Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde b60471f3c0 Merge pull request #92463 from Daylily-Zeleen/daylily-zeleen/fix_graph_edit_minimap_connection_line 1 anno fa
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scene b60471f3c0 Merge pull request #92463 from Daylily-Zeleen/daylily-zeleen/fix_graph_edit_minimap_connection_line 1 anno fa
servers 1e6b11dcd4 Merge pull request #92287 from clayjohn/LOD-safe-fixes 1 anno fa
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.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 anni fa
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.gitattributes 64f2e8b64f Dotnet: Fix attributes for `sln`/`csproj` files 1 anno fa
.gitignore 7918d50297 SCons: Fix Ninja compilation with MSVC 1 anno fa
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 anni fa
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godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 anno fa
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logo.svg 35a569478f Follow up to blue robot icons optimization 1 anno fa
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 anni fa
logo_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 anno fa
methods.py 5d265e9a7e SCons: Minor fixes/adjustments for web compilation 1 anno fa
platform_methods.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 anno fa
pyproject.toml d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 anno fa
scu_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 anno fa
version.py 557f63d037 Bump version to 4.3-beta 1 anno fa

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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