Rémi Verschelde 0268ceaa5c Merge pull request #94064 from bruvzg/lcd_aa_modulate il y a 1 an
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dummy 9042ddf19f Improvements to VRS/Foveated rendering il y a 1 an
environment 836705d7a9 Reset SDFGI when changing editor scene tabs il y a 2 ans
renderer_rd 0268ceaa5c Merge pull request #94064 from bruvzg/lcd_aa_modulate il y a 1 an
storage 1690ede988 Track compositor effects that use motion vectors so we enable required logic il y a 1 an
SCsub ecfcfd97fa Split dependency logic il y a 3 ans
renderer_canvas_cull.cpp 6b17d51425 Add alternative pixel rounding il y a 1 an
renderer_canvas_cull.h ed3d311687 Add antialias support for CanvasItem draw primitives il y a 1 an
renderer_canvas_render.cpp 34ecfff672 Avoid crashes when engine leaks canvas items and friends il y a 1 an
renderer_canvas_render.h 6adcb1373a fix missing cleanup and null checks for various singletons il y a 1 an
renderer_compositor.cpp 6adcb1373a fix missing cleanup and null checks for various singletons il y a 1 an
renderer_compositor.h 6adcb1373a fix missing cleanup and null checks for various singletons il y a 1 an
renderer_geometry_instance.cpp d95794ec8a One Copyright Update to rule them all il y a 2 ans
renderer_geometry_instance.h 6dd47e232b Expose RD::texture_native_handle il y a 2 ans
renderer_scene_cull.cpp 97af135f1b Fix mesh instance not updated when changing blend shape values il y a 1 an
renderer_scene_cull.h 691854d589 Jitter raster occlusion camera to reduce false positives. il y a 1 an
renderer_scene_occlusion_cull.cpp 691854d589 Jitter raster occlusion camera to reduce false positives. il y a 1 an
renderer_scene_occlusion_cull.h 308dbb8c63 [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` il y a 1 an
renderer_scene_render.cpp 5a98845655 Implement hooks into renderer il y a 1 an
renderer_scene_render.h 5a98845655 Implement hooks into renderer il y a 1 an
renderer_viewport.cpp fa3e00e2c4 Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option il y a 1 an
renderer_viewport.h 1589433e8f Apply additional fixes to servers' threading il y a 1 an
rendering_context_driver.cpp 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. il y a 1 an
rendering_context_driver.h d5789e09eb Add optional driver workaround to RenderingDevice for Adreno 6XX. il y a 1 an
rendering_device.compat.inc 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. il y a 1 an
rendering_device.cpp cf2d2e2dd8 Silence Vulkan "Unable to acquire framebuffer." swapchain error il y a 1 an
rendering_device.h f2796fa06d Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers il y a 1 an
rendering_device_binds.cpp 37479cfad5 Remove useless instantiation in RDShaderFile::parse_versions_from_text il y a 1 an
rendering_device_binds.h 5a98845655 Implement hooks into renderer il y a 1 an
rendering_device_commons.cpp f77b4d155b Make shader binary alignment handling simpler and more robust il y a 1 an
rendering_device_commons.h 9042ddf19f Improvements to VRS/Foveated rendering il y a 1 an
rendering_device_driver.cpp adabd14d08 Add support for enhanced barriers in D3D12. il y a 1 an
rendering_device_driver.h f2796fa06d Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers il y a 1 an
rendering_device_graph.cpp adabd14d08 Add support for enhanced barriers in D3D12. il y a 1 an
rendering_device_graph.h adabd14d08 Add support for enhanced barriers in D3D12. il y a 1 an
rendering_light_culler.cpp a76243a549 Tighter light culling - fix directional lights colinear case il y a 1 an
rendering_light_culler.h 512b0f16a3 Tight shadow culling - increase epsilon to prevent flickering il y a 1 an
rendering_method.cpp d95794ec8a One Copyright Update to rule them all il y a 2 ans
rendering_method.h 9e0b38ecd3 Disable XR server when compiling without 3D il y a 1 an
rendering_server_default.cpp 1589433e8f Apply additional fixes to servers' threading il y a 1 an
rendering_server_default.h ed3d311687 Add antialias support for CanvasItem draw primitives il y a 1 an
rendering_server_globals.cpp d95794ec8a One Copyright Update to rule them all il y a 2 ans
rendering_server_globals.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
shader_compiler.cpp 246a760323 Fix completion of functions with struct param/return type in shaders il y a 1 an
shader_compiler.h 0ed341cd1e Change shader compiler default setting to avoid doctool error il y a 1 an
shader_language.cpp 4f657f5c6d Improve code for setup of `global_func_set` in `ShaderLanguage` il y a 1 an
shader_language.h 4f657f5c6d Improve code for setup of `global_func_set` in `ShaderLanguage` il y a 1 an
shader_preprocessor.cpp 3c042fb99f Fix shader language preprocessor include marker handling il y a 2 ans
shader_preprocessor.h d8ff69d53c Extract ScriptInstance to simplify includes il y a 2 ans
shader_types.cpp 3d2b70c1ec Prevent changing some built-ins in spatial shaders il y a 1 an
shader_types.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
shader_warnings.cpp 2f83b400a8 Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes il y a 1 an
shader_warnings.h 2f83b400a8 Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes il y a 1 an