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Fabio Alessandrelli 26677d5e0c Fix HTTPClient _get_http_data bug after #21976. 7 years ago
core 26677d5e0c Fix HTTPClient _get_http_data bug after #21976. 7 years ago
doc 82e69f38ee Merge pull request #21973 from guilhermefelipecgs/fix_default_cursor_shape 7 years ago
drivers 909c06ee0f Merge pull request #21806 from JFonS/inspector_uniform_defaults 7 years ago
editor 2cf024ed91 Merge pull request #22069 from scayze/fix_reload_scripts 7 years ago
main de644a628d Make boot splash background color always configurable 7 years ago
misc 4226d56ca9 Style: Enable clang-format on GLSL shaders 7 years ago
modules c0e4d7efca Add GDScript slave keyword deprecation warning. 7 years ago
platform 04aef23585 Fix set_custom_mouse_cursor changing to incorrect cursor shape 7 years ago
scene c25e23317c Rename ScrollBar's drag_slave to drag_node 7 years ago
servers 3cedec5f75 Set uniform default values in inspector 7 years ago
thirdparty f12a1b8863 Add SimplexNoise and NoiseTexture as new resources 7 years ago
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor 7 years ago
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 7 years ago
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. 7 years ago
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 years ago
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.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 years ago
.travis.yml 1f3aa6890f Travis: Move Coverity module to x11-tools-mono-gcc build 7 years ago
AUTHORS.md bf286ed182 Update AUTHORS and DONORS list 7 years ago
CHANGELOG.md f00b2dfc55 Add a project changelog 7 years ago
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS 7 years ago
CONTRIBUTING.md efe2558519 fix some typos 7 years ago
COPYRIGHT.txt 9b31d2da1c Document provenance of Penner easing equations in Tween 7 years ago
DONORS.md bf286ed182 Update AUTHORS and DONORS list 7 years ago
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 years ago
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 years ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 years ago
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 years ago
SConstruct 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 7 years ago
compat.py 27310974e0 fixed building using scons with python3 7 years ago
gles_builders.py c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows 7 years ago
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 years ago
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 years ago
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
methods.py 35e5ba84d3 Fix #17843 inability to generate vs projects without being in a MSVC command prompt by guessing variables. 7 years ago
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 years ago
version.py 79c6a83c99 Bump version to 3.1-alpha 7 years ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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