Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 89913c4e93 Merge pull request #77468 from MisoMosiSpy/cs_notif_example преди 2 години
.github 0cf491bcb5 Allow validating the extension api against a reference version and a list of known changes. преди 2 години
core 4203389c1b Merge pull request #77457 from smix8/clipper_includes_4.x преди 2 години
doc 41ac5a406e Fix typo in CS notification example of the Object class преди 2 години
drivers 2ab0f17f3b Merge pull request #77409 from allenwp/OpenGL3-Blend-Issue76334 преди 2 години
editor 24a258d8a0 Merge pull request #77123 from lyuma/child_mesh_retarget преди 2 години
main 390d87e974 Merge pull request #71352 from m4gr3d/editor_optimization_main преди 2 години
misc 774e877741 Update list of known breaking changes compared to 4.0-stable преди 2 години
modules f69fba0d65 Add restrictions to MultiplayerSynchronizer editor and documentation преди 2 години
platform a67d37f7cf Merge pull request #77458 from Riteo/late-night-preprocessing преди 2 години
scene 66a8418a2d Remove unnecessary Clipper lib includes преди 2 години
servers ba557aaf55 Merge pull request #77294 from puchik/lod-resolution-scaling преди 2 години
tests 42aa5398d9 Fix Pathfollow direction преди 2 години
thirdparty 09d3dc86c0 Merge pull request #77379 from bruvzg/update_ts_libs преди 2 години
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions преди 3 години
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` преди 3 години
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules преди 2 години
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) преди 3 години
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` преди 3 години
.gitignore a6fda19e85 add venv and .venv to the .gitignore преди 2 години
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. преди 5 години
.mailmap 6296b46008 Update AUTHORS and DONORS list преди 2 години
AUTHORS.md 6296b46008 Update AUTHORS and DONORS list преди 2 години
CHANGELOG.md e1075e9c7c Fix various typos with codespell преди 2 години
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides преди 2 години
COPYRIGHT.txt 6100b4bd33 zstd: Update to upstream version 1.5.5 преди 2 години
DONORS.md 6296b46008 Update AUTHORS and DONORS list преди 2 години
LICENSE.txt d95794ec8a One Copyright Update to rule them all преди 2 години
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 преди 4 години
README.md 491ded1898 Minor typo and docs URL fixes преди 2 години
SConstruct 64816ff838 SCons: Fixup enabling MSVC warning C4458 on /W3 преди 2 години
gles3_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts преди 2 години
glsl_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts преди 2 години
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md преди 4 години
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md преди 4 години
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths преди 2 години
logo_outlined.svg af9372eb59 Convert the logo's text outlines into paths преди 2 години
methods.py b18c7481aa Fix forced optimization in dev_build преди 2 години
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] преди 3 години
version.py 1c1524a651 Bump version to 4.1-dev преди 2 години

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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