Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Yuri Sizov b89cf4dcf9 Fix a node reparenting warning in the editor debugger 3 anos atrás
.github 56838ca009 CI: Rename macOS cache key to force a rebuild 3 anos atrás
core 40be15920f Remove support for PVRTC texture encoding and decoding 3 anos atrás
doc a27b85378b Merge pull request #56309 from Calinou/remove-pvrtc-support 3 anos atrás
drivers 40be15920f Remove support for PVRTC texture encoding and decoding 3 anos atrás
editor b89cf4dcf9 Fix a node reparenting warning in the editor debugger 3 anos atrás
main 8fce6166cb Merge pull request #56311 from Calinou/default-allow-hidpi 3 anos atrás
misc 8fce6166cb Merge pull request #56311 from Calinou/default-allow-hidpi 3 anos atrás
modules 02e6745271 Merge pull request #56832 from Chaosus/fix_theming 3 anos atrás
platform 962d2df042 [iOS] Improve iOS icon / loading screen export. 3 anos atrás
scene 8958e1b352 Merge pull request #56720 from volokh0x/to-fix-#56274 3 anos atrás
servers 7870cf24f2 Fix invalid read when using LightOccluder2D 3 anos atrás
tests d9506cade1 Add tests for Vector2/Vector2i/Vector3/Vector3i 3 anos atrás
thirdparty 40be15920f Remove support for PVRTC texture encoding and decoding 3 anos atrás
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 4 anos atrás
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 anos atrás
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 anos atrás
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 4 anos atrás
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 4 anos atrás
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 anos atrás
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 anos atrás
AUTHORS.md 58712e96ae Update AUTHORS and DONORS list 3 anos atrás
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 anos atrás
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 anos atrás
COPYRIGHT.txt 40be15920f Remove support for PVRTC texture encoding and decoding 3 anos atrás
DONORS.md 58712e96ae Update AUTHORS and DONORS list 3 anos atrás
LICENSE.txt fe52458154 Update copyright statements to 2022 3 anos atrás
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anos atrás
README.md 0f1ace5b6a README updates and improvements, link license page 4 anos atrás
SConstruct 9b781d24c0 Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path 3 anos atrás
gles3_builders.py 99064d57db New OpenGL batching canvas renderer 3 anos atrás
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 anos atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
methods.py 64bb522021 Merge pull request #55968 from Calinou/scons-tweak-build-messages 3 anos atrás
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 anos atrás
version.py fe52458154 Update copyright statements to 2022 3 anos atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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