Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 83dd7410e0 Merge pull request #90481 from AThousandShips/interactive_playback 1 vuosi sitten
.github 32f8292679 [CI] Upload build cache before running tests 1 vuosi sitten
core 0918fd2a21 Merge pull request #94452 from jamie-pate/fix_73374 1 vuosi sitten
doc 5ace3fb6d0 Merge pull request #94329 from KoBeWi/sceneles 1 vuosi sitten
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misc 9c1f23c3db Re-add Skeleton3D::animate_physical_bones 1 vuosi sitten
modules be652f160d [Audio] Prevent crash in interactive playback 1 vuosi sitten
platform 2f5f84b470 Fix audio samples not being able to be "finished" 1 vuosi sitten
scene 2f5f84b470 Fix audio samples not being able to be "finished" 1 vuosi sitten
servers 590628feda Merge pull request #86516 from jsjtxietian/fix-camera-direction 1 vuosi sitten
tests ea2e6be0a6 [Tests] Fix some invalid error messages 1 vuosi sitten
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.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 1 vuosi sitten
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.gitattributes 64f2e8b64f Dotnet: Fix attributes for `sln`/`csproj` files 1 vuosi sitten
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CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 vuosi sitten
CONTRIBUTING.md 6f99aeda04 Change suggestion in `CONTRIBUTING.md` to avoid spam 1 vuosi sitten
COPYRIGHT.txt 940d629070 vulkan: Update all components to Vulkan SDK 1.3.183.0 1 vuosi sitten
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 vuotta sitten
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SConstruct 543f694e2c Merge pull request #94109 from akien-mga/scons-linker-optflags 1 vuosi sitten
gles3_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 vuosi sitten
glsl_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 vuosi sitten
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 vuosi sitten
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
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logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 vuosi sitten
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 vuotta sitten
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methods.py 5514510f7f Merge pull request #94117 from mhilbrunner/fix-94090-vsproj-scons-4.8 1 vuosi sitten
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pyproject.toml 26859357c5 CI: Migrate codespell logic to `pyproject.toml` 1 vuosi sitten
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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