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Fabio Alessandrelli abb8d8e8ca [HTML5] Fix "initial_memory" build option parsing пре 4 година
.github af878716f2 CI: Update to clang-format 11 and apply ternary operator changes пре 4 година
core d39f6386ce Merge pull request #45314 from RandomShaper/modernize_rwlock пре 4 година
doc 4618e09f3b Added SDF nodes to visual shader пре 4 година
drivers 2ea7592ca1 DummyRasterizer Sync. пре 4 година
editor a9beb7aa8c Shadow map rendering optimization пре 4 година
main a9beb7aa8c Shadow map rendering optimization пре 4 година
misc 76c6007aa6 Cleanup: Remove executable bit from files which don't need it пре 4 година
modules eeced6d6f2 [CTL] Do not break line on the span (e.g. RTL BBCode tag) edges. пре 4 година
platform abb8d8e8ca [HTML5] Fix "initial_memory" build option parsing пре 4 година
scene a9beb7aa8c Shadow map rendering optimization пре 4 година
servers a9beb7aa8c Shadow map rendering optimization пре 4 година
tests 6ddfc8e718 Merge pull request #44797 from a-ivanov/marshall-core-unit-tests пре 4 година
thirdparty 76c6007aa6 Cleanup: Remove executable bit from files which don't need it пре 4 година
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks пре 5 година
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops пре 5 година
.editorconfig ced77b1e9b C#: Switch games to MSBuild Sdks and .NET Standard пре 5 година
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions пре 5 година
.gitignore ff1d636385 Ignore clangd 11+ cache folder пре 4 година
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. пре 5 година
.mailmap 8936c4057b Update AUTHORS and DONORS list пре 4 година
AUTHORS.md 4960894880 Update AUTHORS and DONORS list пре 5 година
CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog пре 5 година
CONTRIBUTING.md ea6ea8de86 Recommend minimal reproduction projects written in GDScript instead of C# пре 4 година
COPYRIGHT.txt ddd6fb37e8 Update PolyPartition / Triangulator library пре 4 година
DONORS.md 8936c4057b Update AUTHORS and DONORS list пре 4 година
LICENSE.txt b5334d14f7 Update copyright statements to 2021 пре 4 година
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 пре 4 година
README.md f571d1f9c1 Remove GitHub actions badge. пре 5 година
SConstruct 8f660393fe SCons: Fix build with `p` alias or platform auto-detection пре 4 година
glsl_builders.py 2787ad65be RenderingServer reorganization пре 4 година
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face пре 4 година
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face пре 4 година
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face пре 4 година
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face пре 4 година
methods.py 8ef5e3201c Don't handle BaseException in build scripts пре 4 година
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. пре 5 година
version.py b5334d14f7 Update copyright statements to 2021 пре 4 година

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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