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marxin 64bce5a24b Use GCC builtins for bswap as compiler can then emit these via instructions. 6 anni fa
core 64bce5a24b Use GCC builtins for bswap as compiler can then emit these via instructions. 6 anni fa
doc 1b4228cb48 Remove "TODO" instances in the docs 6 anni fa
drivers 53bec9deeb Fix and restore text, material and mesh previewers. 6 anni fa
editor 20b479aaef Fix FileSystem dock's item view button starting with the wrong icon 6 anni fa
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CODEOWNERS 51c9ffaec0 Drop RtAudio driver on Windows 6 anni fa
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LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 anni fa
README.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch 7 anni fa
SConstruct e5f665c718 Fix -Wsign-compare warnings. 6 anni fa
compat.py 27310974e0 fixed building using scons with python3 7 anni fa
gles_builders.py 173b342ca7 Remove trailing whitespace 7 anni fa
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logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 anni fa
methods.py 0d2a105e6b Come up with use_gcc. 6 anni fa
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 anni fa
version.py bcecf56267 Bump version to 3.1-beta 6 anni fa

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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