Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Felix Laurie von Massenbach 56402900ff View > Settings isn't a check item. 10 anni fa
bin af7c8bdf23 Completed more complex formatting. 10 anni fa
core 2478935f96 Fix a shadow declaration. 10 anni fa
demos 2185c018f6 begin new serialization framework 10 anni fa
doc c79be979d4 Batch of Bugfixes 11 anni fa
drivers a49802ae33 -resolved shader set parameter bug, closes #1361 10 anni fa
main f2843209a5 Implemented PulseAudio backend and fixed audio driver selection on X11 11 anni fa
modules 2185c018f6 begin new serialization framework 10 anni fa
platform 2185c018f6 begin new serialization framework 10 anni fa
scene 2bea642583 -Some more work on 2D Lights (NOT FUNCTIONAL YET!) 10 anni fa
servers 2bea642583 -Some more work on 2D Lights (NOT FUNCTIONAL YET!) 10 anni fa
tools 56402900ff View > Settings isn't a check item. 10 anni fa
.gitignore 878e805665 ignore make.bat 10 anni fa
.travis.yml 27b1f38401 Fix travis-ci build config for new build system 11 anni fa
LICENSE.md c5b905fca8 Added LICENSE.md 11 anni fa
README.md 99cf6c0dc4 Update README.md 11 anni fa
SConstruct f9a4e6890b SCons: colored compilation 10 anni fa
logo.png 03fd40149f logo.png 11 anni fa
methods.py f9a4e6890b SCons: colored compilation 10 anni fa
version.py 7eb5d049c2 version bump to stable 11 anni fa

README.md

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced