Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 8ada85ef1d Merge pull request #60093 from TokageItLab/reset-blend 3 jaren geleden
.github 38fcb9d112 Remove redundant `godot-cpp` build stage. 3 jaren geleden
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drivers d2ebac3a30 Remove or make private `FileAccess` `close()` methods. 3 jaren geleden
editor 383cac9d1e Merge pull request #59398 from Calinou/animation-track-editor-keyframe-draw-hover 3 jaren geleden
main 9381acb6a4 Make FileAccess and DirAccess classes reference counted. 3 jaren geleden
misc a647fb3e62 Fix typos with codespell 3 jaren geleden
modules 46ef52162e Color: Rename `to_srgb`/`to_linear` to include base color space 3 jaren geleden
platform 8b0761d1fd Fix sub-menu keyboard navigation. 3 jaren geleden
scene 8ada85ef1d Merge pull request #60093 from TokageItLab/reset-blend 3 jaren geleden
servers 8fee88947e Merge pull request #60213 from JFonS/fix_depth_state 3 jaren geleden
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thirdparty d3dde0727c Normalize thirdparty readme formatting 3 jaren geleden
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.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 4 jaren geleden
.gitignore b0df742cbe Re-add some needed patterns to .gitignore 3 jaren geleden
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 jaren geleden
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 jaren geleden
AUTHORS.md a4b075596f Update AUTHORS and DONORS list 3 jaren geleden
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 jaren geleden
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 jaren geleden
COPYRIGHT.txt 33d477498e Remove ad-hoc FBX importer 3 jaren geleden
DONORS.md a4b075596f Update AUTHORS and DONORS list 3 jaren geleden
LICENSE.txt fe52458154 Update copyright statements to 2022 3 jaren geleden
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 jaren geleden
README.md 0f1ace5b6a README updates and improvements, link license page 4 jaren geleden
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gles3_builders.py 872ce9adb7 Fix typo in gles3_builders.py 3 jaren geleden
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 jaren geleden
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 jaren geleden
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 jaren geleden
methods.py 90162851a7 Core: Move generated `VERSION_HASH` to a `.cpp` file 3 jaren geleden
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 jaren geleden
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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