Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 91adb58d3d Add screenshot to the README il y a 8 ans
core f3fc07272c Add Colemak keybindings to editor for osx il y a 8 ans
doc f3fc07272c Add Colemak keybindings to editor for osx il y a 8 ans
drivers 6e68c86ba6 Add viewport to the other SceneData struct. il y a 8 ans
editor 2b82997052 Use node name as default filename when attaching script. il y a 8 ans
main a97c8504fb Improved monitors units and colors. il y a 8 ans
misc 011d997840 Sign iOS dylibs before packaging il y a 8 ans
modules f021b00389 Merge pull request #12525 from neikeq/wololo il y a 8 ans
platform f3fc07272c Add Colemak keybindings to editor for osx il y a 8 ans
scene 5bbc9a7e66 Merge pull request #12268 from AlexHolly/fix-lineedit-selection il y a 8 ans
servers fd07a283e5 Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late il y a 8 ans
thirdparty e9d1d648cd libpng: Cosmetic update to upstream 1.6.34 il y a 8 ans
.appveyor.yml 203fed204c CI: Disable MinGW build on Travis and add AppVeyor badge il y a 8 ans
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style il y a 8 ans
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig il y a 8 ans
.gitattributes 26a0cecdc7 Add .xml to .gitattributes il y a 8 ans
.gitignore 0dc18ab0d6 Added logs to .gitignore il y a 8 ans
.travis.yml 37f1bb3298 Travis: Simplify matrix, disable iphone and add X11 tools=no/clang il y a 8 ans
AUTHORS.md 07ab60a8d7 Update AUTHORS and DONORS with current data il y a 8 ans
CONTRIBUTING.md a41de1cc55 Formatting an unformatted hyperlink (#12226) il y a 8 ans
COPYRIGHT.txt 52c0550dd7 Changed Mononoki font to Hack font il y a 8 ans
DONORS.md 07ab60a8d7 Update AUTHORS and DONORS with current data il y a 8 ans
ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md il y a 8 ans
LICENSE.txt f2d126809f Fix license formatting breaking GH detection il y a 8 ans
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets il y a 8 ans
README.md 91adb58d3d Add screenshot to the README il y a 8 ans
SConstruct a4cee286e6 flatDir support [Android] il y a 8 ans
compat.py a6d53effa5 Fix build with Python 3 on Windows il y a 8 ans
icon.png 519df0d34d Use new Godot icon consistently everywhere il y a 8 ans
icon.svg 519df0d34d Use new Godot icon consistently everywhere il y a 8 ans
logo.png 519df0d34d Use new Godot icon consistently everywhere il y a 8 ans
logo.svg 519df0d34d Use new Godot icon consistently everywhere il y a 8 ans
methods.py ad8d8491cd added support for paths with spaces for VSBUILDS il y a 8 ans
version.py 45c5c89de9 Bump version to 3.0-alpha il y a 8 ans

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge