display_server_embedded.mm 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744
  1. /**************************************************************************/
  2. /* display_server_embedded.mm */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #import "display_server_embedded.h"
  31. #import "embedded_debugger.h"
  32. #import "macos_quartz_core_spi.h"
  33. #import "core/config/project_settings.h"
  34. #import "core/debugger/engine_debugger.h"
  35. #if defined(GLES3_ENABLED)
  36. #include "drivers/gles3/rasterizer_gles3.h"
  37. #endif
  38. #if defined(RD_ENABLED)
  39. #import "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  40. #endif
  41. DisplayServerEmbedded::DisplayServerEmbedded(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
  42. EmbeddedDebugger::initialize(this);
  43. r_error = OK; // default to OK
  44. native_menu = memnew(NativeMenu);
  45. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  46. rendering_driver = p_rendering_driver;
  47. #if defined(RD_ENABLED)
  48. #if defined(VULKAN_ENABLED)
  49. #if defined(__x86_64__)
  50. bool fallback_to_vulkan = GLOBAL_GET("rendering/rendering_device/fallback_to_vulkan");
  51. if (!fallback_to_vulkan) {
  52. WARN_PRINT("Metal is not supported on Intel Macs, switching to Vulkan.");
  53. }
  54. // Metal rendering driver not available on Intel.
  55. if (rendering_driver == "metal") {
  56. rendering_driver = "vulkan";
  57. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  58. }
  59. #endif
  60. if (rendering_driver == "vulkan") {
  61. rendering_context = memnew(RenderingContextDriverVulkanMacOS);
  62. }
  63. #endif
  64. #if defined(METAL_ENABLED)
  65. if (rendering_driver == "metal") {
  66. rendering_context = memnew(RenderingContextDriverMetal);
  67. }
  68. #endif
  69. if (rendering_context) {
  70. if (rendering_context->initialize() != OK) {
  71. memdelete(rendering_context);
  72. rendering_context = nullptr;
  73. #if defined(GLES3_ENABLED)
  74. bool fallback_to_opengl3 = GLOBAL_GET("rendering/rendering_device/fallback_to_opengl3");
  75. if (fallback_to_opengl3 && rendering_driver != "opengl3") {
  76. WARN_PRINT("Your device seem not to support MoltenVK or Metal, switching to OpenGL 3.");
  77. rendering_driver = "opengl3";
  78. OS::get_singleton()->set_current_rendering_method("gl_compatibility");
  79. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  80. } else
  81. #endif
  82. {
  83. r_error = ERR_CANT_CREATE;
  84. ERR_FAIL_MSG("Could not initialize " + rendering_driver);
  85. }
  86. }
  87. }
  88. #endif
  89. #if defined(GLES3_ENABLED)
  90. if (rendering_driver == "opengl3_angle") {
  91. WARN_PRINT("ANGLE not supported for embedded display, switching to native OpenGL.");
  92. rendering_driver = "opengl3";
  93. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  94. }
  95. if (rendering_driver == "opengl3") {
  96. gl_manager = memnew(GLManagerEmbedded);
  97. if (gl_manager->initialize() != OK) {
  98. memdelete(gl_manager);
  99. gl_manager = nullptr;
  100. r_error = ERR_UNAVAILABLE;
  101. ERR_FAIL_MSG("Could not initialize native OpenGL.");
  102. }
  103. layer = [CALayer new];
  104. // OpenGL content is flipped, so it must be transformed.
  105. layer.anchorPoint = CGPointMake(0, 0);
  106. layer.transform = CATransform3DMakeScale(1.0, -1.0, 1.0);
  107. Error err = gl_manager->window_create(window_id_counter, layer, p_resolution.width, p_resolution.height);
  108. if (err != OK) {
  109. ERR_FAIL_MSG("Could not create OpenGL context.");
  110. }
  111. }
  112. #endif
  113. #if defined(RD_ENABLED)
  114. if (rendering_context) {
  115. layer = [CAMetalLayer new];
  116. layer.anchorPoint = CGPointMake(0, 1);
  117. union {
  118. #ifdef VULKAN_ENABLED
  119. RenderingContextDriverVulkanMacOS::WindowPlatformData vulkan;
  120. #endif
  121. #ifdef METAL_ENABLED
  122. RenderingContextDriverMetal::WindowPlatformData metal;
  123. #endif
  124. } wpd;
  125. #ifdef VULKAN_ENABLED
  126. if (rendering_driver == "vulkan") {
  127. wpd.vulkan.layer_ptr = (CAMetalLayer *const *)&layer;
  128. }
  129. #endif
  130. #ifdef METAL_ENABLED
  131. if (rendering_driver == "metal") {
  132. wpd.metal.layer = (CAMetalLayer *)layer;
  133. }
  134. #endif
  135. Error err = rendering_context->window_create(window_id_counter, &wpd);
  136. ERR_FAIL_COND_MSG(err != OK, vformat("Can't create a %s context", rendering_driver));
  137. // The rendering context is always in pixels
  138. rendering_context->window_set_size(window_id_counter, p_resolution.width, p_resolution.height);
  139. rendering_context->window_set_vsync_mode(window_id_counter, p_vsync_mode);
  140. }
  141. #endif
  142. #if defined(GLES3_ENABLED)
  143. if (rendering_driver == "opengl3") {
  144. RasterizerGLES3::make_current(true);
  145. }
  146. if (rendering_driver == "opengl3_angle") {
  147. RasterizerGLES3::make_current(false);
  148. }
  149. #endif
  150. #if defined(RD_ENABLED)
  151. if (rendering_context) {
  152. rendering_device = memnew(RenderingDevice);
  153. rendering_device->initialize(rendering_context, MAIN_WINDOW_ID);
  154. rendering_device->screen_create(MAIN_WINDOW_ID);
  155. RendererCompositorRD::make_current();
  156. }
  157. #endif
  158. constexpr CGFloat CONTENT_SCALE = 2.0;
  159. layer.contentsScale = CONTENT_SCALE;
  160. layer.magnificationFilter = kCAFilterNearest;
  161. layer.minificationFilter = kCAFilterNearest;
  162. layer.opaque = NO; // Never opaque when embedded.
  163. layer.actions = @{ @"contents" : [NSNull null] }; // Disable implicit animations for contents.
  164. // AppKit frames, bounds and positions are always in points.
  165. CGRect bounds = CGRectMake(0, 0, p_resolution.width, p_resolution.height);
  166. bounds = CGRectApplyAffineTransform(bounds, CGAffineTransformMakeScale(1.0 / CONTENT_SCALE, 1.0 / CONTENT_SCALE));
  167. layer.bounds = bounds;
  168. CGSConnectionID connection_id = CGSMainConnectionID();
  169. ca_context = [CAContext contextWithCGSConnection:connection_id options:@{ kCAContextCIFilterBehavior : @"ignore" }];
  170. ca_context.layer = layer;
  171. {
  172. Array arr = { ca_context.contextId };
  173. EngineDebugger::get_singleton()->send_message("game_view:set_context_id", arr);
  174. }
  175. }
  176. DisplayServerEmbedded::~DisplayServerEmbedded() {
  177. if (native_menu) {
  178. memdelete(native_menu);
  179. native_menu = nullptr;
  180. }
  181. EmbeddedDebugger::deinitialize();
  182. #if defined(GLES3_ENABLED)
  183. if (gl_manager) {
  184. memdelete(gl_manager);
  185. gl_manager = nullptr;
  186. }
  187. #endif
  188. #if defined(RD_ENABLED)
  189. if (rendering_device) {
  190. memdelete(rendering_device);
  191. rendering_device = nullptr;
  192. }
  193. if (rendering_context) {
  194. memdelete(rendering_context);
  195. rendering_context = nullptr;
  196. }
  197. #endif
  198. }
  199. DisplayServer *DisplayServerEmbedded::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t /* p_parent_window */, Error &r_error) {
  200. return memnew(DisplayServerEmbedded(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, r_error));
  201. }
  202. Vector<String> DisplayServerEmbedded::get_rendering_drivers_func() {
  203. Vector<String> drivers;
  204. #if defined(VULKAN_ENABLED)
  205. drivers.push_back("vulkan");
  206. #endif
  207. #if defined(METAL_ENABLED)
  208. drivers.push_back("metal");
  209. #endif
  210. #if defined(GLES3_ENABLED)
  211. drivers.push_back("opengl3");
  212. #endif
  213. return drivers;
  214. }
  215. void DisplayServerEmbedded::register_embedded_driver() {
  216. register_create_function("embedded", create_func, get_rendering_drivers_func);
  217. }
  218. void DisplayServerEmbedded::beep() const {
  219. NSBeep();
  220. }
  221. // MARK: - Mouse
  222. void DisplayServerEmbedded::_mouse_update_mode() {
  223. MouseMode wanted_mouse_mode = mouse_mode_override_enabled
  224. ? mouse_mode_override
  225. : mouse_mode_base;
  226. if (wanted_mouse_mode == mouse_mode) {
  227. return;
  228. }
  229. EngineDebugger::get_singleton()->send_message("game_view:mouse_set_mode", { wanted_mouse_mode });
  230. mouse_mode = wanted_mouse_mode;
  231. }
  232. void DisplayServerEmbedded::mouse_set_mode(MouseMode p_mode) {
  233. if (p_mode == mouse_mode_base) {
  234. return;
  235. }
  236. mouse_mode_base = p_mode;
  237. _mouse_update_mode();
  238. }
  239. DisplayServerEmbedded::MouseMode DisplayServerEmbedded::mouse_get_mode() const {
  240. return mouse_mode;
  241. }
  242. void DisplayServerEmbedded::mouse_set_mode_override(MouseMode p_mode) {
  243. ERR_FAIL_INDEX(p_mode, MouseMode::MOUSE_MODE_MAX);
  244. if (p_mode == mouse_mode_override) {
  245. return;
  246. }
  247. mouse_mode_override = p_mode;
  248. _mouse_update_mode();
  249. }
  250. DisplayServer::MouseMode DisplayServerEmbedded::mouse_get_mode_override() const {
  251. return mouse_mode_override;
  252. }
  253. void DisplayServerEmbedded::mouse_set_mode_override_enabled(bool p_override_enabled) {
  254. if (p_override_enabled == mouse_mode_override_enabled) {
  255. return;
  256. }
  257. mouse_mode_override_enabled = p_override_enabled;
  258. _mouse_update_mode();
  259. }
  260. bool DisplayServerEmbedded::mouse_is_mode_override_enabled() const {
  261. return mouse_mode_override_enabled;
  262. }
  263. Point2i DisplayServerEmbedded::mouse_get_position() const {
  264. _THREAD_SAFE_METHOD_
  265. const NSPoint mouse_pos = [NSEvent mouseLocation];
  266. const float scale = screen_get_max_scale();
  267. for (NSScreen *screen in [NSScreen screens]) {
  268. NSRect frame = [screen frame];
  269. if (NSMouseInRect(mouse_pos, frame, NO)) {
  270. Vector2i pos = Vector2i((int)mouse_pos.x, (int)mouse_pos.y);
  271. pos *= scale;
  272. // TODO(sgc): fix this
  273. // pos -= _get_screens_origin();
  274. pos.y *= -1;
  275. return pos;
  276. }
  277. }
  278. return Vector2i();
  279. }
  280. BitField<MouseButtonMask> DisplayServerEmbedded::mouse_get_button_state() const {
  281. BitField<MouseButtonMask> last_button_state = MouseButtonMask::NONE;
  282. NSUInteger buttons = [NSEvent pressedMouseButtons];
  283. if (buttons & (1 << 0)) {
  284. last_button_state.set_flag(MouseButtonMask::LEFT);
  285. }
  286. if (buttons & (1 << 1)) {
  287. last_button_state.set_flag(MouseButtonMask::RIGHT);
  288. }
  289. if (buttons & (1 << 2)) {
  290. last_button_state.set_flag(MouseButtonMask::MIDDLE);
  291. }
  292. if (buttons & (1 << 3)) {
  293. last_button_state.set_flag(MouseButtonMask::MB_XBUTTON1);
  294. }
  295. if (buttons & (1 << 4)) {
  296. last_button_state.set_flag(MouseButtonMask::MB_XBUTTON2);
  297. }
  298. return last_button_state;
  299. }
  300. // MARK: Events
  301. void DisplayServerEmbedded::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
  302. window_resize_callbacks[p_window] = p_callable;
  303. }
  304. void DisplayServerEmbedded::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
  305. window_event_callbacks[p_window] = p_callable;
  306. }
  307. void DisplayServerEmbedded::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
  308. input_event_callbacks[p_window] = p_callable;
  309. }
  310. void DisplayServerEmbedded::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
  311. input_text_callbacks[p_window] = p_callable;
  312. }
  313. void DisplayServerEmbedded::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
  314. // Not supported
  315. }
  316. void DisplayServerEmbedded::joy_add(int p_idx, const String &p_name) {
  317. Joy *joy = joysticks.getptr(p_idx);
  318. if (joy == nullptr) {
  319. joysticks[p_idx] = Joy(p_name);
  320. Input::get_singleton()->joy_connection_changed(p_idx, true, p_name);
  321. }
  322. }
  323. void DisplayServerEmbedded::joy_del(int p_idx) {
  324. if (joysticks.erase(p_idx)) {
  325. Input::get_singleton()->joy_connection_changed(p_idx, false, String());
  326. }
  327. }
  328. void DisplayServerEmbedded::process_events() {
  329. Input *input = Input::get_singleton();
  330. for (KeyValue<int, Joy> &kv : joysticks) {
  331. uint64_t ts = input->get_joy_vibration_timestamp(kv.key);
  332. if (ts > kv.value.timestamp) {
  333. kv.value.timestamp = ts;
  334. Vector2 strength = input->get_joy_vibration_strength(kv.key);
  335. if (strength == Vector2()) {
  336. EngineDebugger::get_singleton()->send_message("game_view:joy_stop", { kv.key });
  337. } else {
  338. float duration = input->get_joy_vibration_duration(kv.key);
  339. EngineDebugger::get_singleton()->send_message("game_view:joy_start", { kv.key, duration, strength });
  340. }
  341. }
  342. }
  343. input->flush_buffered_events();
  344. }
  345. void DisplayServerEmbedded::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  346. Ref<InputEventFromWindow> event_from_window = p_event;
  347. WindowID window_id = INVALID_WINDOW_ID;
  348. if (event_from_window.is_valid()) {
  349. window_id = event_from_window->get_window_id();
  350. }
  351. DisplayServerEmbedded *ds = (DisplayServerEmbedded *)DisplayServer::get_singleton();
  352. ds->send_input_event(p_event, window_id);
  353. }
  354. void DisplayServerEmbedded::send_input_event(const Ref<InputEvent> &p_event, WindowID p_id) const {
  355. if (p_id != INVALID_WINDOW_ID) {
  356. _window_callback(input_event_callbacks[p_id], p_event);
  357. } else {
  358. for (const KeyValue<WindowID, Callable> &E : input_event_callbacks) {
  359. _window_callback(E.value, p_event);
  360. }
  361. }
  362. }
  363. void DisplayServerEmbedded::send_input_text(const String &p_text, WindowID p_id) const {
  364. const Callable *cb = input_text_callbacks.getptr(p_id);
  365. if (cb) {
  366. _window_callback(*cb, p_text);
  367. }
  368. }
  369. void DisplayServerEmbedded::send_window_event(DisplayServer::WindowEvent p_event, WindowID p_id) const {
  370. const Callable *cb = window_event_callbacks.getptr(p_id);
  371. if (cb) {
  372. _window_callback(*cb, int(p_event));
  373. }
  374. }
  375. void DisplayServerEmbedded::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
  376. if (p_callable.is_valid()) {
  377. p_callable.call(p_arg);
  378. }
  379. }
  380. // MARK: -
  381. bool DisplayServerEmbedded::has_feature(Feature p_feature) const {
  382. switch (p_feature) {
  383. #ifndef DISABLE_DEPRECATED
  384. case FEATURE_GLOBAL_MENU: {
  385. return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
  386. } break;
  387. #endif
  388. case FEATURE_CURSOR_SHAPE:
  389. case FEATURE_IME:
  390. // case FEATURE_CUSTOM_CURSOR_SHAPE:
  391. // case FEATURE_HIDPI:
  392. // case FEATURE_ICON:
  393. // case FEATURE_MOUSE:
  394. // case FEATURE_MOUSE_WARP:
  395. // case FEATURE_NATIVE_DIALOG:
  396. // case FEATURE_NATIVE_ICON:
  397. // case FEATURE_WINDOW_TRANSPARENCY:
  398. // case FEATURE_CLIPBOARD:
  399. // case FEATURE_KEEP_SCREEN_ON:
  400. // case FEATURE_ORIENTATION:
  401. // case FEATURE_VIRTUAL_KEYBOARD:
  402. // case FEATURE_TEXT_TO_SPEECH:
  403. // case FEATURE_TOUCHSCREEN:
  404. return true;
  405. default:
  406. return false;
  407. }
  408. }
  409. String DisplayServerEmbedded::get_name() const {
  410. return "embedded";
  411. }
  412. int DisplayServerEmbedded::get_screen_count() const {
  413. return 1;
  414. }
  415. int DisplayServerEmbedded::get_primary_screen() const {
  416. return 0;
  417. }
  418. Point2i DisplayServerEmbedded::screen_get_position(int p_screen) const {
  419. return Size2i();
  420. }
  421. Size2i DisplayServerEmbedded::screen_get_size(int p_screen) const {
  422. return window_get_size(MAIN_WINDOW_ID);
  423. }
  424. Rect2i DisplayServerEmbedded::screen_get_usable_rect(int p_screen) const {
  425. return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
  426. }
  427. int DisplayServerEmbedded::screen_get_dpi(int p_screen) const {
  428. return 96;
  429. }
  430. float DisplayServerEmbedded::screen_get_refresh_rate(int p_screen) const {
  431. _THREAD_SAFE_METHOD_
  432. p_screen = _get_screen_index(p_screen);
  433. NSArray *screenArray = [NSScreen screens];
  434. if ((NSUInteger)p_screen < [screenArray count]) {
  435. NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription];
  436. const CGDisplayModeRef displayMode = CGDisplayCopyDisplayMode([[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
  437. const double displayRefreshRate = CGDisplayModeGetRefreshRate(displayMode);
  438. return (float)displayRefreshRate;
  439. }
  440. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  441. return SCREEN_REFRESH_RATE_FALLBACK;
  442. }
  443. Vector<DisplayServer::WindowID> DisplayServerEmbedded::get_window_list() const {
  444. Vector<DisplayServer::WindowID> list;
  445. list.push_back(MAIN_WINDOW_ID);
  446. return list;
  447. }
  448. DisplayServer::WindowID DisplayServerEmbedded::get_window_at_screen_position(const Point2i &p_position) const {
  449. return MAIN_WINDOW_ID;
  450. }
  451. void DisplayServerEmbedded::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
  452. window_attached_instance_id[p_window] = p_instance;
  453. }
  454. ObjectID DisplayServerEmbedded::window_get_attached_instance_id(WindowID p_window) const {
  455. return window_attached_instance_id[p_window];
  456. }
  457. void DisplayServerEmbedded::window_set_title(const String &p_title, WindowID p_window) {
  458. // Not supported
  459. }
  460. int DisplayServerEmbedded::window_get_current_screen(WindowID p_window) const {
  461. return SCREEN_OF_MAIN_WINDOW;
  462. }
  463. void DisplayServerEmbedded::window_set_current_screen(int p_screen, WindowID p_window) {
  464. // Not supported
  465. }
  466. Point2i DisplayServerEmbedded::window_get_position(WindowID p_window) const {
  467. return Point2i();
  468. }
  469. Point2i DisplayServerEmbedded::window_get_position_with_decorations(WindowID p_window) const {
  470. return Point2i();
  471. }
  472. void DisplayServerEmbedded::window_set_position(const Point2i &p_position, WindowID p_window) {
  473. // Probably not supported for single window iOS app
  474. }
  475. void DisplayServerEmbedded::window_set_transient(WindowID p_window, WindowID p_parent) {
  476. // Not supported
  477. }
  478. void DisplayServerEmbedded::window_set_max_size(const Size2i p_size, WindowID p_window) {
  479. // Not supported
  480. }
  481. Size2i DisplayServerEmbedded::window_get_max_size(WindowID p_window) const {
  482. return Size2i();
  483. }
  484. void DisplayServerEmbedded::window_set_min_size(const Size2i p_size, WindowID p_window) {
  485. // Not supported
  486. }
  487. Size2i DisplayServerEmbedded::window_get_min_size(WindowID p_window) const {
  488. return Size2i();
  489. }
  490. void DisplayServerEmbedded::window_set_size(const Size2i p_size, WindowID p_window) {
  491. [CATransaction begin];
  492. [CATransaction setDisableActions:YES];
  493. // TODO(sgc): Pass scale as argument from parent process.
  494. constexpr CGFloat CONTENT_SCALE = 2.0;
  495. CGRect bounds = CGRectMake(0, 0, p_size.width, p_size.height);
  496. bounds = CGRectApplyAffineTransform(bounds, CGAffineTransformMakeScale(1.0 / CONTENT_SCALE, 1.0 / CONTENT_SCALE));
  497. layer.bounds = bounds;
  498. #if defined(RD_ENABLED)
  499. if (rendering_context) {
  500. rendering_context->window_set_size(p_window, p_size.width, p_size.height);
  501. }
  502. #endif
  503. #if defined(GLES3_ENABLED)
  504. if (gl_manager) {
  505. gl_manager->window_resize(p_window, p_size.width, p_size.height);
  506. }
  507. #endif
  508. [CATransaction commit];
  509. Callable *cb = window_resize_callbacks.getptr(p_window);
  510. if (cb) {
  511. Variant resize_rect = Rect2i(Point2i(), p_size);
  512. _window_callback(window_resize_callbacks[p_window], resize_rect);
  513. }
  514. }
  515. Size2i DisplayServerEmbedded::window_get_size(WindowID p_window) const {
  516. #if defined(RD_ENABLED)
  517. if (rendering_context) {
  518. RenderingContextDriver::SurfaceID surface = rendering_context->surface_get_from_window(p_window);
  519. ERR_FAIL_COND_V_MSG(surface == 0, Size2i(), "Invalid window ID");
  520. uint32_t width = rendering_context->surface_get_width(surface);
  521. uint32_t height = rendering_context->surface_get_height(surface);
  522. return Size2i(width, height);
  523. }
  524. #endif
  525. #ifdef GLES3_ENABLED
  526. if (gl_manager) {
  527. return gl_manager->window_get_size(p_window);
  528. }
  529. #endif
  530. return Size2i();
  531. }
  532. Size2i DisplayServerEmbedded::window_get_size_with_decorations(WindowID p_window) const {
  533. return window_get_size(p_window);
  534. }
  535. void DisplayServerEmbedded::window_set_mode(WindowMode p_mode, WindowID p_window) {
  536. // Not supported
  537. }
  538. DisplayServer::WindowMode DisplayServerEmbedded::window_get_mode(WindowID p_window) const {
  539. return WindowMode::WINDOW_MODE_WINDOWED;
  540. }
  541. bool DisplayServerEmbedded::window_is_maximize_allowed(WindowID p_window) const {
  542. return false;
  543. }
  544. void DisplayServerEmbedded::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
  545. // Not supported
  546. }
  547. bool DisplayServerEmbedded::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
  548. return false;
  549. }
  550. void DisplayServerEmbedded::window_request_attention(WindowID p_window) {
  551. // Not supported
  552. }
  553. void DisplayServerEmbedded::window_move_to_foreground(WindowID p_window) {
  554. // Not supported
  555. }
  556. bool DisplayServerEmbedded::window_is_focused(WindowID p_window) const {
  557. return true;
  558. }
  559. float DisplayServerEmbedded::screen_get_max_scale() const {
  560. return state.screen_max_scale;
  561. }
  562. bool DisplayServerEmbedded::window_can_draw(WindowID p_window) const {
  563. return true;
  564. }
  565. bool DisplayServerEmbedded::can_any_window_draw() const {
  566. return true;
  567. }
  568. void DisplayServerEmbedded::window_set_ime_active(const bool p_active, WindowID p_window) {
  569. EngineDebugger::get_singleton()->send_message("game_view:window_set_ime_active", { p_active });
  570. }
  571. void DisplayServerEmbedded::window_set_ime_position(const Point2i &p_pos, WindowID p_window) {
  572. if (p_pos == ime_last_position) {
  573. return;
  574. }
  575. EngineDebugger::get_singleton()->send_message("game_view:window_set_ime_position", { p_pos });
  576. ime_last_position = p_pos;
  577. }
  578. void DisplayServerEmbedded::update_state(const Dictionary &p_state) {
  579. state.screen_max_scale = p_state["screen_get_max_scale"];
  580. }
  581. void DisplayServerEmbedded::set_content_scale(float p_scale) {
  582. content_scale = p_scale;
  583. }
  584. void DisplayServerEmbedded::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  585. // Not supported
  586. }
  587. DisplayServer::VSyncMode DisplayServerEmbedded::window_get_vsync_mode(WindowID p_window) const {
  588. _THREAD_SAFE_METHOD_
  589. #if defined(RD_ENABLED)
  590. if (rendering_context) {
  591. return rendering_context->window_get_vsync_mode(p_window);
  592. }
  593. #endif
  594. return DisplayServer::VSYNC_ENABLED;
  595. }
  596. void DisplayServerEmbedded::update_im_text(const Point2i &p_selection, const String &p_text) {
  597. im_selection = p_selection;
  598. im_text = p_text;
  599. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
  600. }
  601. Point2i DisplayServerEmbedded::ime_get_selection() const {
  602. return im_selection;
  603. }
  604. String DisplayServerEmbedded::ime_get_text() const {
  605. return im_text;
  606. }
  607. void DisplayServerEmbedded::cursor_set_shape(CursorShape p_shape) {
  608. cursor_shape = p_shape;
  609. EngineDebugger::get_singleton()->send_message("game_view:cursor_set_shape", { p_shape });
  610. }
  611. DisplayServer::CursorShape DisplayServerEmbedded::cursor_get_shape() const {
  612. return cursor_shape;
  613. }
  614. void DisplayServerEmbedded::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  615. WARN_PRINT_ONCE("Custom cursor images are not supported in embedded mode.");
  616. }
  617. void DisplayServerEmbedded::swap_buffers() {
  618. #ifdef GLES3_ENABLED
  619. if (gl_manager) {
  620. gl_manager->swap_buffers();
  621. }
  622. #endif
  623. }