Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 7663c69922 Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself 2 anni fa
.github b064008c07 Web: Workaround Emscripten 3.1.42+ LTO regression 2 anni fa
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modules 7663c69922 Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself 2 anni fa
platform d8ff69d53c Extract ScriptInstance to simplify includes 2 anni fa
scene 7663c69922 Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself 2 anni fa
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.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` 2 anni fa
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 anni fa
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CHANGELOG.md f567af413a Clarify return value of get_dependencies() 2 anni fa
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 anni fa
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 anni fa
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anni fa
README.md 491ded1898 Minor typo and docs URL fixes 2 anni fa
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glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 anni fa
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icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 anni fa
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 anni fa
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 anni fa
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 anni fa
methods.py 6158578087 fix build options configuration for Visual Studio projects 2 anni fa
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 anni fa
scu_builders.py 7b830ebdc1 SCons : Add "scu_limit" argument 2 anni fa
version.py 346f1ab86b Bump version to 4.2-dev 2 anni fa

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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