/**************************************************************************/ /* color_picker_shape.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "color_picker_shape.h" #include "scene/gui/margin_container.h" void ColorPickerShape::_emit_color_changed() { color_picker->emit_signal(SNAME("color_changed"), color_picker->color); } bool ColorPickerShape::can_handle(const Ref &p_event, Vector2 &r_position, bool *r_is_click) { Ref mb = p_event; if (mb.is_valid()) { if (mb->get_button_index() != MouseButton::LEFT) { return false; } if (r_is_click) { *r_is_click = true; } if (mb->is_pressed()) { is_dragging = true; r_position = mb->get_position(); return true; } else { _emit_color_changed(); color_picker->add_recent_preset(color_picker->color); is_dragging = false; return false; } } Ref mm = p_event; if (is_dragging && mm.is_valid()) { r_position = mm->get_position(); return true; } return false; } void ColorPickerShape::apply_color() { color_picker->_copy_hsv_okhsl_to_normalized(); color_picker->_normalized_apply_intensity_to_color(); color_picker->hsv_cached = true; color_picker->okhsl_cached = true; color_picker->_set_pick_color(color_picker->color, true, false); if (!color_picker->deferred_mode_enabled) { _emit_color_changed(); } } void ColorPickerShape::cancel_event() { is_dragging = false; } void ColorPickerShape::draw_focus_rect(Control *p_control, const Rect2 &p_rect) { if (!p_control->has_focus()) { return; } Rect2 focus_rect; if (p_rect.has_area()) { focus_rect = p_rect; } else { focus_rect = Rect2(Vector2(), p_control->get_size()); } const RID ci = p_control->get_canvas_item(); if (!cursor_editing) { RenderingServer::get_singleton()->canvas_item_add_rect(ci, focus_rect, color_picker->theme_cache.focused_not_editing_cursor_color); } color_picker->theme_cache.picker_focus_rectangle->draw(ci, focus_rect); } void ColorPickerShape::draw_focus_circle(Control *p_control) { if (!p_control->has_focus()) { return; } const Rect2 focus_rect(Vector2(), p_control->get_size()); const RID ci = p_control->get_canvas_item(); if (!cursor_editing) { RenderingServer::get_singleton()->canvas_item_add_circle(ci, focus_rect.get_center(), focus_rect.get_size().y * 0.5, color_picker->theme_cache.focused_not_editing_cursor_color); } color_picker->theme_cache.picker_focus_circle->draw(ci, focus_rect); } void ColorPickerShape::draw_sv_square(Control *p_control, const Rect2 &p_square, bool p_draw_focus) { const Vector2 end = p_square.get_end(); PackedVector2Array points = { p_square.position, Vector2(end.x, p_square.position.y), end, Vector2(p_square.position.x, end.y), }; Color color1 = Color::from_hsv(color_picker->h, 1, 1); Color color2 = Color::from_hsv(color_picker->h, 1, 0); PackedColorArray colors = { Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0, 0, 0, 1), Color(0, 0, 0, 1), }; p_control->draw_polygon(points, colors); colors = { Color(color1, 0), Color(color1, 1), Color(color2, 1), Color(color2, 0), }; p_control->draw_polygon(points, colors); Vector2 cursor_pos; cursor_pos.x = CLAMP(p_square.position.x + p_square.size.x * color_picker->s, p_square.position.x, end.x); cursor_pos.y = CLAMP(p_square.position.y + p_square.size.y * (1.0 - color_picker->v), p_square.position.y, end.y); if (p_draw_focus) { draw_focus_rect(p_control, p_square); } draw_cursor(p_control, cursor_pos); } void ColorPickerShape::draw_cursor(Control *p_control, const Vector2 &p_center, bool p_draw_bg) { const Vector2 position = p_center - color_picker->theme_cache.picker_cursor->get_size() * 0.5; if (p_draw_bg) { p_control->draw_texture(color_picker->theme_cache.picker_cursor_bg, position, Color(color_picker->color, 1.0)); } p_control->draw_texture(color_picker->theme_cache.picker_cursor, position); } void ColorPickerShape::draw_circle_cursor(Control *p_control, float p_hue, float p_saturation) { const Vector2 center = p_control->get_size() * 0.5; const Vector2 cursor_pos( center.x + (center.x * Math::cos(p_hue * Math::TAU) * p_saturation), center.y + (center.y * Math::sin(p_hue * Math::TAU) * p_saturation)); draw_cursor(p_control, cursor_pos); } void ColorPickerShape::connect_shape_focus(Control *p_shape) { p_shape->set_focus_mode(Control::FOCUS_ALL); p_shape->connect(SceneStringName(focus_entered), callable_mp(this, &ColorPickerShape::shape_focus_entered)); p_shape->connect(SceneStringName(focus_exited), callable_mp(this, &ColorPickerShape::shape_focus_exited)); } void ColorPickerShape::shape_focus_entered() { Input *input = Input::get_singleton(); if (!(input->is_action_pressed("ui_up") || input->is_action_pressed("ui_down") || input->is_action_pressed("ui_left") || input->is_action_pressed("ui_right"))) { cursor_editing = true; } } void ColorPickerShape::shape_focus_exited() { cursor_editing = false; } void ColorPickerShape::handle_cursor_editing(const Ref &p_event, Control *p_control) { if (p_event->is_action_pressed("ui_accept", false, true)) { cursor_editing = !cursor_editing; p_control->queue_redraw(); color_picker->accept_event(); } if (cursor_editing && p_event->is_action_pressed("ui_cancel", false, true)) { cursor_editing = false; p_control->queue_redraw(); color_picker->accept_event(); } if (!cursor_editing) { return; } Input *input = Input::get_singleton(); bool is_joypad_event = Object::cast_to(p_event.ptr()) || Object::cast_to(p_event.ptr()); if (p_event->is_action_pressed("ui_left", true) || p_event->is_action_pressed("ui_right", true) || p_event->is_action_pressed("ui_up", true) || p_event->is_action_pressed("ui_down", true)) { if (is_joypad_event) { if (color_picker->is_processing_internal()) { color_picker->accept_event(); return; } color_picker->set_process_internal(true); } Vector2 color_change_vector = Vector2( input->is_action_pressed("ui_right") - input->is_action_pressed("ui_left"), input->is_action_pressed("ui_down") - input->is_action_pressed("ui_up")); update_cursor(color_change_vector, p_event->is_echo()); color_picker->accept_event(); } } int ColorPickerShape::get_edge_h_change(const Vector2 &p_color_change_vector) { int h_change = 0; if (color_picker->h > 0 && color_picker->h < 0.5) { h_change -= p_color_change_vector.x; } else if (color_picker->h > 0.5 && color_picker->h < 1) { h_change += p_color_change_vector.x; } if (color_picker->h > 0.25 && color_picker->h < 0.75) { h_change -= p_color_change_vector.y; } else if (color_picker->h < 0.25 || color_picker->h > 0.75) { h_change += p_color_change_vector.y; } return h_change; } float ColorPickerShape::get_h_on_circle_edge(const Vector2 &p_color_change_vector) { int h_change = get_edge_h_change(p_color_change_vector); float target_h = Math::wrapf(color_picker->h + h_change / 360.0, 0, 1); int current_quarter = color_picker->h * 4; int future_quarter = target_h * 4; if (p_color_change_vector.y > 0 && ((future_quarter == 0 && current_quarter == 1) || (future_quarter == 1 && current_quarter == 0))) { target_h = 0.25f; } else if (p_color_change_vector.y < 0 && ((future_quarter == 2 && current_quarter == 3) || (future_quarter == 3 && current_quarter == 2))) { target_h = 0.75f; } else if (p_color_change_vector.x < 0 && ((future_quarter == 1 && current_quarter == 2) || (future_quarter == 2 && current_quarter == 1))) { target_h = 0.5f; } else if (p_color_change_vector.x > 0 && ((future_quarter == 3 && current_quarter == 0) || (future_quarter == 0 && current_quarter == 3))) { target_h = 0; } return target_h; } void ColorPickerShape::initialize_controls() { _initialize_controls(); update_theme(); is_initialized = true; } void ColorPickerShape::update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) { if (p_color_change_vector.is_zero_approx()) { echo_multiplier = 1.0; } else { echo_multiplier = p_is_echo ? CLAMP(echo_multiplier * 1.1, 1, 25) : 1; _update_cursor(p_color_change_vector * echo_multiplier, p_is_echo); apply_color(); } } ColorPickerShape::ColorPickerShape(ColorPicker *p_color_picker) { color_picker = p_color_picker; } void ColorPickerShapeRectangle::_sv_square_input(const Ref &p_event) { handle_cursor_editing(p_event, sv_square); Vector2 event_position; if (!can_handle(p_event, event_position)) { return; } event_position = (event_position / sv_square->get_size()).clampf(0.0, 1.0); color_picker->s = event_position.x; color_picker->v = 1.0 - event_position.y; apply_color(); } void ColorPickerShapeRectangle::_hue_slider_input(const Ref &p_event) { handle_cursor_editing(p_event, hue_slider); Vector2 event_position; if (!can_handle(p_event, event_position)) { return; } color_picker->h = CLAMP(event_position.y / hue_slider->get_size().y, 0.0, 1.0); apply_color(); } void ColorPickerShapeRectangle::_sv_square_draw() { draw_sv_square(sv_square, Rect2(Vector2(), sv_square->get_size())); } void ColorPickerShapeRectangle::_hue_slider_draw() { const Vector2 size = hue_slider->get_size(); hue_slider->draw_texture_rect(color_picker->theme_cache.color_hue, Rect2(0, 0, -size.y, size.x), false, Color(1, 1, 1), true); draw_focus_rect(hue_slider); int y = size.y * color_picker->h; const Color color = Color::from_hsv(color_picker->h, 1, 1); hue_slider->draw_line(Vector2(0, y), Vector2(size.x, y), color.inverted()); } void ColorPickerShapeRectangle::_initialize_controls() { sv_square = memnew(Control); color_picker->shape_container->add_child(sv_square); sv_square->connect(SceneStringName(gui_input), callable_mp(this, &ColorPickerShapeRectangle::_sv_square_input)); sv_square->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeRectangle::_sv_square_draw)); connect_shape_focus(sv_square); hue_slider = memnew(Control); color_picker->shape_container->add_child(hue_slider); hue_slider->connect(SceneStringName(gui_input), callable_mp(this, &ColorPickerShapeRectangle::_hue_slider_input)); hue_slider->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeRectangle::_hue_slider_draw)); connect_shape_focus(hue_slider); controls.append(sv_square); controls.append(hue_slider); } void ColorPickerShapeRectangle::_update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) { if (sv_square->has_focus()) { color_picker->s = CLAMP(color_picker->s + p_color_change_vector.x / 100.0, 0, 1); color_picker->v = CLAMP(color_picker->v - p_color_change_vector.y / 100.0, 0, 1); } else if (hue_slider->has_focus()) { color_picker->h = CLAMP(color_picker->h + p_color_change_vector.y * echo_multiplier / 360.0, 0, 1); } } void ColorPickerShapeRectangle::update_theme() { const ColorPicker::ThemeCache &theme_cache = color_picker->theme_cache; sv_square->set_custom_minimum_size(Size2(theme_cache.sv_width, theme_cache.sv_height)); hue_slider->set_custom_minimum_size(Size2(theme_cache.h_width, 0)); } void ColorPickerShapeRectangle::grab_focus() { hue_slider->grab_focus(); } void ColorPickerShapeOKHSRectangle::_initialize_controls() { rectangle_margin = memnew(MarginContainer); color_picker->shape_container->add_child(rectangle_margin); Ref material; material.instantiate(); material->set_shader(_get_shader()); square = memnew(Control); rectangle_margin->add_child(square); square->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeOKHSRectangle::_square_draw)); square->set_material(material); square_overlay = memnew(Control); rectangle_margin->add_child(square_overlay); square_overlay->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); square_overlay->connect(SceneStringName(gui_input), callable_mp(this, &ColorPickerShapeOKHSRectangle::_square_overlay_input)); square_overlay->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeOKHSRectangle::_square_overlay_draw)); connect_shape_focus(square_overlay); value_slider = memnew(Control); color_picker->shape_container->add_child(value_slider); value_slider->connect(SceneStringName(gui_input), callable_mp(this, &ColorPickerShapeOKHSRectangle::_value_slider_input)); value_slider->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeOKHSRectangle::_value_slider_draw)); connect_shape_focus(value_slider); controls.append(rectangle_margin); controls.append(square); controls.append(square_overlay); controls.append(value_slider); } void ColorPickerShapeOKHSRectangle::update_theme() { const ColorPicker::ThemeCache &theme_cache = color_picker->theme_cache; rectangle_margin->set_custom_minimum_size(Size2(theme_cache.sv_width, theme_cache.sv_height)); value_slider->set_custom_minimum_size(Size2(theme_cache.h_width, 0)); } void ColorPickerShapeOKHSRectangle::grab_focus() { square_overlay->grab_focus(); } void ColorPickerShapeOKHSRectangle::_update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) { if (square_overlay->has_focus()) { color_picker->ok_hsl_h = CLAMP(color_picker->ok_hsl_h + p_color_change_vector.x / 100.0, 0, 1); color_picker->ok_hsl_s = CLAMP(color_picker->ok_hsl_s - p_color_change_vector.y / 100.0, 0, 1); } else if (value_slider->has_focus()) { color_picker->ok_hsl_l = CLAMP(color_picker->ok_hsl_l + p_color_change_vector.y * echo_multiplier / 360.0, 0, 1); } } void ColorPickerShapeOKHSRectangle::_square_draw() { Ref material = square->get_material(); material->set_shader_parameter(SNAME("ok_hsl_l"), color_picker->ok_hsl_l); square->draw_rect(Rect2(Point2(), square->get_size()), Color(1, 1, 1)); } void ColorPickerShapeOKHSRectangle::_square_overlay_input(const Ref &p_event) { handle_cursor_editing(p_event, square_overlay); Vector2 event_position; if (!can_handle(p_event, event_position)) { return; } event_position = (event_position / square_overlay->get_size()).clampf(0.0, 1.0); color_picker->ok_hsl_h = event_position.x; color_picker->ok_hsl_s = 1.0 - event_position.y; apply_color(); } void ColorPickerShapeOKHSRectangle::_square_overlay_draw() { const Rect2 rect = Rect2(Vector2(), square_overlay->get_size()); const Vector2 end = rect.get_end(); Vector2 cursor_pos; cursor_pos.x = CLAMP(rect.position.x + rect.size.x * color_picker->ok_hsl_h, rect.position.x, end.x); cursor_pos.y = CLAMP(rect.position.y + rect.size.y * (1.0 - color_picker->ok_hsl_s), rect.position.y, end.y); draw_focus_rect(square_overlay); draw_cursor(square_overlay, cursor_pos); } void ColorPickerShapeOKHSRectangle::_value_slider_input(const Ref &p_event) { handle_cursor_editing(p_event, value_slider); Vector2 event_position; if (!can_handle(p_event, event_position)) { return; } color_picker->ok_hsl_l = 1 - CLAMP(event_position.y / value_slider->get_size().y, 0.0, 1.0); apply_color(); } void ColorPickerShapeOKHSRectangle::_value_slider_draw() { const float ok_hsl_h = color_picker->ok_hsl_h; const float ok_hsl_s = color_picker->ok_hsl_s; const Vector2 size = value_slider->get_size(); PackedVector2Array points{ Vector2(size.x, 0), Vector2(size.x, size.y * 0.5), size, Vector2(0, size.y), Vector2(0, size.y * 0.5), Vector2(), }; Color color1 = Color::from_ok_hsl(ok_hsl_h, ok_hsl_s, 1); Color color2 = Color::from_ok_hsl(ok_hsl_h, ok_hsl_s, 0.5); Color color3 = Color::from_ok_hsl(ok_hsl_h, ok_hsl_s, 0); PackedColorArray colors = { color1, color2, color3, color3, color2, color1, }; value_slider->draw_polygon(points, colors); draw_focus_rect(value_slider); int y = size.y * (1 - CLAMP(color_picker->ok_hsl_l, 0, 1)); const Color color = Color::from_ok_hsl(ok_hsl_h, 1, color_picker->ok_hsl_l); value_slider->draw_line(Vector2(0, y), Vector2(size.x, y), color.inverted()); } void ColorPickerShapeOKHLRectangle::_update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) { if (square_overlay->has_focus()) { color_picker->ok_hsl_h = CLAMP(color_picker->ok_hsl_h + p_color_change_vector.x / 100.0, 0, 1); color_picker->ok_hsl_l = CLAMP(color_picker->ok_hsl_l - p_color_change_vector.y / 100.0, 0, 1); } else if (value_slider->has_focus()) { color_picker->ok_hsl_s = CLAMP(color_picker->ok_hsl_s + p_color_change_vector.y * echo_multiplier / 360.0, 0, 1); } } void ColorPickerShapeOKHLRectangle::_square_overlay_input(const Ref &p_event) { handle_cursor_editing(p_event, square_overlay); Vector2 event_position; if (!can_handle(p_event, event_position)) { return; } event_position = (event_position / square_overlay->get_size()).clampf(0.0, 1.0); color_picker->ok_hsl_h = event_position.x; color_picker->ok_hsl_l = 1.0 - event_position.y; apply_color(); } void ColorPickerShapeOKHLRectangle::_square_overlay_draw() { const Rect2 rect = Rect2(Vector2(), square_overlay->get_size()); const Vector2 end = rect.get_end(); Vector2 cursor_pos; cursor_pos.x = CLAMP(rect.position.x + rect.size.x * color_picker->ok_hsl_h, rect.position.x, end.x); cursor_pos.y = CLAMP(rect.position.y + rect.size.y * (1.0 - color_picker->ok_hsl_l), rect.position.y, end.y); draw_focus_rect(square_overlay); draw_cursor(square_overlay, cursor_pos); } void ColorPickerShapeOKHLRectangle::_square_draw() { Ref material = square->get_material(); material->set_shader_parameter(SNAME("ok_hsl_s"), color_picker->ok_hsl_s); square->draw_rect(Rect2(Point2(), square->get_size()), Color(1, 1, 1)); } void ColorPickerShapeOKHLRectangle::_value_slider_input(const Ref &p_event) { handle_cursor_editing(p_event, value_slider); Vector2 event_position; if (!can_handle(p_event, event_position)) { return; } color_picker->ok_hsl_s = 1 - CLAMP(event_position.y / value_slider->get_size().y, 0.0, 1.0); apply_color(); } void ColorPickerShapeOKHLRectangle::_value_slider_draw() { const float ok_hsl_h = color_picker->ok_hsl_h; const float ok_hsl_l = color_picker->ok_hsl_l; const Vector2 size = value_slider->get_size(); PackedVector2Array points{ Vector2(size.x, 0), Vector2(size.x, size.y * 0.5), size, Vector2(0, size.y), Vector2(0, size.y * 0.5), Vector2(), }; Color color1 = Color::from_ok_hsl(ok_hsl_h, 1, ok_hsl_l); Color color2 = Color::from_ok_hsl(ok_hsl_h, 0.5, ok_hsl_l); Color color3 = Color::from_ok_hsl(ok_hsl_h, 0, ok_hsl_l); PackedColorArray colors = { color1, color2, color3, color3, color2, color1, }; value_slider->draw_polygon(points, colors); draw_focus_rect(value_slider); int y = size.y * (1 - CLAMP(color_picker->ok_hsl_s, 0, 1)); const Color color = Color::from_ok_hsl(ok_hsl_h, 1, ok_hsl_l); value_slider->draw_line(Vector2(0, y), Vector2(size.x, y), color.inverted()); } float ColorPickerShapeWheel::_get_h_on_wheel(const Vector2 &p_color_change_vector) { int h_change = get_edge_h_change(p_color_change_vector); float target_h = Math::wrapf(color_picker->h + h_change / 360.0, 0, 1); int current_quarter = color_picker->h * 4; int future_quarter = target_h * 4; if (p_color_change_vector.y > 0 && ((future_quarter == 0 && current_quarter == 1) || (future_quarter == 1 && current_quarter == 0))) { rotate_next_echo_event = !rotate_next_echo_event; } else if (p_color_change_vector.y < 0 && ((future_quarter == 2 && current_quarter == 3) || (future_quarter == 3 && current_quarter == 2))) { rotate_next_echo_event = !rotate_next_echo_event; } else if (p_color_change_vector.x < 0 && ((future_quarter == 1 && current_quarter == 2) || (future_quarter == 2 && current_quarter == 1))) { rotate_next_echo_event = !rotate_next_echo_event; } else if (p_color_change_vector.x > 0 && ((future_quarter == 3 && current_quarter == 0) || (future_quarter == 0 && current_quarter == 3))) { rotate_next_echo_event = !rotate_next_echo_event; } return target_h; } void ColorPickerShapeWheel::_reset_wheel_focus() { wheel_focused = true; } void ColorPickerShapeWheel::_wheel_input(const Ref &p_event) { handle_cursor_editing(p_event, wheel_uv); if (!cursor_editing) { // Wheel and inner square are the same control, so focus has to be moved manually. if (!wheel_focused && p_event->is_action_pressed("ui_down", true)) { wheel_focused = true; wheel_uv->queue_redraw(); color_picker->accept_event(); return; } else if (wheel_focused && p_event->is_action_pressed("ui_up", true)) { wheel_focused = false; wheel_uv->queue_redraw(); color_picker->accept_event(); return; } } Vector2 event_position; bool is_click = false; if (!can_handle(p_event, event_position, &is_click)) { if (is_click) { // Released mouse button while dragging wheel. spinning = false; } return; } const Vector2 uv_size = wheel_uv->get_size(); const Vector2 ring_radius = uv_size * Math::SQRT12 * WHEEL_RADIUS; const Vector2 center = uv_size * 0.5; if (is_click && !spinning) { real_t dist = center.distance_to(event_position); if (dist >= center.x * WHEEL_RADIUS * 2.0 && dist <= center.x) { spinning = true; if (!wheel_focused) { cursor_editing = true; wheel_focused = true; } } else if (dist > center.x) { // Clicked outside the wheel. cancel_event(); return; } }; if (spinning) { real_t rad = center.angle_to_point(event_position); color_picker->h = ((rad >= 0) ? rad : (Math::TAU + rad)) / Math::TAU; apply_color(); return; } const Rect2 uv_rect(center - ring_radius, ring_radius * 2.0); event_position -= uv_rect.position; event_position /= uv_rect.size; if (is_click && (event_position.x < 0 || event_position.x > 1 || event_position.y < 0 || event_position.y > 1)) { // Clicked inside the wheel, but outside the square. cancel_event(); return; } event_position = event_position.clampf(0.0, 1.0); color_picker->s = event_position.x; color_picker->v = 1.0 - event_position.y; if (wheel_focused) { cursor_editing = true; wheel_focused = false; } apply_color(); } void ColorPickerShapeWheel::_wheel_draw() { wheel->draw_rect(Rect2(Point2(), wheel->get_size()), Color(1, 1, 1)); } void ColorPickerShapeWheel::_wheel_uv_draw() { const Vector2 uv_size = wheel_uv->get_size(); const Vector2 ring_radius = uv_size * Math::SQRT12 * WHEEL_RADIUS; const Vector2 center = uv_size * 0.5; const Rect2 uv_rect(center - ring_radius, ring_radius * 2.0); draw_sv_square(wheel_uv, uv_rect, !wheel_focused); if (wheel_focused) { draw_focus_circle(wheel_uv); } float radius = WHEEL_RADIUS * 2.0; radius += (1.0 - radius) * 0.5; const Vector2 cursor_pos = center + Vector2(center.x * Math::cos(color_picker->h * Math::TAU) * radius, center.y * Math::sin(color_picker->h * Math::TAU) * radius); draw_cursor(wheel_uv, cursor_pos, false); } void ColorPickerShapeWheel::_initialize_controls() { wheel_margin = memnew(MarginContainer); color_picker->shape_container->add_child(wheel_margin); Ref material; material.instantiate(); material->set_shader(ColorPicker::wheel_shader); material->set_shader_parameter("wheel_radius", WHEEL_RADIUS); wheel = memnew(Control); wheel->set_material(material); wheel_margin->add_child(wheel); wheel->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeWheel::_wheel_draw)); wheel_uv = memnew(Control); wheel_margin->add_child(wheel_uv); wheel_uv->connect(SceneStringName(focus_entered), callable_mp(this, &ColorPickerShapeWheel::_reset_wheel_focus)); wheel_uv->connect(SceneStringName(gui_input), callable_mp(this, &ColorPickerShapeWheel::_wheel_input)); wheel_uv->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeWheel::_wheel_uv_draw)); connect_shape_focus(wheel_uv); controls.append(wheel_margin); controls.append(wheel); controls.append(wheel_uv); } void ColorPickerShapeWheel::_update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) { if (wheel_focused) { if (p_is_echo && rotate_next_echo_event) { color_picker->h = _get_h_on_wheel(-p_color_change_vector); } else { rotate_next_echo_event = false; color_picker->h = _get_h_on_wheel(p_color_change_vector); } } else { color_picker->s = CLAMP(color_picker->s + p_color_change_vector.x / 100.0, 0, 1); color_picker->v = CLAMP(color_picker->v - p_color_change_vector.y / 100.0, 0, 1); } } void ColorPickerShapeWheel::update_theme() { const ColorPicker::ThemeCache &theme_cache = color_picker->theme_cache; wheel_margin->set_custom_minimum_size(Size2(theme_cache.sv_width, theme_cache.sv_height)); wheel_margin->add_theme_constant_override(SNAME("margin_bottom"), 8 * theme_cache.base_scale); } void ColorPickerShapeWheel::grab_focus() { wheel_uv->grab_focus(); } void ColorPickerShapeCircle::update_circle_cursor(const Vector2 &p_color_change_vector, const Vector2 &p_center, const Vector2 &p_hue_offset) { if (circle_keyboard_joypad_picker_cursor_position == Vector2i()) { circle_keyboard_joypad_picker_cursor_position = p_center + p_hue_offset; } Vector2i potential_cursor_position = circle_keyboard_joypad_picker_cursor_position + p_color_change_vector; real_t potential_new_cursor_distance = p_center.distance_to(potential_cursor_position); real_t dist_pre = p_center.distance_to(circle_keyboard_joypad_picker_cursor_position); if (color_picker->s < 1 || potential_new_cursor_distance < dist_pre) { circle_keyboard_joypad_picker_cursor_position += p_color_change_vector; real_t dist = p_center.distance_to(circle_keyboard_joypad_picker_cursor_position); real_t rad = p_center.angle_to_point(circle_keyboard_joypad_picker_cursor_position); color_picker->h = ((rad >= 0) ? rad : (Math::TAU + rad)) / Math::TAU; color_picker->s = CLAMP(dist / p_center.x, 0, 1); } else { color_picker->h = get_h_on_circle_edge(p_color_change_vector); circle_keyboard_joypad_picker_cursor_position = Vector2i(); } } void ColorPickerShapeCircle::_initialize_controls() { circle_margin = memnew(MarginContainer); color_picker->shape_container->add_child(circle_margin); Ref material; material.instantiate(); material->set_shader(_get_shader()); circle = memnew(Control); circle->set_material(material); circle_margin->add_child(circle); circle->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeCircle::_circle_draw)); circle_overlay = memnew(Control); circle_overlay->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); circle->add_child(circle_overlay); circle_overlay->connect(SceneStringName(gui_input), callable_mp(this, &ColorPickerShapeCircle::_circle_input)); circle_overlay->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeCircle::_circle_overlay_draw)); connect_shape_focus(circle_overlay); value_slider = memnew(Control); color_picker->shape_container->add_child(value_slider); value_slider->connect(SceneStringName(gui_input), callable_mp(this, &ColorPickerShapeCircle::_value_slider_input)); value_slider->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeCircle::_value_slider_draw)); connect_shape_focus(value_slider); controls.append(circle_margin); controls.append(circle); controls.append(circle_overlay); controls.append(value_slider); } void ColorPickerShapeCircle::update_theme() { const ColorPicker::ThemeCache &theme_cache = color_picker->theme_cache; circle_margin->set_custom_minimum_size(Size2(theme_cache.sv_width, theme_cache.sv_height)); circle_margin->add_theme_constant_override(SNAME("margin_bottom"), 8 * theme_cache.base_scale); value_slider->set_custom_minimum_size(Size2(theme_cache.h_width, 0)); } void ColorPickerShapeCircle::grab_focus() { circle_overlay->grab_focus(); } void ColorPickerShapeVHSCircle::_circle_input(const Ref &p_event) { handle_cursor_editing(p_event, circle_overlay); Vector2 event_position; bool is_click = false; if (!can_handle(p_event, event_position, &is_click)) { return; } Vector2 center = circle->get_size() * 0.5; real_t dist = center.distance_to(event_position); if (is_click && dist > center.x) { // Clicked outside the circle. cancel_event(); return; } real_t rad = center.angle_to_point(event_position); color_picker->h = ((rad >= 0) ? rad : (Math::TAU + rad)) / Math::TAU; color_picker->s = CLAMP(dist / center.x, 0, 1); color_picker->ok_hsl_h = color_picker->h; color_picker->ok_hsl_s = color_picker->s; circle_keyboard_joypad_picker_cursor_position = Vector2i(); apply_color(); } void ColorPickerShapeVHSCircle::_value_slider_input(const Ref &p_event) { handle_cursor_editing(p_event, value_slider); Vector2 event_position; if (!can_handle(p_event, event_position)) { return; } color_picker->v = 1.0 - CLAMP(event_position.y / value_slider->get_size().y, 0.0, 1.0); apply_color(); } void ColorPickerShapeVHSCircle::_circle_draw() { Ref material = circle->get_material(); material->set_shader_parameter(SNAME("v"), color_picker->v); circle->draw_rect(Rect2(Point2(), circle->get_size()), Color(1, 1, 1)); } void ColorPickerShapeVHSCircle::_circle_overlay_draw() { draw_focus_circle(circle_overlay); draw_circle_cursor(circle_overlay, color_picker->h, color_picker->s); } void ColorPickerShapeVHSCircle::_value_slider_draw() { const Vector2 size = value_slider->get_size(); PackedVector2Array points{ Vector2(), Vector2(size.x, 0), size, Vector2(0, size.y), }; Color color = Color::from_hsv(color_picker->h, color_picker->s, 1); PackedColorArray colors = { color, color, Color(), Color(), }; value_slider->draw_polygon(points, colors); draw_focus_rect(value_slider); int y = size.y * (1 - CLAMP(color_picker->v, 0, 1)); color.set_hsv(color_picker->h, 1, color_picker->v); value_slider->draw_line(Vector2(0, y), Vector2(size.x, y), color.inverted()); } void ColorPickerShapeVHSCircle::_update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) { if (circle_overlay->has_focus()) { const Vector2 center = circle_overlay->get_size() / 2.0; const Vector2 hue_offset = center * Vector2(Math::cos(color_picker->h * Math::TAU), Math::sin(color_picker->h * Math::TAU)) * color_picker->s; update_circle_cursor(p_color_change_vector, center, hue_offset); } else if (value_slider->has_focus()) { color_picker->v = CLAMP(color_picker->v - p_color_change_vector.y * echo_multiplier / 100.0, 0, 1); } } void ColorPickerShapeOKHSLCircle::_circle_input(const Ref &p_event) { handle_cursor_editing(p_event, circle_overlay); Vector2 event_position; bool is_click = false; if (!can_handle(p_event, event_position, &is_click)) { return; } const Vector2 center = circle->get_size() * 0.5; real_t dist = center.distance_to(event_position); if (is_click && dist > center.x) { // Clicked outside the circle. cancel_event(); return; } real_t rad = center.angle_to_point(event_position); color_picker->h = ((rad >= 0) ? rad : (Math::TAU + rad)) / Math::TAU; color_picker->s = CLAMP(dist / center.x, 0, 1); color_picker->ok_hsl_h = color_picker->h; color_picker->ok_hsl_s = color_picker->s; circle_keyboard_joypad_picker_cursor_position = Vector2i(); apply_color(); } void ColorPickerShapeOKHSLCircle::_value_slider_input(const Ref &p_event) { handle_cursor_editing(p_event, value_slider); Vector2 event_position; if (!can_handle(p_event, event_position)) { return; } color_picker->ok_hsl_l = 1.0 - CLAMP(event_position.y / value_slider->get_size().y, 0.0, 1.0); apply_color(); } void ColorPickerShapeOKHSLCircle::_circle_draw() { Ref material = circle->get_material(); material->set_shader_parameter(SNAME("ok_hsl_l"), color_picker->ok_hsl_l); circle->draw_rect(Rect2(Point2(), circle->get_size()), Color(1, 1, 1)); } void ColorPickerShapeOKHSLCircle::_circle_overlay_draw() { draw_focus_circle(circle_overlay); draw_circle_cursor(circle_overlay, color_picker->ok_hsl_h, color_picker->ok_hsl_s); } void ColorPickerShapeOKHSLCircle::_value_slider_draw() { const float ok_hsl_h = color_picker->ok_hsl_h; const float ok_hsl_s = color_picker->ok_hsl_s; const float ok_hsl_l = color_picker->ok_hsl_l; const Vector2 size = value_slider->get_size(); PackedVector2Array points{ Vector2(size.x, 0), Vector2(size.x, size.y * 0.5), size, Vector2(0, size.y), Vector2(0, size.y * 0.5), Vector2(), }; Color color1 = Color::from_ok_hsl(ok_hsl_h, ok_hsl_s, 1); Color color2 = Color::from_ok_hsl(ok_hsl_h, ok_hsl_s, 0.5); Color color3 = Color::from_ok_hsl(ok_hsl_h, ok_hsl_s, 0); PackedColorArray colors = { color1, color2, color3, color3, color2, color1, }; value_slider->draw_polygon(points, colors); draw_focus_rect(value_slider); int y = size.y * (1 - CLAMP(ok_hsl_l, 0, 1)); value_slider->draw_line(Vector2(0, y), Vector2(size.x, y), Color::from_ok_hsl(ok_hsl_h, 1, ok_hsl_l).inverted()); } void ColorPickerShapeOKHSLCircle::_update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) { if (circle_overlay->has_focus()) { const Vector2 center = circle_overlay->get_size() / 2.0; const Vector2 hue_offset = center * Vector2(Math::cos(color_picker->ok_hsl_h * Math::TAU), Math::sin(color_picker->ok_hsl_h * Math::TAU)) * color_picker->ok_hsl_s; update_circle_cursor(p_color_change_vector, center, hue_offset); color_picker->ok_hsl_h = color_picker->h; color_picker->ok_hsl_s = color_picker->s; } else if (value_slider->has_focus()) { color_picker->ok_hsl_l = CLAMP(color_picker->ok_hsl_l - p_color_change_vector.y * echo_multiplier / 100.0, 0, 1); } }