Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

reduz b7c41f9ba1 Add ability to export Node pointers as NodePaths il y a 3 ans
.github 24f45bd533 Add Godot 3.x -> Godot 4.x project converter il y a 3 ans
core b7c41f9ba1 Add ability to export Node pointers as NodePaths il y a 3 ans
doc b7c41f9ba1 Add ability to export Node pointers as NodePaths il y a 3 ans
drivers 997810e417 Split GI effects and fix stereoscopic rendering of GI effects il y a 3 ans
editor b7c41f9ba1 Add ability to export Node pointers as NodePaths il y a 3 ans
main 5786516d4d Implement Running Godot as Movie Writer il y a 3 ans
misc 860e24683f Make enum/constant binds 64-bit. il y a 3 ans
modules e3fb066cb0 Merge pull request #62317 from Black-Cat/release-return-fix il y a 3 ans
platform ec6d5d6cba Update android:targetSdkVersion from 30 to 31 il y a 3 ans
scene b7c41f9ba1 Add ability to export Node pointers as NodePaths il y a 3 ans
servers 051fb86fb0 Merge pull request #61221 from BastiaanOlij/split_gi_effects il y a 3 ans
tests 860e24683f Make enum/constant binds 64-bit. il y a 3 ans
thirdparty a740a6eda1 Update OpenXR to 1.0.23 il y a 3 ans
.clang-format 788f355ad2 Style: Sync clang-format template with Clang 14.0 il y a 3 ans
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.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 il y a 4 ans
.gitignore 6aa7449d60 HTML5: Run `npm audit fix` il y a 3 ans
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. il y a 5 ans
.mailmap f8d3388d9b Update AUTHORS and DONORS list il y a 3 ans
AUTHORS.md f8d3388d9b Update AUTHORS and DONORS list il y a 3 ans
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture il y a 3 ans
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects il y a 3 ans
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) il y a 3 ans
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LICENSE.txt fe52458154 Update copyright statements to 2022 il y a 3 ans
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 il y a 4 ans
README.md 0f1ace5b6a README updates and improvements, link license page il y a 4 ans
SConstruct e55d30768a SCons: Don't enable any `-Werror=return-type` outside `werror=yes` il y a 3 ans
gles3_builders.py 1bf94dff3a Rename Basis "elements" to "rows" il y a 3 ans
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes il y a 3 ans
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face il y a 4 ans
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icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md il y a 4 ans
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face il y a 4 ans
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face il y a 4 ans
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md il y a 4 ans
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methods.py de0ca3b999 Refactor module initialization il y a 3 ans
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. il y a 5 ans
version.py 2b61d02f7e Bump version to 4.0-alpha il y a 3 ans

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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