/**************************************************************************/ /* modifier_bone_target_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "modifier_bone_target_3d.h" void ModifierBoneTarget3D::_validate_bone_names() { // Prior bone name. if (!bone_name.is_empty()) { set_bone_name(bone_name); } else if (bone != -1) { set_bone(bone); } } void ModifierBoneTarget3D::set_bone_name(const String &p_bone_name) { bone_name = p_bone_name; Skeleton3D *sk = get_skeleton(); if (sk) { set_bone(sk->find_bone(bone_name)); } } String ModifierBoneTarget3D::get_bone_name() const { return bone_name; } void ModifierBoneTarget3D::set_bone(int p_bone) { bone = p_bone; Skeleton3D *sk = get_skeleton(); if (sk) { if (bone <= -1 || bone >= sk->get_bone_count()) { WARN_PRINT("Bone index out of range!"); bone = -1; } else { bone_name = sk->get_bone_name(bone); } } } int ModifierBoneTarget3D::get_bone() const { return bone; } void ModifierBoneTarget3D::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "influence") { p_property.usage = PROPERTY_USAGE_READ_ONLY; } } void ModifierBoneTarget3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &ModifierBoneTarget3D::set_bone_name); ClassDB::bind_method(D_METHOD("get_bone_name"), &ModifierBoneTarget3D::get_bone_name); ClassDB::bind_method(D_METHOD("set_bone", "bone"), &ModifierBoneTarget3D::set_bone); ClassDB::bind_method(D_METHOD("get_bone"), &ModifierBoneTarget3D::get_bone); ADD_PROPERTY(PropertyInfo(Variant::STRING, "bone_name", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_bone_name", "get_bone_name"); ADD_PROPERTY(PropertyInfo(Variant::INT, "bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_bone", "get_bone"); } void ModifierBoneTarget3D::_process_modification(double p_delta) { if (!is_inside_tree()) { return; } Skeleton3D *skeleton = get_skeleton(); if (!skeleton || bone < 0 || bone >= skeleton->get_bone_count()) { return; } set_transform(skeleton->get_bone_global_pose(bone)); }