Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 76b41bde3c Merge pull request #65830 from EricEzaM/fix-shortcut-crash há 3 anos atrás
.github b353336037 CI: Downgrade Emscripten to 3.1.18 há 3 anos atrás
core dbd757f479 Merge pull request #65760 from Mickeon/try-vformat-var-args há 3 anos atrás
doc 3ac332a411 Merge pull request #65819 from raulsntos/theme-docs há 3 anos atrás
drivers 0ef17b341d Merge pull request #65796 from clayjohn/GLES3-canvas-shader há 3 anos atrás
editor 76b41bde3c Merge pull request #65830 from EricEzaM/fix-shortcut-crash há 3 anos atrás
main a51dc70dfb Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more há 3 anos atrás
misc f784fb2000 C#: Replace libnethost dependency to find hostfxr há 3 anos atrás
modules 2d3c14850d Merge pull request #65152 from s77rt/fix-56343 há 3 anos atrás
platform 5ff8e4ee67 Merge pull request #65133 from bruvzg/win_cursor há 3 anos atrás
scene 80802d2718 Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree há 3 anos atrás
servers 02ea1de7d0 Extract shared scene data into a separate class há 3 anos atrás
tests 9f1a57d48b Test, refactor and fix a bug in Basis.get_axis_angle há 3 anos atrás
thirdparty 70d3935bf9 Update OpenXR to 1.0.25 há 3 anos atrás
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions há 3 anos atrás
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` há 3 anos atrás
.editorconfig 5f8275d9ac Add a simple C# .editorconfig há 4 anos atrás
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) há 3 anos atrás
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` há 3 anos atrás
.gitignore 8e2d0e1bb1 Add ability to extend the set of Git pre-commit hooks há 3 anos atrás
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. há 5 anos atrás
.mailmap ce959dc753 Update AUTHORS and DONORS list há 3 anos atrás
AUTHORS.md ce959dc753 Update AUTHORS and DONORS list há 3 anos atrás
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. há 3 anos atrás
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] há 3 anos atrás
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) há 3 anos atrás
DONORS.md ce959dc753 Update AUTHORS and DONORS list há 3 anos atrás
LICENSE.txt fe52458154 Update copyright statements to 2022 há 3 anos atrás
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 há 4 anos atrás
README.md d20b32186f [Web] Rename JavaScript platform to Web. há 3 anos atrás
SConstruct c2c659db32 SCons: Refactor LTO options with `lto=<none|thin|full>` há 3 anos atrás
gles3_builders.py 388d35b74d ci: add basic test pipeline for shader builders há 3 anos atrás
glsl_builders.py 388d35b74d ci: add basic test pipeline for shader builders há 3 anos atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md há 4 anos atrás
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md há 4 anos atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md há 4 anos atrás
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md há 4 anos atrás
methods.py f784fb2000 C#: Replace libnethost dependency to find hostfxr há 3 anos atrás
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] há 3 anos atrás
version.py 20d6672846 Bump version to 4.0-beta \o/ há 3 anos atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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