123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689 |
- /**************************************************************************/
- /* sprite_2d_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "sprite_2d_editor_plugin.h"
- #include "canvas_item_editor_plugin.h"
- #include "core/math/geometry_2d.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/gui/editor_zoom_widget.h"
- #include "editor/scene_tree_dock.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/2d/light_occluder_2d.h"
- #include "scene/2d/mesh_instance_2d.h"
- #include "scene/2d/physics/collision_polygon_2d.h"
- #include "scene/2d/polygon_2d.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/panel.h"
- #include "scene/gui/view_panner.h"
- #include "thirdparty/clipper2/include/clipper2/clipper.h"
- #define PRECISION 1
- void Sprite2DEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = nullptr;
- options->hide();
- }
- }
- void Sprite2DEditor::edit(Sprite2D *p_sprite) {
- node = p_sprite;
- }
- Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float epsilon = 2.0) {
- int size = points.size();
- ERR_FAIL_COND_V(size < 2, Vector<Vector2>());
- Clipper2Lib::PathD subj(points.size());
- for (int i = 0; i < points.size(); i++) {
- subj[i] = Clipper2Lib::PointD(points[i].x, points[i].y);
- }
- Clipper2Lib::PathsD solution = Clipper2Lib::InflatePaths({ subj }, epsilon, Clipper2Lib::JoinType::Miter, Clipper2Lib::EndType::Polygon, 2.0, PRECISION, 0.0);
- // Here the miter_limit = 2.0 and arc_tolerance = 0.0 are Clipper2 defaults,
- // and PRECISION is used to scale points up internally, to attain the desired precision.
- ERR_FAIL_COND_V(solution.size() == 0, points);
- // Clamp into the specified rect.
- Clipper2Lib::RectD clamp(rect.position.x,
- rect.position.y,
- rect.position.x + rect.size.width,
- rect.position.y + rect.size.height);
- Clipper2Lib::PathsD out = Clipper2Lib::RectClip(clamp, solution[0], PRECISION);
- // Here PRECISION is used to scale points up internally, to attain the desired precision.
- ERR_FAIL_COND_V(out.size() == 0, points);
- const Clipper2Lib::PathD &p2 = out[0];
- Vector<Vector2> outPoints;
- int lasti = p2.size() - 1;
- Vector2 prev = Vector2(p2[lasti].x, p2[lasti].y);
- for (uint64_t i = 0; i < p2.size(); i++) {
- Vector2 cur = Vector2(p2[i].x, p2[i].y);
- if (cur.distance_to(prev) > 0.5) {
- outPoints.push_back(cur);
- prev = cur;
- }
- }
- return outPoints;
- }
- void Sprite2DEditor::_menu_option(int p_option) {
- if (!node) {
- return;
- }
- selected_menu_item = (Menu)p_option;
- switch (p_option) {
- case MENU_OPTION_CONVERT_TO_MESH_2D: {
- debug_uv_dialog->set_ok_button_text(TTR("Create MeshInstance2D"));
- debug_uv_dialog->set_title(TTR("MeshInstance2D Preview"));
- _popup_debug_uv_dialog();
- } break;
- case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
- debug_uv_dialog->set_ok_button_text(TTR("Create Polygon2D"));
- debug_uv_dialog->set_title(TTR("Polygon2D Preview"));
- _popup_debug_uv_dialog();
- } break;
- case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
- debug_uv_dialog->set_ok_button_text(TTR("Create CollisionPolygon2D"));
- debug_uv_dialog->set_title(TTR("CollisionPolygon2D Preview"));
- _popup_debug_uv_dialog();
- } break;
- case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
- debug_uv_dialog->set_ok_button_text(TTR("Create LightOccluder2D"));
- debug_uv_dialog->set_title(TTR("LightOccluder2D Preview"));
- _popup_debug_uv_dialog();
- } break;
- }
- }
- void Sprite2DEditor::_popup_debug_uv_dialog() {
- String error_message;
- if (node->get_owner() != get_tree()->get_edited_scene_root()) {
- error_message = TTR("Can't convert a sprite from a foreign scene.");
- }
- Ref<Texture2D> texture = node->get_texture();
- if (texture.is_null()) {
- error_message = TTR("Can't convert an empty sprite to mesh.");
- }
- if (!error_message.is_empty()) {
- err_dialog->set_text(error_message);
- err_dialog->popup_centered();
- return;
- }
- _update_mesh_data();
- debug_uv_dialog->popup_centered();
- get_tree()->connect("process_frame", callable_mp(this, &Sprite2DEditor::_center_view), CONNECT_ONE_SHOT);
- debug_uv->set_texture_filter(node->get_texture_filter_in_tree());
- debug_uv->queue_redraw();
- }
- void Sprite2DEditor::_update_mesh_data() {
- ERR_FAIL_NULL(node);
- Ref<Texture2D> texture = node->get_texture();
- ERR_FAIL_COND(texture.is_null());
- Ref<Image> image = texture->get_image();
- ERR_FAIL_COND(image.is_null());
- if (image->is_compressed()) {
- image->decompress();
- }
- Rect2 rect = node->is_region_enabled() ? node->get_region_rect() : Rect2(Point2(), image->get_size());
- rect.size /= Vector2(node->get_hframes(), node->get_vframes());
- rect.position += node->get_frame_coords() * rect.size;
- Ref<BitMap> bm;
- bm.instantiate();
- bm->create_from_image_alpha(image);
- int shrink = shrink_pixels->get_value();
- if (shrink > 0) {
- bm->shrink_mask(shrink, rect);
- }
- int grow = grow_pixels->get_value();
- if (grow > 0) {
- bm->grow_mask(grow, rect);
- }
- float epsilon = simplification->get_value();
- Vector<Vector<Vector2>> lines = bm->clip_opaque_to_polygons(rect, epsilon);
- uv_lines.clear();
- computed_vertices.clear();
- computed_uv.clear();
- computed_indices.clear();
- Size2 img_size = image->get_size();
- for (int i = 0; i < lines.size(); i++) {
- lines.write[i] = expand(lines[i], rect, epsilon);
- }
- if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D) {
- for (int j = 0; j < lines.size(); j++) {
- int index_ofs = computed_vertices.size();
- for (int i = 0; i < lines[j].size(); i++) {
- Vector2 vtx = lines[j][i];
- computed_uv.push_back((vtx + rect.position) / img_size);
- if (node->is_flipped_h()) {
- vtx.x = rect.size.x - vtx.x;
- }
- if (node->is_flipped_v()) {
- vtx.y = rect.size.y - vtx.y;
- }
- vtx += node->get_offset();
- if (node->is_centered()) {
- vtx -= rect.size / 2.0;
- }
- computed_vertices.push_back(vtx);
- }
- Vector<int> poly = Geometry2D::triangulate_polygon(lines[j]);
- for (int i = 0; i < poly.size(); i += 3) {
- for (int k = 0; k < 3; k++) {
- int idx = i + k;
- int idxn = i + (k + 1) % 3;
- uv_lines.push_back(lines[j][poly[idx]] + rect.position);
- uv_lines.push_back(lines[j][poly[idxn]] + rect.position);
- computed_indices.push_back(poly[idx] + index_ofs);
- }
- }
- }
- }
- outline_lines.clear();
- computed_outline_lines.clear();
- if (selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) {
- outline_lines.resize(lines.size());
- computed_outline_lines.resize(lines.size());
- for (int pi = 0; pi < lines.size(); pi++) {
- Vector<Vector2> ol;
- Vector<Vector2> col;
- ol.resize(lines[pi].size());
- col.resize(lines[pi].size());
- for (int i = 0; i < lines[pi].size(); i++) {
- Vector2 vtx = lines[pi][i];
- ol.write[i] = vtx + rect.position;
- if (node->is_flipped_h()) {
- vtx.x = rect.size.x - vtx.x;
- }
- if (node->is_flipped_v()) {
- vtx.y = rect.size.y - vtx.y;
- }
- // Don't bake offset to Polygon2D which has offset property.
- if (selected_menu_item != MENU_OPTION_CONVERT_TO_POLYGON_2D) {
- vtx += node->get_offset();
- }
- if (node->is_centered()) {
- vtx -= rect.size / 2.0;
- }
- col.write[i] = vtx;
- }
- outline_lines.write[pi] = ol;
- computed_outline_lines.write[pi] = col;
- }
- }
- debug_uv->queue_redraw();
- }
- void Sprite2DEditor::_create_node() {
- switch (selected_menu_item) {
- case MENU_OPTION_CONVERT_TO_MESH_2D: {
- _convert_to_mesh_2d_node();
- } break;
- case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
- _convert_to_polygon_2d_node();
- } break;
- case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
- _create_collision_polygon_2d_node();
- } break;
- case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
- _create_light_occluder_2d_node();
- } break;
- }
- }
- void Sprite2DEditor::_convert_to_mesh_2d_node() {
- if (computed_vertices.size() < 3) {
- err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh."));
- err_dialog->popup_centered();
- return;
- }
- Ref<ArrayMesh> mesh;
- mesh.instantiate();
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- a[Mesh::ARRAY_VERTEX] = computed_vertices;
- a[Mesh::ARRAY_TEX_UV] = computed_uv;
- a[Mesh::ARRAY_INDEX] = computed_indices;
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
- MeshInstance2D *mesh_instance = memnew(MeshInstance2D);
- mesh_instance->set_mesh(mesh);
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Convert to MeshInstance2D"), UndoRedo::MERGE_DISABLE, node);
- SceneTreeDock::get_singleton()->replace_node(node, mesh_instance);
- ur->commit_action(false);
- }
- void Sprite2DEditor::_convert_to_polygon_2d_node() {
- if (computed_outline_lines.is_empty()) {
- err_dialog->set_text(TTR("Invalid geometry, can't create polygon."));
- err_dialog->popup_centered();
- return;
- }
- Polygon2D *polygon_2d_instance = memnew(Polygon2D);
- int total_point_count = 0;
- for (int i = 0; i < computed_outline_lines.size(); i++) {
- total_point_count += computed_outline_lines[i].size();
- }
- PackedVector2Array polygon;
- polygon.resize(total_point_count);
- Vector2 *polygon_write = polygon.ptrw();
- PackedVector2Array uvs;
- uvs.resize(total_point_count);
- Vector2 *uvs_write = uvs.ptrw();
- int current_point_index = 0;
- Array polys;
- polys.resize(computed_outline_lines.size());
- for (int i = 0; i < computed_outline_lines.size(); i++) {
- Vector<Vector2> outline = computed_outline_lines[i];
- Vector<Vector2> uv_outline = outline_lines[i];
- PackedInt32Array pia;
- pia.resize(outline.size());
- int *pia_write = pia.ptrw();
- for (int pi = 0; pi < outline.size(); pi++) {
- polygon_write[current_point_index] = outline[pi];
- uvs_write[current_point_index] = uv_outline[pi];
- pia_write[pi] = current_point_index;
- current_point_index++;
- }
- polys[i] = pia;
- }
- polygon_2d_instance->set_uv(uvs);
- polygon_2d_instance->set_polygon(polygon);
- polygon_2d_instance->set_polygons(polys);
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Convert to Polygon2D"), UndoRedo::MERGE_DISABLE, node);
- SceneTreeDock::get_singleton()->replace_node(node, polygon_2d_instance);
- ur->commit_action(false);
- }
- void Sprite2DEditor::_create_collision_polygon_2d_node() {
- if (computed_outline_lines.is_empty()) {
- err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon."));
- err_dialog->popup_centered();
- return;
- }
- for (int i = 0; i < computed_outline_lines.size(); i++) {
- Vector<Vector2> outline = computed_outline_lines[i];
- CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D);
- collision_polygon_2d_instance->set_polygon(outline);
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Create CollisionPolygon2D Sibling"), UndoRedo::MERGE_DISABLE, node);
- ur->add_do_method(this, "_add_as_sibling_or_child", node, collision_polygon_2d_instance);
- ur->add_do_reference(collision_polygon_2d_instance);
- ur->add_undo_method(node != get_tree()->get_edited_scene_root() ? node->get_parent() : get_tree()->get_edited_scene_root(), "remove_child", collision_polygon_2d_instance);
- ur->commit_action();
- }
- }
- void Sprite2DEditor::_create_light_occluder_2d_node() {
- if (computed_outline_lines.is_empty()) {
- err_dialog->set_text(TTR("Invalid geometry, can't create light occluder."));
- err_dialog->popup_centered();
- return;
- }
- for (int i = 0; i < computed_outline_lines.size(); i++) {
- Vector<Vector2> outline = computed_outline_lines[i];
- Ref<OccluderPolygon2D> polygon;
- polygon.instantiate();
- PackedVector2Array a;
- a.resize(outline.size());
- Vector2 *aw = a.ptrw();
- for (int io = 0; io < outline.size(); io++) {
- aw[io] = outline[io];
- }
- polygon->set_polygon(a);
- LightOccluder2D *light_occluder_2d_instance = memnew(LightOccluder2D);
- light_occluder_2d_instance->set_occluder_polygon(polygon);
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Create LightOccluder2D Sibling"), UndoRedo::MERGE_DISABLE, node);
- ur->add_do_method(this, "_add_as_sibling_or_child", node, light_occluder_2d_instance);
- ur->add_do_reference(light_occluder_2d_instance);
- ur->add_undo_method(node != get_tree()->get_edited_scene_root() ? node->get_parent() : get_tree()->get_edited_scene_root(), "remove_child", light_occluder_2d_instance);
- ur->commit_action();
- }
- }
- void Sprite2DEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node) {
- // Can't make sibling if own node is scene root
- if (p_own_node != get_tree()->get_edited_scene_root()) {
- p_own_node->get_parent()->add_child(p_new_node, true);
- Object::cast_to<Node2D>(p_new_node)->set_transform(Object::cast_to<Node2D>(p_own_node)->get_transform());
- } else {
- p_own_node->add_child(p_new_node, true);
- }
- p_new_node->set_owner(get_tree()->get_edited_scene_root());
- }
- void Sprite2DEditor::_debug_uv_input(const Ref<InputEvent> &p_input) {
- if (panner->gui_input(p_input, debug_uv->get_global_rect())) {
- accept_event();
- }
- }
- void Sprite2DEditor::_debug_uv_draw() {
- debug_uv->draw_set_transform(-draw_offset * draw_zoom, 0, Vector2(draw_zoom, draw_zoom));
- Ref<Texture2D> tex = node->get_texture();
- ERR_FAIL_COND(tex.is_null());
- debug_uv->draw_texture(tex, Point2());
- Color color = Color(1.0, 0.8, 0.7);
- if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D && uv_lines.size() > 0) {
- debug_uv->draw_multiline(uv_lines, color);
- } else if ((selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) && outline_lines.size() > 0) {
- for (int i = 0; i < outline_lines.size(); i++) {
- Vector<Vector2> outline = outline_lines[i];
- debug_uv->draw_polyline(outline, color);
- debug_uv->draw_line(outline[0], outline[outline.size() - 1], color);
- }
- }
- }
- void Sprite2DEditor::_center_view() {
- Ref<Texture2D> tex = node->get_texture();
- ERR_FAIL_COND(tex.is_null());
- Vector2 zoom_factor = (debug_uv->get_size() - Vector2(1, 1) * 50 * EDSCALE) / tex->get_size();
- zoom_widget->set_zoom(MIN(zoom_factor.x, zoom_factor.y));
- // Recalculate scroll limits.
- _update_zoom_and_pan(false);
- Vector2 offset = (tex->get_size() - debug_uv->get_size() / zoom_widget->get_zoom()) / 2;
- h_scroll->set_value_no_signal(offset.x);
- v_scroll->set_value_no_signal(offset.y);
- _update_zoom_and_pan(false);
- }
- void Sprite2DEditor::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
- h_scroll->set_value_no_signal(h_scroll->get_value() - p_scroll_vec.x / draw_zoom);
- v_scroll->set_value_no_signal(v_scroll->get_value() - p_scroll_vec.y / draw_zoom);
- _update_zoom_and_pan(false);
- }
- void Sprite2DEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
- const real_t prev_zoom = draw_zoom;
- zoom_widget->set_zoom(draw_zoom * p_zoom_factor);
- draw_offset += p_origin / prev_zoom - p_origin / zoom_widget->get_zoom();
- h_scroll->set_value_no_signal(draw_offset.x);
- v_scroll->set_value_no_signal(draw_offset.y);
- _update_zoom_and_pan(false);
- }
- void Sprite2DEditor::_update_zoom_and_pan(bool p_zoom_at_center) {
- real_t previous_zoom = draw_zoom;
- draw_zoom = zoom_widget->get_zoom();
- draw_offset = Vector2(h_scroll->get_value(), v_scroll->get_value());
- if (p_zoom_at_center) {
- Vector2 center = debug_uv->get_size() / 2;
- draw_offset += center / previous_zoom - center / draw_zoom;
- }
- Ref<Texture2D> tex = node->get_texture();
- ERR_FAIL_COND(tex.is_null());
- Point2 min_corner;
- Point2 max_corner = tex->get_size();
- Size2 page_size = debug_uv->get_size() / draw_zoom;
- Vector2 margin = Vector2(50, 50) * EDSCALE / draw_zoom;
- min_corner -= page_size - margin;
- max_corner += page_size - margin;
- h_scroll->set_block_signals(true);
- h_scroll->set_min(min_corner.x);
- h_scroll->set_max(max_corner.x);
- h_scroll->set_page(page_size.x);
- h_scroll->set_value(draw_offset.x);
- h_scroll->set_block_signals(false);
- v_scroll->set_block_signals(true);
- v_scroll->set_min(min_corner.y);
- v_scroll->set_max(max_corner.y);
- v_scroll->set_page(page_size.y);
- v_scroll->set_value(draw_offset.y);
- v_scroll->set_block_signals(false);
- debug_uv->queue_redraw();
- }
- void Sprite2DEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- v_scroll->set_anchors_and_offsets_preset(Control::PRESET_RIGHT_WIDE);
- h_scroll->set_anchors_and_offsets_preset(Control::PRESET_BOTTOM_WIDE);
- // Avoid scrollbar overlapping.
- Size2 hmin = h_scroll->get_combined_minimum_size();
- Size2 vmin = v_scroll->get_combined_minimum_size();
- h_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -vmin.width);
- v_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -hmin.height);
- [[fallthrough]];
- }
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- if (!EditorSettings::get_singleton()->check_changed_settings_in_group("editors/panning")) {
- break;
- }
- [[fallthrough]];
- }
- case NOTIFICATION_ENTER_TREE: {
- panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
- panner->setup_warped_panning(debug_uv_dialog, EDITOR_GET("editors/panning/warped_mouse_panning"));
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- options->set_button_icon(get_editor_theme_icon(SNAME("Sprite2D")));
- options->get_popup()->set_item_icon(MENU_OPTION_CONVERT_TO_MESH_2D, get_editor_theme_icon(SNAME("MeshInstance2D")));
- options->get_popup()->set_item_icon(MENU_OPTION_CONVERT_TO_POLYGON_2D, get_editor_theme_icon(SNAME("Polygon2D")));
- options->get_popup()->set_item_icon(MENU_OPTION_CREATE_COLLISION_POLY_2D, get_editor_theme_icon(SNAME("CollisionPolygon2D")));
- options->get_popup()->set_item_icon(MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D, get_editor_theme_icon(SNAME("LightOccluder2D")));
- } break;
- }
- }
- void Sprite2DEditor::_bind_methods() {
- ClassDB::bind_method("_add_as_sibling_or_child", &Sprite2DEditor::_add_as_sibling_or_child);
- }
- Sprite2DEditor::Sprite2DEditor() {
- options = memnew(MenuButton);
- CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
- options->set_text(TTR("Sprite2D"));
- options->get_popup()->add_item(TTR("Convert to MeshInstance2D"), MENU_OPTION_CONVERT_TO_MESH_2D);
- options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D);
- options->get_popup()->add_item(TTR("Create CollisionPolygon2D Sibling"), MENU_OPTION_CREATE_COLLISION_POLY_2D);
- options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D);
- options->set_switch_on_hover(true);
- options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &Sprite2DEditor::_menu_option));
- err_dialog = memnew(AcceptDialog);
- add_child(err_dialog);
- debug_uv_dialog = memnew(ConfirmationDialog);
- debug_uv_dialog->set_size(Size2(960, 540) * EDSCALE);
- VBoxContainer *vb = memnew(VBoxContainer);
- debug_uv_dialog->add_child(vb);
- debug_uv = memnew(Panel);
- debug_uv->connect(SceneStringName(gui_input), callable_mp(this, &Sprite2DEditor::_debug_uv_input));
- debug_uv->connect(SceneStringName(draw), callable_mp(this, &Sprite2DEditor::_debug_uv_draw));
- debug_uv->set_clip_contents(true);
- vb->add_margin_child(TTR("Preview:"), debug_uv, true);
- panner.instantiate();
- panner->set_callbacks(callable_mp(this, &Sprite2DEditor::_pan_callback), callable_mp(this, &Sprite2DEditor::_zoom_callback));
- zoom_widget = memnew(EditorZoomWidget);
- debug_uv->add_child(zoom_widget);
- zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
- zoom_widget->connect("zoom_changed", callable_mp(this, &Sprite2DEditor::_update_zoom_and_pan).unbind(1).bind(true));
- zoom_widget->set_shortcut_context(nullptr);
- v_scroll = memnew(VScrollBar);
- debug_uv->add_child(v_scroll);
- v_scroll->connect(SceneStringName(value_changed), callable_mp(this, &Sprite2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
- h_scroll = memnew(HScrollBar);
- debug_uv->add_child(h_scroll);
- h_scroll->connect(SceneStringName(value_changed), callable_mp(this, &Sprite2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
- debug_uv_dialog->connect(SceneStringName(confirmed), callable_mp(this, &Sprite2DEditor::_create_node));
- HBoxContainer *hb = memnew(HBoxContainer);
- hb->add_child(memnew(Label(TTR("Simplification:"))));
- simplification = memnew(SpinBox);
- simplification->set_min(0.01);
- simplification->set_max(10.00);
- simplification->set_step(0.01);
- simplification->set_value(2);
- hb->add_child(simplification);
- hb->add_spacer();
- hb->add_child(memnew(Label(TTR("Shrink (Pixels):"))));
- shrink_pixels = memnew(SpinBox);
- shrink_pixels->set_min(0);
- shrink_pixels->set_max(10);
- shrink_pixels->set_step(1);
- shrink_pixels->set_value(0);
- hb->add_child(shrink_pixels);
- hb->add_spacer();
- hb->add_child(memnew(Label(TTR("Grow (Pixels):"))));
- grow_pixels = memnew(SpinBox);
- grow_pixels->set_min(0);
- grow_pixels->set_max(10);
- grow_pixels->set_step(1);
- grow_pixels->set_value(2);
- hb->add_child(grow_pixels);
- hb->add_spacer();
- update_preview = memnew(Button);
- update_preview->set_text(TTR("Update Preview"));
- update_preview->connect(SceneStringName(pressed), callable_mp(this, &Sprite2DEditor::_update_mesh_data));
- hb->add_child(update_preview);
- vb->add_margin_child(TTR("Settings:"), hb);
- add_child(debug_uv_dialog);
- }
- void Sprite2DEditorPlugin::edit(Object *p_object) {
- sprite_editor->edit(Object::cast_to<Sprite2D>(p_object));
- }
- bool Sprite2DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Sprite2D");
- }
- void Sprite2DEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- sprite_editor->options->show();
- } else {
- sprite_editor->options->hide();
- sprite_editor->edit(nullptr);
- }
- }
- Sprite2DEditorPlugin::Sprite2DEditorPlugin() {
- sprite_editor = memnew(Sprite2DEditor);
- EditorNode::get_singleton()->get_gui_base()->add_child(sprite_editor);
- make_visible(false);
- //sprite_editor->options->hide();
- }
- Sprite2DEditorPlugin::~Sprite2DEditorPlugin() {
- }
|