/**************************************************************************/ /* scene_debugger_object.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #ifdef DEBUG_ENABLED #include "scene/main/node.h" class SceneDebuggerObject { private: void _parse_script_properties(Script *p_script, ScriptInstance *p_instance); public: typedef Pair SceneDebuggerProperty; ObjectID id; String class_name; List properties; SceneDebuggerObject(ObjectID p_id); SceneDebuggerObject(Object *p_obj); SceneDebuggerObject() {} void serialize(Array &r_arr, int p_max_size = 1 << 20); void deserialize(const Array &p_arr); void deserialize(uint64_t p_id, const String &p_class_name, const Array &p_props); }; class SceneDebuggerTree { public: struct RemoteNode { int child_count = 0; String name; String type_name; ObjectID id; String scene_file_path; uint8_t view_flags = 0; enum ViewFlags { VIEW_HAS_VISIBLE_METHOD = 1 << 1, VIEW_VISIBLE = 1 << 2, VIEW_VISIBLE_IN_TREE = 1 << 3, }; RemoteNode(int p_child, const String &p_name, const String &p_type, ObjectID p_id, const String p_scene_file_path, int p_view_flags) { child_count = p_child; name = p_name; type_name = p_type; id = p_id; scene_file_path = p_scene_file_path; view_flags = p_view_flags; } RemoteNode() {} }; List nodes; void serialize(Array &r_arr); void deserialize(const Array &p_arr); SceneDebuggerTree(Node *p_root); SceneDebuggerTree() {} }; #endif // DEBUG_ENABLED