Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 529f710ec0 Merge pull request #34456 from aaronfranke/its-a-sign il y a 5 ans
.github c8e92b802c Delete ISSUE_TEMPLATE.md il y a 6 ans
core eadf04e1dd Merge pull request #34476 from volzhs/no-slash-localize_path il y a 5 ans
doc 32fd350254 Merge pull request #34747 from rcorre/add_child_owner il y a 5 ans
drivers 2d6586ec78 Merge pull request #34551 from MadEqua/fix-light-with-skeleton il y a 5 ans
editor da625654e5 Merge pull request #34760 from fire/gltf2-scissors il y a 5 ans
main a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans
misc a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans
modules 0b3f1cc70a [Mono] Make Sign methods consistent with GDScript and System.Math il y a 5 ans
platform a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans
scene e539b187a5 Clears button mask before activating menu item il y a 5 ans
servers a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans
thirdparty a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans
.appveyor.yml b021bdbf1f AppVeyor: Skip saving cache on non-master branches il y a 6 ans
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ il y a 6 ans
.editorconfig ffe067f53d Include SConstruct in .editorconfig il y a 6 ans
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change il y a 6 ans
.gitignore 7f62bed238 Added support to allow to compile Godot from the same directory while using different versions of python il y a 5 ans
.mailmap 9432520449 Update AUTHORS and DONORS list il y a 5 ans
.travis.yml 7f62ee69b1 Travis: Fix reporting clang-format errors after #34097 il y a 5 ans
AUTHORS.md 9432520449 Update AUTHORS and DONORS list il y a 5 ans
CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ il y a 6 ans
CODE_OF_CONDUCT.md 04d7d0838c Add a link to the code of conduct in the repository il y a 5 ans
CONTRIBUTING.md e5f29308ba Minor English fix il y a 6 ans
COPYRIGHT.txt a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans
DONORS.md 9432520449 Update AUTHORS and DONORS list il y a 5 ans
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets il y a 8 ans
README.md aba6f51ff9 Add Weblate badge to README.md il y a 6 ans
SConstruct 7f62bed238 Added support to allow to compile Godot from the same directory while using different versions of python il y a 5 ans
compat.py 27310974e0 fixed building using scons with python3 il y a 7 ans
gles_builders.py 173b342ca7 Remove trailing whitespace il y a 7 ans
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` il y a 7 ans
icon.svg 519df0d34d Use new Godot icon consistently everywhere il y a 8 ans
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` il y a 7 ans
logo.svg 519df0d34d Use new Godot icon consistently everywhere il y a 8 ans
methods.py 0ab7bd402a Remove unused imports il y a 5 ans
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms il y a 7 ans
version.py a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate