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Daniel J. Ramirez 3a05bdbaab Improved alternative size thumbnail generation 8 年之前
core aebf4fb48c Merge pull request #11106 from hpvb/documentation-fix-poolarrays 8 年之前
doc 50bc1f2922 Merged docs and small correction to lowdpi feature (it supports windows now) 8 年之前
drivers 8b76199b4b Merge pull request #10897 from themindoverall/fix_box_select 8 年之前
editor 3a05bdbaab Improved alternative size thumbnail generation 8 年之前
main 50bc1f2922 Merged docs and small correction to lowdpi feature (it supports windows now) 8 年之前
misc 8bf8cf1316 Merge pull request #11154 from eska014/html5-startup-revamp 8 年之前
modules 1e8048dd45 Improved theme generation, and other fixes 8 年之前
platform 647a914155 Merge pull request #11111 from marcelofg55/drive_funcs_osx 8 年之前
scene 1e8048dd45 Improved theme generation, and other fixes 8 年之前
servers aabbd00284 Merge pull request #10908 from hpvb/fix-unused-variables 8 年之前
thirdparty a4a4f6dada Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thai 8 年之前
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 年之前
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 8 年之前
.gitattributes 5c2ddb299b Formatting of mm files 8 年之前
.gitignore a518ed105c Merge pull request #10610 from hpvb/ignore-gprof-files 8 年之前
.travis.yml 283ba78399 make use of 2 cores in Travis CI 8 年之前
AUTHORS.md 9c894cf550 Update AUTHORS with recent contributors 8 年之前
CONTRIBUTING.md 4f874e4f8e Formatting CONTRIBUTING.md to 80 colums 8 年之前
COPYRIGHT.txt a4a4f6dada Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thai 8 年之前
DONORS.md 5b002e04be Donors: Change name as requested 8 年之前
ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 8 年之前
LICENSE.txt f2d126809f Fix license formatting breaking GH detection 8 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 1dcd4d3624 Changed badge to use HTTPS 8 年之前
SConstruct 0cee288c11 Merge pull request #10148 from leezh/pcre2 8 年之前
compat.py b6e1e47e3a Make build scripts Python3 compatible 8 年之前
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
methods.py b2a38854fd Fix unused variable warnings 8 年之前
version.py 45c5c89de9 Bump version to 3.0-alpha 8 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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