visual_shader_nodes.h 74 KB

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  1. /*************************************************************************/
  2. /* visual_shader_nodes.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VISUAL_SHADER_NODES_H
  31. #define VISUAL_SHADER_NODES_H
  32. #include "scene/resources/visual_shader.h"
  33. ///////////////////////////////////////
  34. /// CONSTANTS
  35. ///////////////////////////////////////
  36. class VisualShaderNodeConstant : public VisualShaderNode {
  37. GDCLASS(VisualShaderNodeConstant, VisualShaderNode);
  38. public:
  39. virtual String get_caption() const override = 0;
  40. virtual int get_input_port_count() const override = 0;
  41. virtual PortType get_input_port_type(int p_port) const override = 0;
  42. virtual String get_input_port_name(int p_port) const override = 0;
  43. virtual int get_output_port_count() const override = 0;
  44. virtual PortType get_output_port_type(int p_port) const override = 0;
  45. virtual String get_output_port_name(int p_port) const override = 0;
  46. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
  47. VisualShaderNodeConstant();
  48. };
  49. class VisualShaderNodeFloatConstant : public VisualShaderNodeConstant {
  50. GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNodeConstant);
  51. float constant = 0.0f;
  52. protected:
  53. static void _bind_methods();
  54. public:
  55. virtual String get_caption() const override;
  56. virtual int get_input_port_count() const override;
  57. virtual PortType get_input_port_type(int p_port) const override;
  58. virtual String get_input_port_name(int p_port) const override;
  59. virtual int get_output_port_count() const override;
  60. virtual PortType get_output_port_type(int p_port) const override;
  61. virtual String get_output_port_name(int p_port) const override;
  62. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  63. void set_constant(float p_value);
  64. float get_constant() const;
  65. virtual Vector<StringName> get_editable_properties() const override;
  66. VisualShaderNodeFloatConstant();
  67. };
  68. ///////////////////////////////////////
  69. class VisualShaderNodeIntConstant : public VisualShaderNodeConstant {
  70. GDCLASS(VisualShaderNodeIntConstant, VisualShaderNodeConstant);
  71. int constant = 0;
  72. protected:
  73. static void _bind_methods();
  74. public:
  75. virtual String get_caption() const override;
  76. virtual int get_input_port_count() const override;
  77. virtual PortType get_input_port_type(int p_port) const override;
  78. virtual String get_input_port_name(int p_port) const override;
  79. virtual int get_output_port_count() const override;
  80. virtual PortType get_output_port_type(int p_port) const override;
  81. virtual String get_output_port_name(int p_port) const override;
  82. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  83. void set_constant(int p_value);
  84. int get_constant() const;
  85. virtual Vector<StringName> get_editable_properties() const override;
  86. VisualShaderNodeIntConstant();
  87. };
  88. ///////////////////////////////////////
  89. class VisualShaderNodeBooleanConstant : public VisualShaderNodeConstant {
  90. GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNodeConstant);
  91. bool constant = false;
  92. protected:
  93. static void _bind_methods();
  94. public:
  95. virtual String get_caption() const override;
  96. virtual int get_input_port_count() const override;
  97. virtual PortType get_input_port_type(int p_port) const override;
  98. virtual String get_input_port_name(int p_port) const override;
  99. virtual int get_output_port_count() const override;
  100. virtual PortType get_output_port_type(int p_port) const override;
  101. virtual String get_output_port_name(int p_port) const override;
  102. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  103. void set_constant(bool p_value);
  104. bool get_constant() const;
  105. virtual Vector<StringName> get_editable_properties() const override;
  106. VisualShaderNodeBooleanConstant();
  107. };
  108. ///////////////////////////////////////
  109. class VisualShaderNodeColorConstant : public VisualShaderNodeConstant {
  110. GDCLASS(VisualShaderNodeColorConstant, VisualShaderNodeConstant);
  111. Color constant = Color(1, 1, 1, 1);
  112. protected:
  113. static void _bind_methods();
  114. public:
  115. virtual String get_caption() const override;
  116. virtual int get_input_port_count() const override;
  117. virtual PortType get_input_port_type(int p_port) const override;
  118. virtual String get_input_port_name(int p_port) const override;
  119. virtual int get_output_port_count() const override;
  120. virtual PortType get_output_port_type(int p_port) const override;
  121. virtual String get_output_port_name(int p_port) const override;
  122. virtual bool is_output_port_expandable(int p_port) const override;
  123. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  124. void set_constant(Color p_value);
  125. Color get_constant() const;
  126. virtual Vector<StringName> get_editable_properties() const override;
  127. VisualShaderNodeColorConstant();
  128. };
  129. ///////////////////////////////////////
  130. class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant {
  131. GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant);
  132. Vector3 constant;
  133. protected:
  134. static void _bind_methods();
  135. public:
  136. virtual String get_caption() const override;
  137. virtual int get_input_port_count() const override;
  138. virtual PortType get_input_port_type(int p_port) const override;
  139. virtual String get_input_port_name(int p_port) const override;
  140. virtual int get_output_port_count() const override;
  141. virtual PortType get_output_port_type(int p_port) const override;
  142. virtual String get_output_port_name(int p_port) const override;
  143. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  144. void set_constant(Vector3 p_value);
  145. Vector3 get_constant() const;
  146. virtual Vector<StringName> get_editable_properties() const override;
  147. VisualShaderNodeVec3Constant();
  148. };
  149. ///////////////////////////////////////
  150. class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant {
  151. GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant);
  152. Transform3D constant;
  153. protected:
  154. static void _bind_methods();
  155. public:
  156. virtual String get_caption() const override;
  157. virtual int get_input_port_count() const override;
  158. virtual PortType get_input_port_type(int p_port) const override;
  159. virtual String get_input_port_name(int p_port) const override;
  160. virtual int get_output_port_count() const override;
  161. virtual PortType get_output_port_type(int p_port) const override;
  162. virtual String get_output_port_name(int p_port) const override;
  163. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  164. void set_constant(Transform3D p_value);
  165. Transform3D get_constant() const;
  166. virtual Vector<StringName> get_editable_properties() const override;
  167. VisualShaderNodeTransformConstant();
  168. };
  169. ///////////////////////////////////////
  170. /// TEXTURES
  171. ///////////////////////////////////////
  172. class VisualShaderNodeTexture : public VisualShaderNode {
  173. GDCLASS(VisualShaderNodeTexture, VisualShaderNode);
  174. Ref<Texture2D> texture;
  175. public:
  176. enum Source {
  177. SOURCE_TEXTURE,
  178. SOURCE_SCREEN,
  179. SOURCE_2D_TEXTURE,
  180. SOURCE_2D_NORMAL,
  181. SOURCE_DEPTH,
  182. SOURCE_PORT,
  183. };
  184. enum TextureType {
  185. TYPE_DATA,
  186. TYPE_COLOR,
  187. TYPE_NORMAL_MAP,
  188. };
  189. private:
  190. Source source = SOURCE_TEXTURE;
  191. TextureType texture_type = TYPE_DATA;
  192. protected:
  193. static void _bind_methods();
  194. public:
  195. virtual String get_caption() const override;
  196. virtual int get_input_port_count() const override;
  197. virtual PortType get_input_port_type(int p_port) const override;
  198. virtual String get_input_port_name(int p_port) const override;
  199. virtual int get_output_port_count() const override;
  200. virtual PortType get_output_port_type(int p_port) const override;
  201. virtual String get_output_port_name(int p_port) const override;
  202. virtual bool is_output_port_expandable(int p_port) const override;
  203. virtual String get_input_port_default_hint(int p_port) const override;
  204. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  205. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  206. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  207. void set_source(Source p_source);
  208. Source get_source() const;
  209. void set_texture(Ref<Texture2D> p_value);
  210. Ref<Texture2D> get_texture() const;
  211. void set_texture_type(TextureType p_type);
  212. TextureType get_texture_type() const;
  213. virtual Vector<StringName> get_editable_properties() const override;
  214. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  215. VisualShaderNodeTexture();
  216. };
  217. VARIANT_ENUM_CAST(VisualShaderNodeTexture::TextureType)
  218. VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source)
  219. ///////////////////////////////////////
  220. class VisualShaderNodeCurveTexture : public VisualShaderNodeResizableBase {
  221. GDCLASS(VisualShaderNodeCurveTexture, VisualShaderNodeResizableBase);
  222. Ref<CurveTexture> texture;
  223. protected:
  224. static void _bind_methods();
  225. public:
  226. virtual String get_caption() const override;
  227. virtual int get_input_port_count() const override;
  228. virtual PortType get_input_port_type(int p_port) const override;
  229. virtual String get_input_port_name(int p_port) const override;
  230. virtual int get_output_port_count() const override;
  231. virtual PortType get_output_port_type(int p_port) const override;
  232. virtual String get_output_port_name(int p_port) const override;
  233. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  234. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  235. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  236. void set_texture(Ref<CurveTexture> p_value);
  237. Ref<CurveTexture> get_texture() const;
  238. virtual Vector<StringName> get_editable_properties() const override;
  239. virtual bool is_use_prop_slots() const override;
  240. VisualShaderNodeCurveTexture();
  241. };
  242. ///////////////////////////////////////
  243. class VisualShaderNodeCurveXYZTexture : public VisualShaderNodeResizableBase {
  244. GDCLASS(VisualShaderNodeCurveXYZTexture, VisualShaderNodeResizableBase);
  245. Ref<CurveXYZTexture> texture;
  246. protected:
  247. static void _bind_methods();
  248. public:
  249. virtual String get_caption() const override;
  250. virtual int get_input_port_count() const override;
  251. virtual PortType get_input_port_type(int p_port) const override;
  252. virtual String get_input_port_name(int p_port) const override;
  253. virtual int get_output_port_count() const override;
  254. virtual PortType get_output_port_type(int p_port) const override;
  255. virtual String get_output_port_name(int p_port) const override;
  256. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  257. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  258. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  259. void set_texture(Ref<CurveXYZTexture> p_value);
  260. Ref<CurveXYZTexture> get_texture() const;
  261. virtual Vector<StringName> get_editable_properties() const override;
  262. virtual bool is_use_prop_slots() const override;
  263. VisualShaderNodeCurveXYZTexture();
  264. };
  265. ///////////////////////////////////////
  266. class VisualShaderNodeSample3D : public VisualShaderNode {
  267. GDCLASS(VisualShaderNodeSample3D, VisualShaderNode);
  268. public:
  269. enum Source {
  270. SOURCE_TEXTURE,
  271. SOURCE_PORT,
  272. };
  273. protected:
  274. Source source = SOURCE_TEXTURE;
  275. static void _bind_methods();
  276. public:
  277. virtual int get_input_port_count() const override;
  278. virtual PortType get_input_port_type(int p_port) const override;
  279. virtual String get_input_port_name(int p_port) const override;
  280. virtual String get_input_port_default_hint(int p_port) const override;
  281. virtual int get_output_port_count() const override;
  282. virtual PortType get_output_port_type(int p_port) const override;
  283. virtual String get_output_port_name(int p_port) const override;
  284. virtual bool is_output_port_expandable(int p_port) const override;
  285. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  286. void set_source(Source p_source);
  287. Source get_source() const;
  288. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  289. VisualShaderNodeSample3D();
  290. };
  291. VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source)
  292. class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D {
  293. GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D);
  294. Ref<Texture2DArray> texture;
  295. protected:
  296. static void _bind_methods();
  297. public:
  298. virtual String get_caption() const override;
  299. virtual String get_input_port_name(int p_port) const override;
  300. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  301. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  302. void set_texture_array(Ref<Texture2DArray> p_value);
  303. Ref<Texture2DArray> get_texture_array() const;
  304. virtual Vector<StringName> get_editable_properties() const override;
  305. VisualShaderNodeTexture2DArray();
  306. };
  307. class VisualShaderNodeTexture3D : public VisualShaderNodeSample3D {
  308. GDCLASS(VisualShaderNodeTexture3D, VisualShaderNodeSample3D);
  309. Ref<Texture3D> texture;
  310. protected:
  311. static void _bind_methods();
  312. public:
  313. virtual String get_caption() const override;
  314. virtual String get_input_port_name(int p_port) const override;
  315. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  316. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  317. void set_texture(Ref<Texture3D> p_value);
  318. Ref<Texture3D> get_texture() const;
  319. virtual Vector<StringName> get_editable_properties() const override;
  320. VisualShaderNodeTexture3D();
  321. };
  322. class VisualShaderNodeCubemap : public VisualShaderNode {
  323. GDCLASS(VisualShaderNodeCubemap, VisualShaderNode);
  324. Ref<Cubemap> cube_map;
  325. public:
  326. enum Source {
  327. SOURCE_TEXTURE,
  328. SOURCE_PORT
  329. };
  330. enum TextureType {
  331. TYPE_DATA,
  332. TYPE_COLOR,
  333. TYPE_NORMAL_MAP
  334. };
  335. private:
  336. Source source = SOURCE_TEXTURE;
  337. TextureType texture_type = TYPE_DATA;
  338. protected:
  339. static void _bind_methods();
  340. public:
  341. virtual String get_caption() const override;
  342. virtual int get_input_port_count() const override;
  343. virtual PortType get_input_port_type(int p_port) const override;
  344. virtual String get_input_port_name(int p_port) const override;
  345. virtual String get_input_port_default_hint(int p_port) const override;
  346. virtual int get_output_port_count() const override;
  347. virtual PortType get_output_port_type(int p_port) const override;
  348. virtual String get_output_port_name(int p_port) const override;
  349. virtual bool is_output_port_expandable(int p_port) const override;
  350. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  351. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  352. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  353. void set_source(Source p_source);
  354. Source get_source() const;
  355. void set_cube_map(Ref<Cubemap> p_value);
  356. Ref<Cubemap> get_cube_map() const;
  357. void set_texture_type(TextureType p_type);
  358. TextureType get_texture_type() const;
  359. virtual Vector<StringName> get_editable_properties() const override;
  360. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  361. VisualShaderNodeCubemap();
  362. };
  363. VARIANT_ENUM_CAST(VisualShaderNodeCubemap::TextureType)
  364. VARIANT_ENUM_CAST(VisualShaderNodeCubemap::Source)
  365. ///////////////////////////////////////
  366. /// OPS
  367. ///////////////////////////////////////
  368. class VisualShaderNodeFloatOp : public VisualShaderNode {
  369. GDCLASS(VisualShaderNodeFloatOp, VisualShaderNode);
  370. public:
  371. enum Operator {
  372. OP_ADD,
  373. OP_SUB,
  374. OP_MUL,
  375. OP_DIV,
  376. OP_MOD,
  377. OP_POW,
  378. OP_MAX,
  379. OP_MIN,
  380. OP_ATAN2,
  381. OP_STEP
  382. };
  383. protected:
  384. Operator op = OP_ADD;
  385. static void _bind_methods();
  386. public:
  387. virtual String get_caption() const override;
  388. virtual int get_input_port_count() const override;
  389. virtual PortType get_input_port_type(int p_port) const override;
  390. virtual String get_input_port_name(int p_port) const override;
  391. virtual int get_output_port_count() const override;
  392. virtual PortType get_output_port_type(int p_port) const override;
  393. virtual String get_output_port_name(int p_port) const override;
  394. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  395. void set_operator(Operator p_op);
  396. Operator get_operator() const;
  397. virtual Vector<StringName> get_editable_properties() const override;
  398. VisualShaderNodeFloatOp();
  399. };
  400. VARIANT_ENUM_CAST(VisualShaderNodeFloatOp::Operator)
  401. class VisualShaderNodeIntOp : public VisualShaderNode {
  402. GDCLASS(VisualShaderNodeIntOp, VisualShaderNode);
  403. public:
  404. enum Operator {
  405. OP_ADD,
  406. OP_SUB,
  407. OP_MUL,
  408. OP_DIV,
  409. OP_MOD,
  410. OP_MAX,
  411. OP_MIN,
  412. };
  413. protected:
  414. Operator op = OP_ADD;
  415. static void _bind_methods();
  416. public:
  417. virtual String get_caption() const override;
  418. virtual int get_input_port_count() const override;
  419. virtual PortType get_input_port_type(int p_port) const override;
  420. virtual String get_input_port_name(int p_port) const override;
  421. virtual int get_output_port_count() const override;
  422. virtual PortType get_output_port_type(int p_port) const override;
  423. virtual String get_output_port_name(int p_port) const override;
  424. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  425. void set_operator(Operator p_op);
  426. Operator get_operator() const;
  427. virtual Vector<StringName> get_editable_properties() const override;
  428. VisualShaderNodeIntOp();
  429. };
  430. VARIANT_ENUM_CAST(VisualShaderNodeIntOp::Operator)
  431. class VisualShaderNodeVectorOp : public VisualShaderNode {
  432. GDCLASS(VisualShaderNodeVectorOp, VisualShaderNode);
  433. public:
  434. enum Operator {
  435. OP_ADD,
  436. OP_SUB,
  437. OP_MUL,
  438. OP_DIV,
  439. OP_MOD,
  440. OP_POW,
  441. OP_MAX,
  442. OP_MIN,
  443. OP_CROSS,
  444. OP_ATAN2,
  445. OP_REFLECT,
  446. OP_STEP
  447. };
  448. protected:
  449. Operator op = OP_ADD;
  450. static void _bind_methods();
  451. public:
  452. virtual String get_caption() const override;
  453. virtual int get_input_port_count() const override;
  454. virtual PortType get_input_port_type(int p_port) const override;
  455. virtual String get_input_port_name(int p_port) const override;
  456. virtual int get_output_port_count() const override;
  457. virtual PortType get_output_port_type(int p_port) const override;
  458. virtual String get_output_port_name(int p_port) const override;
  459. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  460. void set_operator(Operator p_op);
  461. Operator get_operator() const;
  462. virtual Vector<StringName> get_editable_properties() const override;
  463. VisualShaderNodeVectorOp();
  464. };
  465. VARIANT_ENUM_CAST(VisualShaderNodeVectorOp::Operator)
  466. ///////////////////////////////////////
  467. class VisualShaderNodeColorOp : public VisualShaderNode {
  468. GDCLASS(VisualShaderNodeColorOp, VisualShaderNode);
  469. public:
  470. enum Operator {
  471. OP_SCREEN,
  472. OP_DIFFERENCE,
  473. OP_DARKEN,
  474. OP_LIGHTEN,
  475. OP_OVERLAY,
  476. OP_DODGE,
  477. OP_BURN,
  478. OP_SOFT_LIGHT,
  479. OP_HARD_LIGHT
  480. };
  481. protected:
  482. Operator op = OP_SCREEN;
  483. static void _bind_methods();
  484. public:
  485. virtual String get_caption() const override;
  486. virtual int get_input_port_count() const override;
  487. virtual PortType get_input_port_type(int p_port) const override;
  488. virtual String get_input_port_name(int p_port) const override;
  489. virtual int get_output_port_count() const override;
  490. virtual PortType get_output_port_type(int p_port) const override;
  491. virtual String get_output_port_name(int p_port) const override;
  492. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  493. void set_operator(Operator p_op);
  494. Operator get_operator() const;
  495. virtual Vector<StringName> get_editable_properties() const override;
  496. VisualShaderNodeColorOp();
  497. };
  498. VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator)
  499. ///////////////////////////////////////
  500. /// TRANSFORM-TRANSFORM MULTIPLICATION
  501. ///////////////////////////////////////
  502. class VisualShaderNodeTransformMult : public VisualShaderNode {
  503. GDCLASS(VisualShaderNodeTransformMult, VisualShaderNode);
  504. public:
  505. enum Operator {
  506. OP_AxB,
  507. OP_BxA,
  508. OP_AxB_COMP,
  509. OP_BxA_COMP
  510. };
  511. protected:
  512. Operator op = OP_AxB;
  513. static void _bind_methods();
  514. public:
  515. virtual String get_caption() const override;
  516. virtual int get_input_port_count() const override;
  517. virtual PortType get_input_port_type(int p_port) const override;
  518. virtual String get_input_port_name(int p_port) const override;
  519. virtual int get_output_port_count() const override;
  520. virtual PortType get_output_port_type(int p_port) const override;
  521. virtual String get_output_port_name(int p_port) const override;
  522. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  523. void set_operator(Operator p_op);
  524. Operator get_operator() const;
  525. virtual Vector<StringName> get_editable_properties() const override;
  526. VisualShaderNodeTransformMult();
  527. };
  528. VARIANT_ENUM_CAST(VisualShaderNodeTransformMult::Operator)
  529. ///////////////////////////////////////
  530. /// TRANSFORM-VECTOR MULTIPLICATION
  531. ///////////////////////////////////////
  532. class VisualShaderNodeTransformVecMult : public VisualShaderNode {
  533. GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode);
  534. public:
  535. enum Operator {
  536. OP_AxB,
  537. OP_BxA,
  538. OP_3x3_AxB,
  539. OP_3x3_BxA,
  540. };
  541. protected:
  542. Operator op = OP_AxB;
  543. static void _bind_methods();
  544. public:
  545. virtual String get_caption() const override;
  546. virtual int get_input_port_count() const override;
  547. virtual PortType get_input_port_type(int p_port) const override;
  548. virtual String get_input_port_name(int p_port) const override;
  549. virtual int get_output_port_count() const override;
  550. virtual PortType get_output_port_type(int p_port) const override;
  551. virtual String get_output_port_name(int p_port) const override;
  552. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  553. void set_operator(Operator p_op);
  554. Operator get_operator() const;
  555. virtual Vector<StringName> get_editable_properties() const override;
  556. VisualShaderNodeTransformVecMult();
  557. };
  558. VARIANT_ENUM_CAST(VisualShaderNodeTransformVecMult::Operator)
  559. ///////////////////////////////////////
  560. /// FLOAT FUNC
  561. ///////////////////////////////////////
  562. class VisualShaderNodeFloatFunc : public VisualShaderNode {
  563. GDCLASS(VisualShaderNodeFloatFunc, VisualShaderNode);
  564. public:
  565. enum Function {
  566. FUNC_SIN,
  567. FUNC_COS,
  568. FUNC_TAN,
  569. FUNC_ASIN,
  570. FUNC_ACOS,
  571. FUNC_ATAN,
  572. FUNC_SINH,
  573. FUNC_COSH,
  574. FUNC_TANH,
  575. FUNC_LOG,
  576. FUNC_EXP,
  577. FUNC_SQRT,
  578. FUNC_ABS,
  579. FUNC_SIGN,
  580. FUNC_FLOOR,
  581. FUNC_ROUND,
  582. FUNC_CEIL,
  583. FUNC_FRAC,
  584. FUNC_SATURATE,
  585. FUNC_NEGATE,
  586. FUNC_ACOSH,
  587. FUNC_ASINH,
  588. FUNC_ATANH,
  589. FUNC_DEGREES,
  590. FUNC_EXP2,
  591. FUNC_INVERSE_SQRT,
  592. FUNC_LOG2,
  593. FUNC_RADIANS,
  594. FUNC_RECIPROCAL,
  595. FUNC_ROUNDEVEN,
  596. FUNC_TRUNC,
  597. FUNC_ONEMINUS
  598. };
  599. protected:
  600. Function func = FUNC_SIGN;
  601. static void _bind_methods();
  602. public:
  603. virtual String get_caption() const override;
  604. virtual int get_input_port_count() const override;
  605. virtual PortType get_input_port_type(int p_port) const override;
  606. virtual String get_input_port_name(int p_port) const override;
  607. virtual int get_output_port_count() const override;
  608. virtual PortType get_output_port_type(int p_port) const override;
  609. virtual String get_output_port_name(int p_port) const override;
  610. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  611. void set_function(Function p_func);
  612. Function get_function() const;
  613. virtual Vector<StringName> get_editable_properties() const override;
  614. VisualShaderNodeFloatFunc();
  615. };
  616. VARIANT_ENUM_CAST(VisualShaderNodeFloatFunc::Function)
  617. ///////////////////////////////////////
  618. /// INT FUNC
  619. ///////////////////////////////////////
  620. class VisualShaderNodeIntFunc : public VisualShaderNode {
  621. GDCLASS(VisualShaderNodeIntFunc, VisualShaderNode);
  622. public:
  623. enum Function {
  624. FUNC_ABS,
  625. FUNC_NEGATE,
  626. FUNC_SIGN,
  627. };
  628. protected:
  629. Function func = FUNC_SIGN;
  630. static void _bind_methods();
  631. public:
  632. virtual String get_caption() const override;
  633. virtual int get_input_port_count() const override;
  634. virtual PortType get_input_port_type(int p_port) const override;
  635. virtual String get_input_port_name(int p_port) const override;
  636. virtual int get_output_port_count() const override;
  637. virtual PortType get_output_port_type(int p_port) const override;
  638. virtual String get_output_port_name(int p_port) const override;
  639. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  640. void set_function(Function p_func);
  641. Function get_function() const;
  642. virtual Vector<StringName> get_editable_properties() const override;
  643. VisualShaderNodeIntFunc();
  644. };
  645. VARIANT_ENUM_CAST(VisualShaderNodeIntFunc::Function)
  646. ///////////////////////////////////////
  647. /// VECTOR FUNC
  648. ///////////////////////////////////////
  649. class VisualShaderNodeVectorFunc : public VisualShaderNode {
  650. GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode);
  651. public:
  652. enum Function {
  653. FUNC_NORMALIZE,
  654. FUNC_SATURATE,
  655. FUNC_NEGATE,
  656. FUNC_RECIPROCAL,
  657. FUNC_RGB2HSV,
  658. FUNC_HSV2RGB,
  659. FUNC_ABS,
  660. FUNC_ACOS,
  661. FUNC_ACOSH,
  662. FUNC_ASIN,
  663. FUNC_ASINH,
  664. FUNC_ATAN,
  665. FUNC_ATANH,
  666. FUNC_CEIL,
  667. FUNC_COS,
  668. FUNC_COSH,
  669. FUNC_DEGREES,
  670. FUNC_EXP,
  671. FUNC_EXP2,
  672. FUNC_FLOOR,
  673. FUNC_FRAC,
  674. FUNC_INVERSE_SQRT,
  675. FUNC_LOG,
  676. FUNC_LOG2,
  677. FUNC_RADIANS,
  678. FUNC_ROUND,
  679. FUNC_ROUNDEVEN,
  680. FUNC_SIGN,
  681. FUNC_SIN,
  682. FUNC_SINH,
  683. FUNC_SQRT,
  684. FUNC_TAN,
  685. FUNC_TANH,
  686. FUNC_TRUNC,
  687. FUNC_ONEMINUS
  688. };
  689. protected:
  690. Function func = FUNC_NORMALIZE;
  691. static void _bind_methods();
  692. public:
  693. virtual String get_caption() const override;
  694. virtual int get_input_port_count() const override;
  695. virtual PortType get_input_port_type(int p_port) const override;
  696. virtual String get_input_port_name(int p_port) const override;
  697. virtual int get_output_port_count() const override;
  698. virtual PortType get_output_port_type(int p_port) const override;
  699. virtual String get_output_port_name(int p_port) const override;
  700. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  701. void set_function(Function p_func);
  702. Function get_function() const;
  703. virtual Vector<StringName> get_editable_properties() const override;
  704. VisualShaderNodeVectorFunc();
  705. };
  706. VARIANT_ENUM_CAST(VisualShaderNodeVectorFunc::Function)
  707. ///////////////////////////////////////
  708. /// COLOR FUNC
  709. ///////////////////////////////////////
  710. class VisualShaderNodeColorFunc : public VisualShaderNode {
  711. GDCLASS(VisualShaderNodeColorFunc, VisualShaderNode);
  712. public:
  713. enum Function {
  714. FUNC_GRAYSCALE,
  715. FUNC_SEPIA
  716. };
  717. protected:
  718. Function func = FUNC_GRAYSCALE;
  719. static void _bind_methods();
  720. public:
  721. virtual String get_caption() const override;
  722. virtual int get_input_port_count() const override;
  723. virtual PortType get_input_port_type(int p_port) const override;
  724. virtual String get_input_port_name(int p_port) const override;
  725. virtual int get_output_port_count() const override;
  726. virtual PortType get_output_port_type(int p_port) const override;
  727. virtual String get_output_port_name(int p_port) const override;
  728. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  729. void set_function(Function p_func);
  730. Function get_function() const;
  731. virtual Vector<StringName> get_editable_properties() const override;
  732. VisualShaderNodeColorFunc();
  733. };
  734. VARIANT_ENUM_CAST(VisualShaderNodeColorFunc::Function)
  735. ///////////////////////////////////////
  736. /// TRANSFORM FUNC
  737. ///////////////////////////////////////
  738. class VisualShaderNodeTransformFunc : public VisualShaderNode {
  739. GDCLASS(VisualShaderNodeTransformFunc, VisualShaderNode);
  740. public:
  741. enum Function {
  742. FUNC_INVERSE,
  743. FUNC_TRANSPOSE
  744. };
  745. protected:
  746. Function func = FUNC_INVERSE;
  747. static void _bind_methods();
  748. public:
  749. virtual String get_caption() const override;
  750. virtual int get_input_port_count() const override;
  751. virtual PortType get_input_port_type(int p_port) const override;
  752. virtual String get_input_port_name(int p_port) const override;
  753. virtual int get_output_port_count() const override;
  754. virtual PortType get_output_port_type(int p_port) const override;
  755. virtual String get_output_port_name(int p_port) const override;
  756. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  757. void set_function(Function p_func);
  758. Function get_function() const;
  759. virtual Vector<StringName> get_editable_properties() const override;
  760. VisualShaderNodeTransformFunc();
  761. };
  762. VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function)
  763. ///////////////////////////////////////
  764. /// UV FUNC
  765. ///////////////////////////////////////
  766. class VisualShaderNodeUVFunc : public VisualShaderNode {
  767. GDCLASS(VisualShaderNodeUVFunc, VisualShaderNode);
  768. public:
  769. enum Function {
  770. FUNC_PANNING,
  771. FUNC_SCALING,
  772. FUNC_MAX,
  773. };
  774. protected:
  775. Function func = FUNC_PANNING;
  776. static void _bind_methods();
  777. public:
  778. virtual String get_caption() const override;
  779. virtual int get_input_port_count() const override;
  780. virtual PortType get_input_port_type(int p_port) const override;
  781. virtual String get_input_port_name(int p_port) const override;
  782. virtual String get_input_port_default_hint(int p_port) const override;
  783. virtual int get_output_port_count() const override;
  784. virtual PortType get_output_port_type(int p_port) const override;
  785. virtual String get_output_port_name(int p_port) const override;
  786. virtual bool is_show_prop_names() const override;
  787. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  788. void set_function(Function p_op);
  789. Function get_function() const;
  790. virtual Vector<StringName> get_editable_properties() const override;
  791. VisualShaderNodeUVFunc();
  792. };
  793. VARIANT_ENUM_CAST(VisualShaderNodeUVFunc::Function)
  794. ///////////////////////////////////////
  795. /// DOT
  796. ///////////////////////////////////////
  797. class VisualShaderNodeDotProduct : public VisualShaderNode {
  798. GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode);
  799. public:
  800. virtual String get_caption() const override;
  801. virtual int get_input_port_count() const override;
  802. virtual PortType get_input_port_type(int p_port) const override;
  803. virtual String get_input_port_name(int p_port) const override;
  804. virtual int get_output_port_count() const override;
  805. virtual PortType get_output_port_type(int p_port) const override;
  806. virtual String get_output_port_name(int p_port) const override;
  807. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  808. VisualShaderNodeDotProduct();
  809. };
  810. ///////////////////////////////////////
  811. /// LENGTH
  812. ///////////////////////////////////////
  813. class VisualShaderNodeVectorLen : public VisualShaderNode {
  814. GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode);
  815. public:
  816. virtual String get_caption() const override;
  817. virtual int get_input_port_count() const override;
  818. virtual PortType get_input_port_type(int p_port) const override;
  819. virtual String get_input_port_name(int p_port) const override;
  820. virtual int get_output_port_count() const override;
  821. virtual PortType get_output_port_type(int p_port) const override;
  822. virtual String get_output_port_name(int p_port) const override;
  823. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  824. VisualShaderNodeVectorLen();
  825. };
  826. ///////////////////////////////////////
  827. /// DETERMINANT
  828. ///////////////////////////////////////
  829. class VisualShaderNodeDeterminant : public VisualShaderNode {
  830. GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode);
  831. public:
  832. virtual String get_caption() const override;
  833. virtual int get_input_port_count() const override;
  834. virtual PortType get_input_port_type(int p_port) const override;
  835. virtual String get_input_port_name(int p_port) const override;
  836. virtual int get_output_port_count() const override;
  837. virtual PortType get_output_port_type(int p_port) const override;
  838. virtual String get_output_port_name(int p_port) const override;
  839. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  840. VisualShaderNodeDeterminant();
  841. };
  842. ///////////////////////////////////////
  843. /// CLAMP
  844. ///////////////////////////////////////
  845. class VisualShaderNodeClamp : public VisualShaderNode {
  846. GDCLASS(VisualShaderNodeClamp, VisualShaderNode);
  847. public:
  848. enum OpType {
  849. OP_TYPE_FLOAT,
  850. OP_TYPE_INT,
  851. OP_TYPE_VECTOR,
  852. OP_TYPE_MAX,
  853. };
  854. protected:
  855. OpType op_type = OP_TYPE_FLOAT;
  856. static void _bind_methods();
  857. public:
  858. virtual String get_caption() const override;
  859. virtual int get_input_port_count() const override;
  860. virtual PortType get_input_port_type(int p_port) const override;
  861. virtual String get_input_port_name(int p_port) const override;
  862. virtual int get_output_port_count() const override;
  863. virtual PortType get_output_port_type(int p_port) const override;
  864. virtual String get_output_port_name(int p_port) const override;
  865. void set_op_type(OpType p_type);
  866. OpType get_op_type() const;
  867. virtual Vector<StringName> get_editable_properties() const override;
  868. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  869. VisualShaderNodeClamp();
  870. };
  871. VARIANT_ENUM_CAST(VisualShaderNodeClamp::OpType)
  872. ///////////////////////////////////////
  873. /// DERIVATIVE FUNCTIONS
  874. ///////////////////////////////////////
  875. class VisualShaderNodeScalarDerivativeFunc : public VisualShaderNode {
  876. GDCLASS(VisualShaderNodeScalarDerivativeFunc, VisualShaderNode);
  877. public:
  878. enum Function {
  879. FUNC_SUM,
  880. FUNC_X,
  881. FUNC_Y
  882. };
  883. protected:
  884. Function func = FUNC_SUM;
  885. static void _bind_methods();
  886. public:
  887. virtual String get_caption() const override;
  888. virtual int get_input_port_count() const override;
  889. virtual PortType get_input_port_type(int p_port) const override;
  890. virtual String get_input_port_name(int p_port) const override;
  891. virtual int get_output_port_count() const override;
  892. virtual PortType get_output_port_type(int p_port) const override;
  893. virtual String get_output_port_name(int p_port) const override;
  894. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  895. void set_function(Function p_func);
  896. Function get_function() const;
  897. virtual Vector<StringName> get_editable_properties() const override;
  898. VisualShaderNodeScalarDerivativeFunc();
  899. };
  900. VARIANT_ENUM_CAST(VisualShaderNodeScalarDerivativeFunc::Function)
  901. ///////////////////////////////////////
  902. class VisualShaderNodeVectorDerivativeFunc : public VisualShaderNode {
  903. GDCLASS(VisualShaderNodeVectorDerivativeFunc, VisualShaderNode);
  904. public:
  905. enum Function {
  906. FUNC_SUM,
  907. FUNC_X,
  908. FUNC_Y
  909. };
  910. protected:
  911. Function func = FUNC_SUM;
  912. static void _bind_methods();
  913. public:
  914. virtual String get_caption() const override;
  915. virtual int get_input_port_count() const override;
  916. virtual PortType get_input_port_type(int p_port) const override;
  917. virtual String get_input_port_name(int p_port) const override;
  918. virtual int get_output_port_count() const override;
  919. virtual PortType get_output_port_type(int p_port) const override;
  920. virtual String get_output_port_name(int p_port) const override;
  921. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  922. void set_function(Function p_func);
  923. Function get_function() const;
  924. virtual Vector<StringName> get_editable_properties() const override;
  925. VisualShaderNodeVectorDerivativeFunc();
  926. };
  927. VARIANT_ENUM_CAST(VisualShaderNodeVectorDerivativeFunc::Function)
  928. ///////////////////////////////////////
  929. /// FACEFORWARD
  930. ///////////////////////////////////////
  931. class VisualShaderNodeFaceForward : public VisualShaderNode {
  932. GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode);
  933. public:
  934. virtual String get_caption() const override;
  935. virtual int get_input_port_count() const override;
  936. virtual PortType get_input_port_type(int p_port) const override;
  937. virtual String get_input_port_name(int p_port) const override;
  938. virtual int get_output_port_count() const override;
  939. virtual PortType get_output_port_type(int p_port) const override;
  940. virtual String get_output_port_name(int p_port) const override;
  941. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  942. VisualShaderNodeFaceForward();
  943. };
  944. ///////////////////////////////////////
  945. /// OUTER PRODUCT
  946. ///////////////////////////////////////
  947. class VisualShaderNodeOuterProduct : public VisualShaderNode {
  948. GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode);
  949. public:
  950. virtual String get_caption() const override;
  951. virtual int get_input_port_count() const override;
  952. virtual PortType get_input_port_type(int p_port) const override;
  953. virtual String get_input_port_name(int p_port) const override;
  954. virtual int get_output_port_count() const override;
  955. virtual PortType get_output_port_type(int p_port) const override;
  956. virtual String get_output_port_name(int p_port) const override;
  957. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  958. VisualShaderNodeOuterProduct();
  959. };
  960. ///////////////////////////////////////
  961. /// STEP
  962. ///////////////////////////////////////
  963. class VisualShaderNodeStep : public VisualShaderNode {
  964. GDCLASS(VisualShaderNodeStep, VisualShaderNode);
  965. public:
  966. enum OpType {
  967. OP_TYPE_SCALAR,
  968. OP_TYPE_VECTOR,
  969. OP_TYPE_VECTOR_SCALAR,
  970. OP_TYPE_MAX,
  971. };
  972. protected:
  973. OpType op_type = OP_TYPE_SCALAR;
  974. static void _bind_methods();
  975. public:
  976. virtual String get_caption() const override;
  977. virtual int get_input_port_count() const override;
  978. virtual PortType get_input_port_type(int p_port) const override;
  979. virtual String get_input_port_name(int p_port) const override;
  980. virtual int get_output_port_count() const override;
  981. virtual PortType get_output_port_type(int p_port) const override;
  982. virtual String get_output_port_name(int p_port) const override;
  983. void set_op_type(OpType p_type);
  984. OpType get_op_type() const;
  985. virtual Vector<StringName> get_editable_properties() const override;
  986. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  987. VisualShaderNodeStep();
  988. };
  989. VARIANT_ENUM_CAST(VisualShaderNodeStep::OpType)
  990. ///////////////////////////////////////
  991. /// SMOOTHSTEP
  992. ///////////////////////////////////////
  993. class VisualShaderNodeSmoothStep : public VisualShaderNode {
  994. GDCLASS(VisualShaderNodeSmoothStep, VisualShaderNode);
  995. public:
  996. enum OpType {
  997. OP_TYPE_SCALAR,
  998. OP_TYPE_VECTOR,
  999. OP_TYPE_VECTOR_SCALAR,
  1000. OP_TYPE_MAX,
  1001. };
  1002. protected:
  1003. OpType op_type = OP_TYPE_SCALAR;
  1004. static void _bind_methods();
  1005. public:
  1006. virtual String get_caption() const override;
  1007. virtual int get_input_port_count() const override;
  1008. virtual PortType get_input_port_type(int p_port) const override;
  1009. virtual String get_input_port_name(int p_port) const override;
  1010. virtual int get_output_port_count() const override;
  1011. virtual PortType get_output_port_type(int p_port) const override;
  1012. virtual String get_output_port_name(int p_port) const override;
  1013. void set_op_type(OpType p_type);
  1014. OpType get_op_type() const;
  1015. virtual Vector<StringName> get_editable_properties() const override;
  1016. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1017. VisualShaderNodeSmoothStep();
  1018. };
  1019. VARIANT_ENUM_CAST(VisualShaderNodeSmoothStep::OpType)
  1020. ///////////////////////////////////////
  1021. /// DISTANCE
  1022. ///////////////////////////////////////
  1023. class VisualShaderNodeVectorDistance : public VisualShaderNode {
  1024. GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode);
  1025. public:
  1026. virtual String get_caption() const override;
  1027. virtual int get_input_port_count() const override;
  1028. virtual PortType get_input_port_type(int p_port) const override;
  1029. virtual String get_input_port_name(int p_port) const override;
  1030. virtual int get_output_port_count() const override;
  1031. virtual PortType get_output_port_type(int p_port) const override;
  1032. virtual String get_output_port_name(int p_port) const override;
  1033. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1034. VisualShaderNodeVectorDistance();
  1035. };
  1036. ///////////////////////////////////////
  1037. /// REFRACT
  1038. ///////////////////////////////////////
  1039. class VisualShaderNodeVectorRefract : public VisualShaderNode {
  1040. GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNode);
  1041. public:
  1042. virtual String get_caption() const override;
  1043. virtual int get_input_port_count() const override;
  1044. virtual PortType get_input_port_type(int p_port) const override;
  1045. virtual String get_input_port_name(int p_port) const override;
  1046. virtual int get_output_port_count() const override;
  1047. virtual PortType get_output_port_type(int p_port) const override;
  1048. virtual String get_output_port_name(int p_port) const override;
  1049. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1050. VisualShaderNodeVectorRefract();
  1051. };
  1052. ///////////////////////////////////////
  1053. /// MIX
  1054. ///////////////////////////////////////
  1055. class VisualShaderNodeMix : public VisualShaderNode {
  1056. GDCLASS(VisualShaderNodeMix, VisualShaderNode);
  1057. public:
  1058. enum OpType {
  1059. OP_TYPE_SCALAR,
  1060. OP_TYPE_VECTOR,
  1061. OP_TYPE_VECTOR_SCALAR,
  1062. OP_TYPE_MAX,
  1063. };
  1064. protected:
  1065. OpType op_type = OP_TYPE_SCALAR;
  1066. static void _bind_methods();
  1067. public:
  1068. virtual String get_caption() const override;
  1069. virtual int get_input_port_count() const override;
  1070. virtual PortType get_input_port_type(int p_port) const override;
  1071. virtual String get_input_port_name(int p_port) const override;
  1072. virtual int get_output_port_count() const override;
  1073. virtual PortType get_output_port_type(int p_port) const override;
  1074. virtual String get_output_port_name(int p_port) const override;
  1075. void set_op_type(OpType p_type);
  1076. OpType get_op_type() const;
  1077. virtual Vector<StringName> get_editable_properties() const override;
  1078. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1079. VisualShaderNodeMix();
  1080. };
  1081. VARIANT_ENUM_CAST(VisualShaderNodeMix::OpType)
  1082. ///////////////////////////////////////
  1083. /// COMPOSE
  1084. ///////////////////////////////////////
  1085. class VisualShaderNodeVectorCompose : public VisualShaderNode {
  1086. GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode);
  1087. public:
  1088. virtual String get_caption() const override;
  1089. virtual int get_input_port_count() const override;
  1090. virtual PortType get_input_port_type(int p_port) const override;
  1091. virtual String get_input_port_name(int p_port) const override;
  1092. virtual int get_output_port_count() const override;
  1093. virtual PortType get_output_port_type(int p_port) const override;
  1094. virtual String get_output_port_name(int p_port) const override;
  1095. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1096. VisualShaderNodeVectorCompose();
  1097. };
  1098. ///////////////////////////////////////
  1099. class VisualShaderNodeTransformCompose : public VisualShaderNode {
  1100. GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode);
  1101. public:
  1102. virtual String get_caption() const override;
  1103. virtual int get_input_port_count() const override;
  1104. virtual PortType get_input_port_type(int p_port) const override;
  1105. virtual String get_input_port_name(int p_port) const override;
  1106. virtual int get_output_port_count() const override;
  1107. virtual PortType get_output_port_type(int p_port) const override;
  1108. virtual String get_output_port_name(int p_port) const override;
  1109. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1110. VisualShaderNodeTransformCompose();
  1111. };
  1112. ///////////////////////////////////////
  1113. /// DECOMPOSE
  1114. ///////////////////////////////////////
  1115. class VisualShaderNodeVectorDecompose : public VisualShaderNode {
  1116. GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode);
  1117. public:
  1118. virtual String get_caption() const override;
  1119. virtual int get_input_port_count() const override;
  1120. virtual PortType get_input_port_type(int p_port) const override;
  1121. virtual String get_input_port_name(int p_port) const override;
  1122. virtual int get_output_port_count() const override;
  1123. virtual PortType get_output_port_type(int p_port) const override;
  1124. virtual String get_output_port_name(int p_port) const override;
  1125. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1126. VisualShaderNodeVectorDecompose();
  1127. };
  1128. ///////////////////////////////////////
  1129. class VisualShaderNodeTransformDecompose : public VisualShaderNode {
  1130. GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode);
  1131. public:
  1132. virtual String get_caption() const override;
  1133. virtual int get_input_port_count() const override;
  1134. virtual PortType get_input_port_type(int p_port) const override;
  1135. virtual String get_input_port_name(int p_port) const override;
  1136. virtual int get_output_port_count() const override;
  1137. virtual PortType get_output_port_type(int p_port) const override;
  1138. virtual String get_output_port_name(int p_port) const override;
  1139. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1140. VisualShaderNodeTransformDecompose();
  1141. };
  1142. ///////////////////////////////////////
  1143. /// UNIFORMS
  1144. ///////////////////////////////////////
  1145. class VisualShaderNodeFloatUniform : public VisualShaderNodeUniform {
  1146. GDCLASS(VisualShaderNodeFloatUniform, VisualShaderNodeUniform);
  1147. public:
  1148. enum Hint {
  1149. HINT_NONE,
  1150. HINT_RANGE,
  1151. HINT_RANGE_STEP,
  1152. };
  1153. private:
  1154. Hint hint = HINT_NONE;
  1155. float hint_range_min = 0.0f;
  1156. float hint_range_max = 1.0f;
  1157. float hint_range_step = 0.1f;
  1158. bool default_value_enabled = false;
  1159. float default_value = 0.0f;
  1160. protected:
  1161. static void _bind_methods();
  1162. public:
  1163. virtual String get_caption() const override;
  1164. virtual int get_input_port_count() const override;
  1165. virtual PortType get_input_port_type(int p_port) const override;
  1166. virtual String get_input_port_name(int p_port) const override;
  1167. virtual int get_output_port_count() const override;
  1168. virtual PortType get_output_port_type(int p_port) const override;
  1169. virtual String get_output_port_name(int p_port) const override;
  1170. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1171. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1172. virtual bool is_show_prop_names() const override;
  1173. virtual bool is_use_prop_slots() const override;
  1174. void set_hint(Hint p_hint);
  1175. Hint get_hint() const;
  1176. void set_min(float p_value);
  1177. float get_min() const;
  1178. void set_max(float p_value);
  1179. float get_max() const;
  1180. void set_step(float p_value);
  1181. float get_step() const;
  1182. void set_default_value_enabled(bool p_enabled);
  1183. bool is_default_value_enabled() const;
  1184. void set_default_value(float p_value);
  1185. float get_default_value() const;
  1186. bool is_qualifier_supported(Qualifier p_qual) const override;
  1187. bool is_convertible_to_constant() const override;
  1188. virtual Vector<StringName> get_editable_properties() const override;
  1189. VisualShaderNodeFloatUniform();
  1190. };
  1191. VARIANT_ENUM_CAST(VisualShaderNodeFloatUniform::Hint)
  1192. class VisualShaderNodeIntUniform : public VisualShaderNodeUniform {
  1193. GDCLASS(VisualShaderNodeIntUniform, VisualShaderNodeUniform);
  1194. public:
  1195. enum Hint {
  1196. HINT_NONE,
  1197. HINT_RANGE,
  1198. HINT_RANGE_STEP,
  1199. };
  1200. private:
  1201. Hint hint = HINT_NONE;
  1202. int hint_range_min = 0;
  1203. int hint_range_max = 100;
  1204. int hint_range_step = 1;
  1205. bool default_value_enabled = false;
  1206. int default_value = 0;
  1207. protected:
  1208. static void _bind_methods();
  1209. public:
  1210. virtual String get_caption() const override;
  1211. virtual int get_input_port_count() const override;
  1212. virtual PortType get_input_port_type(int p_port) const override;
  1213. virtual String get_input_port_name(int p_port) const override;
  1214. virtual int get_output_port_count() const override;
  1215. virtual PortType get_output_port_type(int p_port) const override;
  1216. virtual String get_output_port_name(int p_port) const override;
  1217. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1218. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1219. virtual bool is_show_prop_names() const override;
  1220. virtual bool is_use_prop_slots() const override;
  1221. void set_hint(Hint p_hint);
  1222. Hint get_hint() const;
  1223. void set_min(int p_value);
  1224. int get_min() const;
  1225. void set_max(int p_value);
  1226. int get_max() const;
  1227. void set_step(int p_value);
  1228. int get_step() const;
  1229. void set_default_value_enabled(bool p_enabled);
  1230. bool is_default_value_enabled() const;
  1231. void set_default_value(int p_value);
  1232. int get_default_value() const;
  1233. bool is_qualifier_supported(Qualifier p_qual) const override;
  1234. bool is_convertible_to_constant() const override;
  1235. virtual Vector<StringName> get_editable_properties() const override;
  1236. VisualShaderNodeIntUniform();
  1237. };
  1238. VARIANT_ENUM_CAST(VisualShaderNodeIntUniform::Hint)
  1239. ///////////////////////////////////////
  1240. class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform {
  1241. GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform);
  1242. private:
  1243. bool default_value_enabled = false;
  1244. bool default_value = false;
  1245. protected:
  1246. static void _bind_methods();
  1247. public:
  1248. virtual String get_caption() const override;
  1249. virtual int get_input_port_count() const override;
  1250. virtual PortType get_input_port_type(int p_port) const override;
  1251. virtual String get_input_port_name(int p_port) const override;
  1252. virtual int get_output_port_count() const override;
  1253. virtual PortType get_output_port_type(int p_port) const override;
  1254. virtual String get_output_port_name(int p_port) const override;
  1255. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1256. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1257. virtual bool is_show_prop_names() const override;
  1258. virtual bool is_use_prop_slots() const override;
  1259. void set_default_value_enabled(bool p_enabled);
  1260. bool is_default_value_enabled() const;
  1261. void set_default_value(bool p_value);
  1262. bool get_default_value() const;
  1263. bool is_qualifier_supported(Qualifier p_qual) const override;
  1264. bool is_convertible_to_constant() const override;
  1265. virtual Vector<StringName> get_editable_properties() const override;
  1266. VisualShaderNodeBooleanUniform();
  1267. };
  1268. ///////////////////////////////////////
  1269. class VisualShaderNodeColorUniform : public VisualShaderNodeUniform {
  1270. GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform);
  1271. private:
  1272. bool default_value_enabled = false;
  1273. Color default_value = Color(1.0, 1.0, 1.0, 1.0);
  1274. protected:
  1275. static void _bind_methods();
  1276. public:
  1277. virtual String get_caption() const override;
  1278. virtual int get_input_port_count() const override;
  1279. virtual PortType get_input_port_type(int p_port) const override;
  1280. virtual String get_input_port_name(int p_port) const override;
  1281. virtual int get_output_port_count() const override;
  1282. virtual PortType get_output_port_type(int p_port) const override;
  1283. virtual String get_output_port_name(int p_port) const override;
  1284. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1285. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1286. virtual bool is_show_prop_names() const override;
  1287. void set_default_value_enabled(bool p_enabled);
  1288. bool is_default_value_enabled() const;
  1289. void set_default_value(const Color &p_value);
  1290. Color get_default_value() const;
  1291. bool is_qualifier_supported(Qualifier p_qual) const override;
  1292. bool is_convertible_to_constant() const override;
  1293. virtual Vector<StringName> get_editable_properties() const override;
  1294. VisualShaderNodeColorUniform();
  1295. };
  1296. ///////////////////////////////////////
  1297. class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform {
  1298. GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform);
  1299. private:
  1300. bool default_value_enabled = false;
  1301. Vector3 default_value;
  1302. protected:
  1303. static void _bind_methods();
  1304. public:
  1305. virtual String get_caption() const override;
  1306. virtual int get_input_port_count() const override;
  1307. virtual PortType get_input_port_type(int p_port) const override;
  1308. virtual String get_input_port_name(int p_port) const override;
  1309. virtual int get_output_port_count() const override;
  1310. virtual PortType get_output_port_type(int p_port) const override;
  1311. virtual String get_output_port_name(int p_port) const override;
  1312. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1313. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1314. virtual bool is_show_prop_names() const override;
  1315. virtual bool is_use_prop_slots() const override;
  1316. void set_default_value_enabled(bool p_enabled);
  1317. bool is_default_value_enabled() const;
  1318. void set_default_value(const Vector3 &p_value);
  1319. Vector3 get_default_value() const;
  1320. bool is_qualifier_supported(Qualifier p_qual) const override;
  1321. bool is_convertible_to_constant() const override;
  1322. virtual Vector<StringName> get_editable_properties() const override;
  1323. VisualShaderNodeVec3Uniform();
  1324. };
  1325. ///////////////////////////////////////
  1326. class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform {
  1327. GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform);
  1328. private:
  1329. bool default_value_enabled = false;
  1330. Transform3D default_value = Transform3D(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
  1331. protected:
  1332. static void _bind_methods();
  1333. public:
  1334. virtual String get_caption() const override;
  1335. virtual int get_input_port_count() const override;
  1336. virtual PortType get_input_port_type(int p_port) const override;
  1337. virtual String get_input_port_name(int p_port) const override;
  1338. virtual int get_output_port_count() const override;
  1339. virtual PortType get_output_port_type(int p_port) const override;
  1340. virtual String get_output_port_name(int p_port) const override;
  1341. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1342. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1343. virtual bool is_show_prop_names() const override;
  1344. virtual bool is_use_prop_slots() const override;
  1345. void set_default_value_enabled(bool p_enabled);
  1346. bool is_default_value_enabled() const;
  1347. void set_default_value(const Transform3D &p_value);
  1348. Transform3D get_default_value() const;
  1349. bool is_qualifier_supported(Qualifier p_qual) const override;
  1350. bool is_convertible_to_constant() const override;
  1351. virtual Vector<StringName> get_editable_properties() const override;
  1352. VisualShaderNodeTransformUniform();
  1353. };
  1354. ///////////////////////////////////////
  1355. class VisualShaderNodeTextureUniform : public VisualShaderNodeUniform {
  1356. GDCLASS(VisualShaderNodeTextureUniform, VisualShaderNodeUniform);
  1357. public:
  1358. enum TextureType {
  1359. TYPE_DATA,
  1360. TYPE_COLOR,
  1361. TYPE_NORMAL_MAP,
  1362. TYPE_ANISO,
  1363. };
  1364. enum ColorDefault {
  1365. COLOR_DEFAULT_WHITE,
  1366. COLOR_DEFAULT_BLACK
  1367. };
  1368. protected:
  1369. TextureType texture_type = TYPE_DATA;
  1370. ColorDefault color_default = COLOR_DEFAULT_WHITE;
  1371. protected:
  1372. static void _bind_methods();
  1373. public:
  1374. virtual String get_caption() const override;
  1375. virtual int get_input_port_count() const override;
  1376. virtual PortType get_input_port_type(int p_port) const override;
  1377. virtual String get_input_port_name(int p_port) const override;
  1378. virtual String get_input_port_default_hint(int p_port) const override;
  1379. virtual int get_output_port_count() const override;
  1380. virtual PortType get_output_port_type(int p_port) const override;
  1381. virtual String get_output_port_name(int p_port) const override;
  1382. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1383. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1384. virtual bool is_code_generated() const override;
  1385. Vector<StringName> get_editable_properties() const override;
  1386. void set_texture_type(TextureType p_type);
  1387. TextureType get_texture_type() const;
  1388. void set_color_default(ColorDefault p_default);
  1389. ColorDefault get_color_default() const;
  1390. bool is_qualifier_supported(Qualifier p_qual) const override;
  1391. bool is_convertible_to_constant() const override;
  1392. VisualShaderNodeTextureUniform();
  1393. };
  1394. VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureType)
  1395. VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault)
  1396. ///////////////////////////////////////
  1397. class VisualShaderNodeTextureUniformTriplanar : public VisualShaderNodeTextureUniform {
  1398. GDCLASS(VisualShaderNodeTextureUniformTriplanar, VisualShaderNodeTextureUniform);
  1399. public:
  1400. virtual String get_caption() const override;
  1401. virtual int get_input_port_count() const override;
  1402. virtual PortType get_input_port_type(int p_port) const override;
  1403. virtual String get_input_port_name(int p_port) const override;
  1404. virtual String get_input_port_default_hint(int p_port) const override;
  1405. virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1406. virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1407. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1408. VisualShaderNodeTextureUniformTriplanar();
  1409. };
  1410. ///////////////////////////////////////
  1411. class VisualShaderNodeTexture2DArrayUniform : public VisualShaderNodeTextureUniform {
  1412. GDCLASS(VisualShaderNodeTexture2DArrayUniform, VisualShaderNodeTextureUniform);
  1413. public:
  1414. virtual String get_caption() const override;
  1415. virtual int get_input_port_count() const override;
  1416. virtual PortType get_input_port_type(int p_port) const override;
  1417. virtual String get_input_port_name(int p_port) const override;
  1418. virtual int get_output_port_count() const override;
  1419. virtual PortType get_output_port_type(int p_port) const override;
  1420. virtual String get_output_port_name(int p_port) const override;
  1421. virtual String get_input_port_default_hint(int p_port) const override;
  1422. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1423. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1424. VisualShaderNodeTexture2DArrayUniform();
  1425. };
  1426. ///////////////////////////////////////
  1427. class VisualShaderNodeTexture3DUniform : public VisualShaderNodeTextureUniform {
  1428. GDCLASS(VisualShaderNodeTexture3DUniform, VisualShaderNodeTextureUniform);
  1429. public:
  1430. virtual String get_caption() const override;
  1431. virtual int get_input_port_count() const override;
  1432. virtual PortType get_input_port_type(int p_port) const override;
  1433. virtual String get_input_port_name(int p_port) const override;
  1434. virtual int get_output_port_count() const override;
  1435. virtual PortType get_output_port_type(int p_port) const override;
  1436. virtual String get_output_port_name(int p_port) const override;
  1437. virtual String get_input_port_default_hint(int p_port) const override;
  1438. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1439. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1440. VisualShaderNodeTexture3DUniform();
  1441. };
  1442. ///////////////////////////////////////
  1443. class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform {
  1444. GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform);
  1445. public:
  1446. virtual String get_caption() const override;
  1447. virtual int get_input_port_count() const override;
  1448. virtual PortType get_input_port_type(int p_port) const override;
  1449. virtual String get_input_port_name(int p_port) const override;
  1450. virtual int get_output_port_count() const override;
  1451. virtual PortType get_output_port_type(int p_port) const override;
  1452. virtual String get_output_port_name(int p_port) const override;
  1453. virtual String get_input_port_default_hint(int p_port) const override;
  1454. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1455. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1456. VisualShaderNodeCubemapUniform();
  1457. };
  1458. ///////////////////////////////////////
  1459. /// IF
  1460. ///////////////////////////////////////
  1461. class VisualShaderNodeIf : public VisualShaderNode {
  1462. GDCLASS(VisualShaderNodeIf, VisualShaderNode);
  1463. public:
  1464. virtual String get_caption() const override;
  1465. virtual int get_input_port_count() const override;
  1466. virtual PortType get_input_port_type(int p_port) const override;
  1467. virtual String get_input_port_name(int p_port) const override;
  1468. virtual int get_output_port_count() const override;
  1469. virtual PortType get_output_port_type(int p_port) const override;
  1470. virtual String get_output_port_name(int p_port) const override;
  1471. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1472. VisualShaderNodeIf();
  1473. };
  1474. ///////////////////////////////////////
  1475. /// SWITCH
  1476. ///////////////////////////////////////
  1477. class VisualShaderNodeSwitch : public VisualShaderNode {
  1478. GDCLASS(VisualShaderNodeSwitch, VisualShaderNode);
  1479. public:
  1480. enum OpType {
  1481. OP_TYPE_FLOAT,
  1482. OP_TYPE_INT,
  1483. OP_TYPE_VECTOR,
  1484. OP_TYPE_BOOLEAN,
  1485. OP_TYPE_TRANSFORM,
  1486. OP_TYPE_MAX,
  1487. };
  1488. protected:
  1489. OpType op_type = OP_TYPE_FLOAT;
  1490. static void _bind_methods();
  1491. public:
  1492. virtual String get_caption() const override;
  1493. virtual int get_input_port_count() const override;
  1494. virtual PortType get_input_port_type(int p_port) const override;
  1495. virtual String get_input_port_name(int p_port) const override;
  1496. virtual int get_output_port_count() const override;
  1497. virtual PortType get_output_port_type(int p_port) const override;
  1498. virtual String get_output_port_name(int p_port) const override;
  1499. void set_op_type(OpType p_type);
  1500. OpType get_op_type() const;
  1501. virtual Vector<StringName> get_editable_properties() const override;
  1502. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1503. VisualShaderNodeSwitch();
  1504. };
  1505. VARIANT_ENUM_CAST(VisualShaderNodeSwitch::OpType)
  1506. ///////////////////////////////////////
  1507. /// FRESNEL
  1508. ///////////////////////////////////////
  1509. class VisualShaderNodeFresnel : public VisualShaderNode {
  1510. GDCLASS(VisualShaderNodeFresnel, VisualShaderNode);
  1511. public:
  1512. virtual String get_caption() const override;
  1513. virtual int get_input_port_count() const override;
  1514. virtual PortType get_input_port_type(int p_port) const override;
  1515. virtual String get_input_port_name(int p_port) const override;
  1516. virtual int get_output_port_count() const override;
  1517. virtual PortType get_output_port_type(int p_port) const override;
  1518. virtual String get_output_port_name(int p_port) const override;
  1519. virtual String get_input_port_default_hint(int p_port) const override;
  1520. virtual bool is_generate_input_var(int p_port) const override;
  1521. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1522. VisualShaderNodeFresnel();
  1523. };
  1524. ///////////////////////////////////////
  1525. /// Is
  1526. ///////////////////////////////////////
  1527. class VisualShaderNodeIs : public VisualShaderNode {
  1528. GDCLASS(VisualShaderNodeIs, VisualShaderNode);
  1529. public:
  1530. enum Function {
  1531. FUNC_IS_INF,
  1532. FUNC_IS_NAN,
  1533. };
  1534. protected:
  1535. Function func = FUNC_IS_INF;
  1536. protected:
  1537. static void _bind_methods();
  1538. public:
  1539. virtual String get_caption() const override;
  1540. virtual int get_input_port_count() const override;
  1541. virtual PortType get_input_port_type(int p_port) const override;
  1542. virtual String get_input_port_name(int p_port) const override;
  1543. virtual int get_output_port_count() const override;
  1544. virtual PortType get_output_port_type(int p_port) const override;
  1545. virtual String get_output_port_name(int p_port) const override;
  1546. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1547. void set_function(Function p_func);
  1548. Function get_function() const;
  1549. virtual Vector<StringName> get_editable_properties() const override;
  1550. VisualShaderNodeIs();
  1551. };
  1552. VARIANT_ENUM_CAST(VisualShaderNodeIs::Function)
  1553. ///////////////////////////////////////
  1554. /// Compare
  1555. ///////////////////////////////////////
  1556. class VisualShaderNodeCompare : public VisualShaderNode {
  1557. GDCLASS(VisualShaderNodeCompare, VisualShaderNode);
  1558. public:
  1559. enum ComparisonType {
  1560. CTYPE_SCALAR,
  1561. CTYPE_SCALAR_INT,
  1562. CTYPE_VECTOR,
  1563. CTYPE_BOOLEAN,
  1564. CTYPE_TRANSFORM,
  1565. };
  1566. enum Function {
  1567. FUNC_EQUAL,
  1568. FUNC_NOT_EQUAL,
  1569. FUNC_GREATER_THAN,
  1570. FUNC_GREATER_THAN_EQUAL,
  1571. FUNC_LESS_THAN,
  1572. FUNC_LESS_THAN_EQUAL,
  1573. };
  1574. enum Condition {
  1575. COND_ALL,
  1576. COND_ANY,
  1577. };
  1578. protected:
  1579. ComparisonType ctype = CTYPE_SCALAR;
  1580. Function func = FUNC_EQUAL;
  1581. Condition condition = COND_ALL;
  1582. protected:
  1583. static void _bind_methods();
  1584. public:
  1585. virtual String get_caption() const override;
  1586. virtual int get_input_port_count() const override;
  1587. virtual PortType get_input_port_type(int p_port) const override;
  1588. virtual String get_input_port_name(int p_port) const override;
  1589. virtual int get_output_port_count() const override;
  1590. virtual PortType get_output_port_type(int p_port) const override;
  1591. virtual String get_output_port_name(int p_port) const override;
  1592. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1593. void set_comparison_type(ComparisonType p_type);
  1594. ComparisonType get_comparison_type() const;
  1595. void set_function(Function p_func);
  1596. Function get_function() const;
  1597. void set_condition(Condition p_cond);
  1598. Condition get_condition() const;
  1599. virtual Vector<StringName> get_editable_properties() const override;
  1600. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  1601. VisualShaderNodeCompare();
  1602. };
  1603. VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparisonType)
  1604. VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function)
  1605. VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition)
  1606. class VisualShaderNodeMultiplyAdd : public VisualShaderNode {
  1607. GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode);
  1608. public:
  1609. enum OpType {
  1610. OP_TYPE_SCALAR,
  1611. OP_TYPE_VECTOR,
  1612. OP_TYPE_MAX,
  1613. };
  1614. protected:
  1615. OpType op_type = OP_TYPE_SCALAR;
  1616. protected:
  1617. static void _bind_methods();
  1618. public:
  1619. virtual String get_caption() const override;
  1620. virtual int get_input_port_count() const override;
  1621. virtual PortType get_input_port_type(int p_port) const override;
  1622. virtual String get_input_port_name(int p_port) const override;
  1623. virtual int get_output_port_count() const override;
  1624. virtual PortType get_output_port_type(int p_port) const override;
  1625. virtual String get_output_port_name(int p_port) const override;
  1626. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1627. void set_op_type(OpType p_type);
  1628. OpType get_op_type() const;
  1629. virtual Vector<StringName> get_editable_properties() const override;
  1630. VisualShaderNodeMultiplyAdd();
  1631. };
  1632. VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType)
  1633. class VisualShaderNodeBillboard : public VisualShaderNode {
  1634. GDCLASS(VisualShaderNodeBillboard, VisualShaderNode);
  1635. public:
  1636. enum BillboardType {
  1637. BILLBOARD_TYPE_DISABLED,
  1638. BILLBOARD_TYPE_ENABLED,
  1639. BILLBOARD_TYPE_FIXED_Y,
  1640. BILLBOARD_TYPE_PARTICLES,
  1641. BILLBOARD_TYPE_MAX,
  1642. };
  1643. protected:
  1644. BillboardType billboard_type = BILLBOARD_TYPE_ENABLED;
  1645. bool keep_scale = false;
  1646. protected:
  1647. static void _bind_methods();
  1648. public:
  1649. virtual String get_caption() const override;
  1650. virtual int get_input_port_count() const override;
  1651. virtual PortType get_input_port_type(int p_port) const override;
  1652. virtual String get_input_port_name(int p_port) const override;
  1653. virtual int get_output_port_count() const override;
  1654. virtual PortType get_output_port_type(int p_port) const override;
  1655. virtual String get_output_port_name(int p_port) const override;
  1656. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1657. virtual bool is_show_prop_names() const override;
  1658. void set_billboard_type(BillboardType p_billboard_type);
  1659. BillboardType get_billboard_type() const;
  1660. void set_keep_scale_enabled(bool p_enabled);
  1661. bool is_keep_scale_enabled() const;
  1662. virtual Vector<StringName> get_editable_properties() const override;
  1663. VisualShaderNodeBillboard();
  1664. };
  1665. VARIANT_ENUM_CAST(VisualShaderNodeBillboard::BillboardType)
  1666. #endif // VISUAL_SHADER_NODES_H