Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 6d0c502ee4 Merge pull request #46086 from ellenhp/new_resampling 4 gadi atpakaļ
.github 146f016dcb CODEOWNERS: Add some more owned files and fix team names 4 gadi atpakaļ
core efddb8a0cb Merge pull request #46194 from Calinou/os-delay-no-negative 4 gadi atpakaļ
doc efddb8a0cb Merge pull request #46194 from Calinou/os-delay-no-negative 4 gadi atpakaļ
drivers 64140eaf42 Reorganize Project Settings 4 gadi atpakaļ
editor 04cb7e638c Merge pull request #46191 from reduz/refactor-process-mode 4 gadi atpakaļ
main 247b7e2448 Merge pull request #46131 from bruvzg/move_tablet_to_ds 4 gadi atpakaļ
misc 65abf94675 [HTML5] Better fullscreen, canvas resizing. 4 gadi atpakaļ
modules bc395c2549 Merge pull request #46221 from akien-mga/doc-sync-classref 4 gadi atpakaļ
platform 480c5f28ab Merge pull request #46200 from Faless/js/4.x_canvas_size_pr 4 gadi atpakaļ
scene 4c4931eeae Merge pull request #46196 from nmrkr/visual-shader-invalid-forced-connect 4 gadi atpakaļ
servers 6d0c502ee4 Merge pull request #46086 from ellenhp/new_resampling 4 gadi atpakaļ
tests 8eaea1db53 Merge pull request #45032 from neikeq/classdb-tests-for-44856 4 gadi atpakaļ
thirdparty 76c6007aa6 Cleanup: Remove executable bit from files which don't need it 4 gadi atpakaļ
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 gadi atpakaļ
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 gadi atpakaļ
.editorconfig ced77b1e9b C#: Switch games to MSBuild Sdks and .NET Standard 5 gadi atpakaļ
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 gadi atpakaļ
.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 gadi atpakaļ
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 gadi atpakaļ
.mailmap 1c58514c18 Update AUTHORS and DONORS list 4 gadi atpakaļ
AUTHORS.md 1c58514c18 Update AUTHORS and DONORS list 4 gadi atpakaļ
CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog 5 gadi atpakaļ
CONTRIBUTING.md ea6ea8de86 Recommend minimal reproduction projects written in GDScript instead of C# 4 gadi atpakaļ
COPYRIGHT.txt 333f184734 Cylinder support in Godot Physics 3D 4 gadi atpakaļ
DONORS.md cb04457871 Update AUTHORS and DONORS list 4 gadi atpakaļ
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 gadi atpakaļ
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 gadi atpakaļ
README.md f571d1f9c1 Remove GitHub actions badge. 5 gadi atpakaļ
SConstruct 6b13f33fb0 SCons: Make freetype module a mandatory editor dependency 4 gadi atpakaļ
glsl_builders.py 2787ad65be RenderingServer reorganization 4 gadi atpakaļ
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
methods.py 75910d1e9b SCons: Fix Godot detection in custom modules logic 4 gadi atpakaļ
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 gadi atpakaļ
version.py b5334d14f7 Update copyright statements to 2021 4 gadi atpakaļ

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs