/**************************************************************************/ /* label_settings.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "core/io/resource.h" #include "font.h" #include "scene/property_list_helper.h" /*************************************************************************/ class LabelSettings : public Resource { GDCLASS(LabelSettings, Resource); public: struct StackedOutlineData { int32_t size = 0; Color color; }; struct StackedShadowData { Vector2i offset = Vector2i(1, 1); Color color; int32_t outline_size = 0; }; private: real_t line_spacing = 3; real_t paragraph_spacing = 0; Ref font; int font_size = Font::DEFAULT_FONT_SIZE; Color font_color = Color(1, 1, 1); int outline_size = 0; Color outline_color = Color(1, 1, 1); int shadow_size = 1; Color shadow_color = Color(0, 0, 0, 0); Vector2 shadow_offset = Vector2(1, 1); Vector stacked_outline_data; Vector stacked_shadow_data; static inline PropertyListHelper stacked_outline_base_property_helper; static inline PropertyListHelper stacked_shadow_base_property_helper; PropertyListHelper stacked_outline_property_helper; PropertyListHelper stacked_shadow_property_helper; void _font_changed(); protected: static void _bind_methods(); bool _set(const StringName &p_name, const Variant &p_value) { return stacked_outline_property_helper.property_set_value(p_name, p_value) || stacked_shadow_property_helper.property_set_value(p_name, p_value); } bool _get(const StringName &p_name, Variant &r_ret) const { return stacked_outline_property_helper.property_get_value(p_name, r_ret) || stacked_shadow_property_helper.property_get_value(p_name, r_ret); } void _get_property_list(List *p_list) const { stacked_outline_property_helper.get_property_list(p_list); stacked_shadow_property_helper.get_property_list(p_list); } bool _property_can_revert(const StringName &p_name) const { return stacked_outline_property_helper.property_can_revert(p_name) || stacked_shadow_property_helper.property_can_revert(p_name); } bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return stacked_outline_property_helper.property_get_revert(p_name, r_property) || stacked_shadow_property_helper.property_get_revert(p_name, r_property); } public: void set_line_spacing(real_t p_spacing); real_t get_line_spacing() const; void set_paragraph_spacing(real_t p_spacing); real_t get_paragraph_spacing() const; void set_font(const Ref &p_font); Ref get_font() const; void set_font_size(int p_size); int get_font_size() const; void set_font_color(const Color &p_color); Color get_font_color() const; void set_outline_size(int p_size); int get_outline_size() const; void set_outline_color(const Color &p_color); Color get_outline_color() const; void set_shadow_size(int p_size); int get_shadow_size() const; void set_shadow_color(const Color &p_color); Color get_shadow_color() const; void set_shadow_offset(const Vector2 &p_offset); Vector2 get_shadow_offset() const; Vector get_stacked_outline_data() const; int get_stacked_outline_count() const; void set_stacked_outline_count(int p_count); void add_stacked_outline(int p_index = -1); void move_stacked_outline(int p_from_index, int p_to_position); void remove_stacked_outline(int p_index); void set_stacked_outline_size(int p_index, int p_size); int get_stacked_outline_size(int p_index) const; void set_stacked_outline_color(int p_index, const Color &p_color); Color get_stacked_outline_color(int p_index) const; Vector get_stacked_shadow_data() const; int get_stacked_shadow_count() const; void set_stacked_shadow_count(int p_count); void add_stacked_shadow(int p_index = -1); void move_stacked_shadow(int p_from_index, int p_to_position); void remove_stacked_shadow(int p_index); void set_stacked_shadow_offset(int p_index, const Vector2 &p_offset); Vector2 get_stacked_shadow_offset(int p_index) const; void set_stacked_shadow_color(int p_index, const Color &p_color); Color get_stacked_shadow_color(int p_index) const; void set_stacked_shadow_outline_size(int p_index, int p_size); int get_stacked_shadow_outline_size(int p_index) const; LabelSettings() { stacked_outline_property_helper.setup_for_instance(stacked_outline_base_property_helper, this); stacked_shadow_property_helper.setup_for_instance(stacked_shadow_base_property_helper, this); } };