Please keep categories (## level) listed alphabetically and matching their
respective folder names. Use two empty lines to separate categories for
readability.
a21ffb8f6c, 2021)Files extracted from upstream source:
ffx_a.h and ffx_fsr1.h from ffx-fsrlicense.txt1680d1edd5, 2023)Files extracted from upstream source:
ffx_*.cpp and ffx_*.h from src/ffx-fsr2-apishaders folder from src/ffx-fsr2-api with ffx_*.hlsl files excludedLICENSE.txtApply patches to add the new options required by Godot and general compilation fixes.
430a4f559c, 2023)Files extracted from upstream source:
include/*LICENSE5a5b5a1ef6, 2023)Files extracted from upstream source:
astcenc_* and astcenc.h files from SourceLICENSE.txt900e40fb5d, 2023)Files extracted from upstream source:
encoder/ and transcoder/ foldersLICENSEApplied upstream PR https://github.com/BinomialLLC/basis_universal/pull/344 to
fix build with our own copy of zstd (patch in patches).
ed1995b6bd, 2023)Files extracted from upstream source:
common/, dec/ and include/ folders from c/,
minus the dictionary.bin* filesLICENSE3aaca635ba, 2023)756c5079aa, 2023)Files extracted from upstream source:
CPP/Clipper2Lib folderLICENSE350416daa4, 2022)Files extracted from upstream source:
Changes related to BC6H packing and unpacking made upstream in
https://github.com/elasota/cvtt/commit/2e4b6b2747aec11f4cc6dd09ef43fa8ce769f6e2
have been removed as they caused massive quality regressions. Apply the patches
in the patches/ folder when syncing on newer upstream commits.
ae7a13539f, 2023)Files extracted from upstream source:
doctest/doctest.h as doctest.hLICENSE.txt698442324c, 2022)Files extracted from upstream:
modules/raycast/godot_update_embree.pymodules/raycast/godot_update_embree.pyThe modules/raycast/godot_update_embree.py script can be used to pull the
relevant files from the latest Embree release and apply some automatic changes.
Some changes have been made in order to remove exceptions and fix minor build errors.
They are marked with // -- GODOT start -- and // -- GODOT end --
comments. Apply the patches in the patches/ folder when syncing on newer upstream
commits.
ea4607a90d, 2023)Files extracted from upstream source:
Important: enet.h, host.c, protocol.c have been slightly modified
to be usable by Godot's socket implementation and allow IPv6 and DTLS.
Apply the patches in the patches/ folder when syncing on newer upstream
commits.
Three files (godot.cpp, enet/godot.h, enet/godot_ext.h) have been added to provide enet socket implementation using Godot classes.
It is still possible to build against a system wide ENet but doing so will limit its functionality to IPv4 only.
153f0e04a1, 2022)Files extracted from upstream source:
Only the files relevant for compression (i.e. Process*.cpp and their deps):
Dither.{cpp,hpp} ForceInline.hpp Math.hpp ProcessCommon.hpp ProcessRGB.{cpp,hpp}
ProcessDxtc.{cpp,hpp} Tables.{cpp,hpp} Vector.hpp
AUTHORS.txt and LICENSE.txt
DroidSans*.woff2:
JetBrainsMono_Regular.woff2:
cd5227bd1f, 2023)NotoNaskhArabicUI*.woff2:
133ccaebf9, 2022)NotoSans*.woff2:
9ea0c8d37b, 2023)NotoSansBengali*.woff2:
020a5701f6, 2022)NotoSansDevanagari*.woff2:
f8f27e49da, 2023)NotoSansGeorgian*.woff2:
243ec9aa1d, 2022)NotoSansHebrew*.woff2:
caa7ab0614, 2022)NotoSansMalayalam*.woff2:
0fd65e553a, 2023)NotoSansOriya*.woff2:
9377f242b2, 2023)NotoSansSinhala*.woff2:
66e5a2ed97, 2022)NotoSansTamil*.woff2:
f34a08d1ae, 2023)NotoSansTelugu*.woff2:
68a6a8170c, 2023)NotoSansThai*.woff2:
09af528011, 2022)OpenSans_SemiBold.woff2:
.ttf sources using https://github.com/google/woff2 tool.920c5502cc, 2023)Files extracted from upstream source:
src/ folder, minus the dlg and tools subfolders
.dat, .diff, .mk, .rc, README*src/gzip/, keep only ftgzip.cinclude/ folder, minus the dlg subfolderLICENSE.TXT and docs/FTL.TXTd08b1aa01f, 2023)Files extracted from upstream source:
LICENSEFiles generated from upstream web instance:
EGL/eglplatform.hKHR/khrplatform.hegl.cglad/egl.hgl.cglad/gl.hglx.cglad/glx.hSee the permalinks in glad/gl.h and glad/glx.h to regenrate the files with
a new version of the web instance.
Some changes have been made in order to allow loading OpenGL and OpenGLES APIs at the same time.
See the patches in the patches directory.
76b52ebf77, 2023)Version should be kept in sync with the one of the used Vulkan SDK (see vulkan
section).
Files extracted from upstream source:
glslang (except glslang/HLSL and glslang/ExtensionHeaders),
OGLCompilersDLL, SPIRV
CInterface folders, files matching "*_c[_\.]*"cmake . && make and copy generated include/glslang/build_info.h
to glslang/build_info.hLICENSE.txtCMakeLists.txt, *.m4 and updateGrammar removed.2757274200, 2022)Files extracted from upstream source:
include foldersrc folder (minus CMakeLists.txt and files.mk)COPYING1d665c2b52, 2023)Files extracted from upstream source:
AUTHORS, COPYING, THANKSsrc folder, recursively
*.c, *.cc, *.h, *.hh filesmain.cc, harfbuzz*.cc, failing-alloc.c, test*.cc, hb-wasm*.*680f521746, 2023)Files extracted from upstream source:
common folderscriptset.*, ucln_in.*, uspoof.cpp" and uspoof_impl.cpp from the i18n folderuspoof.h from the i18n/unicode folderLICENSEFiles generated from upstream source:
the icudt73l.dat built with the provided godot_data.json config file (see
https://github.com/unicode-org/icu/blob/master/docs/userguide/icu_data/buildtool.md
for instructions).
Step 1: Download and extract both icu4c-{version}-src.tgz and icu4c-{version}-data.zip (replace data subfolder from the main source archive).
Step 2: Build ICU with default options - ./runConfigureICU {PLATFORM} && make.
Step 3: Reconfigure ICU with custom data config - ICU_DATA_FILTER_FILE={GODOT_SOURCE}/thirdparty/icu4c/godot_data.json ./runConfigureICU {PLATFORM} --with-data-packaging=common.
Step 4: Delete data/out folder and rebuild data - cd data && rm -rf ./out && make.
Step 5: Copy source/data/out/icudt73l.dat to the {GODOT_SOURCE}/thirdparty/icu4c/icudt73l.dat.
aeb7d3b463, 2020)Files extracted from upstream source:
jpgd*.{c,h}jpge*.{c,h}d7255fe73c, 2023)Files extracted from upstream source:
LICENSE.mdinclude/*lib/dfdutils/{LICENSES/Apache-2.0.txt,KHR,*.c,*.h,*.inl}lib/{basis_sgd.h,basis_transcode.cpp,checkheader.c,filestream.*,formatsize.h,gl_format.h,hashlist.c,ktxint.h,memstream.*,swap.c,texture*,uthash.h,vk_format.h,vkformat_enum.h}utils/unused.hother_include/KHR/*Some Godot-specific changes are applied via godot.patch.
e1774cd77f, 2021)Files extracted from upstream source:
src/*.{c,h}include/ogg/*.h in ogg/ (run configure to generate config_types.h)COPYINGf135775ad4, 2023)Files extracted from upstream source:
example.c and pngtest.carm/, intel/ and powerpc/ foldersscripts/pnglibconf.h.prebuilt as pnglibconf.hLICENSE7180717276, 2020)Files extracted from upstream source:
0657aee69d, 2020)Files extracted from upstream source:
lib/* except from: lookups.pl, Makefile.*include/vorbis/*.h as vorbis/COPYINGca332209cb, 2023)Files extracted from upstream source:
src/ and sharpyuv/ except from: .am, .rc and .in filesAUTHORS, COPYING, PATENTSPatch godot-node-debug-fix.patch workarounds shadowing of godot's Node class in the MSVC debugger.
aeb97a1891, 2023)File extracted from upstream release tarball:
*.h from include/mbedtls/ to thirdparty/mbedtls/include/mbedtls/ except config_psa.h and psa_util.h.*.c and *.h from library/ to thirdparty/mbedtls/library/ except those starting with psa_*.LICENSE file.patches/windows-arm64-hardclock.diff.
Applied the patch in aesni-no-arm-intrinsics.patch to fix MSVC ARM build.godot_core_mbedtls_platform.c and godot_core_mbedtls_config.h
providing configuration for light bundling with core.godot_module_mbedtls_config.h to customize the build configuration when bundling the full library.4a287848fd, 2022)Files extracted from upstream repository:
src/.LICENSE.md.An experimental upstream feature,
has been backported. On top of that, it was modified to report only distance error metrics
instead of a combination of distance and attribute errors. Patches for both changes can be
found in the patches directory.
afb604c06b, 2021)Files extracted from upstream repository:
minimp3.hminimp3_ex.hLICENSESome changes have been made in order to fix Windows on ARM build errors, and
to solve some MSVC warnings. See the patches in the patches directory.
58837ef586, 2023)Files extracted from upstream source:
miniupnpc/src and miniupnpc/include to thirdparty/miniupnpclistdevices.c minihttptestserver.c miniupnpcmodule.c upnpc.c upnperrors.* test*LICENSEThe only modified file is src/miniupnpcstrings.h, which was created for Godot
(it is usually autogenerated by cmake). Bump the version number for miniupnpc in
that file when upgrading.
Files extracted from the upstream source:
contrib/minizip:
{crypt.h,ioapi.{c,h},unzip.{c,h},zip.{c,h}}
MiniZip64_info.txtImportant: Some files have Godot-made changes for use in core/io.
They are marked with /* GODOT start */ and /* GODOT end */
comments and a patch is provided in the patches folder.
Collection of single-file libraries used in Godot components.
clipper.{cpp,hpp}
cubemap_coeffs.h
fastlz.{c,h}
4f20f54d46, 2020)hq2x.{cpp,h}
ifaddrs-android.{cc,h}
5976650443, 2013)mikktspace.{c,h}
FastNoiseLite.h}
6be3d6bf7f, 2022) + custom changesok_color.h
d69831edb9, 2022)ok_color_shader.h
pcg.{cpp,h}
polypartition.{cpp,h}
src/polypartition.{cpp,h})7bdffb428b, 2021)r128.h
cf2e88fc3e, 2020)smaz.{c,h}
2f625846a7, 2012)const char* instead of char* for input stringsmolv.h
4b52c165c1, 2020)stb_rect_pack.h
af1a5bc352, 2021)yuv2rgb.h
64a91eec3c, 2021)Files extracted from the upstream source:
msdfgen.hcore/ folder.LICENSE.txtLicense: MIT
nvapi_minimal.h was created by using nvapi.h from upstream and removing unnecessary code.
c58c5216db, 2019)Files extracted from upstream source:
Modified files:
Modifications are marked with // -- GODOT start -- and // -- GODOT end --.
Patch files are provided in oidn/patches/.
core/transfer_function.cpp
scripts/resource_to_cpp.py (used in modules/denoise/resource_to_cpp.py)
f5beb0131f, 2023)Files extracted from upstream source:
Exclude:
52c0884792, 2022)Files extracted from upstream source:
A sljit patch from upstream was backported to fix macOS < 11.0 compilation
in 10.40, it can be found in the patches folder.
6dc1667f58, 2023)Files extracted from upstream source:
Recast/ folder without CMakeLists.txtFor 2D in rvo2_2d folder
f7c5380235, 2021)For 3D in rvo2_3d folder
bfc048670a, 2021)Files extracted from upstream source:
src/ folder except for Export.h and RVO.hImportant: Nearly all files have Godot-made changes and renames to make the 2D and 3D rvo libraries compatible with each other and solve conflicts and also enrich the feature set originally proposed by these libraries and better integrate them with Godot.
d7e316e7d5, 2023)Version should be kept in sync with the one of the used Vulkan SDK (see vulkan
section).
Files extracted from upstream source:
spirv_reflect.{c,h}include folderLICENSESome downstream changes have been made and are identified by
// -- GODOT begin -- and // -- GODOT end -- comments.
They can be reapplied using the patches included in the patches
folder.
Files extracted from upstream source:
Important: Some files have Godot-made changes.
They are marked with // -- GODOT start -- and // -- GODOT end --
comments and a patch is provided in the squish/ folder.
3627ab3060, 2023)Files extracted from upstream source:
tinyexr.{cc,h}The tinyexr.cc file was modified to include zlib.h which we provide,
instead of miniz.h as an external dependency.
026ff4ce7e, 2023)Files extracted from upstream source:
See thorvg/update-thorvg.sh for extraction instructions. Set the version
number and run the script.
1a49edf29c, 2020)Files extracted from upstream source:
src/VHACD_Lib/: inc, public and srcLICENSESome downstream changes have been made and are identified by
// -- GODOT start -- and // -- GODOT end -- comments.
They can be reapplied using the patches included in the vhacd
folder.
c1fc502109, 2023)Unless there is a specific reason to package a more recent version, please stick to tagged releases. All Vulkan libraries and headers should be kept in sync so:
Files extracted from upstream source:
volk.h, volk.cLICENSE.md85c2334e92, 2023)The vendored version should be kept in sync with volk, see above.
Files extracted from upstream source:
include/LICENSE.mdvk_enum_string_helper.h is taken from the matching Vulkan-ValidationLayers
SDK release: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/main/layers/vulkan/generated/vk_enum_string_helper.h
vk_mem_alloc.h is taken from https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Version: git (e88fff957b), as advised by upstream:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/issues/318
vk_mem_alloc.cpp is a Godot file and should be preserved on updates.
Patches in the patches directory should be re-applied after updates.
0e7d106ff8, 2022)File extracted from upstream release tarball:
cmake . to generate config.h and wslayver.h.
Contents might need tweaking for Godot, review diff.*.c and *.h files from lib/*.h in lib/includes/wslay/ as wslay/wslay/wslay.h has a small Godot addition to fix MSVC build.
See patches/msvcfix.diffCOPYINGf700c7790a, 2022)Files extracted from upstream source:
source/xatlas/xatlas.{cpp,h}LICENSEFiles extracted from upstream source:
*.c and *.h files, minus infback.cLICENSE63779c7982, 2023)Files extracted from upstream source:
lib/{common/,compress/,decompress/,zstd.h,zstd_errors.h}LICENSE