editor_dir_dialog.cpp 7.0 KB

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  1. /*************************************************************************/
  2. /* editor_dir_dialog.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "editor_dir_dialog.h"
  31. #include "core/os/keyboard.h"
  32. #include "core/os/os.h"
  33. #include "editor/editor_file_system.h"
  34. #include "editor/editor_settings.h"
  35. #include "editor_scale.h"
  36. void EditorDirDialog::_update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) {
  37. updating = true;
  38. String path = p_dir->get_path();
  39. p_item->set_metadata(0, p_dir->get_path());
  40. p_item->set_icon(0, get_icon("Folder", "EditorIcons"));
  41. if (!p_item->get_parent()) {
  42. p_item->set_text(0, "res://");
  43. } else {
  44. if (!opened_paths.has(path) && (p_select_path == String() || !p_select_path.begins_with(path))) {
  45. p_item->set_collapsed(true);
  46. }
  47. p_item->set_text(0, p_dir->get_name());
  48. }
  49. //this should be handled by EditorFileSystem already
  50. //bool show_hidden = EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files");
  51. updating = false;
  52. for (int i = 0; i < p_dir->get_subdir_count(); i++) {
  53. TreeItem *ti = tree->create_item(p_item);
  54. _update_dir(ti, p_dir->get_subdir(i));
  55. }
  56. }
  57. void EditorDirDialog::reload(const String &p_path) {
  58. if (!is_visible_in_tree()) {
  59. must_reload = true;
  60. return;
  61. }
  62. tree->clear();
  63. TreeItem *root = tree->create_item();
  64. _update_dir(root, EditorFileSystem::get_singleton()->get_filesystem(), p_path);
  65. _item_collapsed(root);
  66. must_reload = false;
  67. }
  68. void EditorDirDialog::_notification(int p_what) {
  69. if (p_what == NOTIFICATION_ENTER_TREE) {
  70. EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "reload");
  71. reload();
  72. if (!tree->is_connected("item_collapsed", this, "_item_collapsed")) {
  73. tree->connect("item_collapsed", this, "_item_collapsed", varray(), CONNECT_DEFERRED);
  74. }
  75. if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "reload")) {
  76. EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "reload");
  77. }
  78. }
  79. if (p_what == NOTIFICATION_EXIT_TREE) {
  80. if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "reload")) {
  81. EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "reload");
  82. }
  83. }
  84. if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
  85. if (must_reload && is_visible_in_tree()) {
  86. reload();
  87. }
  88. }
  89. }
  90. void EditorDirDialog::_item_collapsed(Object *p_item) {
  91. TreeItem *item = Object::cast_to<TreeItem>(p_item);
  92. if (updating)
  93. return;
  94. if (item->is_collapsed())
  95. opened_paths.erase(item->get_metadata(0));
  96. else
  97. opened_paths.insert(item->get_metadata(0));
  98. }
  99. void EditorDirDialog::ok_pressed() {
  100. TreeItem *ti = tree->get_selected();
  101. if (!ti)
  102. return;
  103. String dir = ti->get_metadata(0);
  104. emit_signal("dir_selected", dir);
  105. hide();
  106. }
  107. void EditorDirDialog::_make_dir() {
  108. TreeItem *ti = tree->get_selected();
  109. if (!ti) {
  110. mkdirerr->set_text(TTR("Please select a base directory first."));
  111. mkdirerr->popup_centered_minsize();
  112. return;
  113. }
  114. makedialog->popup_centered_minsize(Size2(250, 80));
  115. makedirname->grab_focus();
  116. }
  117. void EditorDirDialog::_make_dir_confirm() {
  118. TreeItem *ti = tree->get_selected();
  119. if (!ti)
  120. return;
  121. String dir = ti->get_metadata(0);
  122. DirAccessRef d = DirAccess::open(dir);
  123. ERR_FAIL_COND_MSG(!d, "Cannot open directory '" + dir + "'.");
  124. Error err = d->make_dir(makedirname->get_text());
  125. if (err != OK) {
  126. mkdirerr->popup_centered_minsize(Size2(250, 80) * EDSCALE);
  127. } else {
  128. opened_paths.insert(dir);
  129. //reload(dir.plus_file(makedirname->get_text()));
  130. EditorFileSystem::get_singleton()->scan_changes(); //we created a dir, so rescan changes
  131. }
  132. makedirname->set_text(""); // reset label
  133. }
  134. void EditorDirDialog::_bind_methods() {
  135. ClassDB::bind_method(D_METHOD("_item_collapsed"), &EditorDirDialog::_item_collapsed);
  136. ClassDB::bind_method(D_METHOD("_make_dir"), &EditorDirDialog::_make_dir);
  137. ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &EditorDirDialog::_make_dir_confirm);
  138. ClassDB::bind_method(D_METHOD("reload"), &EditorDirDialog::reload, DEFVAL(""));
  139. ADD_SIGNAL(MethodInfo("dir_selected", PropertyInfo(Variant::STRING, "dir")));
  140. }
  141. EditorDirDialog::EditorDirDialog() {
  142. updating = false;
  143. set_title(TTR("Choose a Directory"));
  144. set_hide_on_ok(false);
  145. tree = memnew(Tree);
  146. add_child(tree);
  147. tree->connect("item_activated", this, "_ok");
  148. makedir = add_button(TTR("Create Folder"), OS::get_singleton()->get_swap_ok_cancel(), "makedir");
  149. makedir->connect("pressed", this, "_make_dir");
  150. makedialog = memnew(ConfirmationDialog);
  151. makedialog->set_title(TTR("Create Folder"));
  152. add_child(makedialog);
  153. VBoxContainer *makevb = memnew(VBoxContainer);
  154. makedialog->add_child(makevb);
  155. //makedialog->set_child_rect(makevb);
  156. makedirname = memnew(LineEdit);
  157. makevb->add_margin_child(TTR("Name:"), makedirname);
  158. makedialog->register_text_enter(makedirname);
  159. makedialog->connect("confirmed", this, "_make_dir_confirm");
  160. mkdirerr = memnew(AcceptDialog);
  161. mkdirerr->set_text(TTR("Could not create folder."));
  162. add_child(mkdirerr);
  163. get_ok()->set_text(TTR("Choose"));
  164. must_reload = false;
  165. }