Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Jackson Thomas Browne 4fb7aac651 Replace magic num in editor_properties_array_dict 2 rokov pred
.github a28c9701ed CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout 2 rokov pred
core 9ad9820f5d Merge pull request #77229 from RandomShaper/fix_mt_issues 2 rokov pred
doc 809a982162 Merge pull request #77247 from Piralein/nohashforyou 2 rokov pred
drivers 14e9a61ebc Verify gles3 cached shader load successful 2 rokov pred
editor 4fb7aac651 Replace magic num in editor_properties_array_dict 2 rokov pred
main 411b6a95a0 Merge pull request #52314 from lawnjelly/four_delta_smooth 2 rokov pred
misc b226f7e587 CI: Make codespell checks blocking, but only check changed files 2 rokov pred
modules 156a2fabea Merge pull request #76659 from shana/shana/75152-fix-crash-when-initializing-glue-generation 2 rokov pred
platform 5b9984b5a2 Add `audio/general/text_to_speech` project setting to enable/disable TTS. 2 rokov pred
scene 605e25656f Merge pull request #77242 from novalis/slider-remove-active 2 rokov pred
servers 91f3cdfde0 Merge pull request #77171 from rburing/support_thresholds_3d 2 rokov pred
tests c996863464 Streamline WorkerThreadPool tests and make them more robust 2 rokov pred
thirdparty b4584c08f9 Merge pull request #75769 from lyuma/msvc_node_debug_fix 2 rokov pred
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 rokov pred
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 rokov pred
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 rokov pred
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 rokov pred
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 rokov pred
.gitignore a6fda19e85 add venv and .venv to the .gitignore 2 rokov pred
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 rokov pred
.mailmap 6296b46008 Update AUTHORS and DONORS list 2 rokov pred
AUTHORS.md 6296b46008 Update AUTHORS and DONORS list 2 rokov pred
CHANGELOG.md e1075e9c7c Fix various typos with codespell 2 rokov pred
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 rokov pred
COPYRIGHT.txt 3091c6e9e9 doctest: Update to 2.4.11 2 rokov pred
DONORS.md 6296b46008 Update AUTHORS and DONORS list 2 rokov pred
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 rokov pred
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 rokov pred
README.md 491ded1898 Minor typo and docs URL fixes 2 rokov pred
SConstruct 64816ff838 SCons: Fixup enabling MSVC warning C4458 on /W3 2 rokov pred
gles3_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 rokov pred
glsl_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 rokov pred
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 rokov pred
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 rokov pred
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 rokov pred
logo_outlined.svg af9372eb59 Convert the logo's text outlines into paths 2 rokov pred
methods.py b18c7481aa Fix forced optimization in dev_build 2 rokov pred
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 rokov pred
version.py 1c1524a651 Bump version to 4.1-dev 2 rokov pred

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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