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dummy
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9042ddf19f
Improvements to VRS/Foveated rendering
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il y a 1 an |
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environment
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836705d7a9
Reset SDFGI when changing editor scene tabs
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il y a 2 ans |
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renderer_rd
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0268ceaa5c
Merge pull request #94064 from bruvzg/lcd_aa_modulate
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il y a 1 an |
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storage
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1690ede988
Track compositor effects that use motion vectors so we enable required logic
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il y a 1 an |
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SCsub
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ecfcfd97fa
Split dependency logic
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il y a 3 ans |
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renderer_canvas_cull.cpp
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6b17d51425
Add alternative pixel rounding
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il y a 1 an |
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renderer_canvas_cull.h
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ed3d311687
Add antialias support for CanvasItem draw primitives
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il y a 1 an |
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renderer_canvas_render.cpp
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34ecfff672
Avoid crashes when engine leaks canvas items and friends
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il y a 1 an |
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renderer_canvas_render.h
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6adcb1373a
fix missing cleanup and null checks for various singletons
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il y a 1 an |
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renderer_compositor.cpp
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6adcb1373a
fix missing cleanup and null checks for various singletons
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il y a 1 an |
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renderer_compositor.h
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6adcb1373a
fix missing cleanup and null checks for various singletons
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il y a 1 an |
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renderer_geometry_instance.cpp
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |
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renderer_geometry_instance.h
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6dd47e232b
Expose RD::texture_native_handle
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il y a 2 ans |
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renderer_scene_cull.cpp
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97af135f1b
Fix mesh instance not updated when changing blend shape values
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il y a 1 an |
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renderer_scene_cull.h
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691854d589
Jitter raster occlusion camera to reduce false positives.
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il y a 1 an |
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renderer_scene_occlusion_cull.cpp
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691854d589
Jitter raster occlusion camera to reduce false positives.
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il y a 1 an |
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renderer_scene_occlusion_cull.h
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308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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il y a 1 an |
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renderer_scene_render.cpp
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5a98845655
Implement hooks into renderer
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il y a 1 an |
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renderer_scene_render.h
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5a98845655
Implement hooks into renderer
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il y a 1 an |
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renderer_viewport.cpp
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fa3e00e2c4
Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option
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il y a 1 an |
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renderer_viewport.h
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1589433e8f
Apply additional fixes to servers' threading
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il y a 1 an |
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rendering_context_driver.cpp
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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il y a 1 an |
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rendering_context_driver.h
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d5789e09eb
Add optional driver workaround to RenderingDevice for Adreno 6XX.
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il y a 1 an |
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rendering_device.compat.inc
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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il y a 1 an |
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rendering_device.cpp
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cf2d2e2dd8
Silence Vulkan "Unable to acquire framebuffer." swapchain error
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il y a 1 an |
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rendering_device.h
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f2796fa06d
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
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il y a 1 an |
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rendering_device_binds.cpp
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37479cfad5
Remove useless instantiation in RDShaderFile::parse_versions_from_text
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il y a 1 an |
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rendering_device_binds.h
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5a98845655
Implement hooks into renderer
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il y a 1 an |
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rendering_device_commons.cpp
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f77b4d155b
Make shader binary alignment handling simpler and more robust
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il y a 1 an |
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rendering_device_commons.h
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9042ddf19f
Improvements to VRS/Foveated rendering
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il y a 1 an |
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rendering_device_driver.cpp
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adabd14d08
Add support for enhanced barriers in D3D12.
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il y a 1 an |
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rendering_device_driver.h
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f2796fa06d
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
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il y a 1 an |
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rendering_device_graph.cpp
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adabd14d08
Add support for enhanced barriers in D3D12.
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il y a 1 an |
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rendering_device_graph.h
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adabd14d08
Add support for enhanced barriers in D3D12.
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il y a 1 an |
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rendering_light_culler.cpp
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a76243a549
Tighter light culling - fix directional lights colinear case
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il y a 1 an |
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rendering_light_culler.h
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512b0f16a3
Tight shadow culling - increase epsilon to prevent flickering
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il y a 1 an |
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rendering_method.cpp
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |
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rendering_method.h
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9e0b38ecd3
Disable XR server when compiling without 3D
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il y a 1 an |
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rendering_server_default.cpp
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1589433e8f
Apply additional fixes to servers' threading
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il y a 1 an |
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rendering_server_default.h
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ed3d311687
Add antialias support for CanvasItem draw primitives
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il y a 1 an |
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rendering_server_globals.cpp
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |
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rendering_server_globals.h
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |
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shader_compiler.cpp
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246a760323
Fix completion of functions with struct param/return type in shaders
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il y a 1 an |
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shader_compiler.h
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0ed341cd1e
Change shader compiler default setting to avoid doctool error
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il y a 1 an |
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shader_language.cpp
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4f657f5c6d
Improve code for setup of `global_func_set` in `ShaderLanguage`
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il y a 1 an |
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shader_language.h
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4f657f5c6d
Improve code for setup of `global_func_set` in `ShaderLanguage`
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il y a 1 an |
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shader_preprocessor.cpp
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3c042fb99f
Fix shader language preprocessor include marker handling
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il y a 2 ans |
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shader_preprocessor.h
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d8ff69d53c
Extract ScriptInstance to simplify includes
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il y a 2 ans |
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shader_types.cpp
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3d2b70c1ec
Prevent changing some built-ins in spatial shaders
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il y a 1 an |
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shader_types.h
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |
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shader_warnings.cpp
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2f83b400a8
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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il y a 1 an |
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shader_warnings.h
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2f83b400a8
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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il y a 1 an |