Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

TechnoPorg 678eec7530 Fully document the Projection class. 3 rokov pred
.github 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 3 rokov pred
core 28f642097a Merge pull request #67183 from akien-mga/gcc-warnings-cleanup 3 rokov pred
doc 678eec7530 Fully document the Projection class. 3 rokov pred
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modules 8017827144 SCons: Re-enable treating `#warning` as error with `werror` 3 rokov pred
platform 28f642097a Merge pull request #67183 from akien-mga/gcc-warnings-cleanup 3 rokov pred
scene 8017827144 SCons: Re-enable treating `#warning` as error with `werror` 3 rokov pred
servers 8017827144 SCons: Re-enable treating `#warning` as error with `werror` 3 rokov pred
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thirdparty 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 3 rokov pred
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.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 rokov pred
.gitignore 1be1b15a57 Replace local web server setup for web editor with a Python-based solution 3 rokov pred
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 rokov pred
.mailmap 28cba04cd2 Update AUTHORS and DONORS list 3 rokov pred
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CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. 3 rokov pred
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 rokov pred
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 rokov pred
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gles3_builders.py 2cea42cc7f Rename Projection `matrix` to `columns` 3 rokov pred
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 rokov pred
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logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
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logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 rokov pred
methods.py 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py 3 rokov pred
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version.py 20d6672846 Bump version to 4.0-beta \o/ 3 rokov pred

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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