particles_storage.cpp 74 KB

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  1. /*************************************************************************/
  2. /* particles_storage.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "particles_storage.h"
  31. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  32. #include "servers/rendering/renderer_rd/renderer_storage_rd.h"
  33. #include "servers/rendering/rendering_server_globals.h"
  34. #include "texture_storage.h"
  35. using namespace RendererRD;
  36. ParticlesStorage *ParticlesStorage::singleton = nullptr;
  37. ParticlesStorage *ParticlesStorage::get_singleton() {
  38. return singleton;
  39. }
  40. ParticlesStorage::ParticlesStorage() {
  41. singleton = this;
  42. MaterialStorage *material_storage = MaterialStorage::get_singleton();
  43. /* Particles */
  44. {
  45. // Initialize particles
  46. Vector<String> particles_modes;
  47. particles_modes.push_back("");
  48. particles_shader.shader.initialize(particles_modes, String());
  49. }
  50. MaterialStorage::get_singleton()->shader_set_data_request_function(SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
  51. MaterialStorage::get_singleton()->material_set_data_request_function(SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
  52. {
  53. ShaderCompiler::DefaultIdentifierActions actions;
  54. actions.renames["COLOR"] = "PARTICLE.color";
  55. actions.renames["VELOCITY"] = "PARTICLE.velocity";
  56. //actions.renames["MASS"] = "mass"; ?
  57. actions.renames["ACTIVE"] = "particle_active";
  58. actions.renames["RESTART"] = "restart";
  59. actions.renames["CUSTOM"] = "PARTICLE.custom";
  60. for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
  61. String udname = "USERDATA" + itos(i + 1);
  62. actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1);
  63. actions.usage_defines[udname] = "#define USERDATA" + itos(i + 1) + "_USED\n";
  64. }
  65. actions.renames["TRANSFORM"] = "PARTICLE.xform";
  66. actions.renames["TIME"] = "frame_history.data[0].time";
  67. actions.renames["PI"] = _MKSTR(Math_PI);
  68. actions.renames["TAU"] = _MKSTR(Math_TAU);
  69. actions.renames["E"] = _MKSTR(Math_E);
  70. actions.renames["LIFETIME"] = "params.lifetime";
  71. actions.renames["DELTA"] = "local_delta";
  72. actions.renames["NUMBER"] = "particle_number";
  73. actions.renames["INDEX"] = "index";
  74. //actions.renames["GRAVITY"] = "current_gravity";
  75. actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
  76. actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
  77. actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
  78. actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
  79. actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
  80. actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
  81. actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
  82. actions.renames["RESTART_POSITION"] = "restart_position";
  83. actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
  84. actions.renames["RESTART_VELOCITY"] = "restart_velocity";
  85. actions.renames["RESTART_COLOR"] = "restart_color";
  86. actions.renames["RESTART_CUSTOM"] = "restart_custom";
  87. actions.renames["emit_subparticle"] = "emit_subparticle";
  88. actions.renames["COLLIDED"] = "collided";
  89. actions.renames["COLLISION_NORMAL"] = "collision_normal";
  90. actions.renames["COLLISION_DEPTH"] = "collision_depth";
  91. actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
  92. actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
  93. actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
  94. actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
  95. actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
  96. actions.sampler_array_name = "material_samplers";
  97. actions.base_texture_binding_index = 1;
  98. actions.texture_layout_set = 3;
  99. actions.base_uniform_string = "material.";
  100. actions.base_varying_index = 10;
  101. actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
  102. actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
  103. actions.global_buffer_array_variable = "global_variables.data";
  104. particles_shader.compiler.initialize(actions);
  105. }
  106. {
  107. // default material and shader for particles shader
  108. particles_shader.default_shader = material_storage->shader_allocate();
  109. material_storage->shader_initialize(particles_shader.default_shader);
  110. material_storage->shader_set_code(particles_shader.default_shader, R"(
  111. // Default particles shader.
  112. shader_type particles;
  113. void process() {
  114. COLOR = vec4(1.0);
  115. }
  116. )");
  117. particles_shader.default_material = material_storage->material_allocate();
  118. material_storage->material_initialize(particles_shader.default_material);
  119. material_storage->material_set_shader(particles_shader.default_material, particles_shader.default_shader);
  120. ParticlesMaterialData *md = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES));
  121. particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
  122. Vector<RD::Uniform> uniforms;
  123. {
  124. Vector<RID> ids;
  125. ids.resize(12);
  126. RID *ids_ptr = ids.ptrw();
  127. ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  128. ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  129. ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  130. ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  131. ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  132. ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  133. ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  134. ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  135. ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  136. ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  137. ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  138. ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  139. RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
  140. uniforms.push_back(u);
  141. }
  142. {
  143. RD::Uniform u;
  144. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  145. u.binding = 2;
  146. u.append_id(material_storage->global_variables_get_storage_buffer());
  147. uniforms.push_back(u);
  148. }
  149. particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
  150. }
  151. {
  152. Vector<String> copy_modes;
  153. for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
  154. if (i == 0) {
  155. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
  156. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
  157. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
  158. } else {
  159. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USERDATA_COUNT " + itos(i) + "\n");
  160. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
  161. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
  162. }
  163. }
  164. particles_shader.copy_shader.initialize(copy_modes);
  165. particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
  166. for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
  167. for (int j = 0; j < ParticlesShader::COPY_MODE_MAX; j++) {
  168. particles_shader.copy_pipelines[i * ParticlesShader::COPY_MODE_MAX + j] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i * ParticlesShader::COPY_MODE_MAX + j));
  169. }
  170. }
  171. }
  172. }
  173. ParticlesStorage::~ParticlesStorage() {
  174. MaterialStorage *material_storage = MaterialStorage::get_singleton();
  175. particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
  176. material_storage->material_free(particles_shader.default_material);
  177. material_storage->shader_free(particles_shader.default_shader);
  178. singleton = nullptr;
  179. }
  180. /* PARTICLES */
  181. RID ParticlesStorage::particles_allocate() {
  182. return particles_owner.allocate_rid();
  183. }
  184. void ParticlesStorage::particles_initialize(RID p_rid) {
  185. particles_owner.initialize_rid(p_rid, Particles());
  186. }
  187. void ParticlesStorage::particles_free(RID p_rid) {
  188. update_particles();
  189. Particles *particles = particles_owner.get_or_null(p_rid);
  190. particles->dependency.deleted_notify(p_rid);
  191. _particles_free_data(particles);
  192. particles_owner.free(p_rid);
  193. }
  194. void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
  195. Particles *particles = particles_owner.get_or_null(p_particles);
  196. ERR_FAIL_COND(!particles);
  197. if (particles->mode == p_mode) {
  198. return;
  199. }
  200. _particles_free_data(particles);
  201. particles->mode = p_mode;
  202. }
  203. void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) {
  204. Particles *particles = particles_owner.get_or_null(p_particles);
  205. ERR_FAIL_COND(!particles);
  206. particles->emitting = p_emitting;
  207. }
  208. bool ParticlesStorage::particles_get_emitting(RID p_particles) {
  209. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  210. Particles *particles = particles_owner.get_or_null(p_particles);
  211. ERR_FAIL_COND_V(!particles, false);
  212. return particles->emitting;
  213. }
  214. void ParticlesStorage::_particles_free_data(Particles *particles) {
  215. if (particles->particle_buffer.is_valid()) {
  216. RD::get_singleton()->free(particles->particle_buffer);
  217. particles->particle_buffer = RID();
  218. RD::get_singleton()->free(particles->particle_instance_buffer);
  219. particles->particle_instance_buffer = RID();
  220. }
  221. particles->userdata_count = 0;
  222. if (particles->frame_params_buffer.is_valid()) {
  223. RD::get_singleton()->free(particles->frame_params_buffer);
  224. particles->frame_params_buffer = RID();
  225. }
  226. particles->particles_transforms_buffer_uniform_set = RID();
  227. if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
  228. RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
  229. }
  230. particles->trail_bind_pose_uniform_set = RID();
  231. if (particles->trail_bind_pose_buffer.is_valid()) {
  232. RD::get_singleton()->free(particles->trail_bind_pose_buffer);
  233. particles->trail_bind_pose_buffer = RID();
  234. }
  235. if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
  236. RD::get_singleton()->free(particles->collision_textures_uniform_set);
  237. }
  238. particles->collision_textures_uniform_set = RID();
  239. if (particles->particles_sort_buffer.is_valid()) {
  240. RD::get_singleton()->free(particles->particles_sort_buffer);
  241. particles->particles_sort_buffer = RID();
  242. particles->particles_sort_uniform_set = RID();
  243. }
  244. if (particles->emission_buffer != nullptr) {
  245. particles->emission_buffer = nullptr;
  246. particles->emission_buffer_data.clear();
  247. RD::get_singleton()->free(particles->emission_storage_buffer);
  248. particles->emission_storage_buffer = RID();
  249. }
  250. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  251. //will need to be re-created
  252. RD::get_singleton()->free(particles->particles_material_uniform_set);
  253. }
  254. particles->particles_material_uniform_set = RID();
  255. }
  256. void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) {
  257. Particles *particles = particles_owner.get_or_null(p_particles);
  258. ERR_FAIL_COND(!particles);
  259. if (particles->amount == p_amount) {
  260. return;
  261. }
  262. _particles_free_data(particles);
  263. particles->amount = p_amount;
  264. particles->prev_ticks = 0;
  265. particles->phase = 0;
  266. particles->prev_phase = 0;
  267. particles->clear = true;
  268. particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
  269. }
  270. void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) {
  271. Particles *particles = particles_owner.get_or_null(p_particles);
  272. ERR_FAIL_COND(!particles);
  273. particles->lifetime = p_lifetime;
  274. }
  275. void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  276. Particles *particles = particles_owner.get_or_null(p_particles);
  277. ERR_FAIL_COND(!particles);
  278. particles->one_shot = p_one_shot;
  279. }
  280. void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) {
  281. Particles *particles = particles_owner.get_or_null(p_particles);
  282. ERR_FAIL_COND(!particles);
  283. particles->pre_process_time = p_time;
  284. }
  285. void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
  286. Particles *particles = particles_owner.get_or_null(p_particles);
  287. ERR_FAIL_COND(!particles);
  288. particles->explosiveness = p_ratio;
  289. }
  290. void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
  291. Particles *particles = particles_owner.get_or_null(p_particles);
  292. ERR_FAIL_COND(!particles);
  293. particles->randomness = p_ratio;
  294. }
  295. void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  296. Particles *particles = particles_owner.get_or_null(p_particles);
  297. ERR_FAIL_COND(!particles);
  298. particles->custom_aabb = p_aabb;
  299. particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
  300. }
  301. void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) {
  302. Particles *particles = particles_owner.get_or_null(p_particles);
  303. ERR_FAIL_COND(!particles);
  304. particles->speed_scale = p_scale;
  305. }
  306. void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  307. Particles *particles = particles_owner.get_or_null(p_particles);
  308. ERR_FAIL_COND(!particles);
  309. particles->use_local_coords = p_enable;
  310. particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
  311. }
  312. void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) {
  313. Particles *particles = particles_owner.get_or_null(p_particles);
  314. ERR_FAIL_COND(!particles);
  315. particles->fixed_fps = p_fps;
  316. _particles_free_data(particles);
  317. particles->prev_ticks = 0;
  318. particles->phase = 0;
  319. particles->prev_phase = 0;
  320. particles->clear = true;
  321. particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
  322. }
  323. void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) {
  324. Particles *particles = particles_owner.get_or_null(p_particles);
  325. ERR_FAIL_COND(!particles);
  326. particles->interpolate = p_enable;
  327. }
  328. void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  329. Particles *particles = particles_owner.get_or_null(p_particles);
  330. ERR_FAIL_COND(!particles);
  331. particles->fractional_delta = p_enable;
  332. }
  333. void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
  334. Particles *particles = particles_owner.get_or_null(p_particles);
  335. ERR_FAIL_COND(!particles);
  336. ERR_FAIL_COND(p_length < 0.1);
  337. p_length = MIN(10.0, p_length);
  338. particles->trails_enabled = p_enable;
  339. particles->trail_length = p_length;
  340. _particles_free_data(particles);
  341. particles->prev_ticks = 0;
  342. particles->phase = 0;
  343. particles->prev_phase = 0;
  344. particles->clear = true;
  345. particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
  346. }
  347. void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
  348. Particles *particles = particles_owner.get_or_null(p_particles);
  349. ERR_FAIL_COND(!particles);
  350. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
  351. _particles_free_data(particles);
  352. particles->prev_ticks = 0;
  353. particles->phase = 0;
  354. particles->prev_phase = 0;
  355. particles->clear = true;
  356. }
  357. particles->trail_bind_poses = p_bind_poses;
  358. particles->trail_bind_poses_dirty = true;
  359. particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
  360. }
  361. void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) {
  362. Particles *particles = particles_owner.get_or_null(p_particles);
  363. ERR_FAIL_COND(!particles);
  364. particles->collision_base_size = p_size;
  365. }
  366. void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
  367. Particles *particles = particles_owner.get_or_null(p_particles);
  368. ERR_FAIL_COND(!particles);
  369. particles->transform_align = p_transform_align;
  370. }
  371. void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) {
  372. Particles *particles = particles_owner.get_or_null(p_particles);
  373. ERR_FAIL_COND(!particles);
  374. particles->process_material = p_material;
  375. particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed
  376. }
  377. RID ParticlesStorage::particles_get_process_material(RID p_particles) const {
  378. Particles *particles = particles_owner.get_or_null(p_particles);
  379. ERR_FAIL_COND_V(!particles, RID());
  380. return particles->process_material;
  381. }
  382. void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
  383. Particles *particles = particles_owner.get_or_null(p_particles);
  384. ERR_FAIL_COND(!particles);
  385. particles->draw_order = p_order;
  386. }
  387. void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_passes) {
  388. Particles *particles = particles_owner.get_or_null(p_particles);
  389. ERR_FAIL_COND(!particles);
  390. particles->draw_passes.resize(p_passes);
  391. }
  392. void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  393. Particles *particles = particles_owner.get_or_null(p_particles);
  394. ERR_FAIL_COND(!particles);
  395. ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
  396. particles->draw_passes.write[p_pass] = p_mesh;
  397. }
  398. void ParticlesStorage::particles_restart(RID p_particles) {
  399. Particles *particles = particles_owner.get_or_null(p_particles);
  400. ERR_FAIL_COND(!particles);
  401. particles->restart_request = true;
  402. }
  403. void ParticlesStorage::_particles_allocate_emission_buffer(Particles *particles) {
  404. ERR_FAIL_COND(particles->emission_buffer != nullptr);
  405. particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
  406. memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
  407. particles->emission_buffer = reinterpret_cast<ParticleEmissionBuffer *>(particles->emission_buffer_data.ptrw());
  408. particles->emission_buffer->particle_max = particles->amount;
  409. particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
  410. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  411. //will need to be re-created
  412. RD::get_singleton()->free(particles->particles_material_uniform_set);
  413. particles->particles_material_uniform_set = RID();
  414. }
  415. }
  416. void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
  417. Particles *particles = particles_owner.get_or_null(p_particles);
  418. ERR_FAIL_COND(!particles);
  419. ERR_FAIL_COND(p_particles == p_subemitter_particles);
  420. particles->sub_emitter = p_subemitter_particles;
  421. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  422. RD::get_singleton()->free(particles->particles_material_uniform_set);
  423. particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
  424. }
  425. }
  426. void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  427. Particles *particles = particles_owner.get_or_null(p_particles);
  428. ERR_FAIL_COND(!particles);
  429. ERR_FAIL_COND(particles->amount == 0);
  430. if (particles->emitting) {
  431. particles->clear = true;
  432. particles->emitting = false;
  433. }
  434. if (particles->emission_buffer == nullptr) {
  435. _particles_allocate_emission_buffer(particles);
  436. }
  437. if (particles->inactive) {
  438. //in case it was inactive, make active again
  439. particles->inactive = false;
  440. particles->inactive_time = 0;
  441. }
  442. int32_t idx = particles->emission_buffer->particle_count;
  443. if (idx < particles->emission_buffer->particle_max) {
  444. RendererStorageRD::store_transform(p_transform, particles->emission_buffer->data[idx].xform);
  445. particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
  446. particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
  447. particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
  448. particles->emission_buffer->data[idx].custom[0] = p_custom.r;
  449. particles->emission_buffer->data[idx].custom[1] = p_custom.g;
  450. particles->emission_buffer->data[idx].custom[2] = p_custom.b;
  451. particles->emission_buffer->data[idx].custom[3] = p_custom.a;
  452. particles->emission_buffer->data[idx].color[0] = p_color.r;
  453. particles->emission_buffer->data[idx].color[1] = p_color.g;
  454. particles->emission_buffer->data[idx].color[2] = p_color.b;
  455. particles->emission_buffer->data[idx].color[3] = p_color.a;
  456. particles->emission_buffer->data[idx].flags = p_emit_flags;
  457. particles->emission_buffer->particle_count++;
  458. }
  459. }
  460. void ParticlesStorage::particles_request_process(RID p_particles) {
  461. Particles *particles = particles_owner.get_or_null(p_particles);
  462. ERR_FAIL_COND(!particles);
  463. if (!particles->dirty) {
  464. particles->dirty = true;
  465. particles->update_list = particle_update_list;
  466. particle_update_list = particles;
  467. }
  468. }
  469. AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
  470. if (RSG::threaded) {
  471. WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
  472. }
  473. const Particles *particles = particles_owner.get_or_null(p_particles);
  474. ERR_FAIL_COND_V(!particles, AABB());
  475. int total_amount = particles->amount;
  476. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  477. total_amount *= particles->trail_bind_poses.size();
  478. }
  479. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
  480. ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
  481. Transform3D inv = particles->emission_transform.affine_inverse();
  482. AABB aabb;
  483. if (buffer.size()) {
  484. bool first = true;
  485. const uint8_t *data_ptr = (const uint8_t *)buffer.ptr();
  486. uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * particles->userdata_count;
  487. for (int i = 0; i < total_amount; i++) {
  488. const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i];
  489. if (particle_data.active) {
  490. Vector3 pos = Vector3(particle_data.xform[12], particle_data.xform[13], particle_data.xform[14]);
  491. if (!particles->use_local_coords) {
  492. pos = inv.xform(pos);
  493. }
  494. if (first) {
  495. aabb.position = pos;
  496. first = false;
  497. } else {
  498. aabb.expand_to(pos);
  499. }
  500. }
  501. }
  502. }
  503. float longest_axis_size = 0;
  504. for (int i = 0; i < particles->draw_passes.size(); i++) {
  505. if (particles->draw_passes[i].is_valid()) {
  506. AABB maabb = MeshStorage::get_singleton()->mesh_get_aabb(particles->draw_passes[i], RID());
  507. longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
  508. }
  509. }
  510. aabb.grow_by(longest_axis_size);
  511. return aabb;
  512. }
  513. AABB ParticlesStorage::particles_get_aabb(RID p_particles) const {
  514. const Particles *particles = particles_owner.get_or_null(p_particles);
  515. ERR_FAIL_COND_V(!particles, AABB());
  516. return particles->custom_aabb;
  517. }
  518. void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
  519. Particles *particles = particles_owner.get_or_null(p_particles);
  520. ERR_FAIL_COND(!particles);
  521. particles->emission_transform = p_transform;
  522. }
  523. int ParticlesStorage::particles_get_draw_passes(RID p_particles) const {
  524. const Particles *particles = particles_owner.get_or_null(p_particles);
  525. ERR_FAIL_COND_V(!particles, 0);
  526. return particles->draw_passes.size();
  527. }
  528. RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  529. const Particles *particles = particles_owner.get_or_null(p_particles);
  530. ERR_FAIL_COND_V(!particles, RID());
  531. ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
  532. return particles->draw_passes[p_pass];
  533. }
  534. void ParticlesStorage::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
  535. Particles *particles = particles_owner.get_or_null(p_particles);
  536. ERR_FAIL_COND(!particles);
  537. particles->collisions.insert(p_particles_collision_instance);
  538. }
  539. void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
  540. Particles *particles = particles_owner.get_or_null(p_particles);
  541. ERR_FAIL_COND(!particles);
  542. particles->collisions.erase(p_particles_collision_instance);
  543. }
  544. void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
  545. Particles *particles = particles_owner.get_or_null(p_particles);
  546. ERR_FAIL_COND(!particles);
  547. particles->has_sdf_collision = p_enable;
  548. particles->sdf_collision_transform = p_xform;
  549. particles->sdf_collision_to_screen = p_to_screen;
  550. particles->sdf_collision_texture = p_texture;
  551. }
  552. void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta) {
  553. TextureStorage *texture_storage = TextureStorage::get_singleton();
  554. MaterialStorage *material_storage = MaterialStorage::get_singleton();
  555. if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
  556. Vector<RD::Uniform> uniforms;
  557. {
  558. RD::Uniform u;
  559. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  560. u.binding = 0;
  561. u.append_id(p_particles->frame_params_buffer);
  562. uniforms.push_back(u);
  563. }
  564. {
  565. RD::Uniform u;
  566. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  567. u.binding = 1;
  568. u.append_id(p_particles->particle_buffer);
  569. uniforms.push_back(u);
  570. }
  571. {
  572. RD::Uniform u;
  573. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  574. u.binding = 2;
  575. if (p_particles->emission_storage_buffer.is_valid()) {
  576. u.append_id(p_particles->emission_storage_buffer);
  577. } else {
  578. u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
  579. }
  580. uniforms.push_back(u);
  581. }
  582. {
  583. RD::Uniform u;
  584. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  585. u.binding = 3;
  586. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  587. if (sub_emitter) {
  588. if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
  589. _particles_allocate_emission_buffer(sub_emitter);
  590. }
  591. u.append_id(sub_emitter->emission_storage_buffer);
  592. } else {
  593. u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
  594. }
  595. uniforms.push_back(u);
  596. }
  597. p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
  598. }
  599. double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
  600. //move back history (if there is any)
  601. for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
  602. p_particles->frame_history[i] = p_particles->frame_history[i - 1];
  603. }
  604. //update current frame
  605. ParticlesFrameParams &frame_params = p_particles->frame_history[0];
  606. if (p_particles->clear) {
  607. p_particles->cycle_number = 0;
  608. p_particles->random_seed = Math::rand();
  609. } else if (new_phase < p_particles->phase) {
  610. if (p_particles->one_shot) {
  611. p_particles->emitting = false;
  612. }
  613. p_particles->cycle_number++;
  614. }
  615. frame_params.emitting = p_particles->emitting;
  616. frame_params.system_phase = new_phase;
  617. frame_params.prev_system_phase = p_particles->phase;
  618. p_particles->phase = new_phase;
  619. frame_params.time = RendererCompositorRD::singleton->get_total_time();
  620. frame_params.delta = p_delta * p_particles->speed_scale;
  621. frame_params.random_seed = p_particles->random_seed;
  622. frame_params.explosiveness = p_particles->explosiveness;
  623. frame_params.randomness = p_particles->randomness;
  624. if (p_particles->use_local_coords) {
  625. RendererStorageRD::store_transform(Transform3D(), frame_params.emission_transform);
  626. } else {
  627. RendererStorageRD::store_transform(p_particles->emission_transform, frame_params.emission_transform);
  628. }
  629. frame_params.cycle = p_particles->cycle_number;
  630. frame_params.frame = p_particles->frame_counter++;
  631. frame_params.pad0 = 0;
  632. frame_params.pad1 = 0;
  633. frame_params.pad2 = 0;
  634. { //collision and attractors
  635. frame_params.collider_count = 0;
  636. frame_params.attractor_count = 0;
  637. frame_params.particle_size = p_particles->collision_base_size;
  638. RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
  639. RID collision_heightmap_texture;
  640. Transform3D to_particles;
  641. if (p_particles->use_local_coords) {
  642. to_particles = p_particles->emission_transform.affine_inverse();
  643. }
  644. if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
  645. //2D collision
  646. Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
  647. Transform2D revert = xform.affine_inverse();
  648. frame_params.collider_count = 1;
  649. frame_params.colliders[0].transform[0] = xform.columns[0][0];
  650. frame_params.colliders[0].transform[1] = xform.columns[0][1];
  651. frame_params.colliders[0].transform[2] = 0;
  652. frame_params.colliders[0].transform[3] = xform.columns[2][0];
  653. frame_params.colliders[0].transform[4] = xform.columns[1][0];
  654. frame_params.colliders[0].transform[5] = xform.columns[1][1];
  655. frame_params.colliders[0].transform[6] = 0;
  656. frame_params.colliders[0].transform[7] = xform.columns[2][1];
  657. frame_params.colliders[0].transform[8] = revert.columns[0][0];
  658. frame_params.colliders[0].transform[9] = revert.columns[0][1];
  659. frame_params.colliders[0].transform[10] = 0;
  660. frame_params.colliders[0].transform[11] = revert.columns[2][0];
  661. frame_params.colliders[0].transform[12] = revert.columns[1][0];
  662. frame_params.colliders[0].transform[13] = revert.columns[1][1];
  663. frame_params.colliders[0].transform[14] = 0;
  664. frame_params.colliders[0].transform[15] = revert.columns[2][1];
  665. frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
  666. frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
  667. frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
  668. frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
  669. frame_params.colliders[0].texture_index = 0;
  670. frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
  671. collision_heightmap_texture = p_particles->sdf_collision_texture;
  672. //replace in all other history frames where used because parameters are no longer valid if screen moves
  673. for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
  674. if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
  675. p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
  676. }
  677. }
  678. }
  679. uint32_t collision_3d_textures_used = 0;
  680. for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
  681. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
  682. if (!pci || !pci->active) {
  683. continue;
  684. }
  685. ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
  686. ERR_CONTINUE(!pc);
  687. Transform3D to_collider = pci->transform;
  688. if (p_particles->use_local_coords) {
  689. to_collider = to_particles * to_collider;
  690. }
  691. Vector3 scale = to_collider.basis.get_scale();
  692. to_collider.basis.orthonormalize();
  693. if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
  694. //attractor
  695. if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
  696. continue;
  697. }
  698. ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
  699. RendererStorageRD::store_transform(to_collider, attr.transform);
  700. attr.strength = pc->attractor_strength;
  701. attr.attenuation = pc->attractor_attenuation;
  702. attr.directionality = pc->attractor_directionality;
  703. switch (pc->type) {
  704. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
  705. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
  706. float radius = pc->radius;
  707. radius *= (scale.x + scale.y + scale.z) / 3.0;
  708. attr.extents[0] = radius;
  709. attr.extents[1] = radius;
  710. attr.extents[2] = radius;
  711. } break;
  712. case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
  713. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
  714. Vector3 extents = pc->extents * scale;
  715. attr.extents[0] = extents.x;
  716. attr.extents[1] = extents.y;
  717. attr.extents[2] = extents.z;
  718. } break;
  719. case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
  720. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  721. continue;
  722. }
  723. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
  724. Vector3 extents = pc->extents * scale;
  725. attr.extents[0] = extents.x;
  726. attr.extents[1] = extents.y;
  727. attr.extents[2] = extents.z;
  728. attr.texture_index = collision_3d_textures_used;
  729. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  730. collision_3d_textures_used++;
  731. } break;
  732. default: {
  733. }
  734. }
  735. frame_params.attractor_count++;
  736. } else {
  737. //collider
  738. if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
  739. continue;
  740. }
  741. ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
  742. RendererStorageRD::store_transform(to_collider, col.transform);
  743. switch (pc->type) {
  744. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  745. col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
  746. float radius = pc->radius;
  747. radius *= (scale.x + scale.y + scale.z) / 3.0;
  748. col.extents[0] = radius;
  749. col.extents[1] = radius;
  750. col.extents[2] = radius;
  751. } break;
  752. case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
  753. col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
  754. Vector3 extents = pc->extents * scale;
  755. col.extents[0] = extents.x;
  756. col.extents[1] = extents.y;
  757. col.extents[2] = extents.z;
  758. } break;
  759. case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
  760. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  761. continue;
  762. }
  763. col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
  764. Vector3 extents = pc->extents * scale;
  765. col.extents[0] = extents.x;
  766. col.extents[1] = extents.y;
  767. col.extents[2] = extents.z;
  768. col.texture_index = collision_3d_textures_used;
  769. col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
  770. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  771. collision_3d_textures_used++;
  772. } break;
  773. case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
  774. if (collision_heightmap_texture != RID()) { //already taken
  775. continue;
  776. }
  777. col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
  778. Vector3 extents = pc->extents * scale;
  779. col.extents[0] = extents.x;
  780. col.extents[1] = extents.y;
  781. col.extents[2] = extents.z;
  782. collision_heightmap_texture = pc->heightfield_texture;
  783. } break;
  784. default: {
  785. }
  786. }
  787. frame_params.collider_count++;
  788. }
  789. }
  790. bool different = false;
  791. if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
  792. for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  793. if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
  794. different = true;
  795. break;
  796. }
  797. }
  798. }
  799. if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
  800. different = true;
  801. }
  802. bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
  803. if (different || !uniform_set_valid) {
  804. if (uniform_set_valid) {
  805. RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
  806. }
  807. Vector<RD::Uniform> uniforms;
  808. {
  809. RD::Uniform u;
  810. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  811. u.binding = 0;
  812. for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  813. RID rd_tex;
  814. if (i < collision_3d_textures_used) {
  815. Texture *t = TextureStorage::get_singleton()->get_texture(collision_3d_textures[i]);
  816. if (t && t->type == Texture::TYPE_3D) {
  817. rd_tex = t->rd_texture;
  818. }
  819. }
  820. if (rd_tex == RID()) {
  821. rd_tex = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE);
  822. }
  823. u.append_id(rd_tex);
  824. }
  825. uniforms.push_back(u);
  826. }
  827. {
  828. RD::Uniform u;
  829. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  830. u.binding = 1;
  831. if (collision_heightmap_texture.is_valid()) {
  832. u.append_id(collision_heightmap_texture);
  833. } else {
  834. u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK));
  835. }
  836. uniforms.push_back(u);
  837. }
  838. p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
  839. }
  840. }
  841. ParticlesShader::PushConstant push_constant;
  842. int process_amount = p_particles->amount;
  843. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  844. process_amount *= p_particles->trail_bind_poses.size();
  845. }
  846. push_constant.clear = p_particles->clear;
  847. push_constant.total_particles = p_particles->amount;
  848. push_constant.lifetime = p_particles->lifetime;
  849. push_constant.trail_size = p_particles->trail_params.size();
  850. push_constant.use_fractional_delta = p_particles->fractional_delta;
  851. push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
  852. push_constant.trail_pass = false;
  853. p_particles->force_sub_emit = false; //reset
  854. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  855. if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
  856. // print_line("updating subemitter buffer");
  857. int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
  858. RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
  859. push_constant.can_emit = true;
  860. if (sub_emitter->emitting) {
  861. sub_emitter->emitting = false;
  862. sub_emitter->clear = true; //will need to clear if it was emitting, sorry
  863. }
  864. //make sure the sub emitter processes particles too
  865. sub_emitter->inactive = false;
  866. sub_emitter->inactive_time = 0;
  867. sub_emitter->force_sub_emit = true;
  868. } else {
  869. push_constant.can_emit = false;
  870. }
  871. if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
  872. RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
  873. p_particles->emission_buffer->particle_count = 0;
  874. }
  875. p_particles->clear = false;
  876. if (p_particles->trail_params.size() > 1) {
  877. //fill the trail params
  878. for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
  879. uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
  880. p_particles->trail_params[i] = p_particles->frame_history[src_idx];
  881. }
  882. } else {
  883. p_particles->trail_params[0] = p_particles->frame_history[0];
  884. }
  885. RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
  886. ParticlesMaterialData *m = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES));
  887. if (!m) {
  888. m = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES));
  889. }
  890. ERR_FAIL_COND(!m);
  891. p_particles->has_collision_cache = m->shader_data->uses_collision;
  892. //todo should maybe compute all particle systems together?
  893. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  894. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
  895. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
  896. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
  897. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
  898. if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
  899. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
  900. }
  901. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  902. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  903. //trails requires two passes in order to catch particle starts
  904. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
  905. RD::get_singleton()->compute_list_add_barrier(compute_list);
  906. push_constant.trail_pass = true;
  907. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  908. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
  909. } else {
  910. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
  911. }
  912. RD::get_singleton()->compute_list_end();
  913. }
  914. void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
  915. Particles *particles = particles_owner.get_or_null(p_particles);
  916. ERR_FAIL_COND(!particles);
  917. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  918. return;
  919. }
  920. if (particles->particle_buffer.is_null()) {
  921. return; //particles have not processed yet
  922. }
  923. bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
  924. //copy to sort buffer
  925. if (do_sort && particles->particles_sort_buffer == RID()) {
  926. uint32_t size = particles->amount;
  927. if (size & 1) {
  928. size++; //make multiple of 16
  929. }
  930. size *= sizeof(float) * 2;
  931. particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
  932. {
  933. Vector<RD::Uniform> uniforms;
  934. {
  935. RD::Uniform u;
  936. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  937. u.binding = 0;
  938. u.append_id(particles->particles_sort_buffer);
  939. uniforms.push_back(u);
  940. }
  941. particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
  942. }
  943. }
  944. ParticlesShader::CopyPushConstant copy_push_constant;
  945. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  946. int fixed_fps = 60.0;
  947. if (particles->fixed_fps > 0) {
  948. fixed_fps = particles->fixed_fps;
  949. }
  950. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  951. copy_push_constant.trail_total = particles->frame_history.size();
  952. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  953. } else {
  954. copy_push_constant.trail_size = 1;
  955. copy_push_constant.trail_total = 1;
  956. copy_push_constant.frame_delta = 0.0;
  957. }
  958. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  959. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  960. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  961. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  962. copy_push_constant.total_particles = particles->amount;
  963. copy_push_constant.copy_mode_2d = false;
  964. Vector3 axis = -p_axis; // cameras look to z negative
  965. if (particles->use_local_coords) {
  966. axis = particles->emission_transform.basis.xform_inv(axis).normalized();
  967. }
  968. copy_push_constant.sort_direction[0] = axis.x;
  969. copy_push_constant.sort_direction[1] = axis.y;
  970. copy_push_constant.sort_direction[2] = axis.z;
  971. copy_push_constant.align_up[0] = p_up_axis.x;
  972. copy_push_constant.align_up[1] = p_up_axis.y;
  973. copy_push_constant.align_up[2] = p_up_axis.z;
  974. copy_push_constant.align_mode = particles->transform_align;
  975. if (do_sort) {
  976. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  977. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
  978. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  979. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  980. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  981. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  982. RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
  983. RD::get_singleton()->compute_list_end();
  984. RendererStorageRD::base_singleton->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
  985. }
  986. copy_push_constant.total_particles *= copy_push_constant.total_particles;
  987. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  988. uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES;
  989. copy_pipeline += particles->userdata_count * ParticlesShader::COPY_MODE_MAX;
  990. copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
  991. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[copy_pipeline]);
  992. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  993. if (do_sort) {
  994. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  995. }
  996. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  997. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  998. RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
  999. RD::get_singleton()->compute_list_end();
  1000. }
  1001. void ParticlesStorage::_particles_update_buffers(Particles *particles) {
  1002. uint32_t userdata_count = 0;
  1003. const Material *material = MaterialStorage::get_singleton()->get_material(particles->process_material);
  1004. if (material && material->shader && material->shader->data) {
  1005. const ParticlesShaderData *shader_data = static_cast<const ParticlesShaderData *>(material->shader->data);
  1006. userdata_count = shader_data->userdata_count;
  1007. }
  1008. if (userdata_count != particles->userdata_count) {
  1009. // Mismatch userdata, re-create buffers.
  1010. _particles_free_data(particles);
  1011. }
  1012. if (particles->amount > 0 && particles->particle_buffer.is_null()) {
  1013. int total_amount = particles->amount;
  1014. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1015. total_amount *= particles->trail_bind_poses.size();
  1016. }
  1017. uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
  1018. particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount);
  1019. particles->userdata_count = userdata_count;
  1020. particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
  1021. //needs to clear it
  1022. {
  1023. Vector<RD::Uniform> uniforms;
  1024. {
  1025. RD::Uniform u;
  1026. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1027. u.binding = 1;
  1028. u.append_id(particles->particle_buffer);
  1029. uniforms.push_back(u);
  1030. }
  1031. {
  1032. RD::Uniform u;
  1033. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1034. u.binding = 2;
  1035. u.append_id(particles->particle_instance_buffer);
  1036. uniforms.push_back(u);
  1037. }
  1038. particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
  1039. }
  1040. }
  1041. }
  1042. void ParticlesStorage::update_particles() {
  1043. while (particle_update_list) {
  1044. //use transform feedback to process particles
  1045. Particles *particles = particle_update_list;
  1046. //take and remove
  1047. particle_update_list = particles->update_list;
  1048. particles->update_list = nullptr;
  1049. particles->dirty = false;
  1050. _particles_update_buffers(particles);
  1051. if (particles->restart_request) {
  1052. particles->prev_ticks = 0;
  1053. particles->phase = 0;
  1054. particles->prev_phase = 0;
  1055. particles->clear = true;
  1056. particles->restart_request = false;
  1057. }
  1058. if (particles->inactive && !particles->emitting) {
  1059. //go next
  1060. continue;
  1061. }
  1062. if (particles->emitting) {
  1063. if (particles->inactive) {
  1064. //restart system from scratch
  1065. particles->prev_ticks = 0;
  1066. particles->phase = 0;
  1067. particles->prev_phase = 0;
  1068. particles->clear = true;
  1069. }
  1070. particles->inactive = false;
  1071. particles->inactive_time = 0;
  1072. } else {
  1073. particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
  1074. if (particles->inactive_time > particles->lifetime * 1.2) {
  1075. particles->inactive = true;
  1076. continue;
  1077. }
  1078. }
  1079. #ifndef _MSC_VER
  1080. #warning Should use display refresh rate for all this
  1081. #endif
  1082. float screen_hz = 60;
  1083. int fixed_fps = 0;
  1084. if (particles->fixed_fps > 0) {
  1085. fixed_fps = particles->fixed_fps;
  1086. } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1087. fixed_fps = screen_hz;
  1088. }
  1089. {
  1090. //update trails
  1091. int history_size = 1;
  1092. int trail_steps = 1;
  1093. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1094. history_size = MAX(1, int(particles->trail_length * fixed_fps));
  1095. trail_steps = particles->trail_bind_poses.size();
  1096. }
  1097. if (uint32_t(history_size) != particles->frame_history.size()) {
  1098. particles->frame_history.resize(history_size);
  1099. memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
  1100. }
  1101. if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
  1102. particles->trail_params.resize(trail_steps);
  1103. if (particles->frame_params_buffer.is_valid()) {
  1104. RD::get_singleton()->free(particles->frame_params_buffer);
  1105. }
  1106. particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
  1107. }
  1108. if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
  1109. particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
  1110. particles->trail_bind_poses_dirty = true;
  1111. }
  1112. if (particles->trail_bind_pose_uniform_set.is_null()) {
  1113. Vector<RD::Uniform> uniforms;
  1114. {
  1115. RD::Uniform u;
  1116. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1117. u.binding = 0;
  1118. if (particles->trail_bind_pose_buffer.is_valid()) {
  1119. u.append_id(particles->trail_bind_pose_buffer);
  1120. } else {
  1121. u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
  1122. }
  1123. uniforms.push_back(u);
  1124. }
  1125. particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
  1126. }
  1127. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
  1128. if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
  1129. particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
  1130. }
  1131. for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
  1132. RendererStorageRD::store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
  1133. }
  1134. RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
  1135. }
  1136. }
  1137. bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
  1138. if (particles->clear && particles->pre_process_time > 0.0) {
  1139. double frame_time;
  1140. if (fixed_fps > 0) {
  1141. frame_time = 1.0 / fixed_fps;
  1142. } else {
  1143. frame_time = 1.0 / 30.0;
  1144. }
  1145. double todo = particles->pre_process_time;
  1146. while (todo >= 0) {
  1147. _particles_process(particles, frame_time);
  1148. todo -= frame_time;
  1149. }
  1150. }
  1151. if (fixed_fps > 0) {
  1152. double frame_time;
  1153. double decr;
  1154. if (zero_time_scale) {
  1155. frame_time = 0.0;
  1156. decr = 1.0 / fixed_fps;
  1157. } else {
  1158. frame_time = 1.0 / fixed_fps;
  1159. decr = frame_time;
  1160. }
  1161. double delta = RendererCompositorRD::singleton->get_frame_delta_time();
  1162. if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
  1163. delta = 0.1;
  1164. } else if (delta <= 0.0) { //unlikely but..
  1165. delta = 0.001;
  1166. }
  1167. double todo = particles->frame_remainder + delta;
  1168. while (todo >= frame_time) {
  1169. _particles_process(particles, frame_time);
  1170. todo -= decr;
  1171. }
  1172. particles->frame_remainder = todo;
  1173. } else {
  1174. if (zero_time_scale) {
  1175. _particles_process(particles, 0.0);
  1176. } else {
  1177. _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
  1178. }
  1179. }
  1180. //copy particles to instance buffer
  1181. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  1182. //does not need view dependent operation, do copy here
  1183. ParticlesShader::CopyPushConstant copy_push_constant;
  1184. int total_amount = particles->amount;
  1185. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1186. total_amount *= particles->trail_bind_poses.size();
  1187. }
  1188. // Affect 2D only.
  1189. if (particles->use_local_coords) {
  1190. // In local mode, particle positions are calculated locally (relative to the node position)
  1191. // and they're also drawn locally.
  1192. // It works as expected, so we just pass an identity transform.
  1193. RendererStorageRD::store_transform(Transform3D(), copy_push_constant.inv_emission_transform);
  1194. } else {
  1195. // In global mode, particle positions are calculated globally (relative to the canvas origin)
  1196. // but they're drawn locally.
  1197. // So, we need to pass the inverse of the emission transform to bring the
  1198. // particles to local coordinates before drawing.
  1199. Transform3D inv = particles->emission_transform.affine_inverse();
  1200. RendererStorageRD::store_transform(inv, copy_push_constant.inv_emission_transform);
  1201. }
  1202. copy_push_constant.total_particles = total_amount;
  1203. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  1204. copy_push_constant.align_mode = particles->transform_align;
  1205. copy_push_constant.align_up[0] = 0;
  1206. copy_push_constant.align_up[1] = 0;
  1207. copy_push_constant.align_up[2] = 0;
  1208. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1209. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  1210. copy_push_constant.trail_total = particles->frame_history.size();
  1211. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  1212. } else {
  1213. copy_push_constant.trail_size = 1;
  1214. copy_push_constant.trail_total = 1;
  1215. copy_push_constant.frame_delta = 0.0;
  1216. }
  1217. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  1218. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  1219. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  1220. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  1221. copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
  1222. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
  1223. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  1224. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  1225. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  1226. RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
  1227. RD::get_singleton()->compute_list_end();
  1228. }
  1229. particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
  1230. }
  1231. }
  1232. bool ParticlesStorage::particles_is_inactive(RID p_particles) const {
  1233. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  1234. const Particles *particles = particles_owner.get_or_null(p_particles);
  1235. ERR_FAIL_COND_V(!particles, false);
  1236. return !particles->emitting && particles->inactive;
  1237. }
  1238. /* Particles SHADER */
  1239. void ParticlesStorage::ParticlesShaderData::set_code(const String &p_code) {
  1240. ParticlesStorage *particles_storage = ParticlesStorage::get_singleton();
  1241. //compile
  1242. code = p_code;
  1243. valid = false;
  1244. ubo_size = 0;
  1245. uniforms.clear();
  1246. uses_collision = false;
  1247. if (code.is_empty()) {
  1248. return; //just invalid, but no error
  1249. }
  1250. ShaderCompiler::GeneratedCode gen_code;
  1251. ShaderCompiler::IdentifierActions actions;
  1252. actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
  1253. actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
  1254. /*
  1255. uses_time = false;
  1256. actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
  1257. actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
  1258. actions.usage_flag_pointers["TIME"] = &uses_time;
  1259. */
  1260. actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
  1261. userdata_count = 0;
  1262. for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
  1263. userdatas_used[i] = false;
  1264. actions.usage_flag_pointers["USERDATA" + itos(i + 1)] = &userdatas_used[i];
  1265. }
  1266. actions.uniforms = &uniforms;
  1267. Error err = particles_storage->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
  1268. ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
  1269. if (version.is_null()) {
  1270. version = particles_storage->particles_shader.shader.version_create();
  1271. }
  1272. for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
  1273. if (userdatas_used[i]) {
  1274. userdata_count++;
  1275. }
  1276. }
  1277. particles_storage->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
  1278. ERR_FAIL_COND(!particles_storage->particles_shader.shader.version_is_valid(version));
  1279. ubo_size = gen_code.uniform_total_size;
  1280. ubo_offsets = gen_code.uniform_offsets;
  1281. texture_uniforms = gen_code.texture_uniforms;
  1282. //update pipelines
  1283. pipeline = RD::get_singleton()->compute_pipeline_create(particles_storage->particles_shader.shader.version_get_shader(version, 0));
  1284. valid = true;
  1285. }
  1286. void ParticlesStorage::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
  1287. if (!p_texture.is_valid()) {
  1288. if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
  1289. default_texture_params[p_name].erase(p_index);
  1290. if (default_texture_params[p_name].is_empty()) {
  1291. default_texture_params.erase(p_name);
  1292. }
  1293. }
  1294. } else {
  1295. if (!default_texture_params.has(p_name)) {
  1296. default_texture_params[p_name] = Map<int, RID>();
  1297. }
  1298. default_texture_params[p_name][p_index] = p_texture;
  1299. }
  1300. }
  1301. void ParticlesStorage::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
  1302. Map<int, StringName> order;
  1303. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
  1304. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  1305. continue;
  1306. }
  1307. if (E.value.texture_order >= 0) {
  1308. order[E.value.texture_order + 100000] = E.key;
  1309. } else {
  1310. order[E.value.order] = E.key;
  1311. }
  1312. }
  1313. for (const KeyValue<int, StringName> &E : order) {
  1314. PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
  1315. pi.name = E.value;
  1316. p_param_list->push_back(pi);
  1317. }
  1318. }
  1319. void ParticlesStorage::ParticlesShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
  1320. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
  1321. if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  1322. continue;
  1323. }
  1324. RendererMaterialStorage::InstanceShaderParam p;
  1325. p.info = ShaderLanguage::uniform_to_property_info(E.value);
  1326. p.info.name = E.key; //supply name
  1327. p.index = E.value.instance_index;
  1328. p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
  1329. p_param_list->push_back(p);
  1330. }
  1331. }
  1332. bool ParticlesStorage::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
  1333. if (!uniforms.has(p_param)) {
  1334. return false;
  1335. }
  1336. return uniforms[p_param].texture_order >= 0;
  1337. }
  1338. bool ParticlesStorage::ParticlesShaderData::is_animated() const {
  1339. return false;
  1340. }
  1341. bool ParticlesStorage::ParticlesShaderData::casts_shadows() const {
  1342. return false;
  1343. }
  1344. Variant ParticlesStorage::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
  1345. if (uniforms.has(p_parameter)) {
  1346. ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
  1347. Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
  1348. return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
  1349. }
  1350. return Variant();
  1351. }
  1352. RS::ShaderNativeSourceCode ParticlesStorage::ParticlesShaderData::get_native_source_code() const {
  1353. return ParticlesStorage::get_singleton()->particles_shader.shader.version_get_native_source_code(version);
  1354. }
  1355. ParticlesStorage::ParticlesShaderData::ParticlesShaderData() {
  1356. valid = false;
  1357. }
  1358. ParticlesStorage::ParticlesShaderData::~ParticlesShaderData() {
  1359. //pipeline variants will clear themselves if shader is gone
  1360. if (version.is_valid()) {
  1361. ParticlesStorage::get_singleton()->particles_shader.shader.version_free(version);
  1362. }
  1363. }
  1364. ShaderData *ParticlesStorage::_create_particles_shader_func() {
  1365. ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
  1366. return shader_data;
  1367. }
  1368. bool ParticlesStorage::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
  1369. return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
  1370. }
  1371. ParticlesStorage::ParticlesMaterialData::~ParticlesMaterialData() {
  1372. free_parameters_uniform_set(uniform_set);
  1373. }
  1374. MaterialData *ParticlesStorage::_create_particles_material_func(ParticlesShaderData *p_shader) {
  1375. ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
  1376. material_data->shader_data = p_shader;
  1377. //update will happen later anyway so do nothing.
  1378. return material_data;
  1379. }
  1380. ////////
  1381. /* PARTICLES COLLISION API */
  1382. RID ParticlesStorage::particles_collision_allocate() {
  1383. return particles_collision_owner.allocate_rid();
  1384. }
  1385. void ParticlesStorage::particles_collision_initialize(RID p_rid) {
  1386. particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
  1387. }
  1388. void ParticlesStorage::particles_collision_free(RID p_rid) {
  1389. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
  1390. if (particles_collision->heightfield_texture.is_valid()) {
  1391. RD::get_singleton()->free(particles_collision->heightfield_texture);
  1392. }
  1393. particles_collision->dependency.deleted_notify(p_rid);
  1394. particles_collision_owner.free(p_rid);
  1395. }
  1396. RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
  1397. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1398. ERR_FAIL_COND_V(!particles_collision, RID());
  1399. ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
  1400. if (particles_collision->heightfield_texture == RID()) {
  1401. //create
  1402. const int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
  1403. Size2i size;
  1404. if (particles_collision->extents.x > particles_collision->extents.z) {
  1405. size.x = resolutions[particles_collision->heightfield_resolution];
  1406. size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
  1407. } else {
  1408. size.y = resolutions[particles_collision->heightfield_resolution];
  1409. size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
  1410. }
  1411. RD::TextureFormat tf;
  1412. tf.format = RD::DATA_FORMAT_D32_SFLOAT;
  1413. tf.width = size.x;
  1414. tf.height = size.y;
  1415. tf.texture_type = RD::TEXTURE_TYPE_2D;
  1416. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1417. particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  1418. Vector<RID> fb_tex;
  1419. fb_tex.push_back(particles_collision->heightfield_texture);
  1420. particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  1421. particles_collision->heightfield_fb_size = size;
  1422. }
  1423. return particles_collision->heightfield_fb;
  1424. }
  1425. void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
  1426. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1427. ERR_FAIL_COND(!particles_collision);
  1428. if (p_type == particles_collision->type) {
  1429. return;
  1430. }
  1431. if (particles_collision->heightfield_texture.is_valid()) {
  1432. RD::get_singleton()->free(particles_collision->heightfield_texture);
  1433. particles_collision->heightfield_texture = RID();
  1434. }
  1435. particles_collision->type = p_type;
  1436. particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
  1437. }
  1438. void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
  1439. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1440. ERR_FAIL_COND(!particles_collision);
  1441. particles_collision->cull_mask = p_cull_mask;
  1442. }
  1443. void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
  1444. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1445. ERR_FAIL_COND(!particles_collision);
  1446. particles_collision->radius = p_radius;
  1447. particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
  1448. }
  1449. void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
  1450. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1451. ERR_FAIL_COND(!particles_collision);
  1452. particles_collision->extents = p_extents;
  1453. particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
  1454. }
  1455. void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
  1456. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1457. ERR_FAIL_COND(!particles_collision);
  1458. particles_collision->attractor_strength = p_strength;
  1459. }
  1460. void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
  1461. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1462. ERR_FAIL_COND(!particles_collision);
  1463. particles_collision->attractor_directionality = p_directionality;
  1464. }
  1465. void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
  1466. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1467. ERR_FAIL_COND(!particles_collision);
  1468. particles_collision->attractor_attenuation = p_curve;
  1469. }
  1470. void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
  1471. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1472. ERR_FAIL_COND(!particles_collision);
  1473. particles_collision->field_texture = p_texture;
  1474. }
  1475. void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) {
  1476. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1477. ERR_FAIL_COND(!particles_collision);
  1478. particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
  1479. }
  1480. void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
  1481. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1482. ERR_FAIL_COND(!particles_collision);
  1483. ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
  1484. if (particles_collision->heightfield_resolution == p_resolution) {
  1485. return;
  1486. }
  1487. particles_collision->heightfield_resolution = p_resolution;
  1488. if (particles_collision->heightfield_texture.is_valid()) {
  1489. RD::get_singleton()->free(particles_collision->heightfield_texture);
  1490. particles_collision->heightfield_texture = RID();
  1491. }
  1492. }
  1493. AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const {
  1494. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1495. ERR_FAIL_COND_V(!particles_collision, AABB());
  1496. switch (particles_collision->type) {
  1497. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
  1498. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  1499. AABB aabb;
  1500. aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
  1501. aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
  1502. return aabb;
  1503. }
  1504. default: {
  1505. AABB aabb;
  1506. aabb.position = -particles_collision->extents;
  1507. aabb.size = particles_collision->extents * 2;
  1508. return aabb;
  1509. }
  1510. }
  1511. return AABB();
  1512. }
  1513. Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const {
  1514. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1515. ERR_FAIL_COND_V(!particles_collision, Vector3());
  1516. return particles_collision->extents;
  1517. }
  1518. bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const {
  1519. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1520. ERR_FAIL_COND_V(!particles_collision, false);
  1521. return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
  1522. }
  1523. RID ParticlesStorage::particles_collision_instance_create(RID p_collision) {
  1524. ParticlesCollisionInstance pci;
  1525. pci.collision = p_collision;
  1526. return particles_collision_instance_owner.make_rid(pci);
  1527. }
  1528. void ParticlesStorage::particles_collision_instance_free(RID p_rid) {
  1529. particles_collision_instance_owner.free(p_rid);
  1530. }
  1531. void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
  1532. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  1533. ERR_FAIL_COND(!pci);
  1534. pci->transform = p_transform;
  1535. }
  1536. void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
  1537. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  1538. ERR_FAIL_COND(!pci);
  1539. pci->active = p_active;
  1540. }