gles_builders.py 22 KB

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  1. """Functions used to generate source files during build time
  2. All such functions are invoked in a subprocess on Windows to prevent build flakiness.
  3. """
  4. from platform_methods import subprocess_main
  5. import re
  6. class LegacyGLHeaderStruct:
  7. def __init__(self):
  8. self.vertex_lines = []
  9. self.fragment_lines = []
  10. self.uniforms = []
  11. self.attributes = []
  12. self.feedbacks = []
  13. self.fbos = []
  14. self.conditionals = []
  15. self.enums = {}
  16. self.texunits = []
  17. self.texunit_names = []
  18. self.shadow_texunits = []
  19. self.ubos = []
  20. self.ubo_names = []
  21. self.vertex_included_files = []
  22. self.fragment_included_files = []
  23. self.reading = ""
  24. self.line_offset = 0
  25. self.vertex_offset = 0
  26. self.fragment_offset = 0
  27. def include_file_in_legacygl_header(filename, header_data, depth):
  28. fs = open(filename, "r")
  29. line = fs.readline()
  30. while line:
  31. if line.find("[vertex]") != -1:
  32. header_data.reading = "vertex"
  33. line = fs.readline()
  34. header_data.line_offset += 1
  35. header_data.vertex_offset = header_data.line_offset
  36. continue
  37. if line.find("[fragment]") != -1:
  38. header_data.reading = "fragment"
  39. line = fs.readline()
  40. header_data.line_offset += 1
  41. header_data.fragment_offset = header_data.line_offset
  42. continue
  43. while line.find("#include ") != -1:
  44. includeline = line.replace("#include ", "").strip()[1:-1]
  45. import os.path
  46. included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
  47. if not included_file in header_data.vertex_included_files and header_data.reading == "vertex":
  48. header_data.vertex_included_files += [included_file]
  49. if include_file_in_legacygl_header(included_file, header_data, depth + 1) is None:
  50. print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
  51. elif not included_file in header_data.fragment_included_files and header_data.reading == "fragment":
  52. header_data.fragment_included_files += [included_file]
  53. if include_file_in_legacygl_header(included_file, header_data, depth + 1) is None:
  54. print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
  55. line = fs.readline()
  56. if line.find("#ifdef ") != -1:
  57. if line.find("#ifdef ") != -1:
  58. ifdefline = re.sub(r".*#ifdef (\S+).*\n", "\\1", line)
  59. if line.find("_EN_") != -1:
  60. enumbase = ifdefline[: ifdefline.find("_EN_")]
  61. ifdefline = ifdefline.replace("_EN_", "_")
  62. line = line.replace("_EN_", "_")
  63. if enumbase not in header_data.enums:
  64. header_data.enums[enumbase] = []
  65. if ifdefline not in header_data.enums[enumbase]:
  66. header_data.enums[enumbase].append(ifdefline)
  67. elif not ifdefline in header_data.conditionals:
  68. header_data.conditionals += [ifdefline]
  69. if line.find("uniform") != -1 and line.lower().find("texunit:") != -1:
  70. # texture unit
  71. texunitstr = line[line.find(":") + 1 :].strip()
  72. if texunitstr == "auto":
  73. texunit = "-1"
  74. else:
  75. texunit = str(int(texunitstr))
  76. uline = line[: line.lower().find("//")]
  77. uline = uline.replace("uniform", "")
  78. uline = uline.replace("highp", "")
  79. uline = uline.replace(";", "")
  80. lines = uline.split(",")
  81. for x in lines:
  82. x = x.strip()
  83. x = x[x.rfind(" ") + 1 :]
  84. if x.find("[") != -1:
  85. # unfiorm array
  86. x = x[: x.find("[")]
  87. if not x in header_data.texunit_names:
  88. header_data.texunits += [(x, texunit)]
  89. if line.find("sampler2DShadow") != -1:
  90. header_data.shadow_texunits += [texunit]
  91. header_data.texunit_names += [x]
  92. elif line.find("uniform") != -1 and line.lower().find("ubo:") != -1:
  93. # uniform buffer object
  94. ubostr = line[line.find(":") + 1 :].strip()
  95. ubo = str(int(ubostr))
  96. uline = line[: line.lower().find("//")]
  97. uline = uline[uline.find("uniform") + len("uniform") :]
  98. uline = uline.replace("highp", "")
  99. uline = uline.replace(";", "")
  100. uline = uline.replace("{", "").strip()
  101. lines = uline.split(",")
  102. for x in lines:
  103. x = x.strip()
  104. x = x[x.rfind(" ") + 1 :]
  105. if x.find("[") != -1:
  106. # unfiorm array
  107. x = x[: x.find("[")]
  108. if not x in header_data.ubo_names:
  109. header_data.ubos += [(x, ubo)]
  110. header_data.ubo_names += [x]
  111. elif line.find("uniform") != -1 and line.find("{") == -1 and line.find(";") != -1:
  112. uline = line.replace("uniform", "")
  113. uline = uline.replace(";", "")
  114. lines = uline.split(",")
  115. for x in lines:
  116. x = x.strip()
  117. x = x[x.rfind(" ") + 1 :]
  118. if x.find("[") != -1:
  119. # unfiorm array
  120. x = x[: x.find("[")]
  121. if not x in header_data.uniforms:
  122. header_data.uniforms += [x]
  123. if line.strip().find("attribute ") == 0 and line.find("attrib:") != -1:
  124. uline = line.replace("in ", "")
  125. uline = uline.replace("attribute ", "")
  126. uline = uline.replace("highp ", "")
  127. uline = uline.replace(";", "")
  128. uline = uline[uline.find(" ") :].strip()
  129. if uline.find("//") != -1:
  130. name, bind = uline.split("//")
  131. if bind.find("attrib:") != -1:
  132. name = name.strip()
  133. bind = bind.replace("attrib:", "").strip()
  134. header_data.attributes += [(name, bind)]
  135. if line.strip().find("out ") == 0 and line.find("tfb:") != -1:
  136. uline = line.replace("out ", "")
  137. uline = uline.replace("highp ", "")
  138. uline = uline.replace(";", "")
  139. uline = uline[uline.find(" ") :].strip()
  140. if uline.find("//") != -1:
  141. name, bind = uline.split("//")
  142. if bind.find("tfb:") != -1:
  143. name = name.strip()
  144. bind = bind.replace("tfb:", "").strip()
  145. header_data.feedbacks += [(name, bind)]
  146. line = line.replace("\r", "")
  147. line = line.replace("\n", "")
  148. if header_data.reading == "vertex":
  149. header_data.vertex_lines += [line]
  150. if header_data.reading == "fragment":
  151. header_data.fragment_lines += [line]
  152. line = fs.readline()
  153. header_data.line_offset += 1
  154. fs.close()
  155. return header_data
  156. def build_legacygl_header(filename, include, class_suffix, output_attribs, gles2=False):
  157. header_data = LegacyGLHeaderStruct()
  158. include_file_in_legacygl_header(filename, header_data, 0)
  159. out_file = filename + ".gen.h"
  160. fd = open(out_file, "w")
  161. enum_constants = []
  162. fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
  163. out_file_base = out_file
  164. out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
  165. out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
  166. out_file_ifdef = out_file_base.replace(".", "_").upper()
  167. fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n")
  168. fd.write("#define " + out_file_ifdef + class_suffix + "_120\n")
  169. out_file_class = (
  170. out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
  171. )
  172. fd.write("\n\n")
  173. fd.write('#include "' + include + '"\n\n\n')
  174. fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
  175. fd.write('\t virtual String get_shader_name() const { return "' + out_file_class + '"; }\n')
  176. fd.write("public:\n\n")
  177. if header_data.conditionals:
  178. fd.write("\tenum Conditionals {\n")
  179. for x in header_data.conditionals:
  180. fd.write("\t\t" + x.upper() + ",\n")
  181. fd.write("\t};\n\n")
  182. if header_data.uniforms:
  183. fd.write("\tenum Uniforms {\n")
  184. for x in header_data.uniforms:
  185. fd.write("\t\t" + x.upper() + ",\n")
  186. fd.write("\t};\n\n")
  187. supports_ubershader = not gles2 and "ubershader_flags" in header_data.uniforms
  188. if supports_ubershader:
  189. fd.write("\tint get_ubershader_flags_uniform() const { return Uniforms::UBERSHADER_FLAGS; }\n\n")
  190. fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
  191. if header_data.conditionals:
  192. fd.write(
  193. "\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"
  194. )
  195. fd.write("\t#ifdef DEBUG_ENABLED\n ")
  196. fd.write(
  197. "\t#define _FU if (get_uniform(p_uniform)<0) return; if (!is_version_valid()) return; ERR_FAIL_COND( get_active()!=this ); \n\n "
  198. )
  199. fd.write("\t#else\n ")
  200. fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; \n\n ")
  201. fd.write("\t#endif\n")
  202. fd.write(
  203. "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"
  204. )
  205. fd.write(
  206. "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"
  207. )
  208. fd.write(
  209. "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
  210. )
  211. fd.write(
  212. "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
  213. )
  214. fd.write(
  215. "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
  216. )
  217. fd.write(
  218. "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
  219. )
  220. fd.write(
  221. "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
  222. )
  223. fd.write(
  224. "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
  225. )
  226. fd.write(
  227. "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n"
  228. )
  229. fd.write(
  230. "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"
  231. )
  232. fd.write(
  233. "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Size2i& p_vec2) { _FU GLint vec2[2]={p_vec2.x,p_vec2.y}; glUniform2iv(get_uniform(p_uniform),1,vec2); }\n\n"
  234. )
  235. fd.write(
  236. "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"
  237. )
  238. fd.write(
  239. "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n"
  240. )
  241. fd.write(
  242. "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n"
  243. )
  244. fd.write(
  245. "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n"
  246. )
  247. fd.write(
  248. """\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
  249. const Transform &tr = p_transform;
  250. GLfloat matrix[16]={ /* build a 16x16 matrix */
  251. tr.basis.elements[0][0],
  252. tr.basis.elements[1][0],
  253. tr.basis.elements[2][0],
  254. 0,
  255. tr.basis.elements[0][1],
  256. tr.basis.elements[1][1],
  257. tr.basis.elements[2][1],
  258. 0,
  259. tr.basis.elements[0][2],
  260. tr.basis.elements[1][2],
  261. tr.basis.elements[2][2],
  262. 0,
  263. tr.origin.x,
  264. tr.origin.y,
  265. tr.origin.z,
  266. 1
  267. };
  268. glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
  269. }
  270. """
  271. )
  272. fd.write(
  273. """_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU
  274. const Transform2D &tr = p_transform;
  275. GLfloat matrix[16]={ /* build a 16x16 matrix */
  276. tr.elements[0][0],
  277. tr.elements[0][1],
  278. 0,
  279. 0,
  280. tr.elements[1][0],
  281. tr.elements[1][1],
  282. 0,
  283. 0,
  284. 0,
  285. 0,
  286. 1,
  287. 0,
  288. tr.elements[2][0],
  289. tr.elements[2][1],
  290. 0,
  291. 1
  292. };
  293. glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
  294. }
  295. """
  296. )
  297. fd.write(
  298. """_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
  299. GLfloat matrix[16];
  300. for (int i=0;i<4;i++) {
  301. for (int j=0;j<4;j++) {
  302. matrix[i*4+j]=p_matrix.matrix[i][j];
  303. }
  304. }
  305. glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
  306. }"""
  307. )
  308. fd.write("\n\n#undef _FU\n\n\n")
  309. fd.write("\tvirtual void init() {\n\n")
  310. enum_value_count = 0
  311. if header_data.enums:
  312. fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n")
  313. fd.write("\t\tstatic const Enum _enums[]={\n")
  314. bitofs = len(header_data.conditionals)
  315. enum_vals = []
  316. for xv in header_data.enums:
  317. x = header_data.enums[xv]
  318. bits = 1
  319. amt = len(x)
  320. while 2 ** bits < amt:
  321. bits += 1
  322. strs = "{"
  323. for i in range(amt):
  324. strs += '"#define ' + x[i] + '\\n",'
  325. c = {}
  326. c["set_mask"] = "uint64_t(" + str(i) + ")<<" + str(bitofs)
  327. c["clear_mask"] = (
  328. "((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<" + str(bits) + ") - 1)<<" + str(bitofs) + ")"
  329. )
  330. enum_vals.append(c)
  331. enum_constants.append(x[i])
  332. strs += "NULL}"
  333. fd.write(
  334. "\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n"
  335. )
  336. bitofs += bits
  337. fd.write("\t\t};\n\n")
  338. fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
  339. enum_value_count = len(enum_vals)
  340. for x in enum_vals:
  341. fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n")
  342. fd.write("\t\t};\n\n")
  343. conditionals_found = []
  344. if header_data.conditionals:
  345. fd.write("\t\tstatic const char* _conditional_strings[]={\n")
  346. if header_data.conditionals:
  347. for x in header_data.conditionals:
  348. fd.write('\t\t\t"#define ' + x + '\\n",\n')
  349. conditionals_found.append(x)
  350. fd.write("\t\t};\n\n")
  351. else:
  352. fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
  353. if header_data.uniforms:
  354. fd.write("\t\tstatic const char* _uniform_strings[]={\n")
  355. if header_data.uniforms:
  356. for x in header_data.uniforms:
  357. fd.write('\t\t\t"' + x + '",\n')
  358. fd.write("\t\t};\n\n")
  359. else:
  360. fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
  361. if output_attribs:
  362. if header_data.attributes:
  363. fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
  364. for x in header_data.attributes:
  365. fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n")
  366. fd.write("\t\t};\n\n")
  367. else:
  368. fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
  369. feedback_count = 0
  370. if not gles2 and len(header_data.feedbacks):
  371. fd.write("\t\tstatic const Feedback _feedbacks[]={\n")
  372. for x in header_data.feedbacks:
  373. name = x[0]
  374. cond = x[1]
  375. if cond in conditionals_found:
  376. fd.write('\t\t\t{"' + name + '",' + str(conditionals_found.index(cond)) + "},\n")
  377. else:
  378. fd.write('\t\t\t{"' + name + '",-1},\n')
  379. feedback_count += 1
  380. fd.write("\t\t};\n\n")
  381. else:
  382. if gles2:
  383. pass
  384. else:
  385. fd.write("\t\tstatic const Feedback* _feedbacks=NULL;\n")
  386. if header_data.texunits:
  387. fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
  388. for x in header_data.texunits:
  389. fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n")
  390. fd.write("\t\t};\n\n")
  391. else:
  392. fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
  393. if not gles2:
  394. if header_data.shadow_texunits:
  395. fd.write("\t\tstatic int _shadow_texunits[]={")
  396. for x in header_data.shadow_texunits:
  397. fd.write(str(x) + ',')
  398. fd.write("};\n\n")
  399. else:
  400. fd.write("\t\tstatic int *_shadow_texunits=NULL;\n")
  401. if not gles2 and header_data.ubos:
  402. fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
  403. for x in header_data.ubos:
  404. fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n")
  405. fd.write("\t\t};\n\n")
  406. else:
  407. if gles2:
  408. pass
  409. else:
  410. fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
  411. fd.write("\t\tstatic const char _vertex_code[]={\n")
  412. for x in header_data.vertex_lines:
  413. for c in x:
  414. fd.write(str(ord(c)) + ",")
  415. fd.write(str(ord("\n")) + ",")
  416. fd.write("\t\t0};\n\n")
  417. fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n")
  418. fd.write("\t\tstatic const char _fragment_code[]={\n")
  419. for x in header_data.fragment_lines:
  420. for c in x:
  421. fd.write(str(ord(c)) + ",")
  422. fd.write(str(ord("\n")) + ",")
  423. fd.write("\t\t0};\n\n")
  424. fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n")
  425. if output_attribs:
  426. if gles2:
  427. fd.write(
  428. "\t\tsetup(_conditional_strings,"
  429. + str(len(header_data.conditionals))
  430. + ",_uniform_strings,"
  431. + str(len(header_data.uniforms))
  432. + ",_attribute_pairs,"
  433. + str(len(header_data.attributes))
  434. + ", _texunit_pairs,"
  435. + str(len(header_data.texunits))
  436. + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n"
  437. )
  438. else:
  439. fd.write(
  440. "\t\tsetup(_conditional_strings,"
  441. + str(len(header_data.conditionals))
  442. + ",_uniform_strings,"
  443. + str(len(header_data.uniforms))
  444. + ",_attribute_pairs,"
  445. + str(len(header_data.attributes))
  446. + ", _texunit_pairs,"
  447. + str(len(header_data.texunits))
  448. + ", _shadow_texunits,"
  449. + str(len(header_data.shadow_texunits))
  450. + ",_ubo_pairs,"
  451. + str(len(header_data.ubos))
  452. + ",_feedbacks,"
  453. + str(feedback_count)
  454. + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n"
  455. )
  456. else:
  457. if gles2:
  458. fd.write(
  459. "\t\tsetup(_conditional_strings,"
  460. + str(len(header_data.conditionals))
  461. + ",_uniform_strings,"
  462. + str(len(header_data.uniforms))
  463. + ",_texunit_pairs,"
  464. + str(len(header_data.texunits))
  465. + ",_enums,"
  466. + str(len(header_data.enums))
  467. + ",_enum_values,"
  468. + str(enum_value_count)
  469. + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n"
  470. )
  471. else:
  472. fd.write(
  473. "\t\tsetup(_conditional_strings,"
  474. + str(len(header_data.conditionals))
  475. + ",_uniform_strings,"
  476. + str(len(header_data.uniforms))
  477. + ",_texunit_pairs,"
  478. + str(len(header_data.texunits))
  479. + ",_shadow_texunits,"
  480. + str(len(header_data.shadow_texunits))
  481. + ",_enums,"
  482. + str(len(header_data.enums))
  483. + ",_enum_values,"
  484. + str(enum_value_count)
  485. + ",_ubo_pairs,"
  486. + str(len(header_data.ubos))
  487. + ",_feedbacks,"
  488. + str(feedback_count)
  489. + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n"
  490. )
  491. fd.write("\t}\n\n")
  492. if enum_constants:
  493. fd.write("\tenum EnumConditionals {\n")
  494. for x in enum_constants:
  495. fd.write("\t\t" + x.upper() + ",\n")
  496. fd.write("\t};\n\n")
  497. fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
  498. fd.write("};\n\n")
  499. fd.write("#endif\n\n")
  500. fd.close()
  501. def build_gles3_headers(target, source, env):
  502. for x in source:
  503. build_legacygl_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3", output_attribs=True)
  504. def build_gles2_headers(target, source, env):
  505. for x in source:
  506. build_legacygl_header(
  507. str(x), include="drivers/gles2/shader_gles2.h", class_suffix="GLES2", output_attribs=True, gles2=True
  508. )
  509. if __name__ == "__main__":
  510. subprocess_main(globals())