Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Swarnim Arun 6ab7fb4976 Clear overrides on passing null 6 ani în urmă
core 6920c82742 Style: Fix issues with clang-format 8.0 6 ani în urmă
doc 5cc1c7d642 Merge pull request #28985 from rcorre/advance_condition_docs 6 ani în urmă
drivers cc2d862733 Scale environment lighting correctly in GLES3 6 ani în urmă
editor 8498fcf831 Merge pull request #29015 from dfelinto/fix-ui-lowercase 6 ani în urmă
main b4e22cb98a Merge pull request #28792 from Calinou/low-processor-mode-144hz 6 ani în urmă
misc b00d7bfc3f Travis: Update clang-format to version 8.0 6 ani în urmă
modules 6110bdee13 Merge pull request #28975 from RameshRavone/type_tag 6 ani în urmă
platform e0574e1d98 Fix typos with codespell 6 ani în urmă
scene 6ab7fb4976 Clear overrides on passing null 6 ani în urmă
servers e0574e1d98 Fix typos with codespell 6 ani în urmă
thirdparty c38d9180df Revert "Revert "Implemented terrain raycast acceleration"" 6 ani în urmă
.appveyor.yml fb47d8f554 AppVeyor: Force installing SCons 3.0.1 6 ani în urmă
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 ani în urmă
.editorconfig e64391f47b Update zstd to 1.3.8 6 ani în urmă
.gitattributes af1e945435 Initial version of VS natvis file 7 ani în urmă
.gitignore 3189560d52 Update .gitignore 6 ani în urmă
.mailmap e761af5794 Update AUTHORS and DONORS list 6 ani în urmă
.travis.yml b00d7bfc3f Travis: Update clang-format to version 8.0 6 ani în urmă
AUTHORS.md 958c915f60 Update AUTHORS and DONORS list 6 ani în urmă
CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ 6 ani în urmă
CODEOWNERS df18c8c413 Remove reduz from some autorequested code reviews 6 ani în urmă
CONTRIBUTING.md e5f29308ba Minor English fix 6 ani în urmă
COPYRIGHT.txt 225b61ab2a libpng: Update to upstream 1.6.37 6 ani în urmă
DONORS.md 958c915f60 Update AUTHORS and DONORS list 6 ani în urmă
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 ani în urmă
LICENSE.txt b16c309f82 Update copyright statements to 2019 6 ani în urmă
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 ani în urmă
README.md e40aea7fec Replace 3.0 screenshot by new one from TPS demo 6 ani în urmă
SConstruct e0574e1d98 Fix typos with codespell 6 ani în urmă
compat.py 27310974e0 fixed building using scons with python3 7 ani în urmă
gles_builders.py 173b342ca7 Remove trailing whitespace 7 ani în urmă
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
methods.py c2a669a9f0 SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS 6 ani în urmă
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 ani în urmă
version.py 860f097cc6 Bump version to 3.2-dev 6 ani în urmă

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge