Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Andreas Haas a80371ce0a SceneTreeEditor: Fix node_selected signal emission. пре 8 година
core b9dcebb37c Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" пре 8 година
doc b9dcebb37c Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" пре 8 година
drivers 8fc6bb8f77 Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. пре 8 година
editor a80371ce0a SceneTreeEditor: Fix node_selected signal emission. пре 8 година
main b9dcebb37c Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" пре 8 година
misc 5ae78fdf6a Makes all Godot API's methods Lower Case пре 8 година
modules ce85179e5d Merge pull request #10446 from bojidar-bg/6583-fix-wait-node пре 8 година
platform b9dcebb37c Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" пре 8 година
scene 8fc6bb8f77 Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. пре 8 година
servers 588ffbc08a Fixed wrong usage of has_no_area function, closes #10434 пре 8 година
thirdparty 53fffa12f1 minizip: Reapply Godot-specific changes for seek support пре 8 година
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style пре 8 година
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig пре 8 година
.gitattributes 5c2ddb299b Formatting of mm files пре 8 година
.gitignore f93bb4f458 Add options for more human-friendly build output пре 8 година
.travis.yml 283ba78399 make use of 2 cores in Travis CI пре 8 година
AUTHORS.md bd33fd0435 Add more recent contributors to AUTHORS пре 8 година
CONTRIBUTING.md 4f874e4f8e Formatting CONTRIBUTING.md to 80 colums пре 8 година
COPYRIGHT.txt 53026c069d Bring back the UWP exporter пре 8 година
ISSUE_TEMPLATE.md f1e05d3144 Issue template: Stop discouraging bug reporting on master пре 8 година
LICENSE.txt f2d126809f Fix license formatting breaking GH detection пре 8 година
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets пре 8 година
README.md 1dcd4d3624 Changed badge to use HTTPS пре 8 година
SConstruct 6adeeeb848 Fix scons failing when not building sources пре 8 година
icon.png 519df0d34d Use new Godot icon consistently everywhere пре 8 година
icon.svg 519df0d34d Use new Godot icon consistently everywhere пре 8 година
logo.png 519df0d34d Use new Godot icon consistently everywhere пре 8 година
logo.svg 519df0d34d Use new Godot icon consistently everywhere пре 8 година
methods.py 5c361485db -Added GLTF scene support (still missing animations and .glb extension) пре 8 година
version.py 45c5c89de9 Bump version to 3.0-alpha пре 8 година

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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