Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 2126f4d85f Merge pull request #62059 from fire-forge/array-subinspector %!s(int64=3) %!d(string=hai) anos
.github d45351f413 makerst: Print colored output for easier visual grepping %!s(int64=3) %!d(string=hai) anos
core 632b933a03 Merge pull request #61934 from Geometror/hashfuncs %!s(int64=3) %!d(string=hai) anos
doc 245da150e7 Streamline Navigation layer function names. %!s(int64=3) %!d(string=hai) anos
drivers 5f52936350 Implement MultiMesh in 3D and flesh out MultiMesh functions %!s(int64=3) %!d(string=hai) anos
editor 4e469886e8 Allow folding in sub-inspectors in Array and Dictionary editors %!s(int64=3) %!d(string=hai) anos
main c178cfef8e Mark some common project settings as basic %!s(int64=3) %!d(string=hai) anos
misc d45351f413 makerst: Print colored output for easier visual grepping %!s(int64=3) %!d(string=hai) anos
modules 36ff7292bc Merge pull request #62033 from V-Sekai/openxr-angular-velocity %!s(int64=3) %!d(string=hai) anos
platform 8d94d26caf refactoring: simplify compiler version check %!s(int64=3) %!d(string=hai) anos
scene 245da150e7 Streamline Navigation layer function names. %!s(int64=3) %!d(string=hai) anos
servers 245da150e7 Streamline Navigation layer function names. %!s(int64=3) %!d(string=hai) anos
tests 9923851370 Fix typos with codespell %!s(int64=3) %!d(string=hai) anos
thirdparty 6a2bd6c936 updated vk_mem_alloc.h to fix startup issue with AMD 6000 series GPUs using SteamVR on Windows %!s(int64=3) %!d(string=hai) anos
.clang-format 788f355ad2 Style: Sync clang-format template with Clang 14.0 %!s(int64=3) %!d(string=hai) anos
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` %!s(int64=3) %!d(string=hai) anos
.editorconfig 5f8275d9ac Add a simple C# .editorconfig %!s(int64=4) %!d(string=hai) anos
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 %!s(int64=4) %!d(string=hai) anos
.gitignore 6aa7449d60 HTML5: Run `npm audit fix` %!s(int64=3) %!d(string=hai) anos
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. %!s(int64=5) %!d(string=hai) anos
.mailmap 58712e96ae Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
AUTHORS.md a4b075596f Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture %!s(int64=3) %!d(string=hai) anos
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects %!s(int64=3) %!d(string=hai) anos
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) %!s(int64=3) %!d(string=hai) anos
DONORS.md a4b075596f Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
LICENSE.txt fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 %!s(int64=4) %!d(string=hai) anos
README.md 0f1ace5b6a README updates and improvements, link license page %!s(int64=4) %!d(string=hai) anos
SConstruct e55d30768a SCons: Don't enable any `-Werror=return-type` outside `werror=yes` %!s(int64=3) %!d(string=hai) anos
gles3_builders.py 1bf94dff3a Rename Basis "elements" to "rows" %!s(int64=3) %!d(string=hai) anos
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes %!s(int64=3) %!d(string=hai) anos
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
methods.py de0ca3b999 Refactor module initialization %!s(int64=3) %!d(string=hai) anos
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. %!s(int64=5) %!d(string=hai) anos
version.py 2b61d02f7e Bump version to 4.0-alpha %!s(int64=3) %!d(string=hai) anos

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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