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Hugo Locurcio 7a62bd1e44 Document Android permission requirements for network access where needed 4 anni fa
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editor 32ab77ef8f Merge pull request #52430 from AnilBK/vector2-replacements 4 anni fa
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misc 9231aab119 [macOS] Update MIME codes and file type names to match "dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon. 4 anni fa
modules 7a62bd1e44 Document Android permission requirements for network access where needed 4 anni fa
platform 6def32d643 Replace `#pragma once` by traditional include guards for consistency 4 anni fa
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servers fb4fadfd1e Merge pull request #52967 from danger-dan/dev_vehicle_sleep_fix 4 anni fa
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.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 anni fa
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.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 anni fa
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 anni fa
.gitignore ae1702bee5 Replace HTTP links with HTTPS for sites with HTTPS versions 4 anni fa
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CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 anni fa
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 anni fa
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LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 anni fa
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README.md c6c0479aed Merge pull request #44359 from Riteo/logo-outline 4 anni fa
SConstruct 4fc639916c Allow disabling the RegEx module in the editor 4 anni fa
glsl_builders.py 2787ad65be RenderingServer reorganization 4 anni fa
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icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
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logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
methods.py 4c3f7d1290 Makes FontData importable resource. 4 anni fa
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 anni fa
version.py b5334d14f7 Update copyright statements to 2021 4 anni fa

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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