Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Riteo a21f8b7c13 Improve `linuxbsd` headless building, cleanup build scripts há 3 anos atrás
.github ef9039ad36 Revert "CI: Disable Linux GCC ASAN temporarily" há 3 anos atrás
core e37525896e Merge pull request #63190 from fabriceci/fix-calculation-angular-velocity há 3 anos atrás
doc 8d15814e6a Merge pull request #60256 from octetdev2/docs-fix-staked-typo há 3 anos atrás
drivers a21f8b7c13 Improve `linuxbsd` headless building, cleanup build scripts há 3 anos atrás
editor 715f556cd4 Merge pull request #62139 from bruvzg/label_font_setttings há 3 anos atrás
main 42537daeb1 Merge pull request #41833 from dalexeev/splash_delay há 3 anos atrás
misc 2582981719 Download Vulkan SDK disk image to a temporary folder in the script há 3 anos atrás
modules a21f8b7c13 Improve `linuxbsd` headless building, cleanup build scripts há 3 anos atrás
platform a21f8b7c13 Improve `linuxbsd` headless building, cleanup build scripts há 3 anos atrás
scene 715f556cd4 Merge pull request #62139 from bruvzg/label_font_setttings há 3 anos atrás
servers abe8b88702 Merge pull request #62834 from RandomShaper/fix_vk_sky_error há 3 anos atrás
tests 84431bd782 Use integer types in Image and ImageTexture methods há 3 anos atrás
thirdparty baa261cdc8 Bump mbedtls to 2.18.1 (headers). há 3 anos atrás
.clang-format 788f355ad2 Style: Sync clang-format template with Clang 14.0 há 3 anos atrás
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` há 3 anos atrás
.editorconfig 5f8275d9ac Add a simple C# .editorconfig há 4 anos atrás
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 há 4 anos atrás
.gitignore 6aa7449d60 HTML5: Run `npm audit fix` há 3 anos atrás
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. há 5 anos atrás
.mailmap f8d3388d9b Update AUTHORS and DONORS list há 3 anos atrás
AUTHORS.md f8d3388d9b Update AUTHORS and DONORS list há 3 anos atrás
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture há 3 anos atrás
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects há 3 anos atrás
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) há 3 anos atrás
DONORS.md f8d3388d9b Update AUTHORS and DONORS list há 3 anos atrás
LICENSE.txt fe52458154 Update copyright statements to 2022 há 3 anos atrás
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 há 4 anos atrás
README.md 0f1ace5b6a README updates and improvements, link license page há 4 anos atrás
SConstruct ea21122575 SCons: Default `num_jobs` to max CPUs minus 1 if not specified há 3 anos atrás
gles3_builders.py 1bf94dff3a Rename Basis "elements" to "rows" há 3 anos atrás
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes há 3 anos atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md há 4 anos atrás
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md há 4 anos atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md há 4 anos atrás
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md há 4 anos atrás
methods.py de0ca3b999 Refactor module initialization há 3 anos atrás
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. há 5 anos atrás
version.py 2b61d02f7e Bump version to 4.0-alpha há 3 anos atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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