rasterizer_storage_gles2.cpp 131 KB

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  1. /*************************************************************************/
  2. /* rasterizer_storage_gles2.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rasterizer_storage_gles2.h"
  31. #include "core/math/transform.h"
  32. #include "core/project_settings.h"
  33. #include "rasterizer_canvas_gles2.h"
  34. #include "rasterizer_scene_gles2.h"
  35. #include "servers/visual/shader_language.h"
  36. GLuint RasterizerStorageGLES2::system_fbo = 0;
  37. /* TEXTURE API */
  38. #define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
  39. #define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
  40. #define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
  41. #define _EXT_ETC1_RGB8_OES 0x8D64
  42. #ifdef GLES_OVER_GL
  43. #define _GL_HALF_FLOAT_OES 0x140B
  44. #else
  45. #define _GL_HALF_FLOAT_OES 0x8D61
  46. #endif
  47. #define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
  48. void RasterizerStorageGLES2::bind_quad_array() const {
  49. glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
  50. glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
  51. glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)NULL) + 8);
  52. glEnableVertexAttribArray(VS::ARRAY_VERTEX);
  53. glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
  54. }
  55. Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed) const {
  56. r_gl_format = 0;
  57. Ref<Image> image = p_image;
  58. r_compressed = false;
  59. r_real_format = p_format;
  60. bool need_decompress = false;
  61. switch (p_format) {
  62. case Image::FORMAT_L8: {
  63. r_gl_internal_format = GL_LUMINANCE;
  64. r_gl_format = GL_LUMINANCE;
  65. r_gl_type = GL_UNSIGNED_BYTE;
  66. } break;
  67. case Image::FORMAT_LA8: {
  68. r_gl_internal_format = GL_LUMINANCE_ALPHA;
  69. r_gl_format = GL_LUMINANCE_ALPHA;
  70. r_gl_type = GL_UNSIGNED_BYTE;
  71. } break;
  72. case Image::FORMAT_R8: {
  73. r_gl_internal_format = GL_ALPHA;
  74. r_gl_format = GL_ALPHA;
  75. r_gl_type = GL_UNSIGNED_BYTE;
  76. } break;
  77. case Image::FORMAT_RG8: {
  78. ERR_EXPLAIN("RG texture not supported");
  79. ERR_FAIL_V(image);
  80. } break;
  81. case Image::FORMAT_RGB8: {
  82. r_gl_internal_format = GL_RGB;
  83. r_gl_format = GL_RGB;
  84. r_gl_type = GL_UNSIGNED_BYTE;
  85. } break;
  86. case Image::FORMAT_RGBA8: {
  87. r_gl_format = GL_RGBA;
  88. r_gl_internal_format = GL_RGBA;
  89. r_gl_type = GL_UNSIGNED_BYTE;
  90. } break;
  91. case Image::FORMAT_RGBA4444: {
  92. r_gl_internal_format = GL_RGBA;
  93. r_gl_format = GL_RGBA;
  94. r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4;
  95. } break;
  96. case Image::FORMAT_RGBA5551: {
  97. r_gl_internal_format = GL_RGB5_A1;
  98. r_gl_format = GL_RGBA;
  99. r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1;
  100. } break;
  101. case Image::FORMAT_RF: {
  102. if (!config.float_texture_supported) {
  103. ERR_EXPLAIN("R float texture not supported");
  104. ERR_FAIL_V(image);
  105. }
  106. r_gl_internal_format = GL_ALPHA;
  107. r_gl_format = GL_ALPHA;
  108. r_gl_type = GL_FLOAT;
  109. } break;
  110. case Image::FORMAT_RGF: {
  111. ERR_EXPLAIN("RG float texture not supported");
  112. ERR_FAIL_V(image);
  113. } break;
  114. case Image::FORMAT_RGBF: {
  115. if (!config.float_texture_supported) {
  116. ERR_EXPLAIN("RGB float texture not supported");
  117. ERR_FAIL_V(image);
  118. }
  119. r_gl_internal_format = GL_RGB;
  120. r_gl_format = GL_RGB;
  121. r_gl_type = GL_FLOAT;
  122. } break;
  123. case Image::FORMAT_RGBAF: {
  124. if (!config.float_texture_supported) {
  125. ERR_EXPLAIN("RGBA float texture not supported");
  126. ERR_FAIL_V(image);
  127. }
  128. r_gl_internal_format = GL_RGBA;
  129. r_gl_format = GL_RGBA;
  130. r_gl_type = GL_FLOAT;
  131. } break;
  132. case Image::FORMAT_RH: {
  133. need_decompress = true;
  134. } break;
  135. case Image::FORMAT_RGH: {
  136. need_decompress = true;
  137. } break;
  138. case Image::FORMAT_RGBH: {
  139. need_decompress = true;
  140. } break;
  141. case Image::FORMAT_RGBAH: {
  142. need_decompress = true;
  143. } break;
  144. case Image::FORMAT_RGBE9995: {
  145. r_gl_internal_format = GL_RGB;
  146. r_gl_format = GL_RGB;
  147. r_gl_type = GL_UNSIGNED_BYTE;
  148. if (image.is_valid())
  149. image = image->rgbe_to_srgb();
  150. return image;
  151. } break;
  152. case Image::FORMAT_DXT1: {
  153. r_compressed = true;
  154. if (config.s3tc_supported) {
  155. r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
  156. r_gl_format = GL_RGBA;
  157. r_gl_type = GL_UNSIGNED_BYTE;
  158. } else {
  159. need_decompress = true;
  160. }
  161. } break;
  162. case Image::FORMAT_DXT3: {
  163. if (config.s3tc_supported) {
  164. r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
  165. r_gl_format = GL_RGBA;
  166. r_gl_type = GL_UNSIGNED_BYTE;
  167. r_compressed = true;
  168. } else {
  169. need_decompress = true;
  170. }
  171. } break;
  172. case Image::FORMAT_DXT5: {
  173. if (config.s3tc_supported) {
  174. r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
  175. r_gl_format = GL_RGBA;
  176. r_gl_type = GL_UNSIGNED_BYTE;
  177. r_compressed = true;
  178. } else {
  179. need_decompress = true;
  180. }
  181. } break;
  182. case Image::FORMAT_RGTC_R: {
  183. need_decompress = true;
  184. } break;
  185. case Image::FORMAT_RGTC_RG: {
  186. need_decompress = true;
  187. } break;
  188. case Image::FORMAT_BPTC_RGBA: {
  189. need_decompress = true;
  190. } break;
  191. case Image::FORMAT_BPTC_RGBF: {
  192. need_decompress = true;
  193. } break;
  194. case Image::FORMAT_BPTC_RGBFU: {
  195. need_decompress = true;
  196. } break;
  197. case Image::FORMAT_PVRTC2: {
  198. need_decompress = true;
  199. } break;
  200. case Image::FORMAT_PVRTC2A: {
  201. need_decompress = true;
  202. } break;
  203. case Image::FORMAT_PVRTC4: {
  204. need_decompress = true;
  205. } break;
  206. case Image::FORMAT_PVRTC4A: {
  207. need_decompress = true;
  208. } break;
  209. case Image::FORMAT_ETC: {
  210. if (config.etc1_supported) {
  211. r_gl_internal_format = _EXT_ETC1_RGB8_OES;
  212. r_gl_format = GL_RGBA;
  213. r_gl_type = GL_UNSIGNED_BYTE;
  214. r_compressed = true;
  215. } else {
  216. need_decompress = true;
  217. }
  218. } break;
  219. case Image::FORMAT_ETC2_R11: {
  220. need_decompress = true;
  221. } break;
  222. case Image::FORMAT_ETC2_R11S: {
  223. need_decompress = true;
  224. } break;
  225. case Image::FORMAT_ETC2_RG11: {
  226. need_decompress = true;
  227. } break;
  228. case Image::FORMAT_ETC2_RG11S: {
  229. need_decompress = true;
  230. } break;
  231. case Image::FORMAT_ETC2_RGB8: {
  232. need_decompress = true;
  233. } break;
  234. case Image::FORMAT_ETC2_RGBA8: {
  235. need_decompress = true;
  236. } break;
  237. case Image::FORMAT_ETC2_RGB8A1: {
  238. need_decompress = true;
  239. } break;
  240. default: {
  241. ERR_FAIL_V(Ref<Image>());
  242. }
  243. }
  244. if (need_decompress) {
  245. if (!image.is_null()) {
  246. image = image->duplicate();
  247. image->decompress();
  248. ERR_FAIL_COND_V(image->is_compressed(), image);
  249. image->convert(Image::FORMAT_RGBA8);
  250. }
  251. r_gl_format = GL_RGBA;
  252. r_gl_internal_format = GL_RGBA;
  253. r_gl_type = GL_UNSIGNED_BYTE;
  254. r_real_format = Image::FORMAT_RGBA8;
  255. return image;
  256. }
  257. return p_image;
  258. }
  259. static const GLenum _cube_side_enum[6] = {
  260. GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
  261. GL_TEXTURE_CUBE_MAP_POSITIVE_X,
  262. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
  263. GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
  264. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
  265. GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
  266. };
  267. RID RasterizerStorageGLES2::texture_create() {
  268. Texture *texture = memnew(Texture);
  269. ERR_FAIL_COND_V(!texture, RID());
  270. glGenTextures(1, &texture->tex_id);
  271. texture->active = false;
  272. texture->total_data_size = 0;
  273. return texture_owner.make_rid(texture);
  274. }
  275. void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VisualServer::TextureType p_type, uint32_t p_flags) {
  276. GLenum format;
  277. GLenum internal_format;
  278. GLenum type;
  279. bool compressed = false;
  280. if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
  281. p_flags &= ~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video
  282. }
  283. Texture *texture = texture_owner.getornull(p_texture);
  284. ERR_FAIL_COND(!texture);
  285. texture->width = p_width;
  286. texture->height = p_height;
  287. texture->format = p_format;
  288. texture->flags = p_flags;
  289. texture->stored_cube_sides = 0;
  290. texture->type = p_type;
  291. switch (p_type) {
  292. case VS::TEXTURE_TYPE_2D: {
  293. texture->target = GL_TEXTURE_2D;
  294. texture->images.resize(1);
  295. } break;
  296. case VS::TEXTURE_TYPE_CUBEMAP: {
  297. texture->target = GL_TEXTURE_CUBE_MAP;
  298. texture->images.resize(6);
  299. } break;
  300. case VS::TEXTURE_TYPE_2D_ARRAY: {
  301. texture->images.resize(p_depth_3d);
  302. } break;
  303. case VS::TEXTURE_TYPE_3D: {
  304. texture->images.resize(p_depth_3d);
  305. } break;
  306. default: {
  307. ERR_PRINT("Unknown texture type!");
  308. return;
  309. }
  310. }
  311. Image::Format real_format;
  312. _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, format, internal_format, type, compressed);
  313. texture->alloc_width = texture->width;
  314. texture->alloc_height = texture->height;
  315. texture->gl_format_cache = format;
  316. texture->gl_type_cache = type;
  317. texture->gl_internal_format_cache = internal_format;
  318. texture->data_size = 0;
  319. texture->mipmaps = 1;
  320. texture->compressed = compressed;
  321. glActiveTexture(GL_TEXTURE0);
  322. glBindTexture(texture->target, texture->tex_id);
  323. if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
  324. //prealloc if video
  325. glTexImage2D(texture->target, 0, internal_format, p_width, p_height, 0, format, type, NULL);
  326. }
  327. texture->active = true;
  328. }
  329. void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  330. Texture *texture = texture_owner.getornull(p_texture);
  331. ERR_FAIL_COND(!texture);
  332. ERR_FAIL_COND(!texture->active);
  333. ERR_FAIL_COND(texture->render_target);
  334. ERR_FAIL_COND(texture->format != p_image->get_format());
  335. ERR_FAIL_COND(p_image.is_null());
  336. GLenum type;
  337. GLenum format;
  338. GLenum internal_format;
  339. bool compressed = false;
  340. if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
  341. texture->images.write[p_layer] = p_image;
  342. }
  343. Image::Format real_format;
  344. Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed);
  345. if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
  346. texture->alloc_height = MAX(1, texture->alloc_height / 2);
  347. texture->alloc_width = MAX(1, texture->alloc_width / 2);
  348. if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) {
  349. img->shrink_x2();
  350. } else if (img->get_format() <= Image::FORMAT_RGBA8) {
  351. img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
  352. }
  353. };
  354. GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D;
  355. texture->data_size = img->get_data().size();
  356. PoolVector<uint8_t>::Read read = img->get_data().read();
  357. glActiveTexture(GL_TEXTURE0);
  358. glBindTexture(texture->target, texture->tex_id);
  359. texture->ignore_mipmaps = compressed && !img->has_mipmaps();
  360. if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps)
  361. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
  362. else {
  363. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  364. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  365. } else {
  366. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  367. }
  368. }
  369. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  370. glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
  371. } else {
  372. glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
  373. }
  374. if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
  375. if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) {
  376. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
  377. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
  378. } else {
  379. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  380. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  381. }
  382. } else {
  383. //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
  384. glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  385. glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  386. }
  387. int mipmaps = ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1;
  388. int w = img->get_width();
  389. int h = img->get_height();
  390. int tsize = 0;
  391. for (int i = 0; i < mipmaps; i++) {
  392. int size, ofs;
  393. img->get_mipmap_offset_and_size(i, ofs, size);
  394. if (texture->compressed) {
  395. glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
  396. int bw = w;
  397. int bh = h;
  398. glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]);
  399. } else {
  400. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  401. if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
  402. glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
  403. } else {
  404. glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
  405. }
  406. }
  407. tsize += size;
  408. w = MAX(1, w >> 1);
  409. h = MAX(1, h >> 1);
  410. }
  411. info.texture_mem -= texture->total_data_size;
  412. texture->total_data_size = tsize;
  413. info.texture_mem += texture->total_data_size;
  414. // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem);
  415. texture->stored_cube_sides |= (1 << p_layer);
  416. if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != VS::TEXTURE_TYPE_CUBEMAP || texture->stored_cube_sides == (1 << 6) - 1)) {
  417. //generate mipmaps if they were requested and the image does not contain them
  418. glGenerateMipmap(texture->target);
  419. }
  420. texture->mipmaps = mipmaps;
  421. }
  422. void RasterizerStorageGLES2::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) {
  423. // TODO
  424. ERR_PRINT("Not implemented (ask Karroffel to do it :p)");
  425. }
  426. Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer) const {
  427. Texture *texture = texture_owner.getornull(p_texture);
  428. ERR_FAIL_COND_V(!texture, Ref<Image>());
  429. ERR_FAIL_COND_V(!texture->active, Ref<Image>());
  430. ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>());
  431. if (texture->type == VS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && p_layer >= 0 && !texture->images[p_layer].is_null()) {
  432. return texture->images[p_layer];
  433. }
  434. #ifdef GLES_OVER_GL
  435. Image::Format real_format;
  436. GLenum gl_format;
  437. GLenum gl_internal_format;
  438. GLenum gl_type;
  439. bool compressed;
  440. _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed);
  441. PoolVector<uint8_t> data;
  442. int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1);
  443. data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
  444. PoolVector<uint8_t>::Write wb = data.write();
  445. glActiveTexture(GL_TEXTURE0);
  446. glBindTexture(texture->target, texture->tex_id);
  447. glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
  448. for (int i = 0; i < texture->mipmaps; i++) {
  449. int ofs = 0;
  450. if (i > 0) {
  451. ofs = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, i - 1);
  452. }
  453. if (texture->compressed) {
  454. glPixelStorei(GL_PACK_ALIGNMENT, 4);
  455. glGetCompressedTexImage(texture->target, i, &wb[ofs]);
  456. } else {
  457. glPixelStorei(GL_PACK_ALIGNMENT, 1);
  458. glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]);
  459. }
  460. }
  461. wb = PoolVector<uint8_t>::Write();
  462. data.resize(data_size);
  463. Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, real_format, data));
  464. return Ref<Image>(img);
  465. #else
  466. ERR_EXPLAIN("Sorry, It's not possible to obtain images back in OpenGL ES");
  467. ERR_FAIL_V(Ref<Image>());
  468. #endif
  469. }
  470. void RasterizerStorageGLES2::texture_set_flags(RID p_texture, uint32_t p_flags) {
  471. Texture *texture = texture_owner.getornull(p_texture);
  472. ERR_FAIL_COND(!texture);
  473. bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS;
  474. texture->flags = p_flags;
  475. glActiveTexture(GL_TEXTURE0);
  476. glBindTexture(texture->target, texture->tex_id);
  477. if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
  478. if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) {
  479. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
  480. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
  481. } else {
  482. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  483. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  484. }
  485. } else {
  486. //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
  487. glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  488. glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  489. }
  490. if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) {
  491. if (!had_mipmaps && texture->mipmaps == 1) {
  492. glGenerateMipmap(texture->target);
  493. }
  494. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
  495. } else {
  496. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  497. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  498. } else {
  499. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  500. }
  501. }
  502. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  503. glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
  504. } else {
  505. glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
  506. }
  507. }
  508. uint32_t RasterizerStorageGLES2::texture_get_flags(RID p_texture) const {
  509. Texture *texture = texture_owner.getornull(p_texture);
  510. ERR_FAIL_COND_V(!texture, 0);
  511. return texture->flags;
  512. }
  513. Image::Format RasterizerStorageGLES2::texture_get_format(RID p_texture) const {
  514. Texture *texture = texture_owner.getornull(p_texture);
  515. ERR_FAIL_COND_V(!texture, Image::FORMAT_L8);
  516. return texture->format;
  517. }
  518. VisualServer::TextureType RasterizerStorageGLES2::texture_get_type(RID p_texture) const {
  519. Texture *texture = texture_owner.getornull(p_texture);
  520. ERR_FAIL_COND_V(!texture, VS::TEXTURE_TYPE_2D);
  521. return texture->type;
  522. }
  523. uint32_t RasterizerStorageGLES2::texture_get_texid(RID p_texture) const {
  524. Texture *texture = texture_owner.getornull(p_texture);
  525. ERR_FAIL_COND_V(!texture, 0);
  526. return texture->tex_id;
  527. }
  528. uint32_t RasterizerStorageGLES2::texture_get_width(RID p_texture) const {
  529. Texture *texture = texture_owner.getornull(p_texture);
  530. ERR_FAIL_COND_V(!texture, 0);
  531. return texture->width;
  532. }
  533. uint32_t RasterizerStorageGLES2::texture_get_height(RID p_texture) const {
  534. Texture *texture = texture_owner.getornull(p_texture);
  535. ERR_FAIL_COND_V(!texture, 0);
  536. return texture->height;
  537. }
  538. uint32_t RasterizerStorageGLES2::texture_get_depth(RID p_texture) const {
  539. Texture *texture = texture_owner.getornull(p_texture);
  540. ERR_FAIL_COND_V(!texture, 0);
  541. return texture->depth;
  542. }
  543. void RasterizerStorageGLES2::texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth) {
  544. Texture *texture = texture_owner.getornull(p_texture);
  545. ERR_FAIL_COND(!texture);
  546. ERR_FAIL_COND(texture->render_target);
  547. ERR_FAIL_COND(p_width <= 0 || p_width > 16384);
  548. ERR_FAIL_COND(p_height <= 0 || p_height > 16384);
  549. //real texture size is in alloc width and height
  550. texture->width = p_width;
  551. texture->height = p_height;
  552. }
  553. void RasterizerStorageGLES2::texture_set_path(RID p_texture, const String &p_path) {
  554. Texture *texture = texture_owner.getornull(p_texture);
  555. ERR_FAIL_COND(!texture);
  556. texture->path = p_path;
  557. }
  558. String RasterizerStorageGLES2::texture_get_path(RID p_texture) const {
  559. Texture *texture = texture_owner.getornull(p_texture);
  560. ERR_FAIL_COND_V(!texture, "");
  561. return texture->path;
  562. }
  563. void RasterizerStorageGLES2::texture_debug_usage(List<VS::TextureInfo> *r_info) {
  564. List<RID> textures;
  565. texture_owner.get_owned_list(&textures);
  566. for (List<RID>::Element *E = textures.front(); E; E = E->next()) {
  567. Texture *t = texture_owner.getornull(E->get());
  568. if (!t)
  569. continue;
  570. VS::TextureInfo tinfo;
  571. tinfo.path = t->path;
  572. tinfo.format = t->format;
  573. tinfo.width = t->alloc_width;
  574. tinfo.height = t->alloc_height;
  575. tinfo.depth = 0;
  576. tinfo.bytes = t->total_data_size;
  577. r_info->push_back(tinfo);
  578. }
  579. }
  580. void RasterizerStorageGLES2::texture_set_shrink_all_x2_on_set_data(bool p_enable) {
  581. config.shrink_textures_x2 = p_enable;
  582. }
  583. void RasterizerStorageGLES2::textures_keep_original(bool p_enable) {
  584. config.keep_original_textures = p_enable;
  585. }
  586. void RasterizerStorageGLES2::texture_set_proxy(RID p_texture, RID p_proxy) {
  587. Texture *texture = texture_owner.getornull(p_texture);
  588. ERR_FAIL_COND(!texture);
  589. if (texture->proxy) {
  590. texture->proxy->proxy_owners.erase(texture);
  591. texture->proxy = NULL;
  592. }
  593. if (p_proxy.is_valid()) {
  594. Texture *proxy = texture_owner.get(p_proxy);
  595. ERR_FAIL_COND(!proxy);
  596. ERR_FAIL_COND(proxy == texture);
  597. proxy->proxy_owners.insert(texture);
  598. texture->proxy = proxy;
  599. }
  600. }
  601. void RasterizerStorageGLES2::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  602. Texture *texture = texture_owner.getornull(p_texture);
  603. ERR_FAIL_COND(!texture);
  604. texture->redraw_if_visible = p_enable;
  605. }
  606. void RasterizerStorageGLES2::texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
  607. Texture *texture = texture_owner.get(p_texture);
  608. ERR_FAIL_COND(!texture);
  609. texture->detect_3d = p_callback;
  610. texture->detect_3d_ud = p_userdata;
  611. }
  612. void RasterizerStorageGLES2::texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
  613. Texture *texture = texture_owner.get(p_texture);
  614. ERR_FAIL_COND(!texture);
  615. texture->detect_srgb = p_callback;
  616. texture->detect_srgb_ud = p_userdata;
  617. }
  618. void RasterizerStorageGLES2::texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
  619. Texture *texture = texture_owner.get(p_texture);
  620. ERR_FAIL_COND(!texture);
  621. texture->detect_normal = p_callback;
  622. texture->detect_normal_ud = p_userdata;
  623. }
  624. RID RasterizerStorageGLES2::texture_create_radiance_cubemap(RID p_source, int p_resolution) const {
  625. return RID();
  626. }
  627. RID RasterizerStorageGLES2::sky_create() {
  628. Sky *sky = memnew(Sky);
  629. sky->radiance = 0;
  630. return sky_owner.make_rid(sky);
  631. }
  632. void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) {
  633. Sky *sky = sky_owner.getornull(p_sky);
  634. ERR_FAIL_COND(!sky);
  635. if (sky->panorama.is_valid()) {
  636. sky->panorama = RID();
  637. glDeleteTextures(1, &sky->radiance);
  638. sky->radiance = 0;
  639. }
  640. sky->panorama = p_panorama;
  641. if (!sky->panorama.is_valid()) {
  642. return; // the panorama was cleared
  643. }
  644. Texture *texture = texture_owner.getornull(sky->panorama);
  645. if (!texture) {
  646. sky->panorama = RID();
  647. ERR_FAIL_COND(!texture);
  648. }
  649. // glBindVertexArray(0) and more
  650. {
  651. glBindBuffer(GL_ARRAY_BUFFER, 0);
  652. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  653. glDisable(GL_CULL_FACE);
  654. glDisable(GL_DEPTH_TEST);
  655. glDisable(GL_SCISSOR_TEST);
  656. glDisable(GL_BLEND);
  657. for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
  658. glDisableVertexAttribArray(i);
  659. }
  660. }
  661. glActiveTexture(GL_TEXTURE0);
  662. glBindTexture(texture->target, texture->tex_id);
  663. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  664. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  665. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  666. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //need this for proper sampling
  667. glActiveTexture(GL_TEXTURE1);
  668. glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex);
  669. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  670. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  671. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  672. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  673. // New cubemap that will hold the mipmaps with different roughness values
  674. glActiveTexture(GL_TEXTURE2);
  675. glGenTextures(1, &sky->radiance);
  676. glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance);
  677. // Now we create a new framebuffer. The new cubemap images will be used as
  678. // attachements for it, so we can fill them by issuing draw calls.
  679. GLuint tmp_fb;
  680. glGenFramebuffers(1, &tmp_fb);
  681. glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb);
  682. int size = p_radiance_size;
  683. int lod = 0;
  684. shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, texture->target == GL_TEXTURE_2D);
  685. shaders.cubemap_filter.bind();
  686. int mipmaps = 6;
  687. int mm_level = mipmaps;
  688. GLenum internal_format = GL_RGBA;
  689. GLenum format = GL_RGBA;
  690. GLenum type = GL_UNSIGNED_BYTE; // This is suboptimal... TODO other format for FBO?
  691. // Set the initial (empty) mipmaps
  692. while (size >= 1) {
  693. for (int i = 0; i < 6; i++) {
  694. glTexImage2D(_cube_side_enum[i], lod, internal_format, size, size, 0, format, type, NULL);
  695. }
  696. lod++;
  697. size >>= 1;
  698. }
  699. lod = 0;
  700. mm_level = mipmaps;
  701. size = p_radiance_size;
  702. // now render to the framebuffer, mipmap level for mipmap level
  703. while (size >= 1) {
  704. for (int i = 0; i < 6; i++) {
  705. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _cube_side_enum[i], sky->radiance, lod);
  706. glViewport(0, 0, size, size);
  707. bind_quad_array();
  708. shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::FACE_ID, i);
  709. float roughness = mm_level ? lod / (float)(mipmaps - 1) : 1;
  710. shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::ROUGHNESS, roughness);
  711. glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
  712. }
  713. size >>= 1;
  714. mm_level--;
  715. lod++;
  716. }
  717. // restore ranges
  718. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
  719. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  720. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  721. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  722. // Framebuffer did its job. thank mr framebuffer
  723. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
  724. glDeleteFramebuffers(1, &tmp_fb);
  725. }
  726. /* SHADER API */
  727. RID RasterizerStorageGLES2::shader_create() {
  728. Shader *shader = memnew(Shader);
  729. shader->mode = VS::SHADER_SPATIAL;
  730. shader->shader = &scene->state.scene_shader;
  731. RID rid = shader_owner.make_rid(shader);
  732. _shader_make_dirty(shader);
  733. shader->self = rid;
  734. return rid;
  735. }
  736. void RasterizerStorageGLES2::_shader_make_dirty(Shader *p_shader) {
  737. if (p_shader->dirty_list.in_list())
  738. return;
  739. _shader_dirty_list.add(&p_shader->dirty_list);
  740. }
  741. void RasterizerStorageGLES2::shader_set_code(RID p_shader, const String &p_code) {
  742. Shader *shader = shader_owner.getornull(p_shader);
  743. ERR_FAIL_COND(!shader);
  744. shader->code = p_code;
  745. String mode_string = ShaderLanguage::get_shader_type(p_code);
  746. VS::ShaderMode mode;
  747. if (mode_string == "canvas_item")
  748. mode = VS::SHADER_CANVAS_ITEM;
  749. else if (mode_string == "particles")
  750. mode = VS::SHADER_PARTICLES;
  751. else
  752. mode = VS::SHADER_SPATIAL;
  753. if (shader->custom_code_id && mode != shader->mode) {
  754. shader->shader->free_custom_shader(shader->custom_code_id);
  755. shader->custom_code_id = 0;
  756. }
  757. shader->mode = mode;
  758. // TODO handle all shader types
  759. if (mode == VS::SHADER_CANVAS_ITEM) {
  760. shader->shader = &canvas->state.canvas_shader;
  761. } else if (mode == VS::SHADER_SPATIAL) {
  762. shader->shader = &scene->state.scene_shader;
  763. } else {
  764. return;
  765. }
  766. if (shader->custom_code_id == 0) {
  767. shader->custom_code_id = shader->shader->create_custom_shader();
  768. }
  769. _shader_make_dirty(shader);
  770. }
  771. String RasterizerStorageGLES2::shader_get_code(RID p_shader) const {
  772. const Shader *shader = shader_owner.get(p_shader);
  773. ERR_FAIL_COND_V(!shader, "");
  774. return shader->code;
  775. }
  776. void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const {
  777. _shader_dirty_list.remove(&p_shader->dirty_list);
  778. p_shader->valid = false;
  779. p_shader->uniforms.clear();
  780. ShaderCompilerGLES2::GeneratedCode gen_code;
  781. ShaderCompilerGLES2::IdentifierActions *actions = NULL;
  782. switch (p_shader->mode) {
  783. // TODO
  784. case VS::SHADER_CANVAS_ITEM: {
  785. p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX;
  786. p_shader->canvas_item.uses_screen_texture = false;
  787. p_shader->canvas_item.uses_screen_uv = false;
  788. p_shader->canvas_item.uses_time = false;
  789. shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD);
  790. shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX);
  791. shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB);
  792. shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL);
  793. shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA);
  794. // shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED);
  795. // shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY);
  796. shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv;
  797. shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv;
  798. shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture;
  799. shaders.actions_canvas.usage_flag_pointers["TIME"] = &p_shader->canvas_item.uses_time;
  800. actions = &shaders.actions_canvas;
  801. actions->uniforms = &p_shader->uniforms;
  802. } break;
  803. case VS::SHADER_SPATIAL: {
  804. p_shader->spatial.blend_mode = Shader::Spatial::BLEND_MODE_MIX;
  805. p_shader->spatial.depth_draw_mode = Shader::Spatial::DEPTH_DRAW_OPAQUE;
  806. p_shader->spatial.cull_mode = Shader::Spatial::CULL_MODE_BACK;
  807. p_shader->spatial.uses_alpha = false;
  808. p_shader->spatial.uses_alpha_scissor = false;
  809. p_shader->spatial.uses_discard = false;
  810. p_shader->spatial.unshaded = false;
  811. p_shader->spatial.no_depth_test = false;
  812. p_shader->spatial.uses_sss = false;
  813. p_shader->spatial.uses_time = false;
  814. p_shader->spatial.uses_vertex_lighting = false;
  815. p_shader->spatial.uses_screen_texture = false;
  816. p_shader->spatial.uses_depth_texture = false;
  817. p_shader->spatial.uses_vertex = false;
  818. p_shader->spatial.writes_modelview_or_projection = false;
  819. p_shader->spatial.uses_world_coordinates = false;
  820. shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD);
  821. shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX);
  822. shaders.actions_scene.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_SUB);
  823. shaders.actions_scene.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MUL);
  824. shaders.actions_scene.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_OPAQUE);
  825. shaders.actions_scene.render_mode_values["depth_draw_always"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALWAYS);
  826. shaders.actions_scene.render_mode_values["depth_draw_never"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_NEVER);
  827. shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS);
  828. shaders.actions_scene.render_mode_values["cull_front"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_FRONT);
  829. shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK);
  830. shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED);
  831. shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded;
  832. shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test;
  833. shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting;
  834. shaders.actions_scene.render_mode_flags["world_vertex_coords"] = &p_shader->spatial.uses_world_coordinates;
  835. shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha;
  836. shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor;
  837. shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss;
  838. shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard;
  839. shaders.actions_scene.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->spatial.uses_screen_texture;
  840. shaders.actions_scene.usage_flag_pointers["DEPTH_TEXTURE"] = &p_shader->spatial.uses_depth_texture;
  841. shaders.actions_scene.usage_flag_pointers["TIME"] = &p_shader->spatial.uses_time;
  842. shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
  843. shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
  844. shaders.actions_scene.write_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex;
  845. actions = &shaders.actions_scene;
  846. actions->uniforms = &p_shader->uniforms;
  847. } break;
  848. default: {
  849. return;
  850. } break;
  851. }
  852. Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code);
  853. ERR_FAIL_COND(err != OK);
  854. p_shader->shader->set_custom_shader_code(p_shader->custom_code_id, gen_code.vertex, gen_code.vertex_global, gen_code.fragment, gen_code.light, gen_code.fragment_global, gen_code.uniforms, gen_code.texture_uniforms, gen_code.custom_defines);
  855. p_shader->texture_count = gen_code.texture_uniforms.size();
  856. p_shader->texture_hints = gen_code.texture_hints;
  857. p_shader->uses_vertex_time = gen_code.uses_vertex_time;
  858. p_shader->uses_fragment_time = gen_code.uses_fragment_time;
  859. p_shader->shader->set_custom_shader(p_shader->custom_code_id);
  860. p_shader->shader->bind();
  861. // cache uniform locations
  862. for (SelfList<Material> *E = p_shader->materials.first(); E; E = E->next()) {
  863. _material_make_dirty(E->self());
  864. }
  865. p_shader->valid = true;
  866. p_shader->version++;
  867. }
  868. void RasterizerStorageGLES2::update_dirty_shaders() {
  869. while (_shader_dirty_list.first()) {
  870. _update_shader(_shader_dirty_list.first()->self());
  871. }
  872. }
  873. void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  874. Shader *shader = shader_owner.get(p_shader);
  875. ERR_FAIL_COND(!shader);
  876. if (shader->dirty_list.in_list()) {
  877. _update_shader(shader);
  878. }
  879. Map<int, StringName> order;
  880. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
  881. if (E->get().texture_order >= 0) {
  882. order[E->get().texture_order + 100000] = E->key();
  883. } else {
  884. order[E->get().order] = E->key();
  885. }
  886. }
  887. for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
  888. PropertyInfo pi;
  889. ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[E->get()];
  890. pi.name = E->get();
  891. switch (u.type) {
  892. case ShaderLanguage::TYPE_VOID: {
  893. pi.type = Variant::NIL;
  894. } break;
  895. case ShaderLanguage::TYPE_BOOL: {
  896. pi.type = Variant::BOOL;
  897. } break;
  898. // bool vectors
  899. case ShaderLanguage::TYPE_BVEC2: {
  900. pi.type = Variant::INT;
  901. pi.hint = PROPERTY_HINT_FLAGS;
  902. pi.hint_string = "x,y";
  903. } break;
  904. case ShaderLanguage::TYPE_BVEC3: {
  905. pi.type = Variant::INT;
  906. pi.hint = PROPERTY_HINT_FLAGS;
  907. pi.hint_string = "x,y,z";
  908. } break;
  909. case ShaderLanguage::TYPE_BVEC4: {
  910. pi.type = Variant::INT;
  911. pi.hint = PROPERTY_HINT_FLAGS;
  912. pi.hint_string = "x,y,z,w";
  913. } break;
  914. // int stuff
  915. case ShaderLanguage::TYPE_UINT:
  916. case ShaderLanguage::TYPE_INT: {
  917. pi.type = Variant::INT;
  918. if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
  919. pi.hint = PROPERTY_HINT_RANGE;
  920. pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]);
  921. }
  922. } break;
  923. case ShaderLanguage::TYPE_IVEC2:
  924. case ShaderLanguage::TYPE_UVEC2:
  925. case ShaderLanguage::TYPE_IVEC3:
  926. case ShaderLanguage::TYPE_UVEC3:
  927. case ShaderLanguage::TYPE_IVEC4:
  928. case ShaderLanguage::TYPE_UVEC4: {
  929. pi.type = Variant::POOL_INT_ARRAY;
  930. } break;
  931. case ShaderLanguage::TYPE_FLOAT: {
  932. pi.type = Variant::REAL;
  933. } break;
  934. case ShaderLanguage::TYPE_VEC2: {
  935. pi.type = Variant::VECTOR2;
  936. } break;
  937. case ShaderLanguage::TYPE_VEC3: {
  938. pi.type = Variant::VECTOR3;
  939. } break;
  940. case ShaderLanguage::TYPE_VEC4: {
  941. if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  942. pi.type = Variant::COLOR;
  943. } else {
  944. pi.type = Variant::PLANE;
  945. }
  946. } break;
  947. case ShaderLanguage::TYPE_MAT2: {
  948. pi.type = Variant::TRANSFORM2D;
  949. } break;
  950. case ShaderLanguage::TYPE_MAT3: {
  951. pi.type = Variant::BASIS;
  952. } break;
  953. case ShaderLanguage::TYPE_MAT4: {
  954. pi.type = Variant::TRANSFORM;
  955. } break;
  956. case ShaderLanguage::TYPE_SAMPLER2D:
  957. case ShaderLanguage::TYPE_ISAMPLER2D:
  958. case ShaderLanguage::TYPE_USAMPLER2D: {
  959. pi.type = Variant::OBJECT;
  960. pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
  961. pi.hint_string = "Texture";
  962. } break;
  963. case ShaderLanguage::TYPE_SAMPLERCUBE: {
  964. pi.type = Variant::OBJECT;
  965. pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
  966. pi.hint_string = "CubeMap";
  967. } break;
  968. case ShaderLanguage::TYPE_SAMPLER2DARRAY:
  969. case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
  970. case ShaderLanguage::TYPE_USAMPLER2DARRAY:
  971. case ShaderLanguage::TYPE_SAMPLER3D:
  972. case ShaderLanguage::TYPE_ISAMPLER3D:
  973. case ShaderLanguage::TYPE_USAMPLER3D: {
  974. // Not implemented in GLES2
  975. } break;
  976. }
  977. p_param_list->push_back(pi);
  978. }
  979. }
  980. void RasterizerStorageGLES2::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
  981. Shader *shader = shader_owner.get(p_shader);
  982. ERR_FAIL_COND(!shader);
  983. ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
  984. if (p_texture.is_valid()) {
  985. shader->default_textures[p_name] = p_texture;
  986. } else {
  987. shader->default_textures.erase(p_name);
  988. }
  989. _shader_make_dirty(shader);
  990. }
  991. RID RasterizerStorageGLES2::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
  992. const Shader *shader = shader_owner.get(p_shader);
  993. ERR_FAIL_COND_V(!shader, RID());
  994. const Map<StringName, RID>::Element *E = shader->default_textures.find(p_name);
  995. if (!E) {
  996. return RID();
  997. }
  998. return E->get();
  999. }
  1000. /* COMMON MATERIAL API */
  1001. void RasterizerStorageGLES2::_material_make_dirty(Material *p_material) const {
  1002. if (p_material->dirty_list.in_list())
  1003. return;
  1004. _material_dirty_list.add(&p_material->dirty_list);
  1005. }
  1006. RID RasterizerStorageGLES2::material_create() {
  1007. Material *material = memnew(Material);
  1008. return material_owner.make_rid(material);
  1009. }
  1010. void RasterizerStorageGLES2::material_set_shader(RID p_material, RID p_shader) {
  1011. Material *material = material_owner.get(p_material);
  1012. ERR_FAIL_COND(!material);
  1013. Shader *shader = shader_owner.getornull(p_shader);
  1014. if (material->shader) {
  1015. // if a shader is present, remove the old shader
  1016. material->shader->materials.remove(&material->list);
  1017. }
  1018. material->shader = shader;
  1019. if (shader) {
  1020. shader->materials.add(&material->list);
  1021. }
  1022. _material_make_dirty(material);
  1023. }
  1024. RID RasterizerStorageGLES2::material_get_shader(RID p_material) const {
  1025. const Material *material = material_owner.get(p_material);
  1026. ERR_FAIL_COND_V(!material, RID());
  1027. if (material->shader) {
  1028. return material->shader->self;
  1029. }
  1030. return RID();
  1031. }
  1032. void RasterizerStorageGLES2::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  1033. Material *material = material_owner.get(p_material);
  1034. ERR_FAIL_COND(!material);
  1035. if (p_value.get_type() == Variant::NIL) {
  1036. material->params.erase(p_param);
  1037. } else {
  1038. material->params[p_param] = p_value;
  1039. }
  1040. _material_make_dirty(material);
  1041. }
  1042. Variant RasterizerStorageGLES2::material_get_param(RID p_material, const StringName &p_param) const {
  1043. const Material *material = material_owner.get(p_material);
  1044. ERR_FAIL_COND_V(!material, RID());
  1045. if (material->params.has(p_param)) {
  1046. return material->params[p_param];
  1047. }
  1048. return material_get_param_default(p_material, p_param);
  1049. }
  1050. Variant RasterizerStorageGLES2::material_get_param_default(RID p_material, const StringName &p_param) const {
  1051. const Material *material = material_owner.get(p_material);
  1052. ERR_FAIL_COND_V(!material, Variant());
  1053. if (material->shader) {
  1054. if (material->shader->uniforms.has(p_param)) {
  1055. Vector<ShaderLanguage::ConstantNode::Value> default_value = material->shader->uniforms[p_param].default_value;
  1056. return ShaderLanguage::constant_value_to_variant(default_value, material->shader->uniforms[p_param].type);
  1057. }
  1058. }
  1059. return Variant();
  1060. }
  1061. void RasterizerStorageGLES2::material_set_line_width(RID p_material, float p_width) {
  1062. Material *material = material_owner.getornull(p_material);
  1063. ERR_FAIL_COND(!material);
  1064. material->line_width = p_width;
  1065. }
  1066. void RasterizerStorageGLES2::material_set_next_pass(RID p_material, RID p_next_material) {
  1067. Material *material = material_owner.get(p_material);
  1068. ERR_FAIL_COND(!material);
  1069. material->next_pass = p_next_material;
  1070. }
  1071. bool RasterizerStorageGLES2::material_is_animated(RID p_material) {
  1072. Material *material = material_owner.get(p_material);
  1073. ERR_FAIL_COND_V(!material, false);
  1074. if (material->dirty_list.in_list()) {
  1075. _update_material(material);
  1076. }
  1077. bool animated = material->is_animated_cache;
  1078. if (!animated && material->next_pass.is_valid()) {
  1079. animated = material_is_animated(material->next_pass);
  1080. }
  1081. return animated;
  1082. }
  1083. bool RasterizerStorageGLES2::material_casts_shadows(RID p_material) {
  1084. Material *material = material_owner.get(p_material);
  1085. ERR_FAIL_COND_V(!material, false);
  1086. if (material->dirty_list.in_list()) {
  1087. _update_material(material);
  1088. }
  1089. bool casts_shadows = material->can_cast_shadow_cache;
  1090. if (!casts_shadows && material->next_pass.is_valid()) {
  1091. casts_shadows = material_casts_shadows(material->next_pass);
  1092. }
  1093. return casts_shadows;
  1094. }
  1095. void RasterizerStorageGLES2::material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {
  1096. Material *material = material_owner.getornull(p_material);
  1097. ERR_FAIL_COND(!material);
  1098. Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance);
  1099. if (E) {
  1100. E->get()++;
  1101. } else {
  1102. material->instance_owners[p_instance] = 1;
  1103. }
  1104. }
  1105. void RasterizerStorageGLES2::material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {
  1106. Material *material = material_owner.getornull(p_material);
  1107. ERR_FAIL_COND(!material);
  1108. Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance);
  1109. ERR_FAIL_COND(!E);
  1110. E->get()--;
  1111. if (E->get() == 0) {
  1112. material->instance_owners.erase(E);
  1113. }
  1114. }
  1115. void RasterizerStorageGLES2::material_set_render_priority(RID p_material, int priority) {
  1116. ERR_FAIL_COND(priority < VS::MATERIAL_RENDER_PRIORITY_MIN);
  1117. ERR_FAIL_COND(priority > VS::MATERIAL_RENDER_PRIORITY_MAX);
  1118. Material *material = material_owner.get(p_material);
  1119. ERR_FAIL_COND(!material);
  1120. material->render_priority = priority;
  1121. }
  1122. void RasterizerStorageGLES2::_update_material(Material *p_material) {
  1123. if (p_material->dirty_list.in_list()) {
  1124. _material_dirty_list.remove(&p_material->dirty_list);
  1125. }
  1126. if (p_material->shader && p_material->shader->dirty_list.in_list()) {
  1127. _update_shader(p_material->shader);
  1128. }
  1129. if (p_material->shader && !p_material->shader->valid) {
  1130. return;
  1131. }
  1132. {
  1133. bool can_cast_shadow = false;
  1134. bool is_animated = false;
  1135. if (p_material->shader && p_material->shader->mode == VS::SHADER_SPATIAL) {
  1136. if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
  1137. (!p_material->shader->spatial.uses_alpha || (p_material->shader->spatial.uses_alpha && p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))) {
  1138. can_cast_shadow = true;
  1139. }
  1140. if (p_material->shader->spatial.uses_discard && p_material->shader->uses_fragment_time) {
  1141. is_animated = true;
  1142. }
  1143. if (p_material->shader->spatial.uses_vertex && p_material->shader->uses_vertex_time) {
  1144. is_animated = true;
  1145. }
  1146. if (can_cast_shadow != p_material->can_cast_shadow_cache || is_animated != p_material->is_animated_cache) {
  1147. p_material->can_cast_shadow_cache = can_cast_shadow;
  1148. p_material->is_animated_cache = is_animated;
  1149. for (Map<Geometry *, int>::Element *E = p_material->geometry_owners.front(); E; E = E->next()) {
  1150. E->key()->material_changed_notify();
  1151. }
  1152. for (Map<RasterizerScene::InstanceBase *, int>::Element *E = p_material->instance_owners.front(); E; E = E->next()) {
  1153. E->key()->base_material_changed();
  1154. }
  1155. }
  1156. }
  1157. }
  1158. // uniforms and other things will be set in the use_material method in ShaderGLES2
  1159. if (p_material->shader && p_material->shader->texture_count > 0) {
  1160. p_material->textures.resize(p_material->shader->texture_count);
  1161. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_material->shader->uniforms.front(); E; E = E->next()) {
  1162. if (E->get().texture_order < 0)
  1163. continue; // not a texture, does not go here
  1164. RID texture;
  1165. Map<StringName, Variant>::Element *V = p_material->params.find(E->key());
  1166. if (V) {
  1167. texture = V->get();
  1168. }
  1169. if (!texture.is_valid()) {
  1170. Map<StringName, RID>::Element *W = p_material->shader->default_textures.find(E->key());
  1171. if (W) {
  1172. texture = W->get();
  1173. }
  1174. }
  1175. p_material->textures.write[E->get().texture_order] = Pair<StringName, RID>(E->key(), texture);
  1176. }
  1177. } else {
  1178. p_material->textures.clear();
  1179. }
  1180. }
  1181. void RasterizerStorageGLES2::_material_add_geometry(RID p_material, Geometry *p_geometry) {
  1182. Material *material = material_owner.getornull(p_material);
  1183. ERR_FAIL_COND(!material);
  1184. Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry);
  1185. if (I) {
  1186. I->get()++;
  1187. } else {
  1188. material->geometry_owners[p_geometry] = 1;
  1189. }
  1190. }
  1191. void RasterizerStorageGLES2::_material_remove_geometry(RID p_material, Geometry *p_geometry) {
  1192. Material *material = material_owner.getornull(p_material);
  1193. ERR_FAIL_COND(!material);
  1194. Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry);
  1195. ERR_FAIL_COND(!I);
  1196. I->get()--;
  1197. if (I->get() == 0) {
  1198. material->geometry_owners.erase(I);
  1199. }
  1200. }
  1201. void RasterizerStorageGLES2::update_dirty_materials() {
  1202. while (_material_dirty_list.first()) {
  1203. Material *material = _material_dirty_list.first()->self();
  1204. _update_material(material);
  1205. }
  1206. }
  1207. /* MESH API */
  1208. RID RasterizerStorageGLES2::mesh_create() {
  1209. Mesh *mesh = memnew(Mesh);
  1210. return mesh_owner.make_rid(mesh);
  1211. }
  1212. void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
  1213. PoolVector<uint8_t> array = p_array;
  1214. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1215. ERR_FAIL_COND(!mesh);
  1216. ERR_FAIL_COND(!(p_format & VS::ARRAY_FORMAT_VERTEX));
  1217. //must have index and bones, both.
  1218. {
  1219. uint32_t bones_weight = VS::ARRAY_FORMAT_BONES | VS::ARRAY_FORMAT_WEIGHTS;
  1220. ERR_EXPLAIN("Array must have both bones and weights in format or none.");
  1221. ERR_FAIL_COND((p_format & bones_weight) && (p_format & bones_weight) != bones_weight);
  1222. }
  1223. //bool has_morph = p_blend_shapes.size();
  1224. Surface::Attrib attribs[VS::ARRAY_MAX];
  1225. int stride = 0;
  1226. for (int i = 0; i < VS::ARRAY_MAX; i++) {
  1227. attribs[i].index = i;
  1228. if (!(p_format & (1 << i))) {
  1229. attribs[i].enabled = false;
  1230. attribs[i].integer = false;
  1231. continue;
  1232. }
  1233. attribs[i].enabled = true;
  1234. attribs[i].offset = stride;
  1235. attribs[i].integer = false;
  1236. switch (i) {
  1237. case VS::ARRAY_VERTEX: {
  1238. if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
  1239. attribs[i].size = 2;
  1240. } else {
  1241. attribs[i].size = (p_format & VS::ARRAY_COMPRESS_VERTEX) ? 4 : 3;
  1242. }
  1243. if (p_format & VS::ARRAY_COMPRESS_VERTEX) {
  1244. attribs[i].type = _GL_HALF_FLOAT_OES;
  1245. stride += attribs[i].size * 2;
  1246. } else {
  1247. attribs[i].type = GL_FLOAT;
  1248. stride += attribs[i].size * 4;
  1249. }
  1250. attribs[i].normalized = GL_FALSE;
  1251. } break;
  1252. case VS::ARRAY_NORMAL: {
  1253. attribs[i].size = 3;
  1254. if (p_format & VS::ARRAY_COMPRESS_NORMAL) {
  1255. attribs[i].type = GL_BYTE;
  1256. stride += 4; //pad extra byte
  1257. attribs[i].normalized = GL_TRUE;
  1258. } else {
  1259. attribs[i].type = GL_FLOAT;
  1260. stride += 12;
  1261. attribs[i].normalized = GL_FALSE;
  1262. }
  1263. } break;
  1264. case VS::ARRAY_TANGENT: {
  1265. attribs[i].size = 4;
  1266. if (p_format & VS::ARRAY_COMPRESS_TANGENT) {
  1267. attribs[i].type = GL_BYTE;
  1268. stride += 4;
  1269. attribs[i].normalized = GL_TRUE;
  1270. } else {
  1271. attribs[i].type = GL_FLOAT;
  1272. stride += 16;
  1273. attribs[i].normalized = GL_FALSE;
  1274. }
  1275. } break;
  1276. case VS::ARRAY_COLOR: {
  1277. attribs[i].size = 4;
  1278. if (p_format & VS::ARRAY_COMPRESS_COLOR) {
  1279. attribs[i].type = GL_UNSIGNED_BYTE;
  1280. stride += 4;
  1281. attribs[i].normalized = GL_TRUE;
  1282. } else {
  1283. attribs[i].type = GL_FLOAT;
  1284. stride += 16;
  1285. attribs[i].normalized = GL_FALSE;
  1286. }
  1287. } break;
  1288. case VS::ARRAY_TEX_UV: {
  1289. attribs[i].size = 2;
  1290. if (p_format & VS::ARRAY_COMPRESS_TEX_UV) {
  1291. attribs[i].type = _GL_HALF_FLOAT_OES;
  1292. stride += 4;
  1293. } else {
  1294. attribs[i].type = GL_FLOAT;
  1295. stride += 8;
  1296. }
  1297. attribs[i].normalized = GL_FALSE;
  1298. } break;
  1299. case VS::ARRAY_TEX_UV2: {
  1300. attribs[i].size = 2;
  1301. if (p_format & VS::ARRAY_COMPRESS_TEX_UV2) {
  1302. attribs[i].type = _GL_HALF_FLOAT_OES;
  1303. stride += 4;
  1304. } else {
  1305. attribs[i].type = GL_FLOAT;
  1306. stride += 8;
  1307. }
  1308. attribs[i].normalized = GL_FALSE;
  1309. } break;
  1310. case VS::ARRAY_BONES: {
  1311. attribs[i].size = 4;
  1312. if (p_format & VS::ARRAY_FLAG_USE_16_BIT_BONES) {
  1313. attribs[i].type = GL_UNSIGNED_SHORT;
  1314. stride += 8;
  1315. } else {
  1316. attribs[i].type = GL_UNSIGNED_BYTE;
  1317. stride += 4;
  1318. }
  1319. attribs[i].normalized = GL_FALSE;
  1320. attribs[i].integer = true;
  1321. } break;
  1322. case VS::ARRAY_WEIGHTS: {
  1323. attribs[i].size = 4;
  1324. if (p_format & VS::ARRAY_COMPRESS_WEIGHTS) {
  1325. attribs[i].type = GL_UNSIGNED_SHORT;
  1326. stride += 8;
  1327. attribs[i].normalized = GL_TRUE;
  1328. } else {
  1329. attribs[i].type = GL_FLOAT;
  1330. stride += 16;
  1331. attribs[i].normalized = GL_FALSE;
  1332. }
  1333. } break;
  1334. case VS::ARRAY_INDEX: {
  1335. attribs[i].size = 1;
  1336. if (p_vertex_count >= (1 << 16)) {
  1337. attribs[i].type = GL_UNSIGNED_INT;
  1338. attribs[i].stride = 4;
  1339. } else {
  1340. attribs[i].type = GL_UNSIGNED_SHORT;
  1341. attribs[i].stride = 2;
  1342. }
  1343. attribs[i].normalized = GL_FALSE;
  1344. } break;
  1345. }
  1346. }
  1347. for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
  1348. attribs[i].stride = stride;
  1349. }
  1350. //validate sizes
  1351. int array_size = stride * p_vertex_count;
  1352. int index_array_size = 0;
  1353. if (array.size() != array_size && array.size() + p_vertex_count * 2 == array_size) {
  1354. //old format, convert
  1355. array = PoolVector<uint8_t>();
  1356. array.resize(p_array.size() + p_vertex_count * 2);
  1357. PoolVector<uint8_t>::Write w = array.write();
  1358. PoolVector<uint8_t>::Read r = p_array.read();
  1359. uint16_t *w16 = (uint16_t *)w.ptr();
  1360. const uint16_t *r16 = (uint16_t *)r.ptr();
  1361. uint16_t one = Math::make_half_float(1);
  1362. for (int i = 0; i < p_vertex_count; i++) {
  1363. *w16++ = *r16++;
  1364. *w16++ = *r16++;
  1365. *w16++ = *r16++;
  1366. *w16++ = one;
  1367. for (int j = 0; j < (stride / 2) - 4; j++) {
  1368. *w16++ = *r16++;
  1369. }
  1370. }
  1371. }
  1372. ERR_FAIL_COND(array.size() != array_size);
  1373. if (p_format & VS::ARRAY_FORMAT_INDEX) {
  1374. index_array_size = attribs[VS::ARRAY_INDEX].stride * p_index_count;
  1375. }
  1376. ERR_FAIL_COND(p_index_array.size() != index_array_size);
  1377. ERR_FAIL_COND(p_blend_shapes.size() != mesh->blend_shape_count);
  1378. for (int i = 0; i < p_blend_shapes.size(); i++) {
  1379. ERR_FAIL_COND(p_blend_shapes[i].size() != array_size);
  1380. }
  1381. // all valid, create stuff
  1382. Surface *surface = memnew(Surface);
  1383. surface->active = true;
  1384. surface->array_len = p_vertex_count;
  1385. surface->index_array_len = p_index_count;
  1386. surface->array_byte_size = array.size();
  1387. surface->index_array_byte_size = p_index_array.size();
  1388. surface->primitive = p_primitive;
  1389. surface->mesh = mesh;
  1390. surface->format = p_format;
  1391. surface->skeleton_bone_aabb = p_bone_aabbs;
  1392. surface->skeleton_bone_used.resize(surface->skeleton_bone_aabb.size());
  1393. surface->aabb = p_aabb;
  1394. surface->max_bone = p_bone_aabbs.size();
  1395. surface->data = array;
  1396. surface->index_data = p_index_array;
  1397. surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size;
  1398. for (int i = 0; i < surface->skeleton_bone_used.size(); i++) {
  1399. surface->skeleton_bone_used.write[i] = surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surface->skeleton_bone_aabb[i].size.z < 0;
  1400. }
  1401. for (int i = 0; i < VS::ARRAY_MAX; i++) {
  1402. surface->attribs[i] = attribs[i];
  1403. }
  1404. // Okay, now the OpenGL stuff, wheeeeey \o/
  1405. {
  1406. PoolVector<uint8_t>::Read vr = array.read();
  1407. glGenBuffers(1, &surface->vertex_id);
  1408. glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
  1409. glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), (p_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
  1410. glBindBuffer(GL_ARRAY_BUFFER, 0);
  1411. if (p_format & VS::ARRAY_FORMAT_INDEX) {
  1412. PoolVector<uint8_t>::Read ir = p_index_array.read();
  1413. glGenBuffers(1, &surface->index_id);
  1414. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
  1415. glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_array_size, ir.ptr(), GL_STATIC_DRAW);
  1416. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  1417. }
  1418. // TODO generate wireframes
  1419. }
  1420. {
  1421. // blend shapes
  1422. for (int i = 0; i < p_blend_shapes.size(); i++) {
  1423. Surface::BlendShape mt;
  1424. PoolVector<uint8_t>::Read vr = p_blend_shapes[i].read();
  1425. surface->total_data_size += array_size;
  1426. glGenBuffers(1, &mt.vertex_id);
  1427. glBindBuffer(GL_ARRAY_BUFFER, mt.vertex_id);
  1428. glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), GL_STATIC_DRAW);
  1429. glBindBuffer(GL_ARRAY_BUFFER, 0);
  1430. surface->blend_shapes.push_back(mt);
  1431. }
  1432. }
  1433. mesh->surfaces.push_back(surface);
  1434. mesh->instance_change_notify();
  1435. info.vertex_mem += surface->total_data_size;
  1436. }
  1437. void RasterizerStorageGLES2::mesh_set_blend_shape_count(RID p_mesh, int p_amount) {
  1438. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1439. ERR_FAIL_COND(!mesh);
  1440. ERR_FAIL_COND(mesh->surfaces.size() != 0);
  1441. ERR_FAIL_COND(p_amount < 0);
  1442. mesh->blend_shape_count = p_amount;
  1443. }
  1444. int RasterizerStorageGLES2::mesh_get_blend_shape_count(RID p_mesh) const {
  1445. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1446. ERR_FAIL_COND_V(!mesh, 0);
  1447. return mesh->blend_shape_count;
  1448. }
  1449. void RasterizerStorageGLES2::mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {
  1450. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1451. ERR_FAIL_COND(!mesh);
  1452. mesh->blend_shape_mode = p_mode;
  1453. }
  1454. VS::BlendShapeMode RasterizerStorageGLES2::mesh_get_blend_shape_mode(RID p_mesh) const {
  1455. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1456. ERR_FAIL_COND_V(!mesh, VS::BLEND_SHAPE_MODE_NORMALIZED);
  1457. return mesh->blend_shape_mode;
  1458. }
  1459. void RasterizerStorageGLES2::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {
  1460. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1461. ERR_FAIL_COND(!mesh);
  1462. ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
  1463. int total_size = p_data.size();
  1464. ERR_FAIL_COND(p_offset + total_size > mesh->surfaces[p_surface]->array_byte_size);
  1465. PoolVector<uint8_t>::Read r = p_data.read();
  1466. glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->vertex_id);
  1467. glBufferSubData(GL_ARRAY_BUFFER, p_offset, total_size, r.ptr());
  1468. glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
  1469. }
  1470. void RasterizerStorageGLES2::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  1471. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1472. ERR_FAIL_COND(!mesh);
  1473. ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
  1474. if (mesh->surfaces[p_surface]->material == p_material)
  1475. return;
  1476. if (mesh->surfaces[p_surface]->material.is_valid()) {
  1477. _material_remove_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]);
  1478. }
  1479. mesh->surfaces[p_surface]->material = p_material;
  1480. if (mesh->surfaces[p_surface]->material.is_valid()) {
  1481. _material_add_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]);
  1482. }
  1483. mesh->instance_material_change_notify();
  1484. }
  1485. RID RasterizerStorageGLES2::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  1486. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1487. ERR_FAIL_COND_V(!mesh, RID());
  1488. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID());
  1489. return mesh->surfaces[p_surface]->material;
  1490. }
  1491. int RasterizerStorageGLES2::mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
  1492. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1493. ERR_FAIL_COND_V(!mesh, 0);
  1494. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
  1495. return mesh->surfaces[p_surface]->array_len;
  1496. }
  1497. int RasterizerStorageGLES2::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
  1498. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1499. ERR_FAIL_COND_V(!mesh, 0);
  1500. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
  1501. return mesh->surfaces[p_surface]->index_array_len;
  1502. }
  1503. PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_array(RID p_mesh, int p_surface) const {
  1504. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1505. ERR_FAIL_COND_V(!mesh, PoolVector<uint8_t>());
  1506. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>());
  1507. Surface *surface = mesh->surfaces[p_surface];
  1508. return surface->data;
  1509. }
  1510. PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
  1511. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1512. ERR_FAIL_COND_V(!mesh, PoolVector<uint8_t>());
  1513. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>());
  1514. Surface *surface = mesh->surfaces[p_surface];
  1515. return surface->index_data;
  1516. }
  1517. uint32_t RasterizerStorageGLES2::mesh_surface_get_format(RID p_mesh, int p_surface) const {
  1518. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1519. ERR_FAIL_COND_V(!mesh, 0);
  1520. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
  1521. return mesh->surfaces[p_surface]->format;
  1522. }
  1523. VS::PrimitiveType RasterizerStorageGLES2::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
  1524. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1525. ERR_FAIL_COND_V(!mesh, VS::PRIMITIVE_MAX);
  1526. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_MAX);
  1527. return mesh->surfaces[p_surface]->primitive;
  1528. }
  1529. AABB RasterizerStorageGLES2::mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
  1530. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1531. ERR_FAIL_COND_V(!mesh, AABB());
  1532. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), AABB());
  1533. return mesh->surfaces[p_surface]->aabb;
  1534. }
  1535. Vector<PoolVector<uint8_t> > RasterizerStorageGLES2::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
  1536. WARN_PRINT("GLES2 mesh_surface_get_blend_shapes is not implemented");
  1537. return Vector<PoolVector<uint8_t> >();
  1538. }
  1539. Vector<AABB> RasterizerStorageGLES2::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
  1540. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1541. ERR_FAIL_COND_V(!mesh, Vector<AABB>());
  1542. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<AABB>());
  1543. return mesh->surfaces[p_surface]->skeleton_bone_aabb;
  1544. }
  1545. void RasterizerStorageGLES2::mesh_remove_surface(RID p_mesh, int p_surface) {
  1546. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1547. ERR_FAIL_COND(!mesh);
  1548. ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
  1549. Surface *surface = mesh->surfaces[p_surface];
  1550. if (surface->material.is_valid()) {
  1551. // TODO _material_remove_geometry(surface->material, mesh->surfaces[p_surface]);
  1552. }
  1553. glDeleteBuffers(1, &surface->vertex_id);
  1554. if (surface->index_id) {
  1555. glDeleteBuffers(1, &surface->index_id);
  1556. }
  1557. for (int i = 0; i < surface->blend_shapes.size(); i++) {
  1558. glDeleteBuffers(1, &surface->blend_shapes[i].vertex_id);
  1559. }
  1560. info.vertex_mem -= surface->total_data_size;
  1561. mesh->instance_material_change_notify();
  1562. memdelete(surface);
  1563. mesh->surfaces.remove(p_surface);
  1564. mesh->instance_change_notify();
  1565. }
  1566. int RasterizerStorageGLES2::mesh_get_surface_count(RID p_mesh) const {
  1567. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1568. ERR_FAIL_COND_V(!mesh, 0);
  1569. return mesh->surfaces.size();
  1570. }
  1571. void RasterizerStorageGLES2::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  1572. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1573. ERR_FAIL_COND(!mesh);
  1574. mesh->custom_aabb = p_aabb;
  1575. }
  1576. AABB RasterizerStorageGLES2::mesh_get_custom_aabb(RID p_mesh) const {
  1577. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1578. ERR_FAIL_COND_V(!mesh, AABB());
  1579. return mesh->custom_aabb;
  1580. }
  1581. AABB RasterizerStorageGLES2::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
  1582. Mesh *mesh = mesh_owner.get(p_mesh);
  1583. ERR_FAIL_COND_V(!mesh, AABB());
  1584. if (mesh->custom_aabb != AABB())
  1585. return mesh->custom_aabb;
  1586. // TODO handle skeletons
  1587. AABB aabb;
  1588. if (mesh->surfaces.size() >= 1) {
  1589. aabb = mesh->surfaces[0]->aabb;
  1590. }
  1591. for (int i = 0; i < mesh->surfaces.size(); i++) {
  1592. aabb.merge_with(mesh->surfaces[i]->aabb);
  1593. }
  1594. return aabb;
  1595. }
  1596. void RasterizerStorageGLES2::mesh_clear(RID p_mesh) {
  1597. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1598. ERR_FAIL_COND(!mesh);
  1599. while (mesh->surfaces.size()) {
  1600. mesh_remove_surface(p_mesh, 0);
  1601. }
  1602. }
  1603. /* MULTIMESH API */
  1604. RID RasterizerStorageGLES2::multimesh_create() {
  1605. MultiMesh *multimesh = memnew(MultiMesh);
  1606. return multimesh_owner.make_rid(multimesh);
  1607. }
  1608. void RasterizerStorageGLES2::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data) {
  1609. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1610. ERR_FAIL_COND(!multimesh);
  1611. if (multimesh->size == p_instances && multimesh->transform_format == p_transform_format && multimesh->color_format == p_color_format && multimesh->custom_data_format == p_data) {
  1612. return;
  1613. }
  1614. multimesh->size = p_instances;
  1615. multimesh->color_format = p_color_format;
  1616. multimesh->transform_format = p_transform_format;
  1617. multimesh->custom_data_format = p_data;
  1618. if (multimesh->size) {
  1619. multimesh->data.resize(0);
  1620. }
  1621. if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
  1622. multimesh->xform_floats = 8;
  1623. } else {
  1624. multimesh->xform_floats = 12;
  1625. }
  1626. if (multimesh->color_format == VS::MULTIMESH_COLOR_NONE) {
  1627. multimesh->color_floats = 0;
  1628. } else if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
  1629. multimesh->color_floats = 1;
  1630. } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
  1631. multimesh->color_floats = 4;
  1632. }
  1633. if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE) {
  1634. multimesh->custom_data_floats = 0;
  1635. } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
  1636. multimesh->custom_data_floats = 1;
  1637. } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
  1638. multimesh->custom_data_floats = 4;
  1639. }
  1640. int format_floats = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  1641. multimesh->data.resize(format_floats * p_instances);
  1642. for (int i = 0; i < p_instances * format_floats; i += format_floats) {
  1643. int color_from = 0;
  1644. int custom_data_from = 0;
  1645. if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
  1646. multimesh->data.write[i + 0] = 1.0;
  1647. multimesh->data.write[i + 1] = 0.0;
  1648. multimesh->data.write[i + 2] = 0.0;
  1649. multimesh->data.write[i + 3] = 0.0;
  1650. multimesh->data.write[i + 4] = 0.0;
  1651. multimesh->data.write[i + 5] = 1.0;
  1652. multimesh->data.write[i + 6] = 0.0;
  1653. multimesh->data.write[i + 7] = 0.0;
  1654. color_from = 8;
  1655. custom_data_from = 8;
  1656. } else {
  1657. multimesh->data.write[i + 0] = 1.0;
  1658. multimesh->data.write[i + 1] = 0.0;
  1659. multimesh->data.write[i + 2] = 0.0;
  1660. multimesh->data.write[i + 3] = 0.0;
  1661. multimesh->data.write[i + 4] = 0.0;
  1662. multimesh->data.write[i + 5] = 1.0;
  1663. multimesh->data.write[i + 6] = 0.0;
  1664. multimesh->data.write[i + 7] = 0.0;
  1665. multimesh->data.write[i + 8] = 0.0;
  1666. multimesh->data.write[i + 9] = 0.0;
  1667. multimesh->data.write[i + 10] = 1.0;
  1668. multimesh->data.write[i + 11] = 0.0;
  1669. color_from = 12;
  1670. custom_data_from = 12;
  1671. }
  1672. if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
  1673. union {
  1674. uint32_t colu;
  1675. float colf;
  1676. } cu;
  1677. cu.colu = 0xFFFFFFFF;
  1678. multimesh->data.write[i + color_from + 0] = cu.colf;
  1679. custom_data_from = color_from + 1;
  1680. } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
  1681. multimesh->data.write[i + color_from + 0] = 1.0;
  1682. multimesh->data.write[i + color_from + 1] = 1.0;
  1683. multimesh->data.write[i + color_from + 2] = 1.0;
  1684. multimesh->data.write[i + color_from + 3] = 1.0;
  1685. custom_data_from = color_from + 4;
  1686. }
  1687. if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
  1688. union {
  1689. uint32_t colu;
  1690. float colf;
  1691. } cu;
  1692. cu.colu = 0;
  1693. multimesh->data.write[i + custom_data_from + 0] = cu.colf;
  1694. } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
  1695. multimesh->data.write[i + custom_data_from + 0] = 0.0;
  1696. multimesh->data.write[i + custom_data_from + 1] = 0.0;
  1697. multimesh->data.write[i + custom_data_from + 2] = 0.0;
  1698. multimesh->data.write[i + custom_data_from + 3] = 0.0;
  1699. }
  1700. }
  1701. multimesh->dirty_aabb = true;
  1702. multimesh->dirty_data = true;
  1703. if (!multimesh->update_list.in_list()) {
  1704. multimesh_update_list.add(&multimesh->update_list);
  1705. }
  1706. }
  1707. int RasterizerStorageGLES2::multimesh_get_instance_count(RID p_multimesh) const {
  1708. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1709. ERR_FAIL_COND_V(!multimesh, 0);
  1710. return multimesh->size;
  1711. }
  1712. void RasterizerStorageGLES2::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  1713. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1714. ERR_FAIL_COND(!multimesh);
  1715. if (multimesh->mesh.is_valid()) {
  1716. Mesh *mesh = mesh_owner.getornull(multimesh->mesh);
  1717. if (mesh) {
  1718. mesh->multimeshes.remove(&multimesh->mesh_list);
  1719. }
  1720. }
  1721. multimesh->mesh = p_mesh;
  1722. if (multimesh->mesh.is_valid()) {
  1723. Mesh *mesh = mesh_owner.getornull(multimesh->mesh);
  1724. if (mesh) {
  1725. mesh->multimeshes.add(&multimesh->mesh_list);
  1726. }
  1727. }
  1728. multimesh->dirty_aabb = true;
  1729. if (!multimesh->update_list.in_list()) {
  1730. multimesh_update_list.add(&multimesh->update_list);
  1731. }
  1732. }
  1733. void RasterizerStorageGLES2::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
  1734. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1735. ERR_FAIL_COND(!multimesh);
  1736. ERR_FAIL_INDEX(p_index, multimesh->size);
  1737. ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D);
  1738. int stride = multimesh->color_floats + multimesh->custom_data_floats + multimesh->xform_floats;
  1739. float *dataptr = &multimesh->data.write[stride * p_index];
  1740. dataptr[0] = p_transform.basis.elements[0][0];
  1741. dataptr[1] = p_transform.basis.elements[0][1];
  1742. dataptr[2] = p_transform.basis.elements[0][2];
  1743. dataptr[3] = p_transform.origin.x;
  1744. dataptr[4] = p_transform.basis.elements[1][0];
  1745. dataptr[5] = p_transform.basis.elements[1][1];
  1746. dataptr[6] = p_transform.basis.elements[1][2];
  1747. dataptr[7] = p_transform.origin.y;
  1748. dataptr[8] = p_transform.basis.elements[2][0];
  1749. dataptr[9] = p_transform.basis.elements[2][1];
  1750. dataptr[10] = p_transform.basis.elements[2][2];
  1751. dataptr[11] = p_transform.origin.z;
  1752. multimesh->dirty_data = true;
  1753. multimesh->dirty_aabb = true;
  1754. if (!multimesh->update_list.in_list()) {
  1755. multimesh_update_list.add(&multimesh->update_list);
  1756. }
  1757. }
  1758. void RasterizerStorageGLES2::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  1759. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1760. ERR_FAIL_COND(!multimesh);
  1761. ERR_FAIL_INDEX(p_index, multimesh->size);
  1762. ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D);
  1763. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  1764. float *dataptr = &multimesh->data.write[stride * p_index];
  1765. dataptr[0] = p_transform.elements[0][0];
  1766. dataptr[1] = p_transform.elements[1][0];
  1767. dataptr[2] = 0;
  1768. dataptr[3] = p_transform.elements[2][0];
  1769. dataptr[4] = p_transform.elements[0][1];
  1770. dataptr[5] = p_transform.elements[1][1];
  1771. dataptr[6] = 0;
  1772. dataptr[7] = p_transform.elements[2][1];
  1773. multimesh->dirty_data = true;
  1774. multimesh->dirty_aabb = true;
  1775. if (!multimesh->update_list.in_list()) {
  1776. multimesh_update_list.add(&multimesh->update_list);
  1777. }
  1778. }
  1779. void RasterizerStorageGLES2::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  1780. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1781. ERR_FAIL_COND(!multimesh);
  1782. ERR_FAIL_INDEX(p_index, multimesh->size);
  1783. ERR_FAIL_COND(multimesh->color_format == VS::MULTIMESH_COLOR_NONE);
  1784. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  1785. float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats];
  1786. if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
  1787. uint8_t *data8 = (uint8_t *)dataptr;
  1788. data8[0] = CLAMP(p_color.r * 255.0, 0, 255);
  1789. data8[1] = CLAMP(p_color.g * 255.0, 0, 255);
  1790. data8[2] = CLAMP(p_color.b * 255.0, 0, 255);
  1791. data8[3] = CLAMP(p_color.a * 255.0, 0, 255);
  1792. } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
  1793. dataptr[0] = p_color.r;
  1794. dataptr[1] = p_color.g;
  1795. dataptr[2] = p_color.b;
  1796. dataptr[3] = p_color.a;
  1797. }
  1798. multimesh->dirty_data = true;
  1799. multimesh->dirty_aabb = true;
  1800. if (!multimesh->update_list.in_list()) {
  1801. multimesh_update_list.add(&multimesh->update_list);
  1802. }
  1803. }
  1804. void RasterizerStorageGLES2::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_custom_data) {
  1805. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1806. ERR_FAIL_COND(!multimesh);
  1807. ERR_FAIL_INDEX(p_index, multimesh->size);
  1808. ERR_FAIL_COND(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE);
  1809. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  1810. float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
  1811. if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
  1812. uint8_t *data8 = (uint8_t *)dataptr;
  1813. data8[0] = CLAMP(p_custom_data.r * 255.0, 0, 255);
  1814. data8[1] = CLAMP(p_custom_data.g * 255.0, 0, 255);
  1815. data8[2] = CLAMP(p_custom_data.b * 255.0, 0, 255);
  1816. data8[3] = CLAMP(p_custom_data.a * 255.0, 0, 255);
  1817. } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
  1818. dataptr[0] = p_custom_data.r;
  1819. dataptr[1] = p_custom_data.g;
  1820. dataptr[2] = p_custom_data.b;
  1821. dataptr[3] = p_custom_data.a;
  1822. }
  1823. multimesh->dirty_data = true;
  1824. multimesh->dirty_aabb = true;
  1825. if (!multimesh->update_list.in_list()) {
  1826. multimesh_update_list.add(&multimesh->update_list);
  1827. }
  1828. }
  1829. RID RasterizerStorageGLES2::multimesh_get_mesh(RID p_multimesh) const {
  1830. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1831. ERR_FAIL_COND_V(!multimesh, RID());
  1832. return multimesh->mesh;
  1833. }
  1834. Transform RasterizerStorageGLES2::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  1835. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1836. ERR_FAIL_COND_V(!multimesh, Transform());
  1837. ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform());
  1838. ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D, Transform());
  1839. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  1840. float *dataptr = &multimesh->data.write[stride * p_index];
  1841. Transform xform;
  1842. xform.basis.elements[0][0] = dataptr[0];
  1843. xform.basis.elements[0][1] = dataptr[1];
  1844. xform.basis.elements[0][2] = dataptr[2];
  1845. xform.origin.x = dataptr[3];
  1846. xform.basis.elements[1][0] = dataptr[4];
  1847. xform.basis.elements[1][1] = dataptr[5];
  1848. xform.basis.elements[1][2] = dataptr[6];
  1849. xform.origin.y = dataptr[7];
  1850. xform.basis.elements[2][0] = dataptr[8];
  1851. xform.basis.elements[2][1] = dataptr[9];
  1852. xform.basis.elements[2][2] = dataptr[10];
  1853. xform.origin.z = dataptr[11];
  1854. return xform;
  1855. }
  1856. Transform2D RasterizerStorageGLES2::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  1857. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1858. ERR_FAIL_COND_V(!multimesh, Transform2D());
  1859. ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform2D());
  1860. ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D, Transform2D());
  1861. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  1862. float *dataptr = &multimesh->data.write[stride * p_index];
  1863. Transform2D xform;
  1864. xform.elements[0][0] = dataptr[0];
  1865. xform.elements[1][0] = dataptr[1];
  1866. xform.elements[2][0] = dataptr[3];
  1867. xform.elements[0][1] = dataptr[4];
  1868. xform.elements[1][1] = dataptr[5];
  1869. xform.elements[2][1] = dataptr[7];
  1870. return xform;
  1871. }
  1872. Color RasterizerStorageGLES2::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  1873. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1874. ERR_FAIL_COND_V(!multimesh, Color());
  1875. ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
  1876. ERR_FAIL_COND_V(multimesh->color_format == VS::MULTIMESH_COLOR_NONE, Color());
  1877. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  1878. float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats];
  1879. if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
  1880. union {
  1881. uint32_t colu;
  1882. float colf;
  1883. } cu;
  1884. cu.colf = dataptr[0];
  1885. return Color::hex(BSWAP32(cu.colu));
  1886. } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
  1887. Color c;
  1888. c.r = dataptr[0];
  1889. c.g = dataptr[1];
  1890. c.b = dataptr[2];
  1891. c.a = dataptr[3];
  1892. return c;
  1893. }
  1894. return Color();
  1895. }
  1896. Color RasterizerStorageGLES2::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  1897. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1898. ERR_FAIL_COND_V(!multimesh, Color());
  1899. ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
  1900. ERR_FAIL_COND_V(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE, Color());
  1901. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  1902. float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
  1903. if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
  1904. union {
  1905. uint32_t colu;
  1906. float colf;
  1907. } cu;
  1908. cu.colf = dataptr[0];
  1909. return Color::hex(BSWAP32(cu.colu));
  1910. } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
  1911. Color c;
  1912. c.r = dataptr[0];
  1913. c.g = dataptr[1];
  1914. c.b = dataptr[2];
  1915. c.a = dataptr[3];
  1916. return c;
  1917. }
  1918. return Color();
  1919. }
  1920. void RasterizerStorageGLES2::multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {
  1921. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1922. ERR_FAIL_COND(!multimesh);
  1923. int dsize = multimesh->data.size();
  1924. ERR_FAIL_COND(dsize != p_array.size());
  1925. PoolVector<float>::Read r = p_array.read();
  1926. copymem(multimesh->data.ptrw(), r.ptr(), dsize * sizeof(float));
  1927. multimesh->dirty_data = true;
  1928. multimesh->dirty_aabb = true;
  1929. if (!multimesh->update_list.in_list()) {
  1930. multimesh_update_list.add(&multimesh->update_list);
  1931. }
  1932. }
  1933. void RasterizerStorageGLES2::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  1934. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1935. ERR_FAIL_COND(!multimesh);
  1936. multimesh->visible_instances = p_visible;
  1937. }
  1938. int RasterizerStorageGLES2::multimesh_get_visible_instances(RID p_multimesh) const {
  1939. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1940. ERR_FAIL_COND_V(!multimesh, -1);
  1941. return multimesh->visible_instances;
  1942. }
  1943. AABB RasterizerStorageGLES2::multimesh_get_aabb(RID p_multimesh) const {
  1944. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1945. ERR_FAIL_COND_V(!multimesh, AABB());
  1946. const_cast<RasterizerStorageGLES2 *>(this)->update_dirty_multimeshes();
  1947. return multimesh->aabb;
  1948. }
  1949. void RasterizerStorageGLES2::update_dirty_multimeshes() {
  1950. while (multimesh_update_list.first()) {
  1951. MultiMesh *multimesh = multimesh_update_list.first()->self();
  1952. if (multimesh->size && multimesh->dirty_aabb) {
  1953. AABB mesh_aabb;
  1954. if (multimesh->mesh.is_valid()) {
  1955. mesh_aabb = mesh_get_aabb(multimesh->mesh, RID());
  1956. }
  1957. mesh_aabb.size += Vector3(0.001, 0.001, 0.001); //in case mesh is empty in one of the sides
  1958. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  1959. int count = multimesh->data.size();
  1960. float *data = multimesh->data.ptrw();
  1961. AABB aabb;
  1962. if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
  1963. for (int i = 0; i < count; i += stride) {
  1964. float *dataptr = &data[i];
  1965. Transform xform;
  1966. xform.basis[0][0] = dataptr[0];
  1967. xform.basis[0][1] = dataptr[1];
  1968. xform.origin[0] = dataptr[3];
  1969. xform.basis[1][0] = dataptr[4];
  1970. xform.basis[1][1] = dataptr[5];
  1971. xform.origin[1] = dataptr[7];
  1972. AABB laabb = xform.xform(mesh_aabb);
  1973. if (i == 0) {
  1974. aabb = laabb;
  1975. } else {
  1976. aabb.merge_with(laabb);
  1977. }
  1978. }
  1979. } else {
  1980. for (int i = 0; i < count; i += stride) {
  1981. float *dataptr = &data[i];
  1982. Transform xform;
  1983. xform.basis.elements[0][0] = dataptr[0];
  1984. xform.basis.elements[0][1] = dataptr[1];
  1985. xform.basis.elements[0][2] = dataptr[2];
  1986. xform.origin.x = dataptr[3];
  1987. xform.basis.elements[1][0] = dataptr[4];
  1988. xform.basis.elements[1][1] = dataptr[5];
  1989. xform.basis.elements[1][2] = dataptr[6];
  1990. xform.origin.y = dataptr[7];
  1991. xform.basis.elements[2][0] = dataptr[8];
  1992. xform.basis.elements[2][1] = dataptr[9];
  1993. xform.basis.elements[2][2] = dataptr[10];
  1994. xform.origin.z = dataptr[11];
  1995. AABB laabb = xform.xform(mesh_aabb);
  1996. if (i == 0) {
  1997. aabb = laabb;
  1998. } else {
  1999. aabb.merge_with(laabb);
  2000. }
  2001. }
  2002. }
  2003. multimesh->aabb = aabb;
  2004. }
  2005. multimesh->dirty_aabb = false;
  2006. multimesh->dirty_data = false;
  2007. multimesh->instance_change_notify();
  2008. multimesh_update_list.remove(multimesh_update_list.first());
  2009. }
  2010. }
  2011. /* IMMEDIATE API */
  2012. RID RasterizerStorageGLES2::immediate_create() {
  2013. Immediate *im = memnew(Immediate);
  2014. return immediate_owner.make_rid(im);
  2015. }
  2016. void RasterizerStorageGLES2::immediate_begin(RID p_immediate, VS::PrimitiveType p_primitive, RID p_texture) {
  2017. Immediate *im = immediate_owner.get(p_immediate);
  2018. ERR_FAIL_COND(!im);
  2019. ERR_FAIL_COND(im->building);
  2020. Immediate::Chunk ic;
  2021. ic.texture = p_texture;
  2022. ic.primitive = p_primitive;
  2023. im->chunks.push_back(ic);
  2024. im->mask = 0;
  2025. im->building = true;
  2026. }
  2027. void RasterizerStorageGLES2::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {
  2028. Immediate *im = immediate_owner.get(p_immediate);
  2029. ERR_FAIL_COND(!im);
  2030. ERR_FAIL_COND(!im->building);
  2031. Immediate::Chunk *c = &im->chunks.back()->get();
  2032. if (c->vertices.empty() && im->chunks.size() == 1) {
  2033. im->aabb.position = p_vertex;
  2034. im->aabb.size = Vector3();
  2035. } else {
  2036. im->aabb.expand_to(p_vertex);
  2037. }
  2038. if (im->mask & VS::ARRAY_FORMAT_NORMAL)
  2039. c->normals.push_back(chunk_normal);
  2040. if (im->mask & VS::ARRAY_FORMAT_TANGENT)
  2041. c->tangents.push_back(chunk_tangent);
  2042. if (im->mask & VS::ARRAY_FORMAT_COLOR)
  2043. c->colors.push_back(chunk_color);
  2044. if (im->mask & VS::ARRAY_FORMAT_TEX_UV)
  2045. c->uvs.push_back(chunk_uv);
  2046. if (im->mask & VS::ARRAY_FORMAT_TEX_UV2)
  2047. c->uv2s.push_back(chunk_uv2);
  2048. im->mask |= VS::ARRAY_FORMAT_VERTEX;
  2049. c->vertices.push_back(p_vertex);
  2050. }
  2051. void RasterizerStorageGLES2::immediate_normal(RID p_immediate, const Vector3 &p_normal) {
  2052. Immediate *im = immediate_owner.get(p_immediate);
  2053. ERR_FAIL_COND(!im);
  2054. ERR_FAIL_COND(!im->building);
  2055. im->mask |= VS::ARRAY_FORMAT_NORMAL;
  2056. chunk_normal = p_normal;
  2057. }
  2058. void RasterizerStorageGLES2::immediate_tangent(RID p_immediate, const Plane &p_tangent) {
  2059. Immediate *im = immediate_owner.get(p_immediate);
  2060. ERR_FAIL_COND(!im);
  2061. ERR_FAIL_COND(!im->building);
  2062. im->mask |= VS::ARRAY_FORMAT_TANGENT;
  2063. chunk_tangent = p_tangent;
  2064. }
  2065. void RasterizerStorageGLES2::immediate_color(RID p_immediate, const Color &p_color) {
  2066. Immediate *im = immediate_owner.get(p_immediate);
  2067. ERR_FAIL_COND(!im);
  2068. ERR_FAIL_COND(!im->building);
  2069. im->mask |= VS::ARRAY_FORMAT_COLOR;
  2070. chunk_color = p_color;
  2071. }
  2072. void RasterizerStorageGLES2::immediate_uv(RID p_immediate, const Vector2 &tex_uv) {
  2073. Immediate *im = immediate_owner.get(p_immediate);
  2074. ERR_FAIL_COND(!im);
  2075. ERR_FAIL_COND(!im->building);
  2076. im->mask |= VS::ARRAY_FORMAT_TEX_UV;
  2077. chunk_uv = tex_uv;
  2078. }
  2079. void RasterizerStorageGLES2::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {
  2080. Immediate *im = immediate_owner.get(p_immediate);
  2081. ERR_FAIL_COND(!im);
  2082. ERR_FAIL_COND(!im->building);
  2083. im->mask |= VS::ARRAY_FORMAT_TEX_UV2;
  2084. chunk_uv2 = tex_uv;
  2085. }
  2086. void RasterizerStorageGLES2::immediate_end(RID p_immediate) {
  2087. Immediate *im = immediate_owner.get(p_immediate);
  2088. ERR_FAIL_COND(!im);
  2089. ERR_FAIL_COND(!im->building);
  2090. im->building = false;
  2091. im->instance_change_notify();
  2092. }
  2093. void RasterizerStorageGLES2::immediate_clear(RID p_immediate) {
  2094. Immediate *im = immediate_owner.get(p_immediate);
  2095. ERR_FAIL_COND(!im);
  2096. ERR_FAIL_COND(im->building);
  2097. im->chunks.clear();
  2098. im->instance_change_notify();
  2099. }
  2100. AABB RasterizerStorageGLES2::immediate_get_aabb(RID p_immediate) const {
  2101. Immediate *im = immediate_owner.get(p_immediate);
  2102. ERR_FAIL_COND_V(!im, AABB());
  2103. return im->aabb;
  2104. }
  2105. void RasterizerStorageGLES2::immediate_set_material(RID p_immediate, RID p_material) {
  2106. Immediate *im = immediate_owner.get(p_immediate);
  2107. ERR_FAIL_COND(!im);
  2108. im->material = p_material;
  2109. im->instance_material_change_notify();
  2110. }
  2111. RID RasterizerStorageGLES2::immediate_get_material(RID p_immediate) const {
  2112. const Immediate *im = immediate_owner.get(p_immediate);
  2113. ERR_FAIL_COND_V(!im, RID());
  2114. return im->material;
  2115. }
  2116. /* SKELETON API */
  2117. RID RasterizerStorageGLES2::skeleton_create() {
  2118. Skeleton *skeleton = memnew(Skeleton);
  2119. return skeleton_owner.make_rid(skeleton);
  2120. }
  2121. void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  2122. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2123. ERR_FAIL_COND(!skeleton);
  2124. ERR_FAIL_COND(p_bones < 0);
  2125. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
  2126. return;
  2127. }
  2128. skeleton->size = p_bones;
  2129. skeleton->use_2d = p_2d_skeleton;
  2130. // TODO use float texture for vertex shader
  2131. if (config.float_texture_supported) {
  2132. glGenTextures(1, &skeleton->tex_id);
  2133. glActiveTexture(GL_TEXTURE0);
  2134. glBindTexture(GL_TEXTURE_2D, skeleton->tex_id);
  2135. #ifdef GLES_OVER_GL
  2136. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_bones * 3, 1, 0, GL_RGBA, GL_FLOAT, NULL);
  2137. #else
  2138. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * 3, 1, 0, GL_RGBA, GL_FLOAT, NULL);
  2139. #endif
  2140. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  2141. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  2142. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  2143. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  2144. glBindTexture(GL_TEXTURE_2D, 0);
  2145. }
  2146. if (skeleton->use_2d) {
  2147. skeleton->bone_data.resize(p_bones * 4 * 2);
  2148. } else {
  2149. skeleton->bone_data.resize(p_bones * 4 * 3);
  2150. }
  2151. }
  2152. int RasterizerStorageGLES2::skeleton_get_bone_count(RID p_skeleton) const {
  2153. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2154. ERR_FAIL_COND_V(!skeleton, 0);
  2155. return skeleton->size;
  2156. }
  2157. void RasterizerStorageGLES2::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
  2158. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2159. ERR_FAIL_COND(!skeleton);
  2160. ERR_FAIL_INDEX(p_bone, skeleton->size);
  2161. ERR_FAIL_COND(skeleton->use_2d);
  2162. float *bone_data = skeleton->bone_data.ptrw();
  2163. int base_offset = p_bone * 4 * 3;
  2164. bone_data[base_offset + 0] = p_transform.basis[0].x;
  2165. bone_data[base_offset + 1] = p_transform.basis[0].y;
  2166. bone_data[base_offset + 2] = p_transform.basis[0].z;
  2167. bone_data[base_offset + 3] = p_transform.origin.x;
  2168. bone_data[base_offset + 4] = p_transform.basis[1].x;
  2169. bone_data[base_offset + 5] = p_transform.basis[1].y;
  2170. bone_data[base_offset + 6] = p_transform.basis[1].z;
  2171. bone_data[base_offset + 7] = p_transform.origin.y;
  2172. bone_data[base_offset + 8] = p_transform.basis[2].x;
  2173. bone_data[base_offset + 9] = p_transform.basis[2].y;
  2174. bone_data[base_offset + 10] = p_transform.basis[2].z;
  2175. bone_data[base_offset + 11] = p_transform.origin.z;
  2176. if (!skeleton->update_list.in_list()) {
  2177. skeleton_update_list.add(&skeleton->update_list);
  2178. }
  2179. }
  2180. Transform RasterizerStorageGLES2::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  2181. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2182. ERR_FAIL_COND_V(!skeleton, Transform());
  2183. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform());
  2184. ERR_FAIL_COND_V(skeleton->use_2d, Transform());
  2185. const float *bone_data = skeleton->bone_data.ptr();
  2186. Transform ret;
  2187. int base_offset = p_bone * 4 * 3;
  2188. ret.basis[0].x = bone_data[base_offset + 0];
  2189. ret.basis[0].y = bone_data[base_offset + 1];
  2190. ret.basis[0].z = bone_data[base_offset + 2];
  2191. ret.origin.x = bone_data[base_offset + 3];
  2192. ret.basis[1].x = bone_data[base_offset + 4];
  2193. ret.basis[1].y = bone_data[base_offset + 5];
  2194. ret.basis[1].z = bone_data[base_offset + 6];
  2195. ret.origin.y = bone_data[base_offset + 7];
  2196. ret.basis[2].x = bone_data[base_offset + 8];
  2197. ret.basis[2].y = bone_data[base_offset + 9];
  2198. ret.basis[2].z = bone_data[base_offset + 10];
  2199. ret.origin.z = bone_data[base_offset + 11];
  2200. return ret;
  2201. }
  2202. void RasterizerStorageGLES2::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  2203. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2204. ERR_FAIL_COND(!skeleton);
  2205. ERR_FAIL_INDEX(p_bone, skeleton->size);
  2206. ERR_FAIL_COND(!skeleton->use_2d);
  2207. float *bone_data = skeleton->bone_data.ptrw();
  2208. int base_offset = p_bone * 4 * 2;
  2209. bone_data[base_offset + 0] = p_transform[0][0];
  2210. bone_data[base_offset + 1] = p_transform[1][0];
  2211. bone_data[base_offset + 2] = 0;
  2212. bone_data[base_offset + 3] = p_transform[2][0];
  2213. bone_data[base_offset + 4] = p_transform[0][1];
  2214. bone_data[base_offset + 5] = p_transform[1][1];
  2215. bone_data[base_offset + 6] = 0;
  2216. bone_data[base_offset + 7] = p_transform[2][1];
  2217. if (!skeleton->update_list.in_list()) {
  2218. skeleton_update_list.add(&skeleton->update_list);
  2219. }
  2220. }
  2221. Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  2222. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2223. ERR_FAIL_COND_V(!skeleton, Transform2D());
  2224. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  2225. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  2226. const float *bone_data = skeleton->bone_data.ptr();
  2227. Transform2D ret;
  2228. int base_offset = p_bone * 4 * 2;
  2229. ret[0][0] = bone_data[base_offset + 0];
  2230. ret[1][0] = bone_data[base_offset + 1];
  2231. ret[2][0] = bone_data[base_offset + 3];
  2232. ret[0][1] = bone_data[base_offset + 4];
  2233. ret[1][1] = bone_data[base_offset + 5];
  2234. ret[2][1] = bone_data[base_offset + 7];
  2235. return ret;
  2236. }
  2237. void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  2238. }
  2239. void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size) {
  2240. glBindBuffer(GL_ARRAY_BUFFER, resources.skeleton_transform_buffer);
  2241. if (p_size > resources.skeleton_transform_buffer_size) {
  2242. // new requested buffer is bigger, so resizing the GPU buffer
  2243. resources.skeleton_transform_buffer_size = p_size;
  2244. glBufferData(GL_ARRAY_BUFFER, p_size * sizeof(float), p_data.read().ptr(), GL_DYNAMIC_DRAW);
  2245. } else {
  2246. glBufferSubData(GL_ARRAY_BUFFER, 0, p_size * sizeof(float), p_data.read().ptr());
  2247. }
  2248. glBindBuffer(GL_ARRAY_BUFFER, 0);
  2249. }
  2250. void RasterizerStorageGLES2::update_dirty_skeletons() {
  2251. if (!config.float_texture_supported)
  2252. return;
  2253. glActiveTexture(GL_TEXTURE0);
  2254. while (skeleton_update_list.first()) {
  2255. Skeleton *skeleton = skeleton_update_list.first()->self();
  2256. if (skeleton->size) {
  2257. glBindTexture(GL_TEXTURE_2D, skeleton->tex_id);
  2258. glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, skeleton->size * 3, 1, GL_RGBA, GL_FLOAT, skeleton->bone_data.ptr());
  2259. }
  2260. for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) {
  2261. E->get()->base_changed();
  2262. }
  2263. skeleton_update_list.remove(skeleton_update_list.first());
  2264. }
  2265. }
  2266. /* Light API */
  2267. RID RasterizerStorageGLES2::light_create(VS::LightType p_type) {
  2268. Light *light = memnew(Light);
  2269. light->type = p_type;
  2270. light->param[VS::LIGHT_PARAM_ENERGY] = 1.0;
  2271. light->param[VS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  2272. light->param[VS::LIGHT_PARAM_SPECULAR] = 0.5;
  2273. light->param[VS::LIGHT_PARAM_RANGE] = 1.0;
  2274. light->param[VS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  2275. light->param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] = 45;
  2276. light->param[VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  2277. light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  2278. light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  2279. light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  2280. light->param[VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 0.1;
  2281. light->param[VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE] = 0.1;
  2282. light->color = Color(1, 1, 1, 1);
  2283. light->shadow = false;
  2284. light->negative = false;
  2285. light->cull_mask = 0xFFFFFFFF;
  2286. light->directional_shadow_mode = VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
  2287. light->omni_shadow_mode = VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
  2288. light->omni_shadow_detail = VS::LIGHT_OMNI_SHADOW_DETAIL_VERTICAL;
  2289. light->directional_blend_splits = false;
  2290. light->directional_range_mode = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE;
  2291. light->reverse_cull = false;
  2292. light->version = 0;
  2293. return light_owner.make_rid(light);
  2294. }
  2295. void RasterizerStorageGLES2::light_set_color(RID p_light, const Color &p_color) {
  2296. Light *light = light_owner.getornull(p_light);
  2297. ERR_FAIL_COND(!light);
  2298. light->color = p_color;
  2299. }
  2300. void RasterizerStorageGLES2::light_set_param(RID p_light, VS::LightParam p_param, float p_value) {
  2301. Light *light = light_owner.getornull(p_light);
  2302. ERR_FAIL_COND(!light);
  2303. ERR_FAIL_INDEX(p_param, VS::LIGHT_PARAM_MAX);
  2304. switch (p_param) {
  2305. case VS::LIGHT_PARAM_RANGE:
  2306. case VS::LIGHT_PARAM_SPOT_ANGLE:
  2307. case VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  2308. case VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  2309. case VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  2310. case VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  2311. case VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  2312. case VS::LIGHT_PARAM_SHADOW_BIAS: {
  2313. light->version++;
  2314. light->instance_change_notify();
  2315. } break;
  2316. default: {}
  2317. }
  2318. light->param[p_param] = p_value;
  2319. }
  2320. void RasterizerStorageGLES2::light_set_shadow(RID p_light, bool p_enabled) {
  2321. Light *light = light_owner.getornull(p_light);
  2322. ERR_FAIL_COND(!light);
  2323. light->shadow = p_enabled;
  2324. light->version++;
  2325. light->instance_change_notify();
  2326. }
  2327. void RasterizerStorageGLES2::light_set_shadow_color(RID p_light, const Color &p_color) {
  2328. Light *light = light_owner.getornull(p_light);
  2329. ERR_FAIL_COND(!light);
  2330. light->shadow_color = p_color;
  2331. }
  2332. void RasterizerStorageGLES2::light_set_projector(RID p_light, RID p_texture) {
  2333. Light *light = light_owner.getornull(p_light);
  2334. ERR_FAIL_COND(!light);
  2335. light->projector = p_texture;
  2336. }
  2337. void RasterizerStorageGLES2::light_set_negative(RID p_light, bool p_enable) {
  2338. Light *light = light_owner.getornull(p_light);
  2339. ERR_FAIL_COND(!light);
  2340. light->negative = p_enable;
  2341. }
  2342. void RasterizerStorageGLES2::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  2343. Light *light = light_owner.getornull(p_light);
  2344. ERR_FAIL_COND(!light);
  2345. light->cull_mask = p_mask;
  2346. light->version++;
  2347. light->instance_change_notify();
  2348. }
  2349. void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  2350. Light *light = light_owner.getornull(p_light);
  2351. ERR_FAIL_COND(!light);
  2352. light->reverse_cull = p_enabled;
  2353. }
  2354. void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
  2355. Light *light = light_owner.getornull(p_light);
  2356. ERR_FAIL_COND(!light);
  2357. light->omni_shadow_mode = p_mode;
  2358. light->version++;
  2359. light->instance_change_notify();
  2360. }
  2361. VS::LightOmniShadowMode RasterizerStorageGLES2::light_omni_get_shadow_mode(RID p_light) {
  2362. Light *light = light_owner.getornull(p_light);
  2363. ERR_FAIL_COND_V(!light, VS::LIGHT_OMNI_SHADOW_CUBE);
  2364. return light->omni_shadow_mode;
  2365. }
  2366. void RasterizerStorageGLES2::light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) {
  2367. Light *light = light_owner.getornull(p_light);
  2368. ERR_FAIL_COND(!light);
  2369. light->omni_shadow_detail = p_detail;
  2370. light->version++;
  2371. light->instance_change_notify();
  2372. }
  2373. void RasterizerStorageGLES2::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) {
  2374. Light *light = light_owner.getornull(p_light);
  2375. ERR_FAIL_COND(!light);
  2376. light->directional_shadow_mode = p_mode;
  2377. light->version++;
  2378. light->instance_change_notify();
  2379. }
  2380. void RasterizerStorageGLES2::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  2381. Light *light = light_owner.getornull(p_light);
  2382. ERR_FAIL_COND(!light);
  2383. light->directional_blend_splits = p_enable;
  2384. light->version++;
  2385. light->instance_change_notify();
  2386. }
  2387. bool RasterizerStorageGLES2::light_directional_get_blend_splits(RID p_light) const {
  2388. Light *light = light_owner.getornull(p_light);
  2389. ERR_FAIL_COND_V(!light, false);
  2390. return light->directional_blend_splits;
  2391. }
  2392. VS::LightDirectionalShadowMode RasterizerStorageGLES2::light_directional_get_shadow_mode(RID p_light) {
  2393. Light *light = light_owner.getornull(p_light);
  2394. ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  2395. return light->directional_shadow_mode;
  2396. }
  2397. void RasterizerStorageGLES2::light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) {
  2398. Light *light = light_owner.getornull(p_light);
  2399. ERR_FAIL_COND(!light);
  2400. light->directional_range_mode = p_range_mode;
  2401. }
  2402. VS::LightDirectionalShadowDepthRangeMode RasterizerStorageGLES2::light_directional_get_shadow_depth_range_mode(RID p_light) const {
  2403. Light *light = light_owner.getornull(p_light);
  2404. ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
  2405. return light->directional_range_mode;
  2406. }
  2407. VS::LightType RasterizerStorageGLES2::light_get_type(RID p_light) const {
  2408. Light *light = light_owner.getornull(p_light);
  2409. ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL);
  2410. return light->type;
  2411. }
  2412. float RasterizerStorageGLES2::light_get_param(RID p_light, VS::LightParam p_param) {
  2413. Light *light = light_owner.getornull(p_light);
  2414. ERR_FAIL_COND_V(!light, 0.0);
  2415. ERR_FAIL_INDEX_V(p_param, VS::LIGHT_PARAM_MAX, 0.0);
  2416. return light->param[p_param];
  2417. }
  2418. Color RasterizerStorageGLES2::light_get_color(RID p_light) {
  2419. Light *light = light_owner.getornull(p_light);
  2420. ERR_FAIL_COND_V(!light, Color());
  2421. return light->color;
  2422. }
  2423. bool RasterizerStorageGLES2::light_has_shadow(RID p_light) const {
  2424. Light *light = light_owner.getornull(p_light);
  2425. ERR_FAIL_COND_V(!light, false);
  2426. return light->shadow;
  2427. }
  2428. uint64_t RasterizerStorageGLES2::light_get_version(RID p_light) const {
  2429. Light *light = light_owner.getornull(p_light);
  2430. ERR_FAIL_COND_V(!light, 0);
  2431. return light->version;
  2432. }
  2433. AABB RasterizerStorageGLES2::light_get_aabb(RID p_light) const {
  2434. Light *light = light_owner.getornull(p_light);
  2435. ERR_FAIL_COND_V(!light, AABB());
  2436. switch (light->type) {
  2437. case VS::LIGHT_SPOT: {
  2438. float len = light->param[VS::LIGHT_PARAM_RANGE];
  2439. float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  2440. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  2441. } break;
  2442. case VS::LIGHT_OMNI: {
  2443. float r = light->param[VS::LIGHT_PARAM_RANGE];
  2444. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  2445. } break;
  2446. case VS::LIGHT_DIRECTIONAL: {
  2447. return AABB();
  2448. } break;
  2449. }
  2450. ERR_FAIL_V(AABB());
  2451. return AABB();
  2452. }
  2453. /* PROBE API */
  2454. RID RasterizerStorageGLES2::reflection_probe_create() {
  2455. ReflectionProbe *reflection_probe = memnew(ReflectionProbe);
  2456. reflection_probe->intensity = 1.0;
  2457. reflection_probe->interior_ambient = Color();
  2458. reflection_probe->interior_ambient_energy = 1.0;
  2459. reflection_probe->max_distance = 0;
  2460. reflection_probe->extents = Vector3(1, 1, 1);
  2461. reflection_probe->origin_offset = Vector3(0, 0, 0);
  2462. reflection_probe->interior = false;
  2463. reflection_probe->box_projection = false;
  2464. reflection_probe->enable_shadows = false;
  2465. reflection_probe->cull_mask = (1 << 20) - 1;
  2466. reflection_probe->update_mode = VS::REFLECTION_PROBE_UPDATE_ONCE;
  2467. reflection_probe->resolution = 128;
  2468. return reflection_probe_owner.make_rid(reflection_probe);
  2469. }
  2470. void RasterizerStorageGLES2::reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) {
  2471. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2472. ERR_FAIL_COND(!reflection_probe);
  2473. reflection_probe->update_mode = p_mode;
  2474. reflection_probe->instance_change_notify();
  2475. }
  2476. void RasterizerStorageGLES2::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  2477. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2478. ERR_FAIL_COND(!reflection_probe);
  2479. reflection_probe->intensity = p_intensity;
  2480. }
  2481. void RasterizerStorageGLES2::reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) {
  2482. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2483. ERR_FAIL_COND(!reflection_probe);
  2484. reflection_probe->interior_ambient = p_ambient;
  2485. }
  2486. void RasterizerStorageGLES2::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) {
  2487. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2488. ERR_FAIL_COND(!reflection_probe);
  2489. reflection_probe->interior_ambient_energy = p_energy;
  2490. }
  2491. void RasterizerStorageGLES2::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) {
  2492. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2493. ERR_FAIL_COND(!reflection_probe);
  2494. reflection_probe->interior_ambient_probe_contrib = p_contrib;
  2495. }
  2496. void RasterizerStorageGLES2::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  2497. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2498. ERR_FAIL_COND(!reflection_probe);
  2499. reflection_probe->max_distance = p_distance;
  2500. reflection_probe->instance_change_notify();
  2501. }
  2502. void RasterizerStorageGLES2::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  2503. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2504. ERR_FAIL_COND(!reflection_probe);
  2505. reflection_probe->extents = p_extents;
  2506. reflection_probe->instance_change_notify();
  2507. }
  2508. void RasterizerStorageGLES2::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  2509. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2510. ERR_FAIL_COND(!reflection_probe);
  2511. reflection_probe->origin_offset = p_offset;
  2512. reflection_probe->instance_change_notify();
  2513. }
  2514. void RasterizerStorageGLES2::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  2515. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2516. ERR_FAIL_COND(!reflection_probe);
  2517. reflection_probe->interior = p_enable;
  2518. }
  2519. void RasterizerStorageGLES2::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  2520. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2521. ERR_FAIL_COND(!reflection_probe);
  2522. reflection_probe->box_projection = p_enable;
  2523. }
  2524. void RasterizerStorageGLES2::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  2525. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2526. ERR_FAIL_COND(!reflection_probe);
  2527. reflection_probe->enable_shadows = p_enable;
  2528. reflection_probe->instance_change_notify();
  2529. }
  2530. void RasterizerStorageGLES2::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  2531. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2532. ERR_FAIL_COND(!reflection_probe);
  2533. reflection_probe->cull_mask = p_layers;
  2534. reflection_probe->instance_change_notify();
  2535. }
  2536. void RasterizerStorageGLES2::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  2537. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2538. ERR_FAIL_COND(!reflection_probe);
  2539. reflection_probe->resolution = p_resolution;
  2540. }
  2541. AABB RasterizerStorageGLES2::reflection_probe_get_aabb(RID p_probe) const {
  2542. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2543. ERR_FAIL_COND_V(!reflection_probe, AABB());
  2544. AABB aabb;
  2545. aabb.position = -reflection_probe->extents;
  2546. aabb.size = reflection_probe->extents * 2.0;
  2547. return aabb;
  2548. }
  2549. VS::ReflectionProbeUpdateMode RasterizerStorageGLES2::reflection_probe_get_update_mode(RID p_probe) const {
  2550. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2551. ERR_FAIL_COND_V(!reflection_probe, VS::REFLECTION_PROBE_UPDATE_ALWAYS);
  2552. return reflection_probe->update_mode;
  2553. }
  2554. uint32_t RasterizerStorageGLES2::reflection_probe_get_cull_mask(RID p_probe) const {
  2555. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2556. ERR_FAIL_COND_V(!reflection_probe, 0);
  2557. return reflection_probe->cull_mask;
  2558. }
  2559. Vector3 RasterizerStorageGLES2::reflection_probe_get_extents(RID p_probe) const {
  2560. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2561. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  2562. return reflection_probe->extents;
  2563. }
  2564. Vector3 RasterizerStorageGLES2::reflection_probe_get_origin_offset(RID p_probe) const {
  2565. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2566. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  2567. return reflection_probe->origin_offset;
  2568. }
  2569. bool RasterizerStorageGLES2::reflection_probe_renders_shadows(RID p_probe) const {
  2570. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2571. ERR_FAIL_COND_V(!reflection_probe, false);
  2572. return reflection_probe->enable_shadows;
  2573. }
  2574. float RasterizerStorageGLES2::reflection_probe_get_origin_max_distance(RID p_probe) const {
  2575. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2576. ERR_FAIL_COND_V(!reflection_probe, 0);
  2577. return reflection_probe->max_distance;
  2578. }
  2579. int RasterizerStorageGLES2::reflection_probe_get_resolution(RID p_probe) const {
  2580. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2581. ERR_FAIL_COND_V(!reflection_probe, 0);
  2582. return reflection_probe->resolution;
  2583. }
  2584. RID RasterizerStorageGLES2::gi_probe_create() {
  2585. return RID();
  2586. }
  2587. void RasterizerStorageGLES2::gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) {
  2588. }
  2589. AABB RasterizerStorageGLES2::gi_probe_get_bounds(RID p_probe) const {
  2590. return AABB();
  2591. }
  2592. void RasterizerStorageGLES2::gi_probe_set_cell_size(RID p_probe, float p_size) {
  2593. }
  2594. float RasterizerStorageGLES2::gi_probe_get_cell_size(RID p_probe) const {
  2595. return 0.0;
  2596. }
  2597. void RasterizerStorageGLES2::gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) {
  2598. }
  2599. Transform RasterizerStorageGLES2::gi_probe_get_to_cell_xform(RID p_probe) const {
  2600. return Transform();
  2601. }
  2602. void RasterizerStorageGLES2::gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) {
  2603. }
  2604. PoolVector<int> RasterizerStorageGLES2::gi_probe_get_dynamic_data(RID p_probe) const {
  2605. return PoolVector<int>();
  2606. }
  2607. void RasterizerStorageGLES2::gi_probe_set_dynamic_range(RID p_probe, int p_range) {
  2608. }
  2609. int RasterizerStorageGLES2::gi_probe_get_dynamic_range(RID p_probe) const {
  2610. return 0;
  2611. }
  2612. void RasterizerStorageGLES2::gi_probe_set_energy(RID p_probe, float p_range) {
  2613. }
  2614. void RasterizerStorageGLES2::gi_probe_set_bias(RID p_probe, float p_range) {
  2615. }
  2616. void RasterizerStorageGLES2::gi_probe_set_normal_bias(RID p_probe, float p_range) {
  2617. }
  2618. void RasterizerStorageGLES2::gi_probe_set_propagation(RID p_probe, float p_range) {
  2619. }
  2620. void RasterizerStorageGLES2::gi_probe_set_interior(RID p_probe, bool p_enable) {
  2621. }
  2622. bool RasterizerStorageGLES2::gi_probe_is_interior(RID p_probe) const {
  2623. return false;
  2624. }
  2625. void RasterizerStorageGLES2::gi_probe_set_compress(RID p_probe, bool p_enable) {
  2626. }
  2627. bool RasterizerStorageGLES2::gi_probe_is_compressed(RID p_probe) const {
  2628. return false;
  2629. }
  2630. float RasterizerStorageGLES2::gi_probe_get_energy(RID p_probe) const {
  2631. return 0;
  2632. }
  2633. float RasterizerStorageGLES2::gi_probe_get_bias(RID p_probe) const {
  2634. return 0;
  2635. }
  2636. float RasterizerStorageGLES2::gi_probe_get_normal_bias(RID p_probe) const {
  2637. return 0;
  2638. }
  2639. float RasterizerStorageGLES2::gi_probe_get_propagation(RID p_probe) const {
  2640. return 0;
  2641. }
  2642. uint32_t RasterizerStorageGLES2::gi_probe_get_version(RID p_probe) {
  2643. return 0;
  2644. }
  2645. RasterizerStorage::GIProbeCompression RasterizerStorageGLES2::gi_probe_get_dynamic_data_get_preferred_compression() const {
  2646. return GI_PROBE_UNCOMPRESSED;
  2647. }
  2648. RID RasterizerStorageGLES2::gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) {
  2649. return RID();
  2650. }
  2651. void RasterizerStorageGLES2::gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) {
  2652. }
  2653. ///////
  2654. RID RasterizerStorageGLES2::lightmap_capture_create() {
  2655. LightmapCapture *capture = memnew(LightmapCapture);
  2656. return lightmap_capture_data_owner.make_rid(capture);
  2657. }
  2658. void RasterizerStorageGLES2::lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {
  2659. LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  2660. ERR_FAIL_COND(!capture);
  2661. capture->bounds = p_bounds;
  2662. capture->instance_change_notify();
  2663. }
  2664. AABB RasterizerStorageGLES2::lightmap_capture_get_bounds(RID p_capture) const {
  2665. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  2666. ERR_FAIL_COND_V(!capture, AABB());
  2667. return capture->bounds;
  2668. }
  2669. void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) {
  2670. LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  2671. ERR_FAIL_COND(!capture);
  2672. ERR_FAIL_COND(p_octree.size() == 0 || (p_octree.size() % sizeof(LightmapCaptureOctree)) != 0);
  2673. capture->octree.resize(p_octree.size() / sizeof(LightmapCaptureOctree));
  2674. if (p_octree.size()) {
  2675. PoolVector<LightmapCaptureOctree>::Write w = capture->octree.write();
  2676. PoolVector<uint8_t>::Read r = p_octree.read();
  2677. copymem(w.ptr(), r.ptr(), p_octree.size());
  2678. }
  2679. capture->instance_change_notify();
  2680. }
  2681. PoolVector<uint8_t> RasterizerStorageGLES2::lightmap_capture_get_octree(RID p_capture) const {
  2682. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  2683. ERR_FAIL_COND_V(!capture, PoolVector<uint8_t>());
  2684. if (capture->octree.size() == 0)
  2685. return PoolVector<uint8_t>();
  2686. PoolVector<uint8_t> ret;
  2687. ret.resize(capture->octree.size() * sizeof(LightmapCaptureOctree));
  2688. {
  2689. PoolVector<LightmapCaptureOctree>::Read r = capture->octree.read();
  2690. PoolVector<uint8_t>::Write w = ret.write();
  2691. copymem(w.ptr(), r.ptr(), ret.size());
  2692. }
  2693. return ret;
  2694. }
  2695. void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) {
  2696. LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  2697. ERR_FAIL_COND(!capture);
  2698. capture->cell_xform = p_xform;
  2699. }
  2700. Transform RasterizerStorageGLES2::lightmap_capture_get_octree_cell_transform(RID p_capture) const {
  2701. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  2702. ERR_FAIL_COND_V(!capture, Transform());
  2703. return capture->cell_xform;
  2704. }
  2705. void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) {
  2706. LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  2707. ERR_FAIL_COND(!capture);
  2708. capture->cell_subdiv = p_subdiv;
  2709. }
  2710. int RasterizerStorageGLES2::lightmap_capture_get_octree_cell_subdiv(RID p_capture) const {
  2711. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  2712. ERR_FAIL_COND_V(!capture, 0);
  2713. return capture->cell_subdiv;
  2714. }
  2715. void RasterizerStorageGLES2::lightmap_capture_set_energy(RID p_capture, float p_energy) {
  2716. LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  2717. ERR_FAIL_COND(!capture);
  2718. capture->energy = p_energy;
  2719. }
  2720. float RasterizerStorageGLES2::lightmap_capture_get_energy(RID p_capture) const {
  2721. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  2722. ERR_FAIL_COND_V(!capture, 0);
  2723. return capture->energy;
  2724. }
  2725. const PoolVector<RasterizerStorage::LightmapCaptureOctree> *RasterizerStorageGLES2::lightmap_capture_get_octree_ptr(RID p_capture) const {
  2726. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  2727. ERR_FAIL_COND_V(!capture, NULL);
  2728. return &capture->octree;
  2729. }
  2730. ///////
  2731. RID RasterizerStorageGLES2::particles_create() {
  2732. return RID();
  2733. }
  2734. void RasterizerStorageGLES2::particles_set_emitting(RID p_particles, bool p_emitting) {
  2735. }
  2736. bool RasterizerStorageGLES2::particles_get_emitting(RID p_particles) {
  2737. return false;
  2738. }
  2739. void RasterizerStorageGLES2::particles_set_amount(RID p_particles, int p_amount) {
  2740. }
  2741. void RasterizerStorageGLES2::particles_set_lifetime(RID p_particles, float p_lifetime) {
  2742. }
  2743. void RasterizerStorageGLES2::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  2744. }
  2745. void RasterizerStorageGLES2::particles_set_pre_process_time(RID p_particles, float p_time) {
  2746. }
  2747. void RasterizerStorageGLES2::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {
  2748. }
  2749. void RasterizerStorageGLES2::particles_set_randomness_ratio(RID p_particles, float p_ratio) {
  2750. }
  2751. void RasterizerStorageGLES2::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  2752. }
  2753. void RasterizerStorageGLES2::particles_set_speed_scale(RID p_particles, float p_scale) {
  2754. }
  2755. void RasterizerStorageGLES2::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  2756. }
  2757. void RasterizerStorageGLES2::particles_set_fixed_fps(RID p_particles, int p_fps) {
  2758. }
  2759. void RasterizerStorageGLES2::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  2760. }
  2761. void RasterizerStorageGLES2::particles_set_process_material(RID p_particles, RID p_material) {
  2762. }
  2763. void RasterizerStorageGLES2::particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) {
  2764. }
  2765. void RasterizerStorageGLES2::particles_set_draw_passes(RID p_particles, int p_passes) {
  2766. }
  2767. void RasterizerStorageGLES2::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  2768. }
  2769. void RasterizerStorageGLES2::particles_restart(RID p_particles) {
  2770. }
  2771. void RasterizerStorageGLES2::particles_request_process(RID p_particles) {
  2772. }
  2773. AABB RasterizerStorageGLES2::particles_get_current_aabb(RID p_particles) {
  2774. return AABB();
  2775. }
  2776. AABB RasterizerStorageGLES2::particles_get_aabb(RID p_particles) const {
  2777. return AABB();
  2778. }
  2779. void RasterizerStorageGLES2::particles_set_emission_transform(RID p_particles, const Transform &p_transform) {
  2780. }
  2781. int RasterizerStorageGLES2::particles_get_draw_passes(RID p_particles) const {
  2782. return 0;
  2783. }
  2784. RID RasterizerStorageGLES2::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  2785. return RID();
  2786. }
  2787. void RasterizerStorageGLES2::update_particles() {
  2788. }
  2789. ////////
  2790. void RasterizerStorageGLES2::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
  2791. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2792. ERR_FAIL_COND(!skeleton);
  2793. skeleton->instances.insert(p_instance);
  2794. }
  2795. void RasterizerStorageGLES2::instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
  2796. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2797. ERR_FAIL_COND(!skeleton);
  2798. skeleton->instances.erase(p_instance);
  2799. }
  2800. void RasterizerStorageGLES2::instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
  2801. Instantiable *inst = NULL;
  2802. switch (p_instance->base_type) {
  2803. case VS::INSTANCE_MESH: {
  2804. inst = mesh_owner.getornull(p_base);
  2805. ERR_FAIL_COND(!inst);
  2806. } break;
  2807. case VS::INSTANCE_MULTIMESH: {
  2808. inst = multimesh_owner.getornull(p_base);
  2809. ERR_FAIL_COND(!inst);
  2810. } break;
  2811. case VS::INSTANCE_IMMEDIATE: {
  2812. inst = immediate_owner.getornull(p_base);
  2813. ERR_FAIL_COND(!inst);
  2814. } break;
  2815. /*case VS::INSTANCE_PARTICLES: {
  2816. inst = particles_owner.getornull(p_base);
  2817. ERR_FAIL_COND(!inst);
  2818. } break;*/
  2819. case VS::INSTANCE_REFLECTION_PROBE: {
  2820. inst = reflection_probe_owner.getornull(p_base);
  2821. ERR_FAIL_COND(!inst);
  2822. } break;
  2823. case VS::INSTANCE_LIGHT: {
  2824. inst = light_owner.getornull(p_base);
  2825. ERR_FAIL_COND(!inst);
  2826. } break;
  2827. /*case VS::INSTANCE_GI_PROBE: {
  2828. inst = gi_probe_owner.getornull(p_base);
  2829. ERR_FAIL_COND(!inst);
  2830. } break;*/
  2831. case VS::INSTANCE_LIGHTMAP_CAPTURE: {
  2832. inst = lightmap_capture_data_owner.getornull(p_base);
  2833. ERR_FAIL_COND(!inst);
  2834. } break;
  2835. default: {
  2836. if (!inst) {
  2837. ERR_FAIL();
  2838. }
  2839. }
  2840. }
  2841. inst->instance_list.add(&p_instance->dependency_item);
  2842. }
  2843. void RasterizerStorageGLES2::instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
  2844. Instantiable *inst = NULL;
  2845. switch (p_instance->base_type) {
  2846. case VS::INSTANCE_MESH: {
  2847. inst = mesh_owner.getornull(p_base);
  2848. ERR_FAIL_COND(!inst);
  2849. } break;
  2850. case VS::INSTANCE_MULTIMESH: {
  2851. inst = multimesh_owner.getornull(p_base);
  2852. ERR_FAIL_COND(!inst);
  2853. } break;
  2854. case VS::INSTANCE_IMMEDIATE: {
  2855. inst = immediate_owner.getornull(p_base);
  2856. ERR_FAIL_COND(!inst);
  2857. } break;
  2858. /*case VS::INSTANCE_PARTICLES: {
  2859. inst = particles_owner.getornull(p_base);
  2860. ERR_FAIL_COND(!inst);
  2861. } break;*/
  2862. case VS::INSTANCE_REFLECTION_PROBE: {
  2863. inst = reflection_probe_owner.getornull(p_base);
  2864. ERR_FAIL_COND(!inst);
  2865. } break;
  2866. case VS::INSTANCE_LIGHT: {
  2867. inst = light_owner.getornull(p_base);
  2868. ERR_FAIL_COND(!inst);
  2869. } break;
  2870. /*case VS::INSTANCE_GI_PROBE: {
  2871. inst = gi_probe_owner.getornull(p_base);
  2872. ERR_FAIL_COND(!inst);
  2873. } break; */
  2874. case VS::INSTANCE_LIGHTMAP_CAPTURE: {
  2875. inst = lightmap_capture_data_owner.getornull(p_base);
  2876. ERR_FAIL_COND(!inst);
  2877. } break;
  2878. default: {
  2879. if (!inst) {
  2880. ERR_FAIL();
  2881. }
  2882. }
  2883. }
  2884. ERR_FAIL_COND(!inst);
  2885. inst->instance_list.remove(&p_instance->dependency_item);
  2886. }
  2887. /* RENDER TARGET */
  2888. void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
  2889. if (rt->width <= 0 || rt->height <= 0)
  2890. return;
  2891. Texture *texture = texture_owner.getornull(rt->texture);
  2892. ERR_FAIL_COND(!texture);
  2893. // create fbo
  2894. glGenFramebuffers(1, &rt->fbo);
  2895. glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
  2896. // color
  2897. glGenTextures(1, &rt->color);
  2898. glBindTexture(GL_TEXTURE_2D, rt->color);
  2899. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
  2900. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  2901. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  2902. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  2903. } else {
  2904. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  2905. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  2906. }
  2907. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  2908. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  2909. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
  2910. // depth
  2911. glGenRenderbuffers(1, &rt->depth);
  2912. glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
  2913. glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, rt->width, rt->height);
  2914. glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
  2915. GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  2916. if (status != GL_FRAMEBUFFER_COMPLETE) {
  2917. glDeleteRenderbuffers(1, &rt->fbo);
  2918. glDeleteTextures(1, &rt->depth);
  2919. glDeleteTextures(1, &rt->color);
  2920. rt->fbo = 0;
  2921. rt->width = 0;
  2922. rt->height = 0;
  2923. rt->color = 0;
  2924. rt->depth = 0;
  2925. texture->tex_id = 0;
  2926. texture->active = false;
  2927. WARN_PRINT("Could not create framebuffer!!");
  2928. return;
  2929. }
  2930. texture->format = Image::FORMAT_RGBA8;
  2931. texture->gl_format_cache = GL_RGBA;
  2932. texture->gl_type_cache = GL_UNSIGNED_BYTE;
  2933. texture->gl_internal_format_cache = GL_RGBA;
  2934. texture->tex_id = rt->color;
  2935. texture->width = rt->width;
  2936. texture->alloc_width = rt->width;
  2937. texture->height = rt->height;
  2938. texture->alloc_height = rt->height;
  2939. texture->active = true;
  2940. texture_set_flags(rt->texture, texture->flags);
  2941. glClearColor(0, 0, 0, 0);
  2942. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  2943. // copy texscreen buffers
  2944. {
  2945. int w = rt->width;
  2946. int h = rt->height;
  2947. glGenTextures(1, &rt->copy_screen_effect.color);
  2948. glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color);
  2949. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
  2950. glGenFramebuffers(1, &rt->copy_screen_effect.fbo);
  2951. glBindFramebuffer(GL_FRAMEBUFFER, rt->copy_screen_effect.fbo);
  2952. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
  2953. GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  2954. if (status != GL_FRAMEBUFFER_COMPLETE) {
  2955. _render_target_clear(rt);
  2956. ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
  2957. }
  2958. }
  2959. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
  2960. }
  2961. void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) {
  2962. if (rt->fbo) {
  2963. glDeleteFramebuffers(1, &rt->fbo);
  2964. glDeleteTextures(1, &rt->color);
  2965. rt->fbo = 0;
  2966. }
  2967. if (rt->depth) {
  2968. glDeleteRenderbuffers(1, &rt->depth);
  2969. rt->depth = 0;
  2970. }
  2971. Texture *tex = texture_owner.get(rt->texture);
  2972. tex->alloc_height = 0;
  2973. tex->alloc_width = 0;
  2974. tex->width = 0;
  2975. tex->height = 0;
  2976. tex->active = false;
  2977. // TODO hardcoded texscreen copy effect
  2978. if (rt->copy_screen_effect.color) {
  2979. glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo);
  2980. rt->copy_screen_effect.fbo = 0;
  2981. glDeleteTextures(1, &rt->copy_screen_effect.color);
  2982. rt->copy_screen_effect.color = 0;
  2983. }
  2984. }
  2985. RID RasterizerStorageGLES2::render_target_create() {
  2986. RenderTarget *rt = memnew(RenderTarget);
  2987. Texture *t = memnew(Texture);
  2988. t->flags = 0;
  2989. t->width = 0;
  2990. t->height = 0;
  2991. t->alloc_height = 0;
  2992. t->alloc_width = 0;
  2993. t->format = Image::FORMAT_R8;
  2994. t->target = GL_TEXTURE_2D;
  2995. t->gl_format_cache = 0;
  2996. t->gl_internal_format_cache = 0;
  2997. t->gl_type_cache = 0;
  2998. t->data_size = 0;
  2999. t->total_data_size = 0;
  3000. t->ignore_mipmaps = false;
  3001. t->compressed = false;
  3002. t->mipmaps = 1;
  3003. t->active = true;
  3004. t->tex_id = 0;
  3005. t->render_target = rt;
  3006. rt->texture = texture_owner.make_rid(t);
  3007. return render_target_owner.make_rid(rt);
  3008. }
  3009. void RasterizerStorageGLES2::render_target_set_size(RID p_render_target, int p_width, int p_height) {
  3010. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3011. ERR_FAIL_COND(!rt);
  3012. if (p_width == rt->width && p_height == rt->height)
  3013. return;
  3014. _render_target_clear(rt);
  3015. rt->width = p_width;
  3016. rt->height = p_height;
  3017. _render_target_allocate(rt);
  3018. }
  3019. RID RasterizerStorageGLES2::render_target_get_texture(RID p_render_target) const {
  3020. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3021. ERR_FAIL_COND_V(!rt, RID());
  3022. return rt->texture;
  3023. }
  3024. void RasterizerStorageGLES2::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  3025. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3026. ERR_FAIL_COND(!rt);
  3027. rt->flags[p_flag] = p_value;
  3028. switch (p_flag) {
  3029. case RENDER_TARGET_HDR:
  3030. case RENDER_TARGET_NO_3D:
  3031. case RENDER_TARGET_NO_SAMPLING:
  3032. case RENDER_TARGET_NO_3D_EFFECTS: {
  3033. //must reset for these formats
  3034. _render_target_clear(rt);
  3035. _render_target_allocate(rt);
  3036. } break;
  3037. default: {}
  3038. }
  3039. }
  3040. bool RasterizerStorageGLES2::render_target_was_used(RID p_render_target) {
  3041. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3042. ERR_FAIL_COND_V(!rt, false);
  3043. return rt->used_in_frame;
  3044. }
  3045. void RasterizerStorageGLES2::render_target_clear_used(RID p_render_target) {
  3046. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3047. ERR_FAIL_COND(!rt);
  3048. rt->used_in_frame = false;
  3049. }
  3050. void RasterizerStorageGLES2::render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) {
  3051. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3052. ERR_FAIL_COND(!rt);
  3053. if (rt->msaa == p_msaa)
  3054. return;
  3055. _render_target_clear(rt);
  3056. rt->msaa = p_msaa;
  3057. _render_target_allocate(rt);
  3058. }
  3059. /* CANVAS SHADOW */
  3060. RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) {
  3061. return RID();
  3062. }
  3063. /* LIGHT SHADOW MAPPING */
  3064. RID RasterizerStorageGLES2::canvas_light_occluder_create() {
  3065. return RID();
  3066. }
  3067. void RasterizerStorageGLES2::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {
  3068. }
  3069. VS::InstanceType RasterizerStorageGLES2::get_base_type(RID p_rid) const {
  3070. if (mesh_owner.owns(p_rid)) {
  3071. return VS::INSTANCE_MESH;
  3072. } else if (light_owner.owns(p_rid)) {
  3073. return VS::INSTANCE_LIGHT;
  3074. } else if (multimesh_owner.owns(p_rid)) {
  3075. return VS::INSTANCE_MULTIMESH;
  3076. } else if (immediate_owner.owns(p_rid)) {
  3077. return VS::INSTANCE_IMMEDIATE;
  3078. } else if (reflection_probe_owner.owns(p_rid)) {
  3079. return VS::INSTANCE_REFLECTION_PROBE;
  3080. } else if (lightmap_capture_data_owner.owns(p_rid)) {
  3081. return VS::INSTANCE_LIGHTMAP_CAPTURE;
  3082. } else {
  3083. return VS::INSTANCE_NONE;
  3084. }
  3085. }
  3086. bool RasterizerStorageGLES2::free(RID p_rid) {
  3087. if (render_target_owner.owns(p_rid)) {
  3088. RenderTarget *rt = render_target_owner.getornull(p_rid);
  3089. _render_target_clear(rt);
  3090. Texture *t = texture_owner.get(rt->texture);
  3091. texture_owner.free(rt->texture);
  3092. memdelete(t);
  3093. render_target_owner.free(p_rid);
  3094. memdelete(rt);
  3095. return true;
  3096. } else if (texture_owner.owns(p_rid)) {
  3097. Texture *t = texture_owner.get(p_rid);
  3098. // can't free a render target texture
  3099. ERR_FAIL_COND_V(t->render_target, true);
  3100. info.texture_mem -= t->total_data_size;
  3101. texture_owner.free(p_rid);
  3102. memdelete(t);
  3103. return true;
  3104. } else if (sky_owner.owns(p_rid)) {
  3105. Sky *sky = sky_owner.get(p_rid);
  3106. sky_set_texture(p_rid, RID(), 256);
  3107. sky_owner.free(p_rid);
  3108. memdelete(sky);
  3109. return true;
  3110. } else if (shader_owner.owns(p_rid)) {
  3111. Shader *shader = shader_owner.get(p_rid);
  3112. if (shader->shader) {
  3113. shader->shader->free_custom_shader(shader->custom_code_id);
  3114. }
  3115. if (shader->dirty_list.in_list()) {
  3116. _shader_dirty_list.remove(&shader->dirty_list);
  3117. }
  3118. while (shader->materials.first()) {
  3119. Material *m = shader->materials.first()->self();
  3120. m->shader = NULL;
  3121. _material_make_dirty(m);
  3122. shader->materials.remove(shader->materials.first());
  3123. }
  3124. shader_owner.free(p_rid);
  3125. memdelete(shader);
  3126. return true;
  3127. } else if (material_owner.owns(p_rid)) {
  3128. Material *m = material_owner.get(p_rid);
  3129. if (m->shader) {
  3130. m->shader->materials.remove(&m->list);
  3131. }
  3132. for (Map<Geometry *, int>::Element *E = m->geometry_owners.front(); E; E = E->next()) {
  3133. Geometry *g = E->key();
  3134. g->material = RID();
  3135. }
  3136. for (Map<RasterizerScene::InstanceBase *, int>::Element *E = m->instance_owners.front(); E; E = E->next()) {
  3137. RasterizerScene::InstanceBase *ins = E->key();
  3138. if (ins->material_override == p_rid) {
  3139. ins->material_override = RID();
  3140. }
  3141. for (int i = 0; i < ins->materials.size(); i++) {
  3142. if (ins->materials[i] == p_rid) {
  3143. ins->materials.write[i] = RID();
  3144. }
  3145. }
  3146. }
  3147. material_owner.free(p_rid);
  3148. memdelete(m);
  3149. return true;
  3150. } else if (skeleton_owner.owns(p_rid)) {
  3151. Skeleton *s = skeleton_owner.get(p_rid);
  3152. if (s->update_list.in_list()) {
  3153. skeleton_update_list.remove(&s->update_list);
  3154. }
  3155. for (Set<RasterizerScene::InstanceBase *>::Element *E = s->instances.front(); E; E = E->next()) {
  3156. E->get()->skeleton = RID();
  3157. }
  3158. skeleton_allocate(p_rid, 0, false);
  3159. if (s->tex_id) {
  3160. glDeleteTextures(1, &s->tex_id);
  3161. }
  3162. skeleton_owner.free(p_rid);
  3163. memdelete(s);
  3164. return true;
  3165. } else if (mesh_owner.owns(p_rid)) {
  3166. Mesh *mesh = mesh_owner.get(p_rid);
  3167. mesh->instance_remove_deps();
  3168. mesh_clear(p_rid);
  3169. while (mesh->multimeshes.first()) {
  3170. MultiMesh *multimesh = mesh->multimeshes.first()->self();
  3171. multimesh->mesh = RID();
  3172. multimesh->dirty_aabb = true;
  3173. mesh->multimeshes.remove(mesh->multimeshes.first());
  3174. if (!multimesh->update_list.in_list()) {
  3175. multimesh_update_list.add(&multimesh->update_list);
  3176. }
  3177. }
  3178. mesh_owner.free(p_rid);
  3179. memdelete(mesh);
  3180. return true;
  3181. } else if (multimesh_owner.owns(p_rid)) {
  3182. MultiMesh *multimesh = multimesh_owner.get(p_rid);
  3183. multimesh->instance_remove_deps();
  3184. if (multimesh->mesh.is_valid()) {
  3185. Mesh *mesh = mesh_owner.getornull(multimesh->mesh);
  3186. if (mesh) {
  3187. mesh->multimeshes.remove(&multimesh->mesh_list);
  3188. }
  3189. }
  3190. multimesh_allocate(p_rid, 0, VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
  3191. update_dirty_multimeshes();
  3192. multimesh_owner.free(p_rid);
  3193. memdelete(multimesh);
  3194. return true;
  3195. } else if (immediate_owner.owns(p_rid)) {
  3196. Immediate *im = immediate_owner.get(p_rid);
  3197. im->instance_remove_deps();
  3198. immediate_owner.free(p_rid);
  3199. memdelete(im);
  3200. return true;
  3201. } else if (light_owner.owns(p_rid)) {
  3202. Light *light = light_owner.get(p_rid);
  3203. light->instance_remove_deps();
  3204. light_owner.free(p_rid);
  3205. memdelete(light);
  3206. return true;
  3207. } else if (reflection_probe_owner.owns(p_rid)) {
  3208. // delete the texture
  3209. ReflectionProbe *reflection_probe = reflection_probe_owner.get(p_rid);
  3210. reflection_probe->instance_remove_deps();
  3211. reflection_probe_owner.free(p_rid);
  3212. memdelete(reflection_probe);
  3213. return true;
  3214. } else if (lightmap_capture_data_owner.owns(p_rid)) {
  3215. // delete the texture
  3216. LightmapCapture *lightmap_capture = lightmap_capture_data_owner.get(p_rid);
  3217. lightmap_capture->instance_remove_deps();
  3218. lightmap_capture_data_owner.free(p_rid);
  3219. memdelete(lightmap_capture);
  3220. return true;
  3221. } else {
  3222. return false;
  3223. }
  3224. }
  3225. bool RasterizerStorageGLES2::has_os_feature(const String &p_feature) const {
  3226. if (p_feature == "s3tc")
  3227. return config.s3tc_supported;
  3228. if (p_feature == "etc")
  3229. return config.etc1_supported;
  3230. return false;
  3231. }
  3232. ////////////////////////////////////////////
  3233. void RasterizerStorageGLES2::set_debug_generate_wireframes(bool p_generate) {
  3234. }
  3235. void RasterizerStorageGLES2::render_info_begin_capture() {
  3236. }
  3237. void RasterizerStorageGLES2::render_info_end_capture() {
  3238. }
  3239. int RasterizerStorageGLES2::get_captured_render_info(VS::RenderInfo p_info) {
  3240. return get_render_info(p_info);
  3241. }
  3242. int RasterizerStorageGLES2::get_render_info(VS::RenderInfo p_info) {
  3243. return 0;
  3244. }
  3245. void RasterizerStorageGLES2::initialize() {
  3246. RasterizerStorageGLES2::system_fbo = 0;
  3247. {
  3248. const GLubyte *extension_string = glGetString(GL_EXTENSIONS);
  3249. Vector<String> extensions = String((const char *)extension_string).split(" ");
  3250. for (int i = 0; i < extensions.size(); i++) {
  3251. config.extensions.insert(extensions[i]);
  3252. }
  3253. }
  3254. config.shrink_textures_x2 = false;
  3255. config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
  3256. config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc");
  3257. config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
  3258. frame.count = 0;
  3259. frame.delta = 0;
  3260. frame.current_rt = NULL;
  3261. frame.clear_request = false;
  3262. glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
  3263. glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size);
  3264. shaders.copy.init();
  3265. shaders.cubemap_filter.init();
  3266. {
  3267. // quad for copying stuff
  3268. glGenBuffers(1, &resources.quadie);
  3269. glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
  3270. {
  3271. const float qv[16] = {
  3272. -1,
  3273. -1,
  3274. 0,
  3275. 0,
  3276. -1,
  3277. 1,
  3278. 0,
  3279. 1,
  3280. 1,
  3281. 1,
  3282. 1,
  3283. 1,
  3284. 1,
  3285. -1,
  3286. 1,
  3287. 0,
  3288. };
  3289. glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW);
  3290. }
  3291. glBindBuffer(GL_ARRAY_BUFFER, 0);
  3292. }
  3293. {
  3294. //default textures
  3295. glGenTextures(1, &resources.white_tex);
  3296. unsigned char whitetexdata[8 * 8 * 3];
  3297. for (int i = 0; i < 8 * 8 * 3; i++) {
  3298. whitetexdata[i] = 255;
  3299. }
  3300. glActiveTexture(GL_TEXTURE0);
  3301. glBindTexture(GL_TEXTURE_2D, resources.white_tex);
  3302. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata);
  3303. glGenerateMipmap(GL_TEXTURE_2D);
  3304. glBindTexture(GL_TEXTURE_2D, 0);
  3305. glGenTextures(1, &resources.black_tex);
  3306. unsigned char blacktexdata[8 * 8 * 3];
  3307. for (int i = 0; i < 8 * 8 * 3; i++) {
  3308. blacktexdata[i] = 0;
  3309. }
  3310. glActiveTexture(GL_TEXTURE0);
  3311. glBindTexture(GL_TEXTURE_2D, resources.black_tex);
  3312. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, blacktexdata);
  3313. glGenerateMipmap(GL_TEXTURE_2D);
  3314. glBindTexture(GL_TEXTURE_2D, 0);
  3315. glGenTextures(1, &resources.normal_tex);
  3316. unsigned char normaltexdata[8 * 8 * 3];
  3317. for (int i = 0; i < 8 * 8 * 3; i += 3) {
  3318. normaltexdata[i + 0] = 128;
  3319. normaltexdata[i + 1] = 128;
  3320. normaltexdata[i + 2] = 255;
  3321. }
  3322. glActiveTexture(GL_TEXTURE0);
  3323. glBindTexture(GL_TEXTURE_2D, resources.normal_tex);
  3324. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, normaltexdata);
  3325. glGenerateMipmap(GL_TEXTURE_2D);
  3326. glBindTexture(GL_TEXTURE_2D, 0);
  3327. glGenTextures(1, &resources.aniso_tex);
  3328. unsigned char anisotexdata[8 * 8 * 3];
  3329. for (int i = 0; i < 8 * 8 * 3; i += 3) {
  3330. anisotexdata[i + 0] = 255;
  3331. anisotexdata[i + 1] = 128;
  3332. anisotexdata[i + 2] = 0;
  3333. }
  3334. glActiveTexture(GL_TEXTURE0);
  3335. glBindTexture(GL_TEXTURE_2D, resources.aniso_tex);
  3336. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, anisotexdata);
  3337. glGenerateMipmap(GL_TEXTURE_2D);
  3338. glBindTexture(GL_TEXTURE_2D, 0);
  3339. }
  3340. // skeleton buffer
  3341. {
  3342. resources.skeleton_transform_buffer_size = 0;
  3343. glGenBuffers(1, &resources.skeleton_transform_buffer);
  3344. }
  3345. // radical inverse vdc cache texture
  3346. // used for cubemap filtering
  3347. if (config.float_texture_supported) {
  3348. glGenTextures(1, &resources.radical_inverse_vdc_cache_tex);
  3349. glActiveTexture(GL_TEXTURE0);
  3350. glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex);
  3351. float radical_inverse[512];
  3352. for (uint32_t i = 0; i < 512; i++) {
  3353. uint32_t bits = i;
  3354. bits = (bits << 16) | (bits >> 16);
  3355. bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1);
  3356. bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2);
  3357. bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4);
  3358. bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8);
  3359. float value = float(bits) * 2.3283064365386963e-10;
  3360. radical_inverse[i] = value;
  3361. }
  3362. glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 512, 1, 0, GL_LUMINANCE, GL_FLOAT, radical_inverse);
  3363. glBindTexture(GL_TEXTURE_2D, 0);
  3364. }
  3365. #ifdef GLES_OVER_GL
  3366. //this needs to be enabled manually in OpenGL 2.1
  3367. glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS);
  3368. glEnable(GL_POINT_SPRITE);
  3369. glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
  3370. #endif
  3371. config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
  3372. }
  3373. void RasterizerStorageGLES2::finalize() {
  3374. }
  3375. void RasterizerStorageGLES2::_copy_screen() {
  3376. bind_quad_array();
  3377. glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
  3378. }
  3379. void RasterizerStorageGLES2::update_dirty_resources() {
  3380. update_dirty_shaders();
  3381. update_dirty_materials();
  3382. update_dirty_skeletons();
  3383. update_dirty_multimeshes();
  3384. }
  3385. RasterizerStorageGLES2::RasterizerStorageGLES2() {
  3386. RasterizerStorageGLES2::system_fbo = 0;
  3387. }