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- /**************************************************************************/
- /* gltf_physics_shape.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gltf_physics_shape.h"
- #include "../../gltf_state.h"
- #include "core/math/convex_hull.h"
- #include "scene/3d/physics/area_3d.h"
- #include "scene/resources/3d/box_shape_3d.h"
- #include "scene/resources/3d/capsule_shape_3d.h"
- #include "scene/resources/3d/concave_polygon_shape_3d.h"
- #include "scene/resources/3d/convex_polygon_shape_3d.h"
- #include "scene/resources/3d/cylinder_shape_3d.h"
- #include "scene/resources/3d/importer_mesh.h"
- #include "scene/resources/3d/sphere_shape_3d.h"
- void GLTFPhysicsShape::_bind_methods() {
- ClassDB::bind_static_method("GLTFPhysicsShape", D_METHOD("from_node", "shape_node"), &GLTFPhysicsShape::from_node);
- ClassDB::bind_method(D_METHOD("to_node", "cache_shapes"), &GLTFPhysicsShape::to_node, DEFVAL(false));
- ClassDB::bind_static_method("GLTFPhysicsShape", D_METHOD("from_resource", "shape_resource"), &GLTFPhysicsShape::from_resource);
- ClassDB::bind_method(D_METHOD("to_resource", "cache_shapes"), &GLTFPhysicsShape::to_resource, DEFVAL(false));
- ClassDB::bind_static_method("GLTFPhysicsShape", D_METHOD("from_dictionary", "dictionary"), &GLTFPhysicsShape::from_dictionary);
- ClassDB::bind_method(D_METHOD("to_dictionary"), &GLTFPhysicsShape::to_dictionary);
- ClassDB::bind_method(D_METHOD("get_shape_type"), &GLTFPhysicsShape::get_shape_type);
- ClassDB::bind_method(D_METHOD("set_shape_type", "shape_type"), &GLTFPhysicsShape::set_shape_type);
- ClassDB::bind_method(D_METHOD("get_size"), &GLTFPhysicsShape::get_size);
- ClassDB::bind_method(D_METHOD("set_size", "size"), &GLTFPhysicsShape::set_size);
- ClassDB::bind_method(D_METHOD("get_radius"), &GLTFPhysicsShape::get_radius);
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GLTFPhysicsShape::set_radius);
- ClassDB::bind_method(D_METHOD("get_height"), &GLTFPhysicsShape::get_height);
- ClassDB::bind_method(D_METHOD("set_height", "height"), &GLTFPhysicsShape::set_height);
- ClassDB::bind_method(D_METHOD("get_is_trigger"), &GLTFPhysicsShape::get_is_trigger);
- ClassDB::bind_method(D_METHOD("set_is_trigger", "is_trigger"), &GLTFPhysicsShape::set_is_trigger);
- ClassDB::bind_method(D_METHOD("get_mesh_index"), &GLTFPhysicsShape::get_mesh_index);
- ClassDB::bind_method(D_METHOD("set_mesh_index", "mesh_index"), &GLTFPhysicsShape::set_mesh_index);
- ClassDB::bind_method(D_METHOD("get_importer_mesh"), &GLTFPhysicsShape::get_importer_mesh);
- ClassDB::bind_method(D_METHOD("set_importer_mesh", "importer_mesh"), &GLTFPhysicsShape::set_importer_mesh);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "shape_type"), "set_shape_type", "get_shape_type");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height"), "set_height", "get_height");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_trigger"), "set_is_trigger", "get_is_trigger");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mesh_index"), "set_mesh_index", "get_mesh_index");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "importer_mesh", PROPERTY_HINT_RESOURCE_TYPE, "ImporterMesh"), "set_importer_mesh", "get_importer_mesh");
- }
- String GLTFPhysicsShape::get_shape_type() const {
- return shape_type;
- }
- void GLTFPhysicsShape::set_shape_type(String p_shape_type) {
- shape_type = p_shape_type;
- }
- Vector3 GLTFPhysicsShape::get_size() const {
- return size;
- }
- void GLTFPhysicsShape::set_size(Vector3 p_size) {
- size = p_size;
- }
- real_t GLTFPhysicsShape::get_radius() const {
- return radius;
- }
- void GLTFPhysicsShape::set_radius(real_t p_radius) {
- radius = p_radius;
- }
- real_t GLTFPhysicsShape::get_height() const {
- return height;
- }
- void GLTFPhysicsShape::set_height(real_t p_height) {
- height = p_height;
- }
- bool GLTFPhysicsShape::get_is_trigger() const {
- return is_trigger;
- }
- void GLTFPhysicsShape::set_is_trigger(bool p_is_trigger) {
- is_trigger = p_is_trigger;
- }
- GLTFMeshIndex GLTFPhysicsShape::get_mesh_index() const {
- return mesh_index;
- }
- void GLTFPhysicsShape::set_mesh_index(GLTFMeshIndex p_mesh_index) {
- mesh_index = p_mesh_index;
- }
- Ref<ImporterMesh> GLTFPhysicsShape::get_importer_mesh() const {
- return importer_mesh;
- }
- void GLTFPhysicsShape::set_importer_mesh(Ref<ImporterMesh> p_importer_mesh) {
- importer_mesh = p_importer_mesh;
- }
- Ref<ImporterMesh> _convert_hull_points_to_mesh(const Vector<Vector3> &p_hull_points) {
- Ref<ImporterMesh> importer_mesh;
- ERR_FAIL_COND_V_MSG(p_hull_points.size() < 3, importer_mesh, "GLTFPhysicsShape: Convex hull has fewer points (" + itos(p_hull_points.size()) + ") than the minimum of 3. At least 3 points are required in order to save to GLTF, since it uses a mesh to represent convex hulls.");
- if (p_hull_points.size() > 255) {
- WARN_PRINT("GLTFPhysicsShape: Convex hull has more points (" + itos(p_hull_points.size()) + ") than the recommended maximum of 255. This may not load correctly in other engines.");
- }
- // Convert the convex hull points into an array of faces.
- Geometry3D::MeshData md;
- Error err = ConvexHullComputer::convex_hull(p_hull_points, md);
- ERR_FAIL_COND_V_MSG(err != OK, importer_mesh, "GLTFPhysicsShape: Failed to compute convex hull.");
- Vector<Vector3> face_vertices;
- for (uint32_t i = 0; i < md.faces.size(); i++) {
- uint32_t index_count = md.faces[i].indices.size();
- for (uint32_t j = 1; j < index_count - 1; j++) {
- face_vertices.append(p_hull_points[md.faces[i].indices[0]]);
- face_vertices.append(p_hull_points[md.faces[i].indices[j]]);
- face_vertices.append(p_hull_points[md.faces[i].indices[j + 1]]);
- }
- }
- // Create an ImporterMesh from the faces.
- importer_mesh.instantiate();
- Array surface_array;
- surface_array.resize(Mesh::ArrayType::ARRAY_MAX);
- surface_array[Mesh::ArrayType::ARRAY_VERTEX] = face_vertices;
- importer_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, surface_array);
- return importer_mesh;
- }
- Ref<GLTFPhysicsShape> GLTFPhysicsShape::from_node(const CollisionShape3D *p_godot_shape_node) {
- Ref<GLTFPhysicsShape> gltf_shape;
- ERR_FAIL_NULL_V_MSG(p_godot_shape_node, gltf_shape, "Tried to create a GLTFPhysicsShape from a CollisionShape3D node, but the given node was null.");
- Ref<Shape3D> shape_resource = p_godot_shape_node->get_shape();
- ERR_FAIL_COND_V_MSG(shape_resource.is_null(), gltf_shape, "Tried to create a GLTFPhysicsShape from a CollisionShape3D node, but the given node had a null shape.");
- gltf_shape = from_resource(shape_resource);
- // Check if the shape is part of a trigger.
- Node *parent = p_godot_shape_node->get_parent();
- if (cast_to<const Area3D>(parent)) {
- gltf_shape->set_is_trigger(true);
- }
- return gltf_shape;
- }
- CollisionShape3D *GLTFPhysicsShape::to_node(bool p_cache_shapes) {
- CollisionShape3D *godot_shape_node = memnew(CollisionShape3D);
- to_resource(p_cache_shapes); // Sets `_shape_cache`.
- godot_shape_node->set_shape(_shape_cache);
- return godot_shape_node;
- }
- Ref<GLTFPhysicsShape> GLTFPhysicsShape::from_resource(const Ref<Shape3D> &p_shape_resource) {
- Ref<GLTFPhysicsShape> gltf_shape;
- gltf_shape.instantiate();
- ERR_FAIL_COND_V_MSG(p_shape_resource.is_null(), gltf_shape, "Tried to create a GLTFPhysicsShape from a Shape3D resource, but the given resource was null.");
- if (cast_to<BoxShape3D>(p_shape_resource.ptr())) {
- gltf_shape->shape_type = "box";
- Ref<BoxShape3D> box = p_shape_resource;
- gltf_shape->set_size(box->get_size());
- } else if (cast_to<const CapsuleShape3D>(p_shape_resource.ptr())) {
- gltf_shape->shape_type = "capsule";
- Ref<CapsuleShape3D> capsule = p_shape_resource;
- gltf_shape->set_radius(capsule->get_radius());
- gltf_shape->set_height(capsule->get_height());
- } else if (cast_to<const CylinderShape3D>(p_shape_resource.ptr())) {
- gltf_shape->shape_type = "cylinder";
- Ref<CylinderShape3D> cylinder = p_shape_resource;
- gltf_shape->set_radius(cylinder->get_radius());
- gltf_shape->set_height(cylinder->get_height());
- } else if (cast_to<const SphereShape3D>(p_shape_resource.ptr())) {
- gltf_shape->shape_type = "sphere";
- Ref<SphereShape3D> sphere = p_shape_resource;
- gltf_shape->set_radius(sphere->get_radius());
- } else if (cast_to<const ConvexPolygonShape3D>(p_shape_resource.ptr())) {
- gltf_shape->shape_type = "convex";
- Ref<ConvexPolygonShape3D> convex = p_shape_resource;
- Vector<Vector3> hull_points = convex->get_points();
- Ref<ImporterMesh> importer_mesh = _convert_hull_points_to_mesh(hull_points);
- ERR_FAIL_COND_V_MSG(importer_mesh.is_null(), gltf_shape, "GLTFPhysicsShape: Failed to convert convex hull points to a mesh.");
- gltf_shape->set_importer_mesh(importer_mesh);
- } else if (cast_to<const ConcavePolygonShape3D>(p_shape_resource.ptr())) {
- gltf_shape->shape_type = "trimesh";
- Ref<ConcavePolygonShape3D> concave = p_shape_resource;
- Ref<ImporterMesh> importer_mesh;
- importer_mesh.instantiate();
- Array surface_array;
- surface_array.resize(Mesh::ArrayType::ARRAY_MAX);
- surface_array[Mesh::ArrayType::ARRAY_VERTEX] = concave->get_faces();
- importer_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, surface_array);
- gltf_shape->set_importer_mesh(importer_mesh);
- } else {
- ERR_PRINT("Tried to create a GLTFPhysicsShape from a Shape3D, but the given shape '" + String(Variant(p_shape_resource)) +
- "' had an unsupported shape type. Only BoxShape3D, CapsuleShape3D, CylinderShape3D, SphereShape3D, ConcavePolygonShape3D, and ConvexPolygonShape3D are supported.");
- }
- gltf_shape->_shape_cache = p_shape_resource;
- return gltf_shape;
- }
- Ref<Shape3D> GLTFPhysicsShape::to_resource(bool p_cache_shapes) {
- if (!p_cache_shapes || _shape_cache == nullptr) {
- if (shape_type == "box") {
- Ref<BoxShape3D> box;
- box.instantiate();
- box->set_size(size);
- _shape_cache = box;
- } else if (shape_type == "capsule") {
- Ref<CapsuleShape3D> capsule;
- capsule.instantiate();
- capsule->set_radius(radius);
- capsule->set_height(height);
- _shape_cache = capsule;
- } else if (shape_type == "cylinder") {
- Ref<CylinderShape3D> cylinder;
- cylinder.instantiate();
- cylinder->set_radius(radius);
- cylinder->set_height(height);
- _shape_cache = cylinder;
- } else if (shape_type == "sphere") {
- Ref<SphereShape3D> sphere;
- sphere.instantiate();
- sphere->set_radius(radius);
- _shape_cache = sphere;
- } else if (shape_type == "convex") {
- ERR_FAIL_COND_V_MSG(importer_mesh.is_null(), _shape_cache, "GLTFPhysicsShape: Error converting convex hull shape to a shape resource: The mesh resource is null.");
- Ref<ConvexPolygonShape3D> convex = importer_mesh->get_mesh()->create_convex_shape();
- _shape_cache = convex;
- } else if (shape_type == "trimesh") {
- ERR_FAIL_COND_V_MSG(importer_mesh.is_null(), _shape_cache, "GLTFPhysicsShape: Error converting concave mesh shape to a shape resource: The mesh resource is null.");
- Ref<ConcavePolygonShape3D> concave = importer_mesh->create_trimesh_shape();
- _shape_cache = concave;
- } else {
- ERR_PRINT("GLTFPhysicsShape: Error converting to a shape resource: Shape type '" + shape_type + "' is unknown.");
- }
- }
- return _shape_cache;
- }
- Ref<GLTFPhysicsShape> GLTFPhysicsShape::from_dictionary(const Dictionary p_dictionary) {
- ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref<GLTFPhysicsShape>(), "Failed to parse GLTFPhysicsShape, missing required field 'type'.");
- Ref<GLTFPhysicsShape> gltf_shape;
- gltf_shape.instantiate();
- String shape_type = p_dictionary["type"];
- if (shape_type == "hull") {
- shape_type = "convex";
- }
- gltf_shape->shape_type = shape_type;
- if (shape_type != "box" && shape_type != "capsule" && shape_type != "cylinder" && shape_type != "sphere" && shape_type != "convex" && shape_type != "trimesh") {
- ERR_PRINT("GLTFPhysicsShape: Error parsing unknown shape type '" + shape_type + "'. Only box, capsule, cylinder, sphere, convex, and trimesh are supported.");
- }
- Dictionary properties;
- if (p_dictionary.has(shape_type)) {
- properties = p_dictionary[shape_type];
- } else {
- properties = p_dictionary;
- }
- if (properties.has("radius")) {
- gltf_shape->set_radius(properties["radius"]);
- }
- if (properties.has("height")) {
- gltf_shape->set_height(properties["height"]);
- }
- if (properties.has("size")) {
- const Array &arr = properties["size"];
- if (arr.size() == 3) {
- gltf_shape->set_size(Vector3(arr[0], arr[1], arr[2]));
- } else {
- ERR_PRINT("GLTFPhysicsShape: Error parsing the size, it must have exactly 3 numbers.");
- }
- }
- if (properties.has("isTrigger")) {
- gltf_shape->set_is_trigger(properties["isTrigger"]);
- }
- if (properties.has("mesh")) {
- gltf_shape->set_mesh_index(properties["mesh"]);
- }
- if (unlikely(gltf_shape->get_mesh_index() < 0 && (shape_type == "convex" || shape_type == "trimesh"))) {
- ERR_PRINT("Error parsing GLTFPhysicsShape: The mesh-based shape type '" + shape_type + "' does not have a valid mesh index.");
- }
- return gltf_shape;
- }
- Dictionary GLTFPhysicsShape::to_dictionary() const {
- Dictionary gltf_shape;
- gltf_shape["type"] = shape_type;
- Dictionary sub;
- if (shape_type == "box") {
- Array size_array;
- size_array.resize(3);
- size_array[0] = size.x;
- size_array[1] = size.y;
- size_array[2] = size.z;
- sub["size"] = size_array;
- } else if (shape_type == "capsule") {
- sub["radius"] = get_radius();
- sub["height"] = get_height();
- } else if (shape_type == "cylinder") {
- sub["radius"] = get_radius();
- sub["height"] = get_height();
- } else if (shape_type == "sphere") {
- sub["radius"] = get_radius();
- } else if (shape_type == "trimesh" || shape_type == "convex") {
- sub["mesh"] = get_mesh_index();
- }
- gltf_shape[shape_type] = sub;
- return gltf_shape;
- }
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