Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 473f681651 Merge pull request #57509 from akien-mga/windows-pck-embed-fpermissive il y a 3 ans
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main cba2fd2e80 Revert "Add new scaling modes for splash screen" il y a 3 ans
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platform 5a1f42b322 Windows: Fix GCC -fpermissive error with 'pck' section workaround il y a 3 ans
scene 45553fd586 Merge pull request #56970 from YeldhamDev/rise_tabbar_rise il y a 3 ans
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CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture il y a 3 ans
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LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 il y a 4 ans
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SConstruct 9b781d24c0 Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path il y a 3 ans
gles3_builders.py 872ce9adb7 Fix typo in gles3_builders.py il y a 3 ans
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes il y a 3 ans
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logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md il y a 4 ans
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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