Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Haoyu Qiu 45e943f4fe Fix crash when tooltip_request_func object is freed 4 anni fa
.github c4fa301b6b CI: Build test binaries with debug symbols, then strip 4 anni fa
core a7ba227631 Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 4 anni fa
doc 20b56f557c makerst: Disable making refs for operator methods 4 anni fa
drivers b1c6826b9f Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master 4 anni fa
editor a7ba227631 Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 4 anni fa
main 0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. 4 anni fa
misc 50bb0896fa Merge pull request #52043 from Calinou/macos-use-big-sur-icon 4 anni fa
modules a7ba227631 Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 4 anni fa
platform a7ba227631 Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 4 anni fa
scene 45e943f4fe Fix crash when tooltip_request_func object is freed 4 anni fa
servers 08eee3a669 Merge pull request #53425 from Chaosus/shader_fix 4 anni fa
tests 6873ecaaf9 Added support for uniform arrays in shaders 4 anni fa
thirdparty 8d5475bd28 doctest: Update to 2.4.6 4 anni fa
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 anni fa
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 anni fa
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 anni fa
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 anni fa
.gitignore 2cd052f889 Add tests for Translations 4 anni fa
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 anni fa
.mailmap 252ae43737 Update AUTHORS and DONORS list 4 anni fa
AUTHORS.md 252ae43737 Update AUTHORS and DONORS list 4 anni fa
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 anni fa
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 anni fa
COPYRIGHT.txt 8d5475bd28 doctest: Update to 2.4.6 4 anni fa
DONORS.md 252ae43737 Update AUTHORS and DONORS list 4 anni fa
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 anni fa
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anni fa
README.md c6c0479aed Merge pull request #44359 from Riteo/logo-outline 4 anni fa
SConstruct b197fc2079 Force optimized builds for thirdparty Embree files 4 anni fa
glsl_builders.py 2787ad65be RenderingServer reorganization 4 anni fa
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
methods.py b197fc2079 Force optimized builds for thirdparty Embree files 4 anni fa
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 anni fa
version.py b5334d14f7 Update copyright statements to 2021 4 anni fa

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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