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Teto b1dbd114c4 Change cursor to multi-selection cursor when selecting text in RichTextLabel. 6 ani în urmă
.github fca9f0bb7f Move CODEOWNERS and ISSUE_TEMPLATE.md to .github folder 6 ani în urmă
core 7dbbb5eac7 [Mono] Deprecate Set methods 6 ani în urmă
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scene b1dbd114c4 Change cursor to multi-selection cursor when selecting text in RichTextLabel. 6 ani în urmă
servers 472cda9047 Remove physics thread getting the gl context 6 ani în urmă
thirdparty b81fa47f38 zstd: Update to upstream version 1.4.1 6 ani în urmă
.appveyor.yml b021bdbf1f AppVeyor: Skip saving cache on non-master branches 6 ani în urmă
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 ani în urmă
.editorconfig ffe067f53d Include SConstruct in .editorconfig 6 ani în urmă
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 ani în urmă
.gitignore 9a77d748c0 Fixes minor issues found by static analyzer 6 ani în urmă
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.travis.yml c8de5760bd Use GCC 9 in travis. 6 ani în urmă
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CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ 6 ani în urmă
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LICENSE.txt b16c309f82 Update copyright statements to 2019 6 ani în urmă
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 ani în urmă
README.md aba6f51ff9 Add Weblate badge to README.md 6 ani în urmă
SConstruct 5dae2ea777 SCons: Enable C++11 on the whole codebase 6 ani în urmă
compat.py 27310974e0 fixed building using scons with python3 7 ani în urmă
gles_builders.py 173b342ca7 Remove trailing whitespace 7 ani în urmă
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
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logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
methods.py 21297a533e fix getting correct mingw-w64 version 6 ani în urmă
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 ani în urmă
version.py b10dd110e5 Print engine version to stdout when starting Godot 6 ani în urmă

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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