_body->get_collision_priority(); const float other_priority_normalized = other_priority / average_priority; const float scaled_recovery_distance = recovery_distance * other_priority_normalized; recovery -= penetration_axis * scaled_recovery_distance; } if (recovery == Vector3()) { break; } r_recovery += recovery; transform_com.origin += recovery; } return recovered; } bool JoltPhysicsDirectSpaceState3D::_body_motion_cast(const JoltBody3D &p_body, const Transform3D &p_transform, const Vector3 &p_scale, const Vector3 &p_motion, bool p_collide_separation_ray, const HashSet &p_excluded_bodies, const HashSet &p_excluded_objects, real_t &r_safe_fraction, real_t &r_unsafe_fraction) const { const Transform3D body_transform = p_transform.scaled_local(p_scale); const JPH::CollideShapeSettings settings; const JoltMotionFilter3D motion_filter(p_body, p_excluded_bodies, p_excluded_objects, p_collide_separation_ray); bool collided = false; for (int i = 0; i < p_body.get_shape_count(); ++i) { if (p_body.is_shape_disabled(i)) { continue; } JoltShape3D *shape = p_body.get_shape(i); if (!shape->is_convex()) { continue; } const JPH::ShapeRefC jolt_shape = shape->try_build(); if (unlikely(jolt_shape == nullptr)) { return false; } const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass()); const Transform3D transform_local = p_body.get_shape_transform_scaled(i); const Transform3D transform_com_local = transform_local.translated_local(com_scaled); Transform3D transform_com = body_transform * transform_com_local; Vector3 scale; JoltMath::decompose(transform_com, scale); JOLT_ENSURE_SCALE_VALID(jolt_shape, scale, "body_test_motion was passed an invalid transform along with body '%s'. This results in invalid scaling for shape at index %d."); real_t shape_safe_fraction = 1.0; real_t shape_unsafe_fraction = 1.0; collided |= _cast_motion_impl(*jolt_shape, transform_com, scale, p_motion, JoltProjectSettings::use_enhanced_internal_edge_removal_for_motion_queries, false, settings, motion_filter, motion_filter, motion_filter, motion_filter, shape_safe_fraction, shape_unsafe_fraction); r_safe_fraction = MIN(r_safe_fraction, shape_safe_fraction); r_unsafe_fraction = MIN(r_unsafe_fraction, shape_unsafe_fraction); } return collided; } bool JoltPhysicsDirectSpaceState3D::_body_motion_collide(const JoltBody3D &p_body, const Transform3D &p_transform, const Vector3 &p_motion, float p_margin, int p_max_collisions, const HashSet &p_excluded_bodies, const HashSet &p_excluded_objects, PhysicsServer3D::MotionResult *p_result) const { if (p_max_collisions == 0) { return false; } const JPH::Shape *jolt_shape = p_body.get_jolt_shape(); const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass()); const Transform3D transform_com = p_transform.translated_local(com_scaled); JPH::CollideShapeSettings settings; settings.mCollectFacesMode = JPH::ECollectFacesMode::CollectFaces; settings.mMaxSeparationDistance = p_margin; const Vector3 &base_offset = transform_com.origin; const JoltMotionFilter3D motion_filter(p_body, p_excluded_bodies, p_excluded_objects); JoltQueryCollectorClosestMulti collector(p_max_collisions); _collide_shape_kinematics(jolt_shape, JPH::Vec3::sOne(), to_jolt_r(transform_com), settings, to_jolt_r(base_offset), collector, motion_filter, motion_filter, motion_filter, motion_filter); if (!collector.had_hit() || p_result == nullptr) { return collector.had_hit(); } int count = 0; for (int i = 0; i < collector.get_hit_count(); ++i) { const JPH::CollideShapeResult &hit = collector.get_hit(i); const float penetration_depth = hit.mPenetrationDepth + p_margin; if (penetration_depth <= 0.0f) { continue; } const Vector3 normal = to_godot(-hit.mPenetrationAxis.Normalized()); if (p_motion.length_squared() > 0) { const Vector3 direction = p_motion.normalized(); if (direction.dot(normal) >= -CMP_EPSILON) { continue; } } JPH::ContactPoints contact_points1; JPH::ContactPoints contact_points2; if (p_max_collisions > 1) { _generate_manifold(hit, contact_points1, contact_points2 JPH_IF_DEBUG_RENDERER(, to_jolt_r(base_offset))); } else { contact_points2.push_back(hit.mContactPointOn2); } const JoltShapedObject3D *collider = space->try_get_shaped(hit.mBodyID2); ERR_FAIL_NULL_V(collider, false); const int local_shape = p_body.find_shape_index(hit.mSubShapeID1); ERR_FAIL_COND_V(local_shape == -1, false); const int collider_shape = collider->find_shape_index(hit.mSubShapeID2); ERR_FAIL_COND_V(collider_shape == -1, false); for (JPH::Vec3 contact_point : contact_points2) { const Vector3 position = base_offset + to_godot(contact_point); PhysicsServer3D::MotionCollision &collision = p_result->collisions[count++]; collision.position = position; collision.normal = normal; collision.collider_velocity = collider->get_velocity_at_position(position); collision.collider_angular_velocity = collider->get_angular_velocity(); collision.depth = penetration_depth; collision.local_shape = local_shape; collision.collider_id = collider->get_instance_id(); collision.collider = collider->get_rid(); collision.collider_shape = collider_shape; if (count == p_max_collisions) { break; } } if (count == p_max_collisions) { break; } } p_result->collision_count = count; return count > 0; } int JoltPhysicsDirectSpaceState3D::_try_get_face_index(const JPH::Body &p_body, const JPH::SubShapeID &p_sub_shape_id) { if (!JoltProjectSettings::enable_ray_cast_face_index) { return -1; } const JPH::Shape *root_shape = p_body.GetShape(); JPH::SubShapeID sub_shape_id_remainder; const JPH::Shape *leaf_shape = root_shape->GetLeafShape(p_sub_shape_id, sub_shape_id_remainder); if (leaf_shape->GetType() != JPH::EShapeType::Mesh) { return -1; } const JPH::MeshShape *mesh_shape = static_cast(leaf_shape); return (int)mesh_shape->GetTriangleUserData(sub_shape_id_remainder); } void JoltPhysicsDirectSpaceState3D::_generate_manifold(const JPH::CollideShapeResult &p_hit, JPH::ContactPoints &r_contact_points1, JPH::ContactPoints &r_contact_points2 JPH_IF_DEBUG_RENDERER(, JPH::RVec3Arg p_center_of_mass)) const { const JPH::PhysicsSystem &physics_system = space->get_physics_system(); const JPH::PhysicsSettings &physics_settings = physics_system.GetPhysicsSettings(); const JPH::Vec3 penetration_axis = p_hit.mPenetrationAxis.Normalized(); JPH::ManifoldBetweenTwoFaces(p_hit.mContactPointOn1, p_hit.mContactPointOn2, penetration_axis, physics_settings.mManifoldTolerance, p_hit.mShape1Face, p_hit.mShape2Face, r_contact_points1, r_contact_points2 JPH_IF_DEBUG_RENDERER(, p_center_of_mass)); if (r_contact_points1.size() > 4) { JPH::PruneContactPoints(penetration_axis, r_contact_points1, r_contact_points2 JPH_IF_DEBUG_RENDERER(, p_center_of_mass)); } } void JoltPhysicsDirectSpaceState3D::_collide_shape_queries( const JPH::Shape *p_shape, JPH::Vec3Arg p_scale, JPH::RMat44Arg p_transform_com, const JPH::CollideShapeSettings &p_settings, JPH::RVec3Arg p_base_offset, JPH::CollideShapeCollector &p_collector, const JPH::BroadPhaseLayerFilter &p_broad_phase_layer_filter, const JPH::ObjectLayerFilter &p_object_layer_filter, const JPH::BodyFilter &p_body_filter, const JPH::ShapeFilter &p_shape_filter) const { if (JoltProjectSettings::use_enhanced_internal_edge_removal_for_queries) { space->get_narrow_phase_query().CollideShapeWithInternalEdgeRemoval(p_shape, p_scale, p_transform_com, p_settings, p_base_offset, p_collector, p_broad_phase_layer_filter, p_object_layer_filter, p_body_filter, p_shape_filter); } else { space->get_narrow_phase_query().CollideShape(p_shape, p_scale, p_transform_com, p_settings, p_base_offset, p_collector, p_broad_phase_layer_filter, p_object_layer_filter, p_body_filter, p_shape_filter); } } void JoltPhysicsDirectSpaceState3D::_collide_shape_kinematics( const JPH::Shape *p_shape, JPH::Vec3Arg p_scale, JPH::RMat44Arg p_transform_com, const JPH::CollideShapeSettings &p_settings, JPH::RVec3Arg p_base_offset, JPH::CollideShapeCollector &p_collector, const JPH::BroadPhaseLayerFilter &p_broad_phase_layer_filter, const JPH::ObjectLayerFilter &p_object_layer_filter, const JPH::BodyFilter &p_body_filter, const JPH::ShapeFilter &p_shape_filter) const { if (JoltProjectSettings::use_enhanced_internal_edge_removal_for_motion_queries) { space->get_narrow_phase_query().CollideShapeWithInternalEdgeRemoval(p_shape, p_scale, p_transform_com, p_settings, p_base_offset, p_collector, p_broad_phase_layer_filter, p_object_layer_filter, p_body_filter, p_shape_filter); } else { space->get_narrow_phase_query().CollideShape(p_shape, p_scale, p_transform_com, p_settings, p_base_offset, p_collector, p_broad_phase_layer_filter, p_object_layer_filter, p_body_filter, p_shape_filter); } } JoltPhysicsDirectSpaceState3D::JoltPhysicsDirectSpaceState3D(JoltSpace3D *p_space) : space(p_space) { } bool JoltPhysicsDirectSpaceState3D::intersect_ray(const RayParameters &p_parameters, RayResult &r_result) { ERR_FAIL_COND_V_MSG(space->is_stepping(), false, "intersect_ray must not be called while the physics space is being stepped."); space->flush_pending_objects(); const JoltQueryFilter3D query_filter(*this, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.exclude, p_parameters.pick_ray); const JPH::RVec3 from = to_jolt_r(p_parameters.from); const JPH::RVec3 to = to_jolt_r(p_parameters.to); const JPH::Vec3 vector = JPH::Vec3(to - from); const JPH::RRayCast ray(from, vector); const JPH::EBackFaceMode back_face_mode = p_parameters.hit_back_faces ? JPH::EBackFaceMode::CollideWithBackFaces : JPH::EBackFaceMode::IgnoreBackFaces; JPH::RayCastSettings settings; settings.mTreatConvexAsSolid = p_parameters.hit_from_inside; settings.mBackFaceModeTriangles = back_face_mode; JoltQueryCollectorClosest collector; space->get_narrow_phase_query().CastRay(ray, settings, collector, query_filter, query_filter, query_filter); if (!collector.had_hit()) { return false; } const JPH::RayCastResult &hit = collector.get_hit(); const JPH::BodyID &body_id = hit.mBodyID; const JPH::SubShapeID &sub_shape_id = hit.mSubShapeID2; const JoltObject3D *object = space->try_get_object(body_id); ERR_FAIL_NULL_V(object, false); const JPH::RVec3 position = ray.GetPointOnRay(hit.mFraction); JPH::Vec3 normal = JPH::Vec3::sZero(); if (!p_parameters.hit_from_inside || hit.mFraction > 0.0f) { normal = object->get_jolt_body()->GetWorldSpaceSurfaceNormal(sub_shape_id, position); // If we got a back-face normal we need to flip it. if (normal.Dot(vector) > 0) { normal = -normal; } } r_result.position = to_godot(position); r_result.normal = to_godot(normal); r_result.rid = object->get_rid(); r_result.collider_id = object->get_instance_id(); r_result.collider = object->get_instance(); r_result.shape = 0; if (const JoltShapedObject3D *shaped_object = object->as_shaped()) { const int shape_index = shaped_object->find_shape_index(sub_shape_id); ERR_FAIL_COND_V(shape_index == -1, false); r_result.shape = shape_index; r_result.face_index = _try_get_face_index(*object->get_jolt_body(), sub_shape_id); } return true; } int JoltPhysicsDirectSpaceState3D::intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) { ERR_FAIL_COND_V_MSG(space->is_stepping(), false, "intersect_point must not be called while the physics space is being stepped."); if (p_result_max == 0) { return 0; } space->flush_pending_objects(); const JoltQueryFilter3D query_filter(*this, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.exclude); JoltQueryCollectorAnyMulti collector(p_result_max); space->get_narrow_phase_query().CollidePoint(to_jolt_r(p_parameters.position), collector, query_filter, query_filter, query_filter); const int hit_count = collector.get_hit_count(); for (int i = 0; i < hit_count; ++i) { const JPH::CollidePointResult &hit = collector.get_hit(i); const JoltObject3D *object = space->try_get_object(hit.mBodyID); ERR_FAIL_NULL_V(object, 0); ShapeResult &result = *r_results++; result.shape = 0; if (const JoltShapedObject3D *shaped_object = object->as_shaped()) { const int shape_index = shaped_object->find_shape_index(hit.mSubShapeID2); ERR_FAIL_COND_V(shape_index == -1, 0); result.shape = shape_index; } result.rid = object->get_rid(); result.collider_id = object->get_instance_id(); result.collider = object->get_instance(); } return hit_count; } int JoltPhysicsDirectSpaceState3D::intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) { ERR_FAIL_COND_V_MSG(space->is_stepping(), false, "intersect_shape must not be called while the physics space is being stepped."); if (p_result_max == 0) { return 0; } space->flush_pending_objects(); JoltShape3D *shape = JoltPhysicsServer3D::get_singleton()->get_shape(p_parameters.shape_rid); ERR_FAIL_NULL_V(shape, 0); const JPH::ShapeRefC jolt_shape = shape->try_build(); ERR_FAIL_NULL_V(jolt_shape, 0); Transform3D transform = p_parameters.transform; JOLT_ENSURE_SCALE_NOT_ZERO(transform, "intersect_shape was passed an invalid transform."); Vector3 scale; JoltMath::decompose(transform, scale); JOLT_ENSURE_SCALE_VALID(jolt_shape, scale, "intersect_shape was passed an invalid transform."); const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass()); const Transform3D transform_com = transform.translated_local(com_scaled); JPH::CollideShapeSettings settings; settings.mMaxSeparationDistance = (float)p_parameters.margin; const JoltQueryFilter3D query_filter(*this, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.exclude); JoltQueryCollectorAnyMulti collector(p_result_max); _collide_shape_queries(jolt_shape, to_jolt(scale), to_jolt_r(transform_com), settings, to_jolt_r(transform_com.origin), collector, query_filter, query_filter, query_filter); const int hit_count = collector.get_hit_count(); for (int i = 0; i < hit_count; ++i) { const JPH::CollideShapeResult &hit = collector.get_hit(i); const JoltObject3D *object = space->try_get_object(hit.mBodyID2); ERR_FAIL_NULL_V(object, 0); ShapeResult &result = *r_results++; result.shape = 0; if (const JoltShapedObject3D *shaped_object = object->as_shaped()) { const int shape_index = shaped_object->find_shape_index(hit.mSubShapeID2); ERR_FAIL_COND_V(shape_index == -1, 0); result.shape = shape_index; } result.rid = object->get_rid(); result.collider_id = object->get_instance_id(); result.collider = object->get_instance(); } return hit_count; } bool JoltPhysicsDirectSpaceState3D::cast_motion(const ShapeParameters &p_parameters, real_t &r_closest_safe, real_t &r_closest_unsafe, ShapeRestInfo *r_info) { ERR_FAIL_COND_V_MSG(space->is_stepping(), false, "cast_motion must not be called while the physics space is being stepped."); ERR_FAIL_COND_V_MSG(r_info != nullptr, false, "Providing rest info as part of cast_motion is not supported when using Jolt Physics."); space->flush_pending_objects(); JoltShape3D *shape = JoltPhysicsServer3D::get_singleton()->get_shape(p_parameters.shape_rid); ERR_FAIL_NULL_V(shape, false); const JPH::ShapeRefC jolt_shape = shape->try_build(); ERR_FAIL_NULL_V(jolt_shape, false); Transform3D transform = p_parameters.transform; JOLT_ENSURE_SCALE_NOT_ZERO(transform, "cast_motion (maybe from ShapeCast3D?) was passed an invalid transform."); Vector3 scale; JoltMath::decompose(transform, scale); JOLT_ENSURE_SCALE_VALID(jolt_shape, scale, "cast_motion (maybe from ShapeCast3D?) was passed an invalid transform."); const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass()); Transform3D transform_com = transform.translated_local(com_scaled); JPH::CollideShapeSettings settings; settings.mMaxSeparationDistance = (float)p_parameters.margin; const JoltQueryFilter3D query_filter(*this, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.exclude); _cast_motion_impl(*jolt_shape, transform_com, scale, p_parameters.motion, JoltProjectSettings::use_enhanced_internal_edge_removal_for_queries, true, settings, query_filter, query_filter, query_filter, JPH::ShapeFilter(), r_closest_safe, r_closest_unsafe); return true; } bool JoltPhysicsDirectSpaceState3D::collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) { r_result_count = 0; ERR_FAIL_COND_V_MSG(space->is_stepping(), false, "collide_shape must not be called while the physics space is being stepped."); if (p_result_max == 0) { return false; } space->flush_pending_objects(); JoltShape3D *shape = JoltPhysicsServer3D::get_singleton()->get_shape(p_parameters.shape_rid); ERR_FAIL_NULL_V(shape, false); const JPH::ShapeRefC jolt_shape = shape->try_build(); ERR_FAIL_NULL_V(jolt_shape, false); Transform3D transform = p_parameters.transform; JOLT_ENSURE_SCALE_NOT_ZERO(transform, "collide_shape was passed an invalid transform."); Vector3 scale; JoltMath::decompose(transform, scale); JOLT_ENSURE_SCALE_VALID(jolt_shape, scale, "collide_shape was passed an invalid transform."); const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass()); const Transform3D transform_com = transform.translated_local(com_scaled); JPH::CollideShapeSettings settings; settings.mCollectFacesMode = JPH::ECollectFacesMode::CollectFaces; settings.mMaxSeparationDistance = (float)p_parameters.margin; const Vector3 &base_offset = transform_com.origin; const JoltQueryFilter3D query_filter(*this, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.exclude); JoltQueryCollectorAnyMulti collector(p_result_max); _collide_shape_queries(jolt_shape, to_jolt(scale), to_jolt_r(transform_com), settings, to_jolt_r(base_offset), collector, query_filter, query_filter, query_filter); if (!collector.had_hit()) { return false; } const int max_points = p_result_max * 2; int point_count = 0; for (int i = 0; i < collector.get_hit_count(); ++i) { const JPH::CollideShapeResult &hit = collector.get_hit(i); const Vector3 penetration_axis = to_godot(hit.mPenetrationAxis.Normalized()); const Vector3 margin_offset = penetration_axis * (float)p_parameters.margin; JPH::ContactPoints contact_points1; JPH::ContactPoints contact_points2; _generate_manifold(hit, contact_points1, contact_points2 JPH_IF_DEBUG_RENDERER(, to_jolt_r(base_offset))); for (JPH::uint j = 0; j < contact_points1.size(); ++j) { r_results[point_count++] = base_offset + to_godot(contact_points1[j]) + margin_offset; r_results[point_count++] = base_offset + to_godot(contact_points2[j]); if (point_count >= max_points) { break; } } if (point_count >= max_points) { break; } } r_result_count = point_count / 2; return true; } bool JoltPhysicsDirectSpaceState3D::rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) { ERR_FAIL_COND_V_MSG(space->is_stepping(), false, "get_rest_info must not be called while the physics space is being stepped."); space->flush_pending_objects(); JoltShape3D *shape = JoltPhysicsServer3D::get_singleton()->get_shape(p_parameters.shape_rid); ERR_FAIL_NULL_V(shape, false); const JPH::ShapeRefC jolt_shape = shape->try_build(); ERR_FAIL_NULL_V(jolt_shape, false); Transform3D transform = p_parameters.transform; JOLT_ENSURE_SCALE_NOT_ZERO(transform, "get_rest_info (maybe from ShapeCast3D?) was passed an invalid transform."); Vector3 scale; JoltMath::decompose(transform, scale); JOLT_ENSURE_SCALE_VALID(jolt_shape, scale, "get_rest_info (maybe from ShapeCast3D?) was passed an invalid transform."); const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass()); const Transform3D transform_com = transform.translated_local(com_scaled); JPH::CollideShapeSettings settings; settings.mMaxSeparationDistance = (float)p_parameters.margin; const Vector3 &base_offset = transform_com.origin; const JoltQueryFilter3D query_filter(*this, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.exclude); JoltQueryCollectorClosest collector; _collide_shape_queries(jolt_shape, to_jolt(scale), to_jolt_r(transform_com), settings, to_jolt_r(base_offset), collector, query_filter, query_filter, query_filter); if (!collector.had_hit()) { return false; } const JPH::CollideShapeResult &hit = collector.get_hit(); const JoltObject3D *object = space->try_get_object(hit.mBodyID2); ERR_FAIL_NULL_V(object, false); r_info->shape = 0; if (const JoltShapedObject3D *shaped_object = object->as_shaped()) { const int shape_index = shaped_object->find_shape_index(hit.mSubShapeID2); ERR_FAIL_COND_V(shape_index == -1, false); r_info->shape = shape_index; } const Vector3 hit_point = base_offset + to_godot(hit.mContactPointOn2); r_info->point = hit_point; r_info->normal = to_godot(-hit.mPenetrationAxis.Normalized()); r_info->rid = object->get_rid(); r_info->collider_id = object->get_instance_id(); r_info->linear_velocity = object->get_velocity_at_position(hit_point); return true; } Vector3 JoltPhysicsDirectSpaceState3D::get_closest_point_to_object_volume(RID p_object, Vector3 p_point) const { ERR_FAIL_COND_V_MSG(space->is_stepping(), Vector3(), "get_closest_point_to_object_volume must not be called while the physics space is being stepped."); space->flush_pending_objects(); JoltPhysicsServer3D *physics_server = JoltPhysicsServer3D::get_singleton(); JoltObject3D *object = physics_server->get_area(p_object); if (object == nullptr) { object = physics_server->get_body(p_object); } ERR_FAIL_NULL_V(object, Vector3()); ERR_FAIL_COND_V(object->get_space() != space, Vector3()); JoltQueryCollectorAll collector; const JPH::TransformedShape root_shape = object->get_jolt_body()->GetTransformedShape(); root_shape.CollectTransformedShapes(object->get_jolt_body()->GetWorldSpaceBounds(), collector); const JPH::RVec3 point = to_jolt_r(p_point); float closest_distance_sq = FLT_MAX; JPH::RVec3 closest_point = JPH::RVec3::sZero(); bool found_point = false; for (int i = 0; i < collector.get_hit_count(); ++i) { const JPH::TransformedShape &shape_transformed = collector.get_hit(i); const JPH::Shape &shape = *shape_transformed.mShape; if (shape.GetType() != JPH::EShapeType::Convex) { continue; } const JPH::ConvexShape &shape_convex = static_cast(shape); JPH::GJKClosestPoint gjk; JPH::ConvexShape::SupportBuffer shape_support_buffer; const JPH::ConvexShape::Support *shape_support = shape_convex.GetSupportFunction(JPH::ConvexShape::ESupportMode::IncludeConvexRadius, shape_support_buffer, shape_transformed.GetShapeScale()); const JPH::RMat44 shape_rotation = JPH::RMat44::sRotation(shape_transformed.mShapeRotation); const JPH::Vec3 shape_com = shape_rotation.Multiply3x3(shape.GetCenterOfMass()); const JPH::RVec3 shape_pos = shape_transformed.mShapePositionCOM - JPH::RVec3(shape_com); const JPH::RMat44 shape_xform = shape_rotation.PostTranslated(shape_pos); const JPH::RMat44 shape_xform_inv = shape_xform.InversedRotationTranslation(); JPH::PointConvexSupport point_support; point_support.mPoint = JPH::Vec3(shape_xform_inv * point); JPH::Vec3 separating_axis = JPH::Vec3::sAxisX(); JPH::Vec3 point_on_a = JPH::Vec3::sZero(); JPH::Vec3 point_on_b = JPH::Vec3::sZero(); const float distance_sq = gjk.GetClosestPoints(*shape_support, point_support, JPH::cDefaultCollisionTolerance, FLT_MAX, separating_axis, point_on_a, point_on_b); if (distance_sq == 0.0f) { closest_point = point; found_point = true; break; } if (distance_sq < closest_distance_sq) { closest_distance_sq = distance_sq; closest_point = shape_xform * point_on_a; found_point = true; } } if (found_point) { return to_godot(closest_point); } else { return to_godot(object->get_jolt_body()->GetPosition()); } } bool JoltPhysicsDirectSpaceState3D::body_test_motion(const JoltBody3D &p_body, const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult *r_result) const { ERR_FAIL_COND_V_MSG(space->is_stepping(), false, "body_test_motion (maybe from move_and_slide?) must not be called while the physics space is being stepped."); space->flush_pending_objects(); const float margin = MAX((float)p_parameters.margin, 0.0001f); const int max_collisions = MIN(p_parameters.max_collisions, 32); Transform3D transform = p_parameters.from; JOLT_ENSURE_SCALE_NOT_ZERO(transform, vformat("body_test_motion (maybe from move_and_slide?) was passed an invalid transform along with body '%s'.", p_body.to_string())); Vector3 scale; JoltMath::decompose(transform, scale); Vector3 recovery; const bool recovered = _body_motion_recover(p_body, transform, margin, p_parameters.exclude_bodies, p_parameters.exclude_objects, recovery); transform.origin += recovery; real_t safe_fraction = 1.0; real_t unsafe_fraction = 1.0; const bool hit = _body_motion_cast(p_body, transform, scale, p_parameters.motion, p_parameters.collide_separation_ray, p_parameters.exclude_bodies, p_parameters.exclude_objects, safe_fraction, unsafe_fraction); bool collided = false; if (hit || (recovered && p_parameters.recovery_as_collision)) { collided = _body_motion_collide(p_body, transform.translated(p_parameters.motion * unsafe_fraction), p_parameters.motion, margin, max_collisions, p_parameters.exclude_bodies, p_parameters.exclude_objects, r_result); } if (r_result == nullptr) { return collided; } if (collided) { const PhysicsServer3D::MotionCollision &deepest = r_result->collisions[0]; r_result->travel = recovery + p_parameters.motion * safe_fraction; r_result->remainder = p_parameters.motion - p_parameters.motion * safe_fraction; r_result->collision_depth = deepest.depth; r_result->collision_safe_fraction = safe_fraction; r_result->collision_unsafe_fraction = unsafe_fraction; } else { r_result->travel = recovery + p_parameters.motion; r_result->remainder = Vector3(); r_result->collision_depth = 0.0f; r_result->collision_safe_fraction = 1.0f; r_result->collision_unsafe_fraction = 1.0f; r_result->collision_count = 0; } return collided; }