Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 4a459a8c52 Merge pull request #69138 from Calinou/doc-light2d 2 anos atrás
.github e032152494 Emphasize the importance of uploading a minimal reproduction project 3 anos atrás
core ead82feb24 Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify 2 anos atrás
doc 4a459a8c52 Merge pull request #69138 from Calinou/doc-light2d 2 anos atrás
drivers 2d1bf56510 Merge pull request #68740 from bruvzg/ios_fixes 2 anos atrás
editor 2fadc1299d Merge pull request #67871 from Calinou/editor-theme-add-oled-preset 2 anos atrás
main 5eeb6e5906 Merge pull request #68532 from Calinou/cmdline-user-args-add-alternative-separator 2 anos atrás
misc 23f3adb7a0 Merge pull request #67815 from Calinou/html5-improve-feature-errors 2 anos atrás
modules 8253c28200 Merge pull request #67031 from raulsntos/dotnet/string-extensions 2 anos atrás
platform 23f3adb7a0 Merge pull request #67815 from Calinou/html5-improve-feature-errors 2 anos atrás
scene f4faa507d4 Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more-formats 2 anos atrás
servers 5934eef44c Changed `RenderingDevice::TextureUsageBits` type to enum flags 2 anos atrás
tests 4a8b725bc9 Merge pull request #68386 from MewPurPur/snappedi-snappedf 2 anos atrás
thirdparty 5e4158eb48 Update embree to 3.13.5 2 anos atrás
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 anos atrás
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 anos atrás
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 anos atrás
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 anos atrás
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 anos atrás
.gitignore 8ae66c143b Add VS's enc_temp_folder to .gitignore 2 anos atrás
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 anos atrás
.mailmap 28cba04cd2 Update AUTHORS and DONORS list 3 anos atrás
AUTHORS.md 28cba04cd2 Update AUTHORS and DONORS list 3 anos atrás
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. 3 anos atrás
CONTRIBUTING.md e032152494 Emphasize the importance of uploading a minimal reproduction project 3 anos atrás
COPYRIGHT.txt f6397bffb1 Regenerate GL loader code with GLAD 2 3 anos atrás
DONORS.md 28cba04cd2 Update AUTHORS and DONORS list 3 anos atrás
LICENSE.txt fe52458154 Update copyright statements to 2022 3 anos atrás
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anos atrás
README.md db687b1fcd Remove LGTM badge 3 anos atrás
SConstruct 9a33c97c2a Add console wrapper app to handle console i/o redirection on Windows. 3 anos atrás
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 3 anos atrás
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 anos atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
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icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
methods.py 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py 3 anos atrás
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 anos atrás
version.py 20d6672846 Bump version to 4.0-beta \o/ 3 anos atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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