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Rémi Verschelde 0384abe9ca Merge pull request #67027 from akien-mga/msvc-–fix-c4702 пре 3 година
.github 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. пре 3 година
core 62b066dbd6 Fix more MSVC C4702 (unreachable code) warnings пре 3 година
doc 12940e53c1 Remove expression base node for transitions пре 3 година
drivers 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. пре 3 година
editor 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. пре 3 година
main 1c6c72caf1 Rename `Engine.target_fps` and associated project setting to `max_fps` пре 3 година
misc ef8834a642 Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy пре 3 година
modules 62b066dbd6 Fix more MSVC C4702 (unreachable code) warnings пре 3 година
platform b28c39d2f5 Merge pull request #67021 from RandomShaper/window_create_ret_madness пре 3 година
scene c723125dfc Merge pull request #67020 from GuilhermeGSousa/remove-transition-expression-node пре 3 година
servers 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. пре 3 година
tests 4a9d4e3dad Add mutliple Caret support to TextEdit пре 3 година
thirdparty 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. пре 3 година
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions пре 3 година
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` пре 3 година
.editorconfig 5f8275d9ac Add a simple C# .editorconfig пре 4 година
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) пре 3 година
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` пре 3 година
.gitignore 1be1b15a57 Replace local web server setup for web editor with a Python-based solution пре 3 година
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. пре 5 година
.mailmap 28cba04cd2 Update AUTHORS and DONORS list пре 3 година
AUTHORS.md 28cba04cd2 Update AUTHORS and DONORS list пре 3 година
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. пре 3 година
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] пре 3 година
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) пре 3 година
DONORS.md 28cba04cd2 Update AUTHORS and DONORS list пре 3 година
LICENSE.txt fe52458154 Update copyright statements to 2022 пре 3 година
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 пре 4 година
README.md db687b1fcd Remove LGTM badge пре 3 година
SConstruct 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. пре 3 година
gles3_builders.py 2cea42cc7f Rename Projection `matrix` to `columns` пре 3 година
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy пре 3 година
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face пре 4 година
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face пре 4 година
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md пре 4 година
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md пре 4 година
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face пре 4 година
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face пре 4 година
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md пре 4 година
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md пре 4 година
methods.py 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py пре 3 година
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] пре 3 година
version.py 20d6672846 Bump version to 4.0-beta \o/ пре 3 година

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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